createCylinderGeometry.js 540 KB

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  1. /**
  2. * Cesium - https://github.com/AnalyticalGraphicsInc/cesium
  3. *
  4. * Copyright 2011-2016 Cesium Contributors
  5. *
  6. * Licensed under the Apache License, Version 2.0 (the "License");
  7. * you may not use this file except in compliance with the License.
  8. * You may obtain a copy of the License at
  9. *
  10. * http://www.apache.org/licenses/LICENSE-2.0
  11. *
  12. * Unless required by applicable law or agreed to in writing, software
  13. * distributed under the License is distributed on an "AS IS" BASIS,
  14. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  15. * See the License for the specific language governing permissions and
  16. * limitations under the License.
  17. *
  18. * Columbus View (Pat. Pend.)
  19. *
  20. * Portions licensed separately.
  21. * See https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md for full licensing details.
  22. */
  23. (function () {
  24. /*global define*/
  25. define('Core/defined',[],function() {
  26. 'use strict';
  27. /**
  28. * @exports defined
  29. *
  30. * @param {Object} value The object.
  31. * @returns {Boolean} Returns true if the object is defined, returns false otherwise.
  32. *
  33. * @example
  34. * if (Cesium.defined(positions)) {
  35. * doSomething();
  36. * } else {
  37. * doSomethingElse();
  38. * }
  39. */
  40. function defined(value) {
  41. return value !== undefined && value !== null;
  42. }
  43. return defined;
  44. });
  45. /*global define*/
  46. define('Core/freezeObject',[
  47. './defined'
  48. ], function(
  49. defined) {
  50. 'use strict';
  51. /**
  52. * Freezes an object, using Object.freeze if available, otherwise returns
  53. * the object unchanged. This function should be used in setup code to prevent
  54. * errors from completely halting JavaScript execution in legacy browsers.
  55. *
  56. * @private
  57. *
  58. * @exports freezeObject
  59. */
  60. var freezeObject = Object.freeze;
  61. if (!defined(freezeObject)) {
  62. freezeObject = function(o) {
  63. return o;
  64. };
  65. }
  66. return freezeObject;
  67. });
  68. /*global define*/
  69. define('Core/defaultValue',[
  70. './freezeObject'
  71. ], function(
  72. freezeObject) {
  73. 'use strict';
  74. /**
  75. * Returns the first parameter if not undefined, otherwise the second parameter.
  76. * Useful for setting a default value for a parameter.
  77. *
  78. * @exports defaultValue
  79. *
  80. * @param {*} a
  81. * @param {*} b
  82. * @returns {*} Returns the first parameter if not undefined, otherwise the second parameter.
  83. *
  84. * @example
  85. * param = Cesium.defaultValue(param, 'default');
  86. */
  87. function defaultValue(a, b) {
  88. if (a !== undefined) {
  89. return a;
  90. }
  91. return b;
  92. }
  93. /**
  94. * A frozen empty object that can be used as the default value for options passed as
  95. * an object literal.
  96. */
  97. defaultValue.EMPTY_OBJECT = freezeObject({});
  98. return defaultValue;
  99. });
  100. /*global define*/
  101. define('Core/DeveloperError',[
  102. './defined'
  103. ], function(
  104. defined) {
  105. 'use strict';
  106. /**
  107. * Constructs an exception object that is thrown due to a developer error, e.g., invalid argument,
  108. * argument out of range, etc. This exception should only be thrown during development;
  109. * it usually indicates a bug in the calling code. This exception should never be
  110. * caught; instead the calling code should strive not to generate it.
  111. * <br /><br />
  112. * On the other hand, a {@link RuntimeError} indicates an exception that may
  113. * be thrown at runtime, e.g., out of memory, that the calling code should be prepared
  114. * to catch.
  115. *
  116. * @alias DeveloperError
  117. * @constructor
  118. * @extends Error
  119. *
  120. * @param {String} [message] The error message for this exception.
  121. *
  122. * @see RuntimeError
  123. */
  124. function DeveloperError(message) {
  125. /**
  126. * 'DeveloperError' indicating that this exception was thrown due to a developer error.
  127. * @type {String}
  128. * @readonly
  129. */
  130. this.name = 'DeveloperError';
  131. /**
  132. * The explanation for why this exception was thrown.
  133. * @type {String}
  134. * @readonly
  135. */
  136. this.message = message;
  137. //Browsers such as IE don't have a stack property until you actually throw the error.
  138. var stack;
  139. try {
  140. throw new Error();
  141. } catch (e) {
  142. stack = e.stack;
  143. }
  144. /**
  145. * The stack trace of this exception, if available.
  146. * @type {String}
  147. * @readonly
  148. */
  149. this.stack = stack;
  150. }
  151. if (defined(Object.create)) {
  152. DeveloperError.prototype = Object.create(Error.prototype);
  153. DeveloperError.prototype.constructor = DeveloperError;
  154. }
  155. DeveloperError.prototype.toString = function() {
  156. var str = this.name + ': ' + this.message;
  157. if (defined(this.stack)) {
  158. str += '\n' + this.stack.toString();
  159. }
  160. return str;
  161. };
  162. /**
  163. * @private
  164. */
  165. DeveloperError.throwInstantiationError = function() {
  166. throw new DeveloperError('This function defines an interface and should not be called directly.');
  167. };
  168. return DeveloperError;
  169. });
  170. /*global define*/
  171. define('Core/isArray',[
  172. './defined'
  173. ], function(
  174. defined) {
  175. 'use strict';
  176. /**
  177. * Tests an object to see if it is an array.
  178. * @exports isArray
  179. *
  180. * @param {Object} value The value to test.
  181. * @returns {Boolean} true if the value is an array, false otherwise.
  182. */
  183. var isArray = Array.isArray;
  184. if (!defined(isArray)) {
  185. isArray = function(value) {
  186. return Object.prototype.toString.call(value) === '[object Array]';
  187. };
  188. }
  189. return isArray;
  190. });
  191. /*global define*/
  192. define('Core/Check',[
  193. './defaultValue',
  194. './defined',
  195. './DeveloperError',
  196. './isArray'
  197. ], function(
  198. defaultValue,
  199. defined,
  200. DeveloperError,
  201. isArray) {
  202. 'use strict';
  203. /**
  204. * Contains functions for checking that supplied arguments are of a specified type
  205. * or meet specified conditions
  206. * @private
  207. */
  208. var Check = {};
  209. /**
  210. * Contains type checking functions, all using the typeof operator
  211. */
  212. Check.typeOf = {};
  213. /**
  214. * Contains functions for checking numeric conditions such as minimum and maximum values
  215. */
  216. Check.numeric = {};
  217. function getUndefinedErrorMessage(name) {
  218. return name + ' was required but undefined.';
  219. }
  220. function getFailedTypeErrorMessage(actual, expected, name) {
  221. return 'Expected ' + name + ' to be typeof ' + expected + ', got ' + actual;
  222. }
  223. /**
  224. * Throws if test is not defined
  225. *
  226. * @param {*} test The value that is to be checked
  227. * @param {String} name The name of the variable being tested
  228. * @exception {DeveloperError} test must be defined
  229. */
  230. Check.defined = function (test, name) {
  231. if (!defined(test)) {
  232. throw new DeveloperError(getUndefinedErrorMessage(name));
  233. }
  234. };
  235. /**
  236. * Throws if test is greater than maximum
  237. *
  238. * @param {Number} test The value to test
  239. * @param {Number} maximum The maximum allowed value
  240. * @exception {DeveloperError} test must not be greater than maximum
  241. * @exception {DeveloperError} Both test and maximum must be typeof 'number'
  242. */
  243. Check.numeric.maximum = function (test, maximum) {
  244. Check.typeOf.number(test);
  245. Check.typeOf.number(maximum);
  246. if (test > maximum) {
  247. throw new DeveloperError('Expected ' + test + ' to be at most ' + maximum);
  248. }
  249. };
  250. /**
  251. * Throws if test is less than minimum
  252. *
  253. * @param {Number} test The value to test
  254. * @param {Number} minimum The minimum allowed value
  255. * @exception {DeveloperError} test must not be less than mininum
  256. * @exception {DeveloperError} Both test and maximum must be typeof 'number'
  257. */
  258. Check.numeric.minimum = function (test, minimum) {
  259. Check.typeOf.number(test);
  260. Check.typeOf.number(minimum);
  261. if (test < minimum) {
  262. throw new DeveloperError('Expected ' + test + ' to be at least ' + minimum);
  263. }
  264. };
  265. /**
  266. * Throws if test is not typeof 'function'
  267. *
  268. * @param {*} test The value to test
  269. * @param {String} name The name of the variable being tested
  270. * @exception {DeveloperError} test must be typeof 'function'
  271. */
  272. Check.typeOf.function = function (test, name) {
  273. if (typeof test !== 'function') {
  274. throw new DeveloperError(getFailedTypeErrorMessage(typeof test, 'function', name));
  275. }
  276. };
  277. /**
  278. * Throws if test is not typeof 'string'
  279. *
  280. * @param {*} test The value to test
  281. * @param {String} name The name of the variable being tested
  282. * @exception {DeveloperError} test must be typeof 'string'
  283. */
  284. Check.typeOf.string = function (test, name) {
  285. if (typeof test !== 'string') {
  286. throw new DeveloperError(getFailedTypeErrorMessage(typeof test, 'string', name));
  287. }
  288. };
  289. /**
  290. * Throws if test is not typeof 'number'
  291. *
  292. * @param {*} test The value to test
  293. * @param {String} name The name of the variable being tested
  294. * @exception {DeveloperError} test must be typeof 'number'
  295. */
  296. Check.typeOf.number = function (test, name) {
  297. if (typeof test !== 'number') {
  298. throw new DeveloperError(getFailedTypeErrorMessage(typeof test, 'number', name));
  299. }
  300. };
  301. /**
  302. * Throws if test is not typeof 'object'
  303. *
  304. * @param {*} test The value to test
  305. * @param {String} name The name of the variable being tested
  306. * @exception {DeveloperError} test must be typeof 'object'
  307. */
  308. Check.typeOf.object = function (test, name) {
  309. if (typeof test !== 'object') {
  310. throw new DeveloperError(getFailedTypeErrorMessage(typeof test, 'object', name));
  311. }
  312. };
  313. /**
  314. * Throws if test is not typeof 'boolean'
  315. *
  316. * @param {*} test The value to test
  317. * @param {String} name The name of the variable being tested
  318. * @exception {DeveloperError} test must be typeof 'boolean'
  319. */
  320. Check.typeOf.boolean = function (test, name) {
  321. if (typeof test !== 'boolean') {
  322. throw new DeveloperError(getFailedTypeErrorMessage(typeof test, 'boolean', name));
  323. }
  324. };
  325. return Check;
  326. });
  327. /*
  328. I've wrapped Makoto Matsumoto and Takuji Nishimura's code in a namespace
  329. so it's better encapsulated. Now you can have multiple random number generators
  330. and they won't stomp all over eachother's state.
  331. If you want to use this as a substitute for Math.random(), use the random()
  332. method like so:
  333. var m = new MersenneTwister();
  334. var randomNumber = m.random();
  335. You can also call the other genrand_{foo}() methods on the instance.
  336. If you want to use a specific seed in order to get a repeatable random
  337. sequence, pass an integer into the constructor:
  338. var m = new MersenneTwister(123);
  339. and that will always produce the same random sequence.
  340. Sean McCullough (banksean@gmail.com)
  341. */
  342. /*
  343. A C-program for MT19937, with initialization improved 2002/1/26.
  344. Coded by Takuji Nishimura and Makoto Matsumoto.
  345. Before using, initialize the state by using init_genrand(seed)
  346. or init_by_array(init_key, key_length).
  347. */
  348. /**
  349. @license
  350. mersenne-twister.js - https://gist.github.com/banksean/300494
  351. Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
  352. All rights reserved.
  353. Redistribution and use in source and binary forms, with or without
  354. modification, are permitted provided that the following conditions
  355. are met:
  356. 1. Redistributions of source code must retain the above copyright
  357. notice, this list of conditions and the following disclaimer.
  358. 2. Redistributions in binary form must reproduce the above copyright
  359. notice, this list of conditions and the following disclaimer in the
  360. documentation and/or other materials provided with the distribution.
  361. 3. The names of its contributors may not be used to endorse or promote
  362. products derived from this software without specific prior written
  363. permission.
  364. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  365. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  366. LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  367. A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  368. CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  369. EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  370. PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  371. PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  372. LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  373. NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  374. SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  375. */
  376. /*
  377. Any feedback is very welcome.
  378. http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
  379. email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
  380. */
  381. define('ThirdParty/mersenne-twister',[],function() {
  382. var MersenneTwister = function(seed) {
  383. if (seed == undefined) {
  384. seed = new Date().getTime();
  385. }
  386. /* Period parameters */
  387. this.N = 624;
  388. this.M = 397;
  389. this.MATRIX_A = 0x9908b0df; /* constant vector a */
  390. this.UPPER_MASK = 0x80000000; /* most significant w-r bits */
  391. this.LOWER_MASK = 0x7fffffff; /* least significant r bits */
  392. this.mt = new Array(this.N); /* the array for the state vector */
  393. this.mti=this.N+1; /* mti==N+1 means mt[N] is not initialized */
  394. this.init_genrand(seed);
  395. }
  396. /* initializes mt[N] with a seed */
  397. MersenneTwister.prototype.init_genrand = function(s) {
  398. this.mt[0] = s >>> 0;
  399. for (this.mti=1; this.mti<this.N; this.mti++) {
  400. var s = this.mt[this.mti-1] ^ (this.mt[this.mti-1] >>> 30);
  401. this.mt[this.mti] = (((((s & 0xffff0000) >>> 16) * 1812433253) << 16) + (s & 0x0000ffff) * 1812433253)
  402. + this.mti;
  403. /* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
  404. /* In the previous versions, MSBs of the seed affect */
  405. /* only MSBs of the array mt[]. */
  406. /* 2002/01/09 modified by Makoto Matsumoto */
  407. this.mt[this.mti] >>>= 0;
  408. /* for >32 bit machines */
  409. }
  410. }
  411. /* initialize by an array with array-length */
  412. /* init_key is the array for initializing keys */
  413. /* key_length is its length */
  414. /* slight change for C++, 2004/2/26 */
  415. //MersenneTwister.prototype.init_by_array = function(init_key, key_length) {
  416. // var i, j, k;
  417. // this.init_genrand(19650218);
  418. // i=1; j=0;
  419. // k = (this.N>key_length ? this.N : key_length);
  420. // for (; k; k--) {
  421. // var s = this.mt[i-1] ^ (this.mt[i-1] >>> 30)
  422. // this.mt[i] = (this.mt[i] ^ (((((s & 0xffff0000) >>> 16) * 1664525) << 16) + ((s & 0x0000ffff) * 1664525)))
  423. // + init_key[j] + j; /* non linear */
  424. // this.mt[i] >>>= 0; /* for WORDSIZE > 32 machines */
  425. // i++; j++;
  426. // if (i>=this.N) { this.mt[0] = this.mt[this.N-1]; i=1; }
  427. // if (j>=key_length) j=0;
  428. // }
  429. // for (k=this.N-1; k; k--) {
  430. // var s = this.mt[i-1] ^ (this.mt[i-1] >>> 30);
  431. // this.mt[i] = (this.mt[i] ^ (((((s & 0xffff0000) >>> 16) * 1566083941) << 16) + (s & 0x0000ffff) * 1566083941))
  432. // - i; /* non linear */
  433. // this.mt[i] >>>= 0; /* for WORDSIZE > 32 machines */
  434. // i++;
  435. // if (i>=this.N) { this.mt[0] = this.mt[this.N-1]; i=1; }
  436. // }
  437. //
  438. // this.mt[0] = 0x80000000; /* MSB is 1; assuring non-zero initial array */
  439. //}
  440. /* generates a random number on [0,0xffffffff]-interval */
  441. MersenneTwister.prototype.genrand_int32 = function() {
  442. var y;
  443. var mag01 = new Array(0x0, this.MATRIX_A);
  444. /* mag01[x] = x * MATRIX_A for x=0,1 */
  445. if (this.mti >= this.N) { /* generate N words at one time */
  446. var kk;
  447. if (this.mti == this.N+1) /* if init_genrand() has not been called, */
  448. this.init_genrand(5489); /* a default initial seed is used */
  449. for (kk=0;kk<this.N-this.M;kk++) {
  450. y = (this.mt[kk]&this.UPPER_MASK)|(this.mt[kk+1]&this.LOWER_MASK);
  451. this.mt[kk] = this.mt[kk+this.M] ^ (y >>> 1) ^ mag01[y & 0x1];
  452. }
  453. for (;kk<this.N-1;kk++) {
  454. y = (this.mt[kk]&this.UPPER_MASK)|(this.mt[kk+1]&this.LOWER_MASK);
  455. this.mt[kk] = this.mt[kk+(this.M-this.N)] ^ (y >>> 1) ^ mag01[y & 0x1];
  456. }
  457. y = (this.mt[this.N-1]&this.UPPER_MASK)|(this.mt[0]&this.LOWER_MASK);
  458. this.mt[this.N-1] = this.mt[this.M-1] ^ (y >>> 1) ^ mag01[y & 0x1];
  459. this.mti = 0;
  460. }
  461. y = this.mt[this.mti++];
  462. /* Tempering */
  463. y ^= (y >>> 11);
  464. y ^= (y << 7) & 0x9d2c5680;
  465. y ^= (y << 15) & 0xefc60000;
  466. y ^= (y >>> 18);
  467. return y >>> 0;
  468. }
  469. /* generates a random number on [0,0x7fffffff]-interval */
  470. //MersenneTwister.prototype.genrand_int31 = function() {
  471. // return (this.genrand_int32()>>>1);
  472. //}
  473. /* generates a random number on [0,1]-real-interval */
  474. //MersenneTwister.prototype.genrand_real1 = function() {
  475. // return this.genrand_int32()*(1.0/4294967295.0);
  476. // /* divided by 2^32-1 */
  477. //}
  478. /* generates a random number on [0,1)-real-interval */
  479. MersenneTwister.prototype.random = function() {
  480. return this.genrand_int32()*(1.0/4294967296.0);
  481. /* divided by 2^32 */
  482. }
  483. /* generates a random number on (0,1)-real-interval */
  484. //MersenneTwister.prototype.genrand_real3 = function() {
  485. // return (this.genrand_int32() + 0.5)*(1.0/4294967296.0);
  486. // /* divided by 2^32 */
  487. //}
  488. /* generates a random number on [0,1) with 53-bit resolution*/
  489. //MersenneTwister.prototype.genrand_res53 = function() {
  490. // var a=this.genrand_int32()>>>5, b=this.genrand_int32()>>>6;
  491. // return(a*67108864.0+b)*(1.0/9007199254740992.0);
  492. //}
  493. /* These real versions are due to Isaku Wada, 2002/01/09 added */
  494. return MersenneTwister;
  495. });
  496. /*global define*/
  497. define('Core/Math',[
  498. '../ThirdParty/mersenne-twister',
  499. './defaultValue',
  500. './defined',
  501. './DeveloperError'
  502. ], function(
  503. MersenneTwister,
  504. defaultValue,
  505. defined,
  506. DeveloperError) {
  507. 'use strict';
  508. /**
  509. * Math functions.
  510. *
  511. * @exports CesiumMath
  512. */
  513. var CesiumMath = {};
  514. /**
  515. * 0.1
  516. * @type {Number}
  517. * @constant
  518. */
  519. CesiumMath.EPSILON1 = 0.1;
  520. /**
  521. * 0.01
  522. * @type {Number}
  523. * @constant
  524. */
  525. CesiumMath.EPSILON2 = 0.01;
  526. /**
  527. * 0.001
  528. * @type {Number}
  529. * @constant
  530. */
  531. CesiumMath.EPSILON3 = 0.001;
  532. /**
  533. * 0.0001
  534. * @type {Number}
  535. * @constant
  536. */
  537. CesiumMath.EPSILON4 = 0.0001;
  538. /**
  539. * 0.00001
  540. * @type {Number}
  541. * @constant
  542. */
  543. CesiumMath.EPSILON5 = 0.00001;
  544. /**
  545. * 0.000001
  546. * @type {Number}
  547. * @constant
  548. */
  549. CesiumMath.EPSILON6 = 0.000001;
  550. /**
  551. * 0.0000001
  552. * @type {Number}
  553. * @constant
  554. */
  555. CesiumMath.EPSILON7 = 0.0000001;
  556. /**
  557. * 0.00000001
  558. * @type {Number}
  559. * @constant
  560. */
  561. CesiumMath.EPSILON8 = 0.00000001;
  562. /**
  563. * 0.000000001
  564. * @type {Number}
  565. * @constant
  566. */
  567. CesiumMath.EPSILON9 = 0.000000001;
  568. /**
  569. * 0.0000000001
  570. * @type {Number}
  571. * @constant
  572. */
  573. CesiumMath.EPSILON10 = 0.0000000001;
  574. /**
  575. * 0.00000000001
  576. * @type {Number}
  577. * @constant
  578. */
  579. CesiumMath.EPSILON11 = 0.00000000001;
  580. /**
  581. * 0.000000000001
  582. * @type {Number}
  583. * @constant
  584. */
  585. CesiumMath.EPSILON12 = 0.000000000001;
  586. /**
  587. * 0.0000000000001
  588. * @type {Number}
  589. * @constant
  590. */
  591. CesiumMath.EPSILON13 = 0.0000000000001;
  592. /**
  593. * 0.00000000000001
  594. * @type {Number}
  595. * @constant
  596. */
  597. CesiumMath.EPSILON14 = 0.00000000000001;
  598. /**
  599. * 0.000000000000001
  600. * @type {Number}
  601. * @constant
  602. */
  603. CesiumMath.EPSILON15 = 0.000000000000001;
  604. /**
  605. * 0.0000000000000001
  606. * @type {Number}
  607. * @constant
  608. */
  609. CesiumMath.EPSILON16 = 0.0000000000000001;
  610. /**
  611. * 0.00000000000000001
  612. * @type {Number}
  613. * @constant
  614. */
  615. CesiumMath.EPSILON17 = 0.00000000000000001;
  616. /**
  617. * 0.000000000000000001
  618. * @type {Number}
  619. * @constant
  620. */
  621. CesiumMath.EPSILON18 = 0.000000000000000001;
  622. /**
  623. * 0.0000000000000000001
  624. * @type {Number}
  625. * @constant
  626. */
  627. CesiumMath.EPSILON19 = 0.0000000000000000001;
  628. /**
  629. * 0.00000000000000000001
  630. * @type {Number}
  631. * @constant
  632. */
  633. CesiumMath.EPSILON20 = 0.00000000000000000001;
  634. /**
  635. * 3.986004418e14
  636. * @type {Number}
  637. * @constant
  638. */
  639. CesiumMath.GRAVITATIONALPARAMETER = 3.986004418e14;
  640. /**
  641. * Radius of the sun in meters: 6.955e8
  642. * @type {Number}
  643. * @constant
  644. */
  645. CesiumMath.SOLAR_RADIUS = 6.955e8;
  646. /**
  647. * The mean radius of the moon, according to the "Report of the IAU/IAG Working Group on
  648. * Cartographic Coordinates and Rotational Elements of the Planets and satellites: 2000",
  649. * Celestial Mechanics 82: 83-110, 2002.
  650. * @type {Number}
  651. * @constant
  652. */
  653. CesiumMath.LUNAR_RADIUS = 1737400.0;
  654. /**
  655. * 64 * 1024
  656. * @type {Number}
  657. * @constant
  658. */
  659. CesiumMath.SIXTY_FOUR_KILOBYTES = 64 * 1024;
  660. /**
  661. * Returns the sign of the value; 1 if the value is positive, -1 if the value is
  662. * negative, or 0 if the value is 0.
  663. *
  664. * @param {Number} value The value to return the sign of.
  665. * @returns {Number} The sign of value.
  666. */
  667. CesiumMath.sign = function(value) {
  668. if (value > 0) {
  669. return 1;
  670. }
  671. if (value < 0) {
  672. return -1;
  673. }
  674. return 0;
  675. };
  676. /**
  677. * Returns 1.0 if the given value is positive or zero, and -1.0 if it is negative.
  678. * This is similar to {@link CesiumMath#sign} except that returns 1.0 instead of
  679. * 0.0 when the input value is 0.0.
  680. * @param {Number} value The value to return the sign of.
  681. * @returns {Number} The sign of value.
  682. */
  683. CesiumMath.signNotZero = function(value) {
  684. return value < 0.0 ? -1.0 : 1.0;
  685. };
  686. /**
  687. * Converts a scalar value in the range [-1.0, 1.0] to a SNORM in the range [0, rangeMax]
  688. * @param {Number} value The scalar value in the range [-1.0, 1.0]
  689. * @param {Number} [rangeMax=255] The maximum value in the mapped range, 255 by default.
  690. * @returns {Number} A SNORM value, where 0 maps to -1.0 and rangeMax maps to 1.0.
  691. *
  692. * @see CesiumMath.fromSNorm
  693. */
  694. CesiumMath.toSNorm = function(value, rangeMax) {
  695. rangeMax = defaultValue(rangeMax, 255);
  696. return Math.round((CesiumMath.clamp(value, -1.0, 1.0) * 0.5 + 0.5) * rangeMax);
  697. };
  698. /**
  699. * Converts a SNORM value in the range [0, rangeMax] to a scalar in the range [-1.0, 1.0].
  700. * @param {Number} value SNORM value in the range [0, 255]
  701. * @param {Number} [rangeMax=255] The maximum value in the SNORM range, 255 by default.
  702. * @returns {Number} Scalar in the range [-1.0, 1.0].
  703. *
  704. * @see CesiumMath.toSNorm
  705. */
  706. CesiumMath.fromSNorm = function(value, rangeMax) {
  707. rangeMax = defaultValue(rangeMax, 255);
  708. return CesiumMath.clamp(value, 0.0, rangeMax) / rangeMax * 2.0 - 1.0;
  709. };
  710. /**
  711. * Returns the hyperbolic sine of a number.
  712. * The hyperbolic sine of <em>value</em> is defined to be
  713. * (<em>e<sup>x</sup>&nbsp;-&nbsp;e<sup>-x</sup></em>)/2.0
  714. * where <i>e</i> is Euler's number, approximately 2.71828183.
  715. *
  716. * <p>Special cases:
  717. * <ul>
  718. * <li>If the argument is NaN, then the result is NaN.</li>
  719. *
  720. * <li>If the argument is infinite, then the result is an infinity
  721. * with the same sign as the argument.</li>
  722. *
  723. * <li>If the argument is zero, then the result is a zero with the
  724. * same sign as the argument.</li>
  725. * </ul>
  726. *</p>
  727. *
  728. * @param {Number} value The number whose hyperbolic sine is to be returned.
  729. * @returns {Number} The hyperbolic sine of <code>value</code>.
  730. */
  731. CesiumMath.sinh = function(value) {
  732. var part1 = Math.pow(Math.E, value);
  733. var part2 = Math.pow(Math.E, -1.0 * value);
  734. return (part1 - part2) * 0.5;
  735. };
  736. /**
  737. * Returns the hyperbolic cosine of a number.
  738. * The hyperbolic cosine of <strong>value</strong> is defined to be
  739. * (<em>e<sup>x</sup>&nbsp;+&nbsp;e<sup>-x</sup></em>)/2.0
  740. * where <i>e</i> is Euler's number, approximately 2.71828183.
  741. *
  742. * <p>Special cases:
  743. * <ul>
  744. * <li>If the argument is NaN, then the result is NaN.</li>
  745. *
  746. * <li>If the argument is infinite, then the result is positive infinity.</li>
  747. *
  748. * <li>If the argument is zero, then the result is 1.0.</li>
  749. * </ul>
  750. *</p>
  751. *
  752. * @param {Number} value The number whose hyperbolic cosine is to be returned.
  753. * @returns {Number} The hyperbolic cosine of <code>value</code>.
  754. */
  755. CesiumMath.cosh = function(value) {
  756. var part1 = Math.pow(Math.E, value);
  757. var part2 = Math.pow(Math.E, -1.0 * value);
  758. return (part1 + part2) * 0.5;
  759. };
  760. /**
  761. * Computes the linear interpolation of two values.
  762. *
  763. * @param {Number} p The start value to interpolate.
  764. * @param {Number} q The end value to interpolate.
  765. * @param {Number} time The time of interpolation generally in the range <code>[0.0, 1.0]</code>.
  766. * @returns {Number} The linearly interpolated value.
  767. *
  768. * @example
  769. * var n = Cesium.Math.lerp(0.0, 2.0, 0.5); // returns 1.0
  770. */
  771. CesiumMath.lerp = function(p, q, time) {
  772. return ((1.0 - time) * p) + (time * q);
  773. };
  774. /**
  775. * pi
  776. *
  777. * @type {Number}
  778. * @constant
  779. */
  780. CesiumMath.PI = Math.PI;
  781. /**
  782. * 1/pi
  783. *
  784. * @type {Number}
  785. * @constant
  786. */
  787. CesiumMath.ONE_OVER_PI = 1.0 / Math.PI;
  788. /**
  789. * pi/2
  790. *
  791. * @type {Number}
  792. * @constant
  793. */
  794. CesiumMath.PI_OVER_TWO = Math.PI * 0.5;
  795. /**
  796. * pi/3
  797. *
  798. * @type {Number}
  799. * @constant
  800. */
  801. CesiumMath.PI_OVER_THREE = Math.PI / 3.0;
  802. /**
  803. * pi/4
  804. *
  805. * @type {Number}
  806. * @constant
  807. */
  808. CesiumMath.PI_OVER_FOUR = Math.PI / 4.0;
  809. /**
  810. * pi/6
  811. *
  812. * @type {Number}
  813. * @constant
  814. */
  815. CesiumMath.PI_OVER_SIX = Math.PI / 6.0;
  816. /**
  817. * 3pi/2
  818. *
  819. * @type {Number}
  820. * @constant
  821. */
  822. CesiumMath.THREE_PI_OVER_TWO = (3.0 * Math.PI) * 0.5;
  823. /**
  824. * 2pi
  825. *
  826. * @type {Number}
  827. * @constant
  828. */
  829. CesiumMath.TWO_PI = 2.0 * Math.PI;
  830. /**
  831. * 1/2pi
  832. *
  833. * @type {Number}
  834. * @constant
  835. */
  836. CesiumMath.ONE_OVER_TWO_PI = 1.0 / (2.0 * Math.PI);
  837. /**
  838. * The number of radians in a degree.
  839. *
  840. * @type {Number}
  841. * @constant
  842. * @default Math.PI / 180.0
  843. */
  844. CesiumMath.RADIANS_PER_DEGREE = Math.PI / 180.0;
  845. /**
  846. * The number of degrees in a radian.
  847. *
  848. * @type {Number}
  849. * @constant
  850. * @default 180.0 / Math.PI
  851. */
  852. CesiumMath.DEGREES_PER_RADIAN = 180.0 / Math.PI;
  853. /**
  854. * The number of radians in an arc second.
  855. *
  856. * @type {Number}
  857. * @constant
  858. * @default {@link CesiumMath.RADIANS_PER_DEGREE} / 3600.0
  859. */
  860. CesiumMath.RADIANS_PER_ARCSECOND = CesiumMath.RADIANS_PER_DEGREE / 3600.0;
  861. /**
  862. * Converts degrees to radians.
  863. * @param {Number} degrees The angle to convert in degrees.
  864. * @returns {Number} The corresponding angle in radians.
  865. */
  866. CesiumMath.toRadians = function(degrees) {
  867. if (!defined(degrees)) {
  868. throw new DeveloperError('degrees is required.');
  869. }
  870. return degrees * CesiumMath.RADIANS_PER_DEGREE;
  871. };
  872. /**
  873. * Converts radians to degrees.
  874. * @param {Number} radians The angle to convert in radians.
  875. * @returns {Number} The corresponding angle in degrees.
  876. */
  877. CesiumMath.toDegrees = function(radians) {
  878. if (!defined(radians)) {
  879. throw new DeveloperError('radians is required.');
  880. }
  881. return radians * CesiumMath.DEGREES_PER_RADIAN;
  882. };
  883. /**
  884. * Converts a longitude value, in radians, to the range [<code>-Math.PI</code>, <code>Math.PI</code>).
  885. *
  886. * @param {Number} angle The longitude value, in radians, to convert to the range [<code>-Math.PI</code>, <code>Math.PI</code>).
  887. * @returns {Number} The equivalent longitude value in the range [<code>-Math.PI</code>, <code>Math.PI</code>).
  888. *
  889. * @example
  890. * // Convert 270 degrees to -90 degrees longitude
  891. * var longitude = Cesium.Math.convertLongitudeRange(Cesium.Math.toRadians(270.0));
  892. */
  893. CesiumMath.convertLongitudeRange = function(angle) {
  894. if (!defined(angle)) {
  895. throw new DeveloperError('angle is required.');
  896. }
  897. var twoPi = CesiumMath.TWO_PI;
  898. var simplified = angle - Math.floor(angle / twoPi) * twoPi;
  899. if (simplified < -Math.PI) {
  900. return simplified + twoPi;
  901. }
  902. if (simplified >= Math.PI) {
  903. return simplified - twoPi;
  904. }
  905. return simplified;
  906. };
  907. /**
  908. * Convenience function that clamps a latitude value, in radians, to the range [<code>-Math.PI/2</code>, <code>Math.PI/2</code>).
  909. * Useful for sanitizing data before use in objects requiring correct range.
  910. *
  911. * @param {Number} angle The latitude value, in radians, to clamp to the range [<code>-Math.PI/2</code>, <code>Math.PI/2</code>).
  912. * @returns {Number} The latitude value clamped to the range [<code>-Math.PI/2</code>, <code>Math.PI/2</code>).
  913. *
  914. * @example
  915. * // Clamp 108 degrees latitude to 90 degrees latitude
  916. * var latitude = Cesium.Math.clampToLatitudeRange(Cesium.Math.toRadians(108.0));
  917. */
  918. CesiumMath.clampToLatitudeRange = function(angle) {
  919. if (!defined(angle)) {
  920. throw new DeveloperError('angle is required.');
  921. }
  922. return CesiumMath.clamp(angle, -1*CesiumMath.PI_OVER_TWO, CesiumMath.PI_OVER_TWO);
  923. };
  924. /**
  925. * Produces an angle in the range -Pi <= angle <= Pi which is equivalent to the provided angle.
  926. *
  927. * @param {Number} angle in radians
  928. * @returns {Number} The angle in the range [<code>-CesiumMath.PI</code>, <code>CesiumMath.PI</code>].
  929. */
  930. CesiumMath.negativePiToPi = function(x) {
  931. if (!defined(x)) {
  932. throw new DeveloperError('x is required.');
  933. }
  934. return CesiumMath.zeroToTwoPi(x + CesiumMath.PI) - CesiumMath.PI;
  935. };
  936. /**
  937. * Produces an angle in the range 0 <= angle <= 2Pi which is equivalent to the provided angle.
  938. *
  939. * @param {Number} angle in radians
  940. * @returns {Number} The angle in the range [0, <code>CesiumMath.TWO_PI</code>].
  941. */
  942. CesiumMath.zeroToTwoPi = function(x) {
  943. if (!defined(x)) {
  944. throw new DeveloperError('x is required.');
  945. }
  946. var mod = CesiumMath.mod(x, CesiumMath.TWO_PI);
  947. if (Math.abs(mod) < CesiumMath.EPSILON14 && Math.abs(x) > CesiumMath.EPSILON14) {
  948. return CesiumMath.TWO_PI;
  949. }
  950. return mod;
  951. };
  952. /**
  953. * The modulo operation that also works for negative dividends.
  954. *
  955. * @param {Number} m The dividend.
  956. * @param {Number} n The divisor.
  957. * @returns {Number} The remainder.
  958. */
  959. CesiumMath.mod = function(m, n) {
  960. if (!defined(m)) {
  961. throw new DeveloperError('m is required.');
  962. }
  963. if (!defined(n)) {
  964. throw new DeveloperError('n is required.');
  965. }
  966. return ((m % n) + n) % n;
  967. };
  968. /**
  969. * Determines if two values are equal using an absolute or relative tolerance test. This is useful
  970. * to avoid problems due to roundoff error when comparing floating-point values directly. The values are
  971. * first compared using an absolute tolerance test. If that fails, a relative tolerance test is performed.
  972. * Use this test if you are unsure of the magnitudes of left and right.
  973. *
  974. * @param {Number} left The first value to compare.
  975. * @param {Number} right The other value to compare.
  976. * @param {Number} relativeEpsilon The maximum inclusive delta between <code>left</code> and <code>right</code> for the relative tolerance test.
  977. * @param {Number} [absoluteEpsilon=relativeEpsilon] The maximum inclusive delta between <code>left</code> and <code>right</code> for the absolute tolerance test.
  978. * @returns {Boolean} <code>true</code> if the values are equal within the epsilon; otherwise, <code>false</code>.
  979. *
  980. * @example
  981. * var a = Cesium.Math.equalsEpsilon(0.0, 0.01, Cesium.Math.EPSILON2); // true
  982. * var b = Cesium.Math.equalsEpsilon(0.0, 0.1, Cesium.Math.EPSILON2); // false
  983. * var c = Cesium.Math.equalsEpsilon(3699175.1634344, 3699175.2, Cesium.Math.EPSILON7); // true
  984. * var d = Cesium.Math.equalsEpsilon(3699175.1634344, 3699175.2, Cesium.Math.EPSILON9); // false
  985. */
  986. CesiumMath.equalsEpsilon = function(left, right, relativeEpsilon, absoluteEpsilon) {
  987. if (!defined(left)) {
  988. throw new DeveloperError('left is required.');
  989. }
  990. if (!defined(right)) {
  991. throw new DeveloperError('right is required.');
  992. }
  993. if (!defined(relativeEpsilon)) {
  994. throw new DeveloperError('relativeEpsilon is required.');
  995. }
  996. absoluteEpsilon = defaultValue(absoluteEpsilon, relativeEpsilon);
  997. var absDiff = Math.abs(left - right);
  998. return absDiff <= absoluteEpsilon || absDiff <= relativeEpsilon * Math.max(Math.abs(left), Math.abs(right));
  999. };
  1000. var factorials = [1];
  1001. /**
  1002. * Computes the factorial of the provided number.
  1003. *
  1004. * @param {Number} n The number whose factorial is to be computed.
  1005. * @returns {Number} The factorial of the provided number or undefined if the number is less than 0.
  1006. *
  1007. * @exception {DeveloperError} A number greater than or equal to 0 is required.
  1008. *
  1009. *
  1010. * @example
  1011. * //Compute 7!, which is equal to 5040
  1012. * var computedFactorial = Cesium.Math.factorial(7);
  1013. *
  1014. * @see {@link http://en.wikipedia.org/wiki/Factorial|Factorial on Wikipedia}
  1015. */
  1016. CesiumMath.factorial = function(n) {
  1017. if (typeof n !== 'number' || n < 0) {
  1018. throw new DeveloperError('A number greater than or equal to 0 is required.');
  1019. }
  1020. var length = factorials.length;
  1021. if (n >= length) {
  1022. var sum = factorials[length - 1];
  1023. for (var i = length; i <= n; i++) {
  1024. factorials.push(sum * i);
  1025. }
  1026. }
  1027. return factorials[n];
  1028. };
  1029. /**
  1030. * Increments a number with a wrapping to a minimum value if the number exceeds the maximum value.
  1031. *
  1032. * @param {Number} [n] The number to be incremented.
  1033. * @param {Number} [maximumValue] The maximum incremented value before rolling over to the minimum value.
  1034. * @param {Number} [minimumValue=0.0] The number reset to after the maximum value has been exceeded.
  1035. * @returns {Number} The incremented number.
  1036. *
  1037. * @exception {DeveloperError} Maximum value must be greater than minimum value.
  1038. *
  1039. * @example
  1040. * var n = Cesium.Math.incrementWrap(5, 10, 0); // returns 6
  1041. * var n = Cesium.Math.incrementWrap(10, 10, 0); // returns 0
  1042. */
  1043. CesiumMath.incrementWrap = function(n, maximumValue, minimumValue) {
  1044. minimumValue = defaultValue(minimumValue, 0.0);
  1045. if (!defined(n)) {
  1046. throw new DeveloperError('n is required.');
  1047. }
  1048. if (maximumValue <= minimumValue) {
  1049. throw new DeveloperError('maximumValue must be greater than minimumValue.');
  1050. }
  1051. ++n;
  1052. if (n > maximumValue) {
  1053. n = minimumValue;
  1054. }
  1055. return n;
  1056. };
  1057. /**
  1058. * Determines if a positive integer is a power of two.
  1059. *
  1060. * @param {Number} n The positive integer to test.
  1061. * @returns {Boolean} <code>true</code> if the number if a power of two; otherwise, <code>false</code>.
  1062. *
  1063. * @exception {DeveloperError} A number greater than or equal to 0 is required.
  1064. *
  1065. * @example
  1066. * var t = Cesium.Math.isPowerOfTwo(16); // true
  1067. * var f = Cesium.Math.isPowerOfTwo(20); // false
  1068. */
  1069. CesiumMath.isPowerOfTwo = function(n) {
  1070. if (typeof n !== 'number' || n < 0) {
  1071. throw new DeveloperError('A number greater than or equal to 0 is required.');
  1072. }
  1073. return (n !== 0) && ((n & (n - 1)) === 0);
  1074. };
  1075. /**
  1076. * Computes the next power-of-two integer greater than or equal to the provided positive integer.
  1077. *
  1078. * @param {Number} n The positive integer to test.
  1079. * @returns {Number} The next power-of-two integer.
  1080. *
  1081. * @exception {DeveloperError} A number greater than or equal to 0 is required.
  1082. *
  1083. * @example
  1084. * var n = Cesium.Math.nextPowerOfTwo(29); // 32
  1085. * var m = Cesium.Math.nextPowerOfTwo(32); // 32
  1086. */
  1087. CesiumMath.nextPowerOfTwo = function(n) {
  1088. if (typeof n !== 'number' || n < 0) {
  1089. throw new DeveloperError('A number greater than or equal to 0 is required.');
  1090. }
  1091. // From http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
  1092. --n;
  1093. n |= n >> 1;
  1094. n |= n >> 2;
  1095. n |= n >> 4;
  1096. n |= n >> 8;
  1097. n |= n >> 16;
  1098. ++n;
  1099. return n;
  1100. };
  1101. /**
  1102. * Constraint a value to lie between two values.
  1103. *
  1104. * @param {Number} value The value to constrain.
  1105. * @param {Number} min The minimum value.
  1106. * @param {Number} max The maximum value.
  1107. * @returns {Number} The value clamped so that min <= value <= max.
  1108. */
  1109. CesiumMath.clamp = function(value, min, max) {
  1110. if (!defined(value)) {
  1111. throw new DeveloperError('value is required');
  1112. }
  1113. if (!defined(min)) {
  1114. throw new DeveloperError('min is required.');
  1115. }
  1116. if (!defined(max)) {
  1117. throw new DeveloperError('max is required.');
  1118. }
  1119. return value < min ? min : value > max ? max : value;
  1120. };
  1121. var randomNumberGenerator = new MersenneTwister();
  1122. /**
  1123. * Sets the seed used by the random number generator
  1124. * in {@link CesiumMath#nextRandomNumber}.
  1125. *
  1126. * @param {Number} seed An integer used as the seed.
  1127. */
  1128. CesiumMath.setRandomNumberSeed = function(seed) {
  1129. if (!defined(seed)) {
  1130. throw new DeveloperError('seed is required.');
  1131. }
  1132. randomNumberGenerator = new MersenneTwister(seed);
  1133. };
  1134. /**
  1135. * Generates a random number in the range of [0.0, 1.0)
  1136. * using a Mersenne twister.
  1137. *
  1138. * @returns {Number} A random number in the range of [0.0, 1.0).
  1139. *
  1140. * @see CesiumMath.setRandomNumberSeed
  1141. * @see {@link http://en.wikipedia.org/wiki/Mersenne_twister|Mersenne twister on Wikipedia}
  1142. */
  1143. CesiumMath.nextRandomNumber = function() {
  1144. return randomNumberGenerator.random();
  1145. };
  1146. /**
  1147. * Computes <code>Math.acos(value)</acode>, but first clamps <code>value</code> to the range [-1.0, 1.0]
  1148. * so that the function will never return NaN.
  1149. *
  1150. * @param {Number} value The value for which to compute acos.
  1151. * @returns {Number} The acos of the value if the value is in the range [-1.0, 1.0], or the acos of -1.0 or 1.0,
  1152. * whichever is closer, if the value is outside the range.
  1153. */
  1154. CesiumMath.acosClamped = function(value) {
  1155. if (!defined(value)) {
  1156. throw new DeveloperError('value is required.');
  1157. }
  1158. return Math.acos(CesiumMath.clamp(value, -1.0, 1.0));
  1159. };
  1160. /**
  1161. * Computes <code>Math.asin(value)</acode>, but first clamps <code>value</code> to the range [-1.0, 1.0]
  1162. * so that the function will never return NaN.
  1163. *
  1164. * @param {Number} value The value for which to compute asin.
  1165. * @returns {Number} The asin of the value if the value is in the range [-1.0, 1.0], or the asin of -1.0 or 1.0,
  1166. * whichever is closer, if the value is outside the range.
  1167. */
  1168. CesiumMath.asinClamped = function(value) {
  1169. if (!defined(value)) {
  1170. throw new DeveloperError('value is required.');
  1171. }
  1172. return Math.asin(CesiumMath.clamp(value, -1.0, 1.0));
  1173. };
  1174. /**
  1175. * Finds the chord length between two points given the circle's radius and the angle between the points.
  1176. *
  1177. * @param {Number} angle The angle between the two points.
  1178. * @param {Number} radius The radius of the circle.
  1179. * @returns {Number} The chord length.
  1180. */
  1181. CesiumMath.chordLength = function(angle, radius) {
  1182. if (!defined(angle)) {
  1183. throw new DeveloperError('angle is required.');
  1184. }
  1185. if (!defined(radius)) {
  1186. throw new DeveloperError('radius is required.');
  1187. }
  1188. return 2.0 * radius * Math.sin(angle * 0.5);
  1189. };
  1190. /**
  1191. * Finds the logarithm of a number to a base.
  1192. *
  1193. * @param {Number} number The number.
  1194. * @param {Number} base The base.
  1195. * @returns {Number} The result.
  1196. */
  1197. CesiumMath.logBase = function(number, base) {
  1198. if (!defined(number)) {
  1199. throw new DeveloperError('number is required.');
  1200. }
  1201. if (!defined(base)) {
  1202. throw new DeveloperError('base is required.');
  1203. }
  1204. return Math.log(number) / Math.log(base);
  1205. };
  1206. /**
  1207. * @private
  1208. */
  1209. CesiumMath.fog = function(distanceToCamera, density) {
  1210. var scalar = distanceToCamera * density;
  1211. return 1.0 - Math.exp(-(scalar * scalar));
  1212. };
  1213. return CesiumMath;
  1214. });
  1215. /*global define*/
  1216. define('Core/Cartesian3',[
  1217. './Check',
  1218. './defaultValue',
  1219. './defined',
  1220. './DeveloperError',
  1221. './freezeObject',
  1222. './Math'
  1223. ], function(
  1224. Check,
  1225. defaultValue,
  1226. defined,
  1227. DeveloperError,
  1228. freezeObject,
  1229. CesiumMath) {
  1230. 'use strict';
  1231. /**
  1232. * A 3D Cartesian point.
  1233. * @alias Cartesian3
  1234. * @constructor
  1235. *
  1236. * @param {Number} [x=0.0] The X component.
  1237. * @param {Number} [y=0.0] The Y component.
  1238. * @param {Number} [z=0.0] The Z component.
  1239. *
  1240. * @see Cartesian2
  1241. * @see Cartesian4
  1242. * @see Packable
  1243. */
  1244. function Cartesian3(x, y, z) {
  1245. /**
  1246. * The X component.
  1247. * @type {Number}
  1248. * @default 0.0
  1249. */
  1250. this.x = defaultValue(x, 0.0);
  1251. /**
  1252. * The Y component.
  1253. * @type {Number}
  1254. * @default 0.0
  1255. */
  1256. this.y = defaultValue(y, 0.0);
  1257. /**
  1258. * The Z component.
  1259. * @type {Number}
  1260. * @default 0.0
  1261. */
  1262. this.z = defaultValue(z, 0.0);
  1263. }
  1264. /**
  1265. * Converts the provided Spherical into Cartesian3 coordinates.
  1266. *
  1267. * @param {Spherical} spherical The Spherical to be converted to Cartesian3.
  1268. * @param {Cartesian3} [result] The object onto which to store the result.
  1269. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided.
  1270. */
  1271. Cartesian3.fromSpherical = function(spherical, result) {
  1272. Check.typeOf.object(spherical, 'spherical');
  1273. if (!defined(result)) {
  1274. result = new Cartesian3();
  1275. }
  1276. var clock = spherical.clock;
  1277. var cone = spherical.cone;
  1278. var magnitude = defaultValue(spherical.magnitude, 1.0);
  1279. var radial = magnitude * Math.sin(cone);
  1280. result.x = radial * Math.cos(clock);
  1281. result.y = radial * Math.sin(clock);
  1282. result.z = magnitude * Math.cos(cone);
  1283. return result;
  1284. };
  1285. /**
  1286. * Creates a Cartesian3 instance from x, y and z coordinates.
  1287. *
  1288. * @param {Number} x The x coordinate.
  1289. * @param {Number} y The y coordinate.
  1290. * @param {Number} z The z coordinate.
  1291. * @param {Cartesian3} [result] The object onto which to store the result.
  1292. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided.
  1293. */
  1294. Cartesian3.fromElements = function(x, y, z, result) {
  1295. if (!defined(result)) {
  1296. return new Cartesian3(x, y, z);
  1297. }
  1298. result.x = x;
  1299. result.y = y;
  1300. result.z = z;
  1301. return result;
  1302. };
  1303. /**
  1304. * Duplicates a Cartesian3 instance.
  1305. *
  1306. * @param {Cartesian3} cartesian The Cartesian to duplicate.
  1307. * @param {Cartesian3} [result] The object onto which to store the result.
  1308. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided. (Returns undefined if cartesian is undefined)
  1309. */
  1310. Cartesian3.clone = function(cartesian, result) {
  1311. if (!defined(cartesian)) {
  1312. return undefined;
  1313. }
  1314. if (!defined(result)) {
  1315. return new Cartesian3(cartesian.x, cartesian.y, cartesian.z);
  1316. }
  1317. result.x = cartesian.x;
  1318. result.y = cartesian.y;
  1319. result.z = cartesian.z;
  1320. return result;
  1321. };
  1322. /**
  1323. * Creates a Cartesian3 instance from an existing Cartesian4. This simply takes the
  1324. * x, y, and z properties of the Cartesian4 and drops w.
  1325. * @function
  1326. *
  1327. * @param {Cartesian4} cartesian The Cartesian4 instance to create a Cartesian3 instance from.
  1328. * @param {Cartesian3} [result] The object onto which to store the result.
  1329. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided.
  1330. */
  1331. Cartesian3.fromCartesian4 = Cartesian3.clone;
  1332. /**
  1333. * The number of elements used to pack the object into an array.
  1334. * @type {Number}
  1335. */
  1336. Cartesian3.packedLength = 3;
  1337. /**
  1338. * Stores the provided instance into the provided array.
  1339. *
  1340. * @param {Cartesian3} value The value to pack.
  1341. * @param {Number[]} array The array to pack into.
  1342. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
  1343. *
  1344. * @returns {Number[]} The array that was packed into
  1345. */
  1346. Cartesian3.pack = function(value, array, startingIndex) {
  1347. Check.typeOf.object(value, 'value');
  1348. Check.defined(array, 'array');
  1349. startingIndex = defaultValue(startingIndex, 0);
  1350. array[startingIndex++] = value.x;
  1351. array[startingIndex++] = value.y;
  1352. array[startingIndex] = value.z;
  1353. return array;
  1354. };
  1355. /**
  1356. * Retrieves an instance from a packed array.
  1357. *
  1358. * @param {Number[]} array The packed array.
  1359. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
  1360. * @param {Cartesian3} [result] The object into which to store the result.
  1361. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided.
  1362. */
  1363. Cartesian3.unpack = function(array, startingIndex, result) {
  1364. Check.defined(array, 'array');
  1365. startingIndex = defaultValue(startingIndex, 0);
  1366. if (!defined(result)) {
  1367. result = new Cartesian3();
  1368. }
  1369. result.x = array[startingIndex++];
  1370. result.y = array[startingIndex++];
  1371. result.z = array[startingIndex];
  1372. return result;
  1373. };
  1374. /**
  1375. * Flattens an array of Cartesian3s into an array of components.
  1376. *
  1377. * @param {Cartesian3[]} array The array of cartesians to pack.
  1378. * @param {Number[]} result The array onto which to store the result.
  1379. * @returns {Number[]} The packed array.
  1380. */
  1381. Cartesian3.packArray = function(array, result) {
  1382. Check.defined(array, 'array');
  1383. var length = array.length;
  1384. if (!defined(result)) {
  1385. result = new Array(length * 3);
  1386. } else {
  1387. result.length = length * 3;
  1388. }
  1389. for (var i = 0; i < length; ++i) {
  1390. Cartesian3.pack(array[i], result, i * 3);
  1391. }
  1392. return result;
  1393. };
  1394. /**
  1395. * Unpacks an array of cartesian components into an array of Cartesian3s.
  1396. *
  1397. * @param {Number[]} array The array of components to unpack.
  1398. * @param {Cartesian3[]} result The array onto which to store the result.
  1399. * @returns {Cartesian3[]} The unpacked array.
  1400. */
  1401. Cartesian3.unpackArray = function(array, result) {
  1402. Check.defined(array, 'array');
  1403. Check.numeric.minimum(array.length, 3);
  1404. if (array.length % 3 !== 0) {
  1405. throw new DeveloperError('array length must be a multiple of 3.');
  1406. }
  1407. var length = array.length;
  1408. if (!defined(result)) {
  1409. result = new Array(length / 3);
  1410. } else {
  1411. result.length = length / 3;
  1412. }
  1413. for (var i = 0; i < length; i += 3) {
  1414. var index = i / 3;
  1415. result[index] = Cartesian3.unpack(array, i, result[index]);
  1416. }
  1417. return result;
  1418. };
  1419. /**
  1420. * Creates a Cartesian3 from three consecutive elements in an array.
  1421. * @function
  1422. *
  1423. * @param {Number[]} array The array whose three consecutive elements correspond to the x, y, and z components, respectively.
  1424. * @param {Number} [startingIndex=0] The offset into the array of the first element, which corresponds to the x component.
  1425. * @param {Cartesian3} [result] The object onto which to store the result.
  1426. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided.
  1427. *
  1428. * @example
  1429. * // Create a Cartesian3 with (1.0, 2.0, 3.0)
  1430. * var v = [1.0, 2.0, 3.0];
  1431. * var p = Cesium.Cartesian3.fromArray(v);
  1432. *
  1433. * // Create a Cartesian3 with (1.0, 2.0, 3.0) using an offset into an array
  1434. * var v2 = [0.0, 0.0, 1.0, 2.0, 3.0];
  1435. * var p2 = Cesium.Cartesian3.fromArray(v2, 2);
  1436. */
  1437. Cartesian3.fromArray = Cartesian3.unpack;
  1438. /**
  1439. * Computes the value of the maximum component for the supplied Cartesian.
  1440. *
  1441. * @param {Cartesian3} cartesian The cartesian to use.
  1442. * @returns {Number} The value of the maximum component.
  1443. */
  1444. Cartesian3.maximumComponent = function(cartesian) {
  1445. Check.typeOf.object(cartesian, 'cartesian');
  1446. return Math.max(cartesian.x, cartesian.y, cartesian.z);
  1447. };
  1448. /**
  1449. * Computes the value of the minimum component for the supplied Cartesian.
  1450. *
  1451. * @param {Cartesian3} cartesian The cartesian to use.
  1452. * @returns {Number} The value of the minimum component.
  1453. */
  1454. Cartesian3.minimumComponent = function(cartesian) {
  1455. Check.typeOf.object(cartesian, 'cartesian');
  1456. return Math.min(cartesian.x, cartesian.y, cartesian.z);
  1457. };
  1458. /**
  1459. * Compares two Cartesians and computes a Cartesian which contains the minimum components of the supplied Cartesians.
  1460. *
  1461. * @param {Cartesian3} first A cartesian to compare.
  1462. * @param {Cartesian3} second A cartesian to compare.
  1463. * @param {Cartesian3} result The object into which to store the result.
  1464. * @returns {Cartesian3} A cartesian with the minimum components.
  1465. */
  1466. Cartesian3.minimumByComponent = function(first, second, result) {
  1467. Check.typeOf.object(first, 'first');
  1468. Check.typeOf.object(second, 'second');
  1469. Check.typeOf.object(result, 'result');
  1470. result.x = Math.min(first.x, second.x);
  1471. result.y = Math.min(first.y, second.y);
  1472. result.z = Math.min(first.z, second.z);
  1473. return result;
  1474. };
  1475. /**
  1476. * Compares two Cartesians and computes a Cartesian which contains the maximum components of the supplied Cartesians.
  1477. *
  1478. * @param {Cartesian3} first A cartesian to compare.
  1479. * @param {Cartesian3} second A cartesian to compare.
  1480. * @param {Cartesian3} result The object into which to store the result.
  1481. * @returns {Cartesian3} A cartesian with the maximum components.
  1482. */
  1483. Cartesian3.maximumByComponent = function(first, second, result) {
  1484. Check.typeOf.object(first, 'first');
  1485. Check.typeOf.object(second, 'second');
  1486. Check.typeOf.object(result, 'result');
  1487. result.x = Math.max(first.x, second.x);
  1488. result.y = Math.max(first.y, second.y);
  1489. result.z = Math.max(first.z, second.z);
  1490. return result;
  1491. };
  1492. /**
  1493. * Computes the provided Cartesian's squared magnitude.
  1494. *
  1495. * @param {Cartesian3} cartesian The Cartesian instance whose squared magnitude is to be computed.
  1496. * @returns {Number} The squared magnitude.
  1497. */
  1498. Cartesian3.magnitudeSquared = function(cartesian) {
  1499. Check.typeOf.object(cartesian, 'cartesian');
  1500. return cartesian.x * cartesian.x + cartesian.y * cartesian.y + cartesian.z * cartesian.z;
  1501. };
  1502. /**
  1503. * Computes the Cartesian's magnitude (length).
  1504. *
  1505. * @param {Cartesian3} cartesian The Cartesian instance whose magnitude is to be computed.
  1506. * @returns {Number} The magnitude.
  1507. */
  1508. Cartesian3.magnitude = function(cartesian) {
  1509. return Math.sqrt(Cartesian3.magnitudeSquared(cartesian));
  1510. };
  1511. var distanceScratch = new Cartesian3();
  1512. /**
  1513. * Computes the distance between two points.
  1514. *
  1515. * @param {Cartesian3} left The first point to compute the distance from.
  1516. * @param {Cartesian3} right The second point to compute the distance to.
  1517. * @returns {Number} The distance between two points.
  1518. *
  1519. * @example
  1520. * // Returns 1.0
  1521. * var d = Cesium.Cartesian3.distance(new Cesium.Cartesian3(1.0, 0.0, 0.0), new Cesium.Cartesian3(2.0, 0.0, 0.0));
  1522. */
  1523. Cartesian3.distance = function(left, right) {
  1524. Check.typeOf.object(left, 'left');
  1525. Check.typeOf.object(right, 'right');
  1526. Cartesian3.subtract(left, right, distanceScratch);
  1527. return Cartesian3.magnitude(distanceScratch);
  1528. };
  1529. /**
  1530. * Computes the squared distance between two points. Comparing squared distances
  1531. * using this function is more efficient than comparing distances using {@link Cartesian3#distance}.
  1532. *
  1533. * @param {Cartesian3} left The first point to compute the distance from.
  1534. * @param {Cartesian3} right The second point to compute the distance to.
  1535. * @returns {Number} The distance between two points.
  1536. *
  1537. * @example
  1538. * // Returns 4.0, not 2.0
  1539. * var d = Cesium.Cartesian3.distanceSquared(new Cesium.Cartesian3(1.0, 0.0, 0.0), new Cesium.Cartesian3(3.0, 0.0, 0.0));
  1540. */
  1541. Cartesian3.distanceSquared = function(left, right) {
  1542. Check.typeOf.object(left, 'left');
  1543. Check.typeOf.object(right, 'right');
  1544. Cartesian3.subtract(left, right, distanceScratch);
  1545. return Cartesian3.magnitudeSquared(distanceScratch);
  1546. };
  1547. /**
  1548. * Computes the normalized form of the supplied Cartesian.
  1549. *
  1550. * @param {Cartesian3} cartesian The Cartesian to be normalized.
  1551. * @param {Cartesian3} result The object onto which to store the result.
  1552. * @returns {Cartesian3} The modified result parameter.
  1553. */
  1554. Cartesian3.normalize = function(cartesian, result) {
  1555. Check.typeOf.object(cartesian, 'cartesian');
  1556. Check.typeOf.object(result, 'result');
  1557. var magnitude = Cartesian3.magnitude(cartesian);
  1558. result.x = cartesian.x / magnitude;
  1559. result.y = cartesian.y / magnitude;
  1560. result.z = cartesian.z / magnitude;
  1561. if (isNaN(result.x) || isNaN(result.y) || isNaN(result.z)) {
  1562. throw new DeveloperError('normalized result is not a number');
  1563. }
  1564. return result;
  1565. };
  1566. /**
  1567. * Computes the dot (scalar) product of two Cartesians.
  1568. *
  1569. * @param {Cartesian3} left The first Cartesian.
  1570. * @param {Cartesian3} right The second Cartesian.
  1571. * @returns {Number} The dot product.
  1572. */
  1573. Cartesian3.dot = function(left, right) {
  1574. Check.typeOf.object(left, 'left');
  1575. Check.typeOf.object(right, 'right');
  1576. return left.x * right.x + left.y * right.y + left.z * right.z;
  1577. };
  1578. /**
  1579. * Computes the componentwise product of two Cartesians.
  1580. *
  1581. * @param {Cartesian3} left The first Cartesian.
  1582. * @param {Cartesian3} right The second Cartesian.
  1583. * @param {Cartesian3} result The object onto which to store the result.
  1584. * @returns {Cartesian3} The modified result parameter.
  1585. */
  1586. Cartesian3.multiplyComponents = function(left, right, result) {
  1587. Check.typeOf.object(left, 'left');
  1588. Check.typeOf.object(right, 'right');
  1589. Check.typeOf.object(result, 'result');
  1590. result.x = left.x * right.x;
  1591. result.y = left.y * right.y;
  1592. result.z = left.z * right.z;
  1593. return result;
  1594. };
  1595. /**
  1596. * Computes the componentwise quotient of two Cartesians.
  1597. *
  1598. * @param {Cartesian3} left The first Cartesian.
  1599. * @param {Cartesian3} right The second Cartesian.
  1600. * @param {Cartesian3} result The object onto which to store the result.
  1601. * @returns {Cartesian3} The modified result parameter.
  1602. */
  1603. Cartesian3.divideComponents = function(left, right, result) {
  1604. if (!defined(left)) {
  1605. throw new DeveloperError('left is required');
  1606. }
  1607. if (!defined(right)) {
  1608. throw new DeveloperError('right is required');
  1609. }
  1610. if (!defined(result)) {
  1611. throw new DeveloperError('result is required');
  1612. }
  1613. result.x = left.x / right.x;
  1614. result.y = left.y / right.y;
  1615. result.z = left.z / right.z;
  1616. return result;
  1617. };
  1618. /**
  1619. * Computes the componentwise sum of two Cartesians.
  1620. *
  1621. * @param {Cartesian3} left The first Cartesian.
  1622. * @param {Cartesian3} right The second Cartesian.
  1623. * @param {Cartesian3} result The object onto which to store the result.
  1624. * @returns {Cartesian3} The modified result parameter.
  1625. */
  1626. Cartesian3.add = function(left, right, result) {
  1627. Check.typeOf.object(left, 'left');
  1628. Check.typeOf.object(right, 'right');
  1629. Check.typeOf.object(result, 'result');
  1630. result.x = left.x + right.x;
  1631. result.y = left.y + right.y;
  1632. result.z = left.z + right.z;
  1633. return result;
  1634. };
  1635. /**
  1636. * Computes the componentwise difference of two Cartesians.
  1637. *
  1638. * @param {Cartesian3} left The first Cartesian.
  1639. * @param {Cartesian3} right The second Cartesian.
  1640. * @param {Cartesian3} result The object onto which to store the result.
  1641. * @returns {Cartesian3} The modified result parameter.
  1642. */
  1643. Cartesian3.subtract = function(left, right, result) {
  1644. Check.typeOf.object(left, 'left');
  1645. Check.typeOf.object(right, 'right');
  1646. Check.typeOf.object(result, 'result');
  1647. result.x = left.x - right.x;
  1648. result.y = left.y - right.y;
  1649. result.z = left.z - right.z;
  1650. return result;
  1651. };
  1652. /**
  1653. * Multiplies the provided Cartesian componentwise by the provided scalar.
  1654. *
  1655. * @param {Cartesian3} cartesian The Cartesian to be scaled.
  1656. * @param {Number} scalar The scalar to multiply with.
  1657. * @param {Cartesian3} result The object onto which to store the result.
  1658. * @returns {Cartesian3} The modified result parameter.
  1659. */
  1660. Cartesian3.multiplyByScalar = function(cartesian, scalar, result) {
  1661. Check.typeOf.object(cartesian, 'cartesian');
  1662. Check.typeOf.number(scalar, 'scalar');
  1663. Check.typeOf.object(result, 'result');
  1664. result.x = cartesian.x * scalar;
  1665. result.y = cartesian.y * scalar;
  1666. result.z = cartesian.z * scalar;
  1667. return result;
  1668. };
  1669. /**
  1670. * Divides the provided Cartesian componentwise by the provided scalar.
  1671. *
  1672. * @param {Cartesian3} cartesian The Cartesian to be divided.
  1673. * @param {Number} scalar The scalar to divide by.
  1674. * @param {Cartesian3} result The object onto which to store the result.
  1675. * @returns {Cartesian3} The modified result parameter.
  1676. */
  1677. Cartesian3.divideByScalar = function(cartesian, scalar, result) {
  1678. Check.typeOf.object(cartesian, 'cartesian');
  1679. Check.typeOf.number(scalar, 'scalar');
  1680. Check.typeOf.object(result, 'result');
  1681. result.x = cartesian.x / scalar;
  1682. result.y = cartesian.y / scalar;
  1683. result.z = cartesian.z / scalar;
  1684. return result;
  1685. };
  1686. /**
  1687. * Negates the provided Cartesian.
  1688. *
  1689. * @param {Cartesian3} cartesian The Cartesian to be negated.
  1690. * @param {Cartesian3} result The object onto which to store the result.
  1691. * @returns {Cartesian3} The modified result parameter.
  1692. */
  1693. Cartesian3.negate = function(cartesian, result) {
  1694. Check.typeOf.object(cartesian, 'cartesian');
  1695. Check.typeOf.object(result, 'result');
  1696. result.x = -cartesian.x;
  1697. result.y = -cartesian.y;
  1698. result.z = -cartesian.z;
  1699. return result;
  1700. };
  1701. /**
  1702. * Computes the absolute value of the provided Cartesian.
  1703. *
  1704. * @param {Cartesian3} cartesian The Cartesian whose absolute value is to be computed.
  1705. * @param {Cartesian3} result The object onto which to store the result.
  1706. * @returns {Cartesian3} The modified result parameter.
  1707. */
  1708. Cartesian3.abs = function(cartesian, result) {
  1709. Check.typeOf.object(cartesian, 'cartesian');
  1710. Check.typeOf.object(result, 'result');
  1711. result.x = Math.abs(cartesian.x);
  1712. result.y = Math.abs(cartesian.y);
  1713. result.z = Math.abs(cartesian.z);
  1714. return result;
  1715. };
  1716. var lerpScratch = new Cartesian3();
  1717. /**
  1718. * Computes the linear interpolation or extrapolation at t using the provided cartesians.
  1719. *
  1720. * @param {Cartesian3} start The value corresponding to t at 0.0.
  1721. * @param {Cartesian3} end The value corresponding to t at 1.0.
  1722. * @param {Number} t The point along t at which to interpolate.
  1723. * @param {Cartesian3} result The object onto which to store the result.
  1724. * @returns {Cartesian3} The modified result parameter.
  1725. */
  1726. Cartesian3.lerp = function(start, end, t, result) {
  1727. Check.typeOf.object(start, 'start');
  1728. Check.typeOf.object(end, 'end');
  1729. Check.typeOf.number(t, 't');
  1730. Check.typeOf.object(result, 'result');
  1731. Cartesian3.multiplyByScalar(end, t, lerpScratch);
  1732. result = Cartesian3.multiplyByScalar(start, 1.0 - t, result);
  1733. return Cartesian3.add(lerpScratch, result, result);
  1734. };
  1735. var angleBetweenScratch = new Cartesian3();
  1736. var angleBetweenScratch2 = new Cartesian3();
  1737. /**
  1738. * Returns the angle, in radians, between the provided Cartesians.
  1739. *
  1740. * @param {Cartesian3} left The first Cartesian.
  1741. * @param {Cartesian3} right The second Cartesian.
  1742. * @returns {Number} The angle between the Cartesians.
  1743. */
  1744. Cartesian3.angleBetween = function(left, right) {
  1745. Check.typeOf.object(left, 'left');
  1746. Check.typeOf.object(right, 'right');
  1747. Cartesian3.normalize(left, angleBetweenScratch);
  1748. Cartesian3.normalize(right, angleBetweenScratch2);
  1749. var cosine = Cartesian3.dot(angleBetweenScratch, angleBetweenScratch2);
  1750. var sine = Cartesian3.magnitude(Cartesian3.cross(angleBetweenScratch, angleBetweenScratch2, angleBetweenScratch));
  1751. return Math.atan2(sine, cosine);
  1752. };
  1753. var mostOrthogonalAxisScratch = new Cartesian3();
  1754. /**
  1755. * Returns the axis that is most orthogonal to the provided Cartesian.
  1756. *
  1757. * @param {Cartesian3} cartesian The Cartesian on which to find the most orthogonal axis.
  1758. * @param {Cartesian3} result The object onto which to store the result.
  1759. * @returns {Cartesian3} The most orthogonal axis.
  1760. */
  1761. Cartesian3.mostOrthogonalAxis = function(cartesian, result) {
  1762. Check.typeOf.object(cartesian, 'cartesian');
  1763. Check.typeOf.object(result, 'result');
  1764. var f = Cartesian3.normalize(cartesian, mostOrthogonalAxisScratch);
  1765. Cartesian3.abs(f, f);
  1766. if (f.x <= f.y) {
  1767. if (f.x <= f.z) {
  1768. result = Cartesian3.clone(Cartesian3.UNIT_X, result);
  1769. } else {
  1770. result = Cartesian3.clone(Cartesian3.UNIT_Z, result);
  1771. }
  1772. } else {
  1773. if (f.y <= f.z) {
  1774. result = Cartesian3.clone(Cartesian3.UNIT_Y, result);
  1775. } else {
  1776. result = Cartesian3.clone(Cartesian3.UNIT_Z, result);
  1777. }
  1778. }
  1779. return result;
  1780. };
  1781. /**
  1782. * Compares the provided Cartesians componentwise and returns
  1783. * <code>true</code> if they are equal, <code>false</code> otherwise.
  1784. *
  1785. * @param {Cartesian3} [left] The first Cartesian.
  1786. * @param {Cartesian3} [right] The second Cartesian.
  1787. * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
  1788. */
  1789. Cartesian3.equals = function(left, right) {
  1790. return (left === right) ||
  1791. ((defined(left)) &&
  1792. (defined(right)) &&
  1793. (left.x === right.x) &&
  1794. (left.y === right.y) &&
  1795. (left.z === right.z));
  1796. };
  1797. /**
  1798. * @private
  1799. */
  1800. Cartesian3.equalsArray = function(cartesian, array, offset) {
  1801. return cartesian.x === array[offset] &&
  1802. cartesian.y === array[offset + 1] &&
  1803. cartesian.z === array[offset + 2];
  1804. };
  1805. /**
  1806. * Compares the provided Cartesians componentwise and returns
  1807. * <code>true</code> if they pass an absolute or relative tolerance test,
  1808. * <code>false</code> otherwise.
  1809. *
  1810. * @param {Cartesian3} [left] The first Cartesian.
  1811. * @param {Cartesian3} [right] The second Cartesian.
  1812. * @param {Number} relativeEpsilon The relative epsilon tolerance to use for equality testing.
  1813. * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing.
  1814. * @returns {Boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
  1815. */
  1816. Cartesian3.equalsEpsilon = function(left, right, relativeEpsilon, absoluteEpsilon) {
  1817. return (left === right) ||
  1818. (defined(left) &&
  1819. defined(right) &&
  1820. CesiumMath.equalsEpsilon(left.x, right.x, relativeEpsilon, absoluteEpsilon) &&
  1821. CesiumMath.equalsEpsilon(left.y, right.y, relativeEpsilon, absoluteEpsilon) &&
  1822. CesiumMath.equalsEpsilon(left.z, right.z, relativeEpsilon, absoluteEpsilon));
  1823. };
  1824. /**
  1825. * Computes the cross (outer) product of two Cartesians.
  1826. *
  1827. * @param {Cartesian3} left The first Cartesian.
  1828. * @param {Cartesian3} right The second Cartesian.
  1829. * @param {Cartesian3} result The object onto which to store the result.
  1830. * @returns {Cartesian3} The cross product.
  1831. */
  1832. Cartesian3.cross = function(left, right, result) {
  1833. Check.typeOf.object(left, 'left');
  1834. Check.typeOf.object(right, 'right');
  1835. Check.typeOf.object(result, 'result');
  1836. var leftX = left.x;
  1837. var leftY = left.y;
  1838. var leftZ = left.z;
  1839. var rightX = right.x;
  1840. var rightY = right.y;
  1841. var rightZ = right.z;
  1842. var x = leftY * rightZ - leftZ * rightY;
  1843. var y = leftZ * rightX - leftX * rightZ;
  1844. var z = leftX * rightY - leftY * rightX;
  1845. result.x = x;
  1846. result.y = y;
  1847. result.z = z;
  1848. return result;
  1849. };
  1850. /**
  1851. * Returns a Cartesian3 position from longitude and latitude values given in degrees.
  1852. *
  1853. * @param {Number} longitude The longitude, in degrees
  1854. * @param {Number} latitude The latitude, in degrees
  1855. * @param {Number} [height=0.0] The height, in meters, above the ellipsoid.
  1856. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the position lies.
  1857. * @param {Cartesian3} [result] The object onto which to store the result.
  1858. * @returns {Cartesian3} The position
  1859. *
  1860. * @example
  1861. * var position = Cesium.Cartesian3.fromDegrees(-115.0, 37.0);
  1862. */
  1863. Cartesian3.fromDegrees = function(longitude, latitude, height, ellipsoid, result) {
  1864. Check.typeOf.number(longitude, 'longitude');
  1865. Check.typeOf.number(latitude, 'latitude');
  1866. longitude = CesiumMath.toRadians(longitude);
  1867. latitude = CesiumMath.toRadians(latitude);
  1868. return Cartesian3.fromRadians(longitude, latitude, height, ellipsoid, result);
  1869. };
  1870. var scratchN = new Cartesian3();
  1871. var scratchK = new Cartesian3();
  1872. var wgs84RadiiSquared = new Cartesian3(6378137.0 * 6378137.0, 6378137.0 * 6378137.0, 6356752.3142451793 * 6356752.3142451793);
  1873. /**
  1874. * Returns a Cartesian3 position from longitude and latitude values given in radians.
  1875. *
  1876. * @param {Number} longitude The longitude, in radians
  1877. * @param {Number} latitude The latitude, in radians
  1878. * @param {Number} [height=0.0] The height, in meters, above the ellipsoid.
  1879. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the position lies.
  1880. * @param {Cartesian3} [result] The object onto which to store the result.
  1881. * @returns {Cartesian3} The position
  1882. *
  1883. * @example
  1884. * var position = Cesium.Cartesian3.fromRadians(-2.007, 0.645);
  1885. */
  1886. Cartesian3.fromRadians = function(longitude, latitude, height, ellipsoid, result) {
  1887. Check.typeOf.number(longitude, 'longitude');
  1888. Check.typeOf.number(latitude, 'latitude');
  1889. height = defaultValue(height, 0.0);
  1890. var radiiSquared = defined(ellipsoid) ? ellipsoid.radiiSquared : wgs84RadiiSquared;
  1891. var cosLatitude = Math.cos(latitude);
  1892. scratchN.x = cosLatitude * Math.cos(longitude);
  1893. scratchN.y = cosLatitude * Math.sin(longitude);
  1894. scratchN.z = Math.sin(latitude);
  1895. scratchN = Cartesian3.normalize(scratchN, scratchN);
  1896. Cartesian3.multiplyComponents(radiiSquared, scratchN, scratchK);
  1897. var gamma = Math.sqrt(Cartesian3.dot(scratchN, scratchK));
  1898. scratchK = Cartesian3.divideByScalar(scratchK, gamma, scratchK);
  1899. scratchN = Cartesian3.multiplyByScalar(scratchN, height, scratchN);
  1900. if (!defined(result)) {
  1901. result = new Cartesian3();
  1902. }
  1903. return Cartesian3.add(scratchK, scratchN, result);
  1904. };
  1905. /**
  1906. * Returns an array of Cartesian3 positions given an array of longitude and latitude values given in degrees.
  1907. *
  1908. * @param {Number[]} coordinates A list of longitude and latitude values. Values alternate [longitude, latitude, longitude, latitude...].
  1909. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the coordinates lie.
  1910. * @param {Cartesian3[]} [result] An array of Cartesian3 objects to store the result.
  1911. * @returns {Cartesian3[]} The array of positions.
  1912. *
  1913. * @example
  1914. * var positions = Cesium.Cartesian3.fromDegreesArray([-115.0, 37.0, -107.0, 33.0]);
  1915. */
  1916. Cartesian3.fromDegreesArray = function(coordinates, ellipsoid, result) {
  1917. Check.defined(coordinates, 'coordinates');
  1918. if (coordinates.length < 2 || coordinates.length % 2 !== 0) {
  1919. throw new DeveloperError('the number of coordinates must be a multiple of 2 and at least 2');
  1920. }
  1921. var length = coordinates.length;
  1922. if (!defined(result)) {
  1923. result = new Array(length / 2);
  1924. } else {
  1925. result.length = length / 2;
  1926. }
  1927. for (var i = 0; i < length; i += 2) {
  1928. var longitude = coordinates[i];
  1929. var latitude = coordinates[i + 1];
  1930. var index = i / 2;
  1931. result[index] = Cartesian3.fromDegrees(longitude, latitude, 0, ellipsoid, result[index]);
  1932. }
  1933. return result;
  1934. };
  1935. /**
  1936. * Returns an array of Cartesian3 positions given an array of longitude and latitude values given in radians.
  1937. *
  1938. * @param {Number[]} coordinates A list of longitude and latitude values. Values alternate [longitude, latitude, longitude, latitude...].
  1939. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the coordinates lie.
  1940. * @param {Cartesian3[]} [result] An array of Cartesian3 objects to store the result.
  1941. * @returns {Cartesian3[]} The array of positions.
  1942. *
  1943. * @example
  1944. * var positions = Cesium.Cartesian3.fromRadiansArray([-2.007, 0.645, -1.867, .575]);
  1945. */
  1946. Cartesian3.fromRadiansArray = function(coordinates, ellipsoid, result) {
  1947. Check.defined(coordinates, 'coordinates');
  1948. if (coordinates.length < 2 || coordinates.length % 2 !== 0) {
  1949. throw new DeveloperError('the number of coordinates must be a multiple of 2 and at least 2');
  1950. }
  1951. var length = coordinates.length;
  1952. if (!defined(result)) {
  1953. result = new Array(length / 2);
  1954. } else {
  1955. result.length = length / 2;
  1956. }
  1957. for (var i = 0; i < length; i += 2) {
  1958. var longitude = coordinates[i];
  1959. var latitude = coordinates[i + 1];
  1960. var index = i / 2;
  1961. result[index] = Cartesian3.fromRadians(longitude, latitude, 0, ellipsoid, result[index]);
  1962. }
  1963. return result;
  1964. };
  1965. /**
  1966. * Returns an array of Cartesian3 positions given an array of longitude, latitude and height values where longitude and latitude are given in degrees.
  1967. *
  1968. * @param {Number[]} coordinates A list of longitude, latitude and height values. Values alternate [longitude, latitude, height, longitude, latitude, height...].
  1969. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the position lies.
  1970. * @param {Cartesian3[]} [result] An array of Cartesian3 objects to store the result.
  1971. * @returns {Cartesian3[]} The array of positions.
  1972. *
  1973. * @example
  1974. * var positions = Cesium.Cartesian3.fromDegreesArrayHeights([-115.0, 37.0, 100000.0, -107.0, 33.0, 150000.0]);
  1975. */
  1976. Cartesian3.fromDegreesArrayHeights = function(coordinates, ellipsoid, result) {
  1977. Check.defined(coordinates, 'coordinates');
  1978. if (coordinates.length < 3 || coordinates.length % 3 !== 0) {
  1979. throw new DeveloperError('the number of coordinates must be a multiple of 3 and at least 3');
  1980. }
  1981. var length = coordinates.length;
  1982. if (!defined(result)) {
  1983. result = new Array(length / 3);
  1984. } else {
  1985. result.length = length / 3;
  1986. }
  1987. for (var i = 0; i < length; i += 3) {
  1988. var longitude = coordinates[i];
  1989. var latitude = coordinates[i + 1];
  1990. var height = coordinates[i + 2];
  1991. var index = i / 3;
  1992. result[index] = Cartesian3.fromDegrees(longitude, latitude, height, ellipsoid, result[index]);
  1993. }
  1994. return result;
  1995. };
  1996. /**
  1997. * Returns an array of Cartesian3 positions given an array of longitude, latitude and height values where longitude and latitude are given in radians.
  1998. *
  1999. * @param {Number[]} coordinates A list of longitude, latitude and height values. Values alternate [longitude, latitude, height, longitude, latitude, height...].
  2000. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the position lies.
  2001. * @param {Cartesian3[]} [result] An array of Cartesian3 objects to store the result.
  2002. * @returns {Cartesian3[]} The array of positions.
  2003. *
  2004. * @example
  2005. * var positions = Cesium.Cartesian3.fromRadiansArrayHeights([-2.007, 0.645, 100000.0, -1.867, .575, 150000.0]);
  2006. */
  2007. Cartesian3.fromRadiansArrayHeights = function(coordinates, ellipsoid, result) {
  2008. Check.defined(coordinates, 'coordinates');
  2009. if (coordinates.length < 3 || coordinates.length % 3 !== 0) {
  2010. throw new DeveloperError('the number of coordinates must be a multiple of 3 and at least 3');
  2011. }
  2012. var length = coordinates.length;
  2013. if (!defined(result)) {
  2014. result = new Array(length / 3);
  2015. } else {
  2016. result.length = length / 3;
  2017. }
  2018. for (var i = 0; i < length; i += 3) {
  2019. var longitude = coordinates[i];
  2020. var latitude = coordinates[i + 1];
  2021. var height = coordinates[i + 2];
  2022. var index = i / 3;
  2023. result[index] = Cartesian3.fromRadians(longitude, latitude, height, ellipsoid, result[index]);
  2024. }
  2025. return result;
  2026. };
  2027. /**
  2028. * An immutable Cartesian3 instance initialized to (0.0, 0.0, 0.0).
  2029. *
  2030. * @type {Cartesian3}
  2031. * @constant
  2032. */
  2033. Cartesian3.ZERO = freezeObject(new Cartesian3(0.0, 0.0, 0.0));
  2034. /**
  2035. * An immutable Cartesian3 instance initialized to (1.0, 0.0, 0.0).
  2036. *
  2037. * @type {Cartesian3}
  2038. * @constant
  2039. */
  2040. Cartesian3.UNIT_X = freezeObject(new Cartesian3(1.0, 0.0, 0.0));
  2041. /**
  2042. * An immutable Cartesian3 instance initialized to (0.0, 1.0, 0.0).
  2043. *
  2044. * @type {Cartesian3}
  2045. * @constant
  2046. */
  2047. Cartesian3.UNIT_Y = freezeObject(new Cartesian3(0.0, 1.0, 0.0));
  2048. /**
  2049. * An immutable Cartesian3 instance initialized to (0.0, 0.0, 1.0).
  2050. *
  2051. * @type {Cartesian3}
  2052. * @constant
  2053. */
  2054. Cartesian3.UNIT_Z = freezeObject(new Cartesian3(0.0, 0.0, 1.0));
  2055. /**
  2056. * Duplicates this Cartesian3 instance.
  2057. *
  2058. * @param {Cartesian3} [result] The object onto which to store the result.
  2059. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided.
  2060. */
  2061. Cartesian3.prototype.clone = function(result) {
  2062. return Cartesian3.clone(this, result);
  2063. };
  2064. /**
  2065. * Compares this Cartesian against the provided Cartesian componentwise and returns
  2066. * <code>true</code> if they are equal, <code>false</code> otherwise.
  2067. *
  2068. * @param {Cartesian3} [right] The right hand side Cartesian.
  2069. * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
  2070. */
  2071. Cartesian3.prototype.equals = function(right) {
  2072. return Cartesian3.equals(this, right);
  2073. };
  2074. /**
  2075. * Compares this Cartesian against the provided Cartesian componentwise and returns
  2076. * <code>true</code> if they pass an absolute or relative tolerance test,
  2077. * <code>false</code> otherwise.
  2078. *
  2079. * @param {Cartesian3} [right] The right hand side Cartesian.
  2080. * @param {Number} relativeEpsilon The relative epsilon tolerance to use for equality testing.
  2081. * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing.
  2082. * @returns {Boolean} <code>true</code> if they are within the provided epsilon, <code>false</code> otherwise.
  2083. */
  2084. Cartesian3.prototype.equalsEpsilon = function(right, relativeEpsilon, absoluteEpsilon) {
  2085. return Cartesian3.equalsEpsilon(this, right, relativeEpsilon, absoluteEpsilon);
  2086. };
  2087. /**
  2088. * Creates a string representing this Cartesian in the format '(x, y, z)'.
  2089. *
  2090. * @returns {String} A string representing this Cartesian in the format '(x, y, z)'.
  2091. */
  2092. Cartesian3.prototype.toString = function() {
  2093. return '(' + this.x + ', ' + this.y + ', ' + this.z + ')';
  2094. };
  2095. return Cartesian3;
  2096. });
  2097. /*global define*/
  2098. define('Core/scaleToGeodeticSurface',[
  2099. './Cartesian3',
  2100. './defined',
  2101. './DeveloperError',
  2102. './Math'
  2103. ], function(
  2104. Cartesian3,
  2105. defined,
  2106. DeveloperError,
  2107. CesiumMath) {
  2108. 'use strict';
  2109. var scaleToGeodeticSurfaceIntersection = new Cartesian3();
  2110. var scaleToGeodeticSurfaceGradient = new Cartesian3();
  2111. /**
  2112. * Scales the provided Cartesian position along the geodetic surface normal
  2113. * so that it is on the surface of this ellipsoid. If the position is
  2114. * at the center of the ellipsoid, this function returns undefined.
  2115. *
  2116. * @param {Cartesian3} cartesian The Cartesian position to scale.
  2117. * @param {Cartesian3} oneOverRadii One over radii of the ellipsoid.
  2118. * @param {Cartesian3} oneOverRadiiSquared One over radii squared of the ellipsoid.
  2119. * @param {Number} centerToleranceSquared Tolerance for closeness to the center.
  2120. * @param {Cartesian3} [result] The object onto which to store the result.
  2121. * @returns {Cartesian3} The modified result parameter, a new Cartesian3 instance if none was provided, or undefined if the position is at the center.
  2122. *
  2123. * @exports scaleToGeodeticSurface
  2124. *
  2125. * @private
  2126. */
  2127. function scaleToGeodeticSurface(cartesian, oneOverRadii, oneOverRadiiSquared, centerToleranceSquared, result) {
  2128. if (!defined(cartesian)) {
  2129. throw new DeveloperError('cartesian is required.');
  2130. }
  2131. if (!defined(oneOverRadii)) {
  2132. throw new DeveloperError('oneOverRadii is required.');
  2133. }
  2134. if (!defined(oneOverRadiiSquared)) {
  2135. throw new DeveloperError('oneOverRadiiSquared is required.');
  2136. }
  2137. if (!defined(centerToleranceSquared)) {
  2138. throw new DeveloperError('centerToleranceSquared is required.');
  2139. }
  2140. var positionX = cartesian.x;
  2141. var positionY = cartesian.y;
  2142. var positionZ = cartesian.z;
  2143. var oneOverRadiiX = oneOverRadii.x;
  2144. var oneOverRadiiY = oneOverRadii.y;
  2145. var oneOverRadiiZ = oneOverRadii.z;
  2146. var x2 = positionX * positionX * oneOverRadiiX * oneOverRadiiX;
  2147. var y2 = positionY * positionY * oneOverRadiiY * oneOverRadiiY;
  2148. var z2 = positionZ * positionZ * oneOverRadiiZ * oneOverRadiiZ;
  2149. // Compute the squared ellipsoid norm.
  2150. var squaredNorm = x2 + y2 + z2;
  2151. var ratio = Math.sqrt(1.0 / squaredNorm);
  2152. // As an initial approximation, assume that the radial intersection is the projection point.
  2153. var intersection = Cartesian3.multiplyByScalar(cartesian, ratio, scaleToGeodeticSurfaceIntersection);
  2154. // If the position is near the center, the iteration will not converge.
  2155. if (squaredNorm < centerToleranceSquared) {
  2156. return !isFinite(ratio) ? undefined : Cartesian3.clone(intersection, result);
  2157. }
  2158. var oneOverRadiiSquaredX = oneOverRadiiSquared.x;
  2159. var oneOverRadiiSquaredY = oneOverRadiiSquared.y;
  2160. var oneOverRadiiSquaredZ = oneOverRadiiSquared.z;
  2161. // Use the gradient at the intersection point in place of the true unit normal.
  2162. // The difference in magnitude will be absorbed in the multiplier.
  2163. var gradient = scaleToGeodeticSurfaceGradient;
  2164. gradient.x = intersection.x * oneOverRadiiSquaredX * 2.0;
  2165. gradient.y = intersection.y * oneOverRadiiSquaredY * 2.0;
  2166. gradient.z = intersection.z * oneOverRadiiSquaredZ * 2.0;
  2167. // Compute the initial guess at the normal vector multiplier, lambda.
  2168. var lambda = (1.0 - ratio) * Cartesian3.magnitude(cartesian) / (0.5 * Cartesian3.magnitude(gradient));
  2169. var correction = 0.0;
  2170. var func;
  2171. var denominator;
  2172. var xMultiplier;
  2173. var yMultiplier;
  2174. var zMultiplier;
  2175. var xMultiplier2;
  2176. var yMultiplier2;
  2177. var zMultiplier2;
  2178. var xMultiplier3;
  2179. var yMultiplier3;
  2180. var zMultiplier3;
  2181. do {
  2182. lambda -= correction;
  2183. xMultiplier = 1.0 / (1.0 + lambda * oneOverRadiiSquaredX);
  2184. yMultiplier = 1.0 / (1.0 + lambda * oneOverRadiiSquaredY);
  2185. zMultiplier = 1.0 / (1.0 + lambda * oneOverRadiiSquaredZ);
  2186. xMultiplier2 = xMultiplier * xMultiplier;
  2187. yMultiplier2 = yMultiplier * yMultiplier;
  2188. zMultiplier2 = zMultiplier * zMultiplier;
  2189. xMultiplier3 = xMultiplier2 * xMultiplier;
  2190. yMultiplier3 = yMultiplier2 * yMultiplier;
  2191. zMultiplier3 = zMultiplier2 * zMultiplier;
  2192. func = x2 * xMultiplier2 + y2 * yMultiplier2 + z2 * zMultiplier2 - 1.0;
  2193. // "denominator" here refers to the use of this expression in the velocity and acceleration
  2194. // computations in the sections to follow.
  2195. denominator = x2 * xMultiplier3 * oneOverRadiiSquaredX + y2 * yMultiplier3 * oneOverRadiiSquaredY + z2 * zMultiplier3 * oneOverRadiiSquaredZ;
  2196. var derivative = -2.0 * denominator;
  2197. correction = func / derivative;
  2198. } while (Math.abs(func) > CesiumMath.EPSILON12);
  2199. if (!defined(result)) {
  2200. return new Cartesian3(positionX * xMultiplier, positionY * yMultiplier, positionZ * zMultiplier);
  2201. }
  2202. result.x = positionX * xMultiplier;
  2203. result.y = positionY * yMultiplier;
  2204. result.z = positionZ * zMultiplier;
  2205. return result;
  2206. }
  2207. return scaleToGeodeticSurface;
  2208. });
  2209. /*global define*/
  2210. define('Core/Cartographic',[
  2211. './Cartesian3',
  2212. './defaultValue',
  2213. './defined',
  2214. './DeveloperError',
  2215. './freezeObject',
  2216. './Math',
  2217. './scaleToGeodeticSurface'
  2218. ], function(
  2219. Cartesian3,
  2220. defaultValue,
  2221. defined,
  2222. DeveloperError,
  2223. freezeObject,
  2224. CesiumMath,
  2225. scaleToGeodeticSurface) {
  2226. 'use strict';
  2227. /**
  2228. * A position defined by longitude, latitude, and height.
  2229. * @alias Cartographic
  2230. * @constructor
  2231. *
  2232. * @param {Number} [longitude=0.0] The longitude, in radians.
  2233. * @param {Number} [latitude=0.0] The latitude, in radians.
  2234. * @param {Number} [height=0.0] The height, in meters, above the ellipsoid.
  2235. *
  2236. * @see Ellipsoid
  2237. */
  2238. function Cartographic(longitude, latitude, height) {
  2239. /**
  2240. * The longitude, in radians.
  2241. * @type {Number}
  2242. * @default 0.0
  2243. */
  2244. this.longitude = defaultValue(longitude, 0.0);
  2245. /**
  2246. * The latitude, in radians.
  2247. * @type {Number}
  2248. * @default 0.0
  2249. */
  2250. this.latitude = defaultValue(latitude, 0.0);
  2251. /**
  2252. * The height, in meters, above the ellipsoid.
  2253. * @type {Number}
  2254. * @default 0.0
  2255. */
  2256. this.height = defaultValue(height, 0.0);
  2257. }
  2258. /**
  2259. * Creates a new Cartographic instance from longitude and latitude
  2260. * specified in radians.
  2261. *
  2262. * @param {Number} longitude The longitude, in radians.
  2263. * @param {Number} latitude The latitude, in radians.
  2264. * @param {Number} [height=0.0] The height, in meters, above the ellipsoid.
  2265. * @param {Cartographic} [result] The object onto which to store the result.
  2266. * @returns {Cartographic} The modified result parameter or a new Cartographic instance if one was not provided.
  2267. */
  2268. Cartographic.fromRadians = function(longitude, latitude, height, result) {
  2269. if (!defined(longitude)) {
  2270. throw new DeveloperError('longitude is required.');
  2271. }
  2272. if (!defined(latitude)) {
  2273. throw new DeveloperError('latitude is required.');
  2274. }
  2275. height = defaultValue(height, 0.0);
  2276. if (!defined(result)) {
  2277. return new Cartographic(longitude, latitude, height);
  2278. }
  2279. result.longitude = longitude;
  2280. result.latitude = latitude;
  2281. result.height = height;
  2282. return result;
  2283. };
  2284. /**
  2285. * Creates a new Cartographic instance from longitude and latitude
  2286. * specified in degrees. The values in the resulting object will
  2287. * be in radians.
  2288. *
  2289. * @param {Number} longitude The longitude, in degrees.
  2290. * @param {Number} latitude The latitude, in degrees.
  2291. * @param {Number} [height=0.0] The height, in meters, above the ellipsoid.
  2292. * @param {Cartographic} [result] The object onto which to store the result.
  2293. * @returns {Cartographic} The modified result parameter or a new Cartographic instance if one was not provided.
  2294. */
  2295. Cartographic.fromDegrees = function(longitude, latitude, height, result) {
  2296. if (!defined(longitude)) {
  2297. throw new DeveloperError('longitude is required.');
  2298. }
  2299. if (!defined(latitude)) {
  2300. throw new DeveloperError('latitude is required.');
  2301. }
  2302. longitude = CesiumMath.toRadians(longitude);
  2303. latitude = CesiumMath.toRadians(latitude);
  2304. return Cartographic.fromRadians(longitude, latitude, height, result);
  2305. };
  2306. var cartesianToCartographicN = new Cartesian3();
  2307. var cartesianToCartographicP = new Cartesian3();
  2308. var cartesianToCartographicH = new Cartesian3();
  2309. var wgs84OneOverRadii = new Cartesian3(1.0 / 6378137.0, 1.0 / 6378137.0, 1.0 / 6356752.3142451793);
  2310. var wgs84OneOverRadiiSquared = new Cartesian3(1.0 / (6378137.0 * 6378137.0), 1.0 / (6378137.0 * 6378137.0), 1.0 / (6356752.3142451793 * 6356752.3142451793));
  2311. var wgs84CenterToleranceSquared = CesiumMath.EPSILON1;
  2312. /**
  2313. * Creates a new Cartographic instance from a Cartesian position. The values in the
  2314. * resulting object will be in radians.
  2315. *
  2316. * @param {Cartesian3} cartesian The Cartesian position to convert to cartographic representation.
  2317. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the position lies.
  2318. * @param {Cartographic} [result] The object onto which to store the result.
  2319. * @returns {Cartographic} The modified result parameter, new Cartographic instance if none was provided, or undefined if the cartesian is at the center of the ellipsoid.
  2320. */
  2321. Cartographic.fromCartesian = function(cartesian, ellipsoid, result) {
  2322. var oneOverRadii = defined(ellipsoid) ? ellipsoid.oneOverRadii : wgs84OneOverRadii;
  2323. var oneOverRadiiSquared = defined(ellipsoid) ? ellipsoid.oneOverRadiiSquared : wgs84OneOverRadiiSquared;
  2324. var centerToleranceSquared = defined(ellipsoid) ? ellipsoid._centerToleranceSquared : wgs84CenterToleranceSquared;
  2325. //`cartesian is required.` is thrown from scaleToGeodeticSurface
  2326. var p = scaleToGeodeticSurface(cartesian, oneOverRadii, oneOverRadiiSquared, centerToleranceSquared, cartesianToCartographicP);
  2327. if (!defined(p)) {
  2328. return undefined;
  2329. }
  2330. var n = Cartesian3.multiplyComponents(p, oneOverRadiiSquared, cartesianToCartographicN);
  2331. n = Cartesian3.normalize(n, n);
  2332. var h = Cartesian3.subtract(cartesian, p, cartesianToCartographicH);
  2333. var longitude = Math.atan2(n.y, n.x);
  2334. var latitude = Math.asin(n.z);
  2335. var height = CesiumMath.sign(Cartesian3.dot(h, cartesian)) * Cartesian3.magnitude(h);
  2336. if (!defined(result)) {
  2337. return new Cartographic(longitude, latitude, height);
  2338. }
  2339. result.longitude = longitude;
  2340. result.latitude = latitude;
  2341. result.height = height;
  2342. return result;
  2343. };
  2344. /**
  2345. * Duplicates a Cartographic instance.
  2346. *
  2347. * @param {Cartographic} cartographic The cartographic to duplicate.
  2348. * @param {Cartographic} [result] The object onto which to store the result.
  2349. * @returns {Cartographic} The modified result parameter or a new Cartographic instance if one was not provided. (Returns undefined if cartographic is undefined)
  2350. */
  2351. Cartographic.clone = function(cartographic, result) {
  2352. if (!defined(cartographic)) {
  2353. return undefined;
  2354. }
  2355. if (!defined(result)) {
  2356. return new Cartographic(cartographic.longitude, cartographic.latitude, cartographic.height);
  2357. }
  2358. result.longitude = cartographic.longitude;
  2359. result.latitude = cartographic.latitude;
  2360. result.height = cartographic.height;
  2361. return result;
  2362. };
  2363. /**
  2364. * Compares the provided cartographics componentwise and returns
  2365. * <code>true</code> if they are equal, <code>false</code> otherwise.
  2366. *
  2367. * @param {Cartographic} [left] The first cartographic.
  2368. * @param {Cartographic} [right] The second cartographic.
  2369. * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
  2370. */
  2371. Cartographic.equals = function(left, right) {
  2372. return (left === right) ||
  2373. ((defined(left)) &&
  2374. (defined(right)) &&
  2375. (left.longitude === right.longitude) &&
  2376. (left.latitude === right.latitude) &&
  2377. (left.height === right.height));
  2378. };
  2379. /**
  2380. * Compares the provided cartographics componentwise and returns
  2381. * <code>true</code> if they are within the provided epsilon,
  2382. * <code>false</code> otherwise.
  2383. *
  2384. * @param {Cartographic} [left] The first cartographic.
  2385. * @param {Cartographic} [right] The second cartographic.
  2386. * @param {Number} epsilon The epsilon to use for equality testing.
  2387. * @returns {Boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
  2388. */
  2389. Cartographic.equalsEpsilon = function(left, right, epsilon) {
  2390. if (typeof epsilon !== 'number') {
  2391. throw new DeveloperError('epsilon is required and must be a number.');
  2392. }
  2393. return (left === right) ||
  2394. ((defined(left)) &&
  2395. (defined(right)) &&
  2396. (Math.abs(left.longitude - right.longitude) <= epsilon) &&
  2397. (Math.abs(left.latitude - right.latitude) <= epsilon) &&
  2398. (Math.abs(left.height - right.height) <= epsilon));
  2399. };
  2400. /**
  2401. * An immutable Cartographic instance initialized to (0.0, 0.0, 0.0).
  2402. *
  2403. * @type {Cartographic}
  2404. * @constant
  2405. */
  2406. Cartographic.ZERO = freezeObject(new Cartographic(0.0, 0.0, 0.0));
  2407. /**
  2408. * Duplicates this instance.
  2409. *
  2410. * @param {Cartographic} [result] The object onto which to store the result.
  2411. * @returns {Cartographic} The modified result parameter or a new Cartographic instance if one was not provided.
  2412. */
  2413. Cartographic.prototype.clone = function(result) {
  2414. return Cartographic.clone(this, result);
  2415. };
  2416. /**
  2417. * Compares the provided against this cartographic componentwise and returns
  2418. * <code>true</code> if they are equal, <code>false</code> otherwise.
  2419. *
  2420. * @param {Cartographic} [right] The second cartographic.
  2421. * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
  2422. */
  2423. Cartographic.prototype.equals = function(right) {
  2424. return Cartographic.equals(this, right);
  2425. };
  2426. /**
  2427. * Compares the provided against this cartographic componentwise and returns
  2428. * <code>true</code> if they are within the provided epsilon,
  2429. * <code>false</code> otherwise.
  2430. *
  2431. * @param {Cartographic} [right] The second cartographic.
  2432. * @param {Number} epsilon The epsilon to use for equality testing.
  2433. * @returns {Boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
  2434. */
  2435. Cartographic.prototype.equalsEpsilon = function(right, epsilon) {
  2436. return Cartographic.equalsEpsilon(this, right, epsilon);
  2437. };
  2438. /**
  2439. * Creates a string representing this cartographic in the format '(longitude, latitude, height)'.
  2440. *
  2441. * @returns {String} A string representing the provided cartographic in the format '(longitude, latitude, height)'.
  2442. */
  2443. Cartographic.prototype.toString = function() {
  2444. return '(' + this.longitude + ', ' + this.latitude + ', ' + this.height + ')';
  2445. };
  2446. return Cartographic;
  2447. });
  2448. /*global define*/
  2449. define('Core/defineProperties',[
  2450. './defined'
  2451. ], function(
  2452. defined) {
  2453. 'use strict';
  2454. var definePropertyWorks = (function() {
  2455. try {
  2456. return 'x' in Object.defineProperty({}, 'x', {});
  2457. } catch (e) {
  2458. return false;
  2459. }
  2460. })();
  2461. /**
  2462. * Defines properties on an object, using Object.defineProperties if available,
  2463. * otherwise returns the object unchanged. This function should be used in
  2464. * setup code to prevent errors from completely halting JavaScript execution
  2465. * in legacy browsers.
  2466. *
  2467. * @private
  2468. *
  2469. * @exports defineProperties
  2470. */
  2471. var defineProperties = Object.defineProperties;
  2472. if (!definePropertyWorks || !defined(defineProperties)) {
  2473. defineProperties = function(o) {
  2474. return o;
  2475. };
  2476. }
  2477. return defineProperties;
  2478. });
  2479. /*global define*/
  2480. define('Core/Ellipsoid',[
  2481. './Cartesian3',
  2482. './Cartographic',
  2483. './defaultValue',
  2484. './defined',
  2485. './defineProperties',
  2486. './DeveloperError',
  2487. './freezeObject',
  2488. './Math',
  2489. './scaleToGeodeticSurface'
  2490. ], function(
  2491. Cartesian3,
  2492. Cartographic,
  2493. defaultValue,
  2494. defined,
  2495. defineProperties,
  2496. DeveloperError,
  2497. freezeObject,
  2498. CesiumMath,
  2499. scaleToGeodeticSurface) {
  2500. 'use strict';
  2501. function initialize(ellipsoid, x, y, z) {
  2502. x = defaultValue(x, 0.0);
  2503. y = defaultValue(y, 0.0);
  2504. z = defaultValue(z, 0.0);
  2505. if (x < 0.0 || y < 0.0 || z < 0.0) {
  2506. throw new DeveloperError('All radii components must be greater than or equal to zero.');
  2507. }
  2508. ellipsoid._radii = new Cartesian3(x, y, z);
  2509. ellipsoid._radiiSquared = new Cartesian3(x * x,
  2510. y * y,
  2511. z * z);
  2512. ellipsoid._radiiToTheFourth = new Cartesian3(x * x * x * x,
  2513. y * y * y * y,
  2514. z * z * z * z);
  2515. ellipsoid._oneOverRadii = new Cartesian3(x === 0.0 ? 0.0 : 1.0 / x,
  2516. y === 0.0 ? 0.0 : 1.0 / y,
  2517. z === 0.0 ? 0.0 : 1.0 / z);
  2518. ellipsoid._oneOverRadiiSquared = new Cartesian3(x === 0.0 ? 0.0 : 1.0 / (x * x),
  2519. y === 0.0 ? 0.0 : 1.0 / (y * y),
  2520. z === 0.0 ? 0.0 : 1.0 / (z * z));
  2521. ellipsoid._minimumRadius = Math.min(x, y, z);
  2522. ellipsoid._maximumRadius = Math.max(x, y, z);
  2523. ellipsoid._centerToleranceSquared = CesiumMath.EPSILON1;
  2524. if (ellipsoid._radiiSquared.z !== 0) {
  2525. ellipsoid._sqauredXOverSquaredZ = ellipsoid._radiiSquared.x / ellipsoid._radiiSquared.z;
  2526. }
  2527. }
  2528. /**
  2529. * A quadratic surface defined in Cartesian coordinates by the equation
  2530. * <code>(x / a)^2 + (y / b)^2 + (z / c)^2 = 1</code>. Primarily used
  2531. * by Cesium to represent the shape of planetary bodies.
  2532. *
  2533. * Rather than constructing this object directly, one of the provided
  2534. * constants is normally used.
  2535. * @alias Ellipsoid
  2536. * @constructor
  2537. *
  2538. * @param {Number} [x=0] The radius in the x direction.
  2539. * @param {Number} [y=0] The radius in the y direction.
  2540. * @param {Number} [z=0] The radius in the z direction.
  2541. *
  2542. * @exception {DeveloperError} All radii components must be greater than or equal to zero.
  2543. *
  2544. * @see Ellipsoid.fromCartesian3
  2545. * @see Ellipsoid.WGS84
  2546. * @see Ellipsoid.UNIT_SPHERE
  2547. */
  2548. function Ellipsoid(x, y, z) {
  2549. this._radii = undefined;
  2550. this._radiiSquared = undefined;
  2551. this._radiiToTheFourth = undefined;
  2552. this._oneOverRadii = undefined;
  2553. this._oneOverRadiiSquared = undefined;
  2554. this._minimumRadius = undefined;
  2555. this._maximumRadius = undefined;
  2556. this._centerToleranceSquared = undefined;
  2557. this._sqauredXOverSquaredZ = undefined;
  2558. initialize(this, x, y, z);
  2559. }
  2560. defineProperties(Ellipsoid.prototype, {
  2561. /**
  2562. * Gets the radii of the ellipsoid.
  2563. * @memberof Ellipsoid.prototype
  2564. * @type {Cartesian3}
  2565. * @readonly
  2566. */
  2567. radii : {
  2568. get: function() {
  2569. return this._radii;
  2570. }
  2571. },
  2572. /**
  2573. * Gets the squared radii of the ellipsoid.
  2574. * @memberof Ellipsoid.prototype
  2575. * @type {Cartesian3}
  2576. * @readonly
  2577. */
  2578. radiiSquared : {
  2579. get : function() {
  2580. return this._radiiSquared;
  2581. }
  2582. },
  2583. /**
  2584. * Gets the radii of the ellipsoid raise to the fourth power.
  2585. * @memberof Ellipsoid.prototype
  2586. * @type {Cartesian3}
  2587. * @readonly
  2588. */
  2589. radiiToTheFourth : {
  2590. get : function() {
  2591. return this._radiiToTheFourth;
  2592. }
  2593. },
  2594. /**
  2595. * Gets one over the radii of the ellipsoid.
  2596. * @memberof Ellipsoid.prototype
  2597. * @type {Cartesian3}
  2598. * @readonly
  2599. */
  2600. oneOverRadii : {
  2601. get : function() {
  2602. return this._oneOverRadii;
  2603. }
  2604. },
  2605. /**
  2606. * Gets one over the squared radii of the ellipsoid.
  2607. * @memberof Ellipsoid.prototype
  2608. * @type {Cartesian3}
  2609. * @readonly
  2610. */
  2611. oneOverRadiiSquared : {
  2612. get : function() {
  2613. return this._oneOverRadiiSquared;
  2614. }
  2615. },
  2616. /**
  2617. * Gets the minimum radius of the ellipsoid.
  2618. * @memberof Ellipsoid.prototype
  2619. * @type {Number}
  2620. * @readonly
  2621. */
  2622. minimumRadius : {
  2623. get : function() {
  2624. return this._minimumRadius;
  2625. }
  2626. },
  2627. /**
  2628. * Gets the maximum radius of the ellipsoid.
  2629. * @memberof Ellipsoid.prototype
  2630. * @type {Number}
  2631. * @readonly
  2632. */
  2633. maximumRadius : {
  2634. get : function() {
  2635. return this._maximumRadius;
  2636. }
  2637. }
  2638. });
  2639. /**
  2640. * Duplicates an Ellipsoid instance.
  2641. *
  2642. * @param {Ellipsoid} ellipsoid The ellipsoid to duplicate.
  2643. * @param {Ellipsoid} [result] The object onto which to store the result, or undefined if a new
  2644. * instance should be created.
  2645. * @returns {Ellipsoid} The cloned Ellipsoid. (Returns undefined if ellipsoid is undefined)
  2646. */
  2647. Ellipsoid.clone = function(ellipsoid, result) {
  2648. if (!defined(ellipsoid)) {
  2649. return undefined;
  2650. }
  2651. var radii = ellipsoid._radii;
  2652. if (!defined(result)) {
  2653. return new Ellipsoid(radii.x, radii.y, radii.z);
  2654. }
  2655. Cartesian3.clone(radii, result._radii);
  2656. Cartesian3.clone(ellipsoid._radiiSquared, result._radiiSquared);
  2657. Cartesian3.clone(ellipsoid._radiiToTheFourth, result._radiiToTheFourth);
  2658. Cartesian3.clone(ellipsoid._oneOverRadii, result._oneOverRadii);
  2659. Cartesian3.clone(ellipsoid._oneOverRadiiSquared, result._oneOverRadiiSquared);
  2660. result._minimumRadius = ellipsoid._minimumRadius;
  2661. result._maximumRadius = ellipsoid._maximumRadius;
  2662. result._centerToleranceSquared = ellipsoid._centerToleranceSquared;
  2663. return result;
  2664. };
  2665. /**
  2666. * Computes an Ellipsoid from a Cartesian specifying the radii in x, y, and z directions.
  2667. *
  2668. * @param {Cartesian3} [radii=Cartesian3.ZERO] The ellipsoid's radius in the x, y, and z directions.
  2669. * @returns {Ellipsoid} A new Ellipsoid instance.
  2670. *
  2671. * @exception {DeveloperError} All radii components must be greater than or equal to zero.
  2672. *
  2673. * @see Ellipsoid.WGS84
  2674. * @see Ellipsoid.UNIT_SPHERE
  2675. */
  2676. Ellipsoid.fromCartesian3 = function(cartesian, result) {
  2677. if (!defined(result)) {
  2678. result = new Ellipsoid();
  2679. }
  2680. if (!defined(cartesian)) {
  2681. return result;
  2682. }
  2683. initialize(result, cartesian.x, cartesian.y, cartesian.z);
  2684. return result;
  2685. };
  2686. /**
  2687. * An Ellipsoid instance initialized to the WGS84 standard.
  2688. *
  2689. * @type {Ellipsoid}
  2690. * @constant
  2691. */
  2692. Ellipsoid.WGS84 = freezeObject(new Ellipsoid(6378137.0, 6378137.0, 6356752.3142451793));
  2693. /**
  2694. * An Ellipsoid instance initialized to radii of (1.0, 1.0, 1.0).
  2695. *
  2696. * @type {Ellipsoid}
  2697. * @constant
  2698. */
  2699. Ellipsoid.UNIT_SPHERE = freezeObject(new Ellipsoid(1.0, 1.0, 1.0));
  2700. /**
  2701. * An Ellipsoid instance initialized to a sphere with the lunar radius.
  2702. *
  2703. * @type {Ellipsoid}
  2704. * @constant
  2705. */
  2706. Ellipsoid.MOON = freezeObject(new Ellipsoid(CesiumMath.LUNAR_RADIUS, CesiumMath.LUNAR_RADIUS, CesiumMath.LUNAR_RADIUS));
  2707. /**
  2708. * Duplicates an Ellipsoid instance.
  2709. *
  2710. * @param {Ellipsoid} [result] The object onto which to store the result, or undefined if a new
  2711. * instance should be created.
  2712. * @returns {Ellipsoid} The cloned Ellipsoid.
  2713. */
  2714. Ellipsoid.prototype.clone = function(result) {
  2715. return Ellipsoid.clone(this, result);
  2716. };
  2717. /**
  2718. * The number of elements used to pack the object into an array.
  2719. * @type {Number}
  2720. */
  2721. Ellipsoid.packedLength = Cartesian3.packedLength;
  2722. /**
  2723. * Stores the provided instance into the provided array.
  2724. *
  2725. * @param {Ellipsoid} value The value to pack.
  2726. * @param {Number[]} array The array to pack into.
  2727. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
  2728. *
  2729. * @returns {Number[]} The array that was packed into
  2730. */
  2731. Ellipsoid.pack = function(value, array, startingIndex) {
  2732. if (!defined(value)) {
  2733. throw new DeveloperError('value is required');
  2734. }
  2735. if (!defined(array)) {
  2736. throw new DeveloperError('array is required');
  2737. }
  2738. startingIndex = defaultValue(startingIndex, 0);
  2739. Cartesian3.pack(value._radii, array, startingIndex);
  2740. return array;
  2741. };
  2742. /**
  2743. * Retrieves an instance from a packed array.
  2744. *
  2745. * @param {Number[]} array The packed array.
  2746. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
  2747. * @param {Ellipsoid} [result] The object into which to store the result.
  2748. * @returns {Ellipsoid} The modified result parameter or a new Ellipsoid instance if one was not provided.
  2749. */
  2750. Ellipsoid.unpack = function(array, startingIndex, result) {
  2751. if (!defined(array)) {
  2752. throw new DeveloperError('array is required');
  2753. }
  2754. startingIndex = defaultValue(startingIndex, 0);
  2755. var radii = Cartesian3.unpack(array, startingIndex);
  2756. return Ellipsoid.fromCartesian3(radii, result);
  2757. };
  2758. /**
  2759. * Computes the unit vector directed from the center of this ellipsoid toward the provided Cartesian position.
  2760. * @function
  2761. *
  2762. * @param {Cartesian3} cartesian The Cartesian for which to to determine the geocentric normal.
  2763. * @param {Cartesian3} [result] The object onto which to store the result.
  2764. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if none was provided.
  2765. */
  2766. Ellipsoid.prototype.geocentricSurfaceNormal = Cartesian3.normalize;
  2767. /**
  2768. * Computes the normal of the plane tangent to the surface of the ellipsoid at the provided position.
  2769. *
  2770. * @param {Cartographic} cartographic The cartographic position for which to to determine the geodetic normal.
  2771. * @param {Cartesian3} [result] The object onto which to store the result.
  2772. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if none was provided.
  2773. */
  2774. Ellipsoid.prototype.geodeticSurfaceNormalCartographic = function(cartographic, result) {
  2775. if (!defined(cartographic)) {
  2776. throw new DeveloperError('cartographic is required.');
  2777. }
  2778. var longitude = cartographic.longitude;
  2779. var latitude = cartographic.latitude;
  2780. var cosLatitude = Math.cos(latitude);
  2781. var x = cosLatitude * Math.cos(longitude);
  2782. var y = cosLatitude * Math.sin(longitude);
  2783. var z = Math.sin(latitude);
  2784. if (!defined(result)) {
  2785. result = new Cartesian3();
  2786. }
  2787. result.x = x;
  2788. result.y = y;
  2789. result.z = z;
  2790. return Cartesian3.normalize(result, result);
  2791. };
  2792. /**
  2793. * Computes the normal of the plane tangent to the surface of the ellipsoid at the provided position.
  2794. *
  2795. * @param {Cartesian3} cartesian The Cartesian position for which to to determine the surface normal.
  2796. * @param {Cartesian3} [result] The object onto which to store the result.
  2797. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if none was provided.
  2798. */
  2799. Ellipsoid.prototype.geodeticSurfaceNormal = function(cartesian, result) {
  2800. if (!defined(result)) {
  2801. result = new Cartesian3();
  2802. }
  2803. result = Cartesian3.multiplyComponents(cartesian, this._oneOverRadiiSquared, result);
  2804. return Cartesian3.normalize(result, result);
  2805. };
  2806. var cartographicToCartesianNormal = new Cartesian3();
  2807. var cartographicToCartesianK = new Cartesian3();
  2808. /**
  2809. * Converts the provided cartographic to Cartesian representation.
  2810. *
  2811. * @param {Cartographic} cartographic The cartographic position.
  2812. * @param {Cartesian3} [result] The object onto which to store the result.
  2813. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if none was provided.
  2814. *
  2815. * @example
  2816. * //Create a Cartographic and determine it's Cartesian representation on a WGS84 ellipsoid.
  2817. * var position = new Cesium.Cartographic(Cesium.Math.toRadians(21), Cesium.Math.toRadians(78), 5000);
  2818. * var cartesianPosition = Cesium.Ellipsoid.WGS84.cartographicToCartesian(position);
  2819. */
  2820. Ellipsoid.prototype.cartographicToCartesian = function(cartographic, result) {
  2821. //`cartographic is required` is thrown from geodeticSurfaceNormalCartographic.
  2822. var n = cartographicToCartesianNormal;
  2823. var k = cartographicToCartesianK;
  2824. this.geodeticSurfaceNormalCartographic(cartographic, n);
  2825. Cartesian3.multiplyComponents(this._radiiSquared, n, k);
  2826. var gamma = Math.sqrt(Cartesian3.dot(n, k));
  2827. Cartesian3.divideByScalar(k, gamma, k);
  2828. Cartesian3.multiplyByScalar(n, cartographic.height, n);
  2829. if (!defined(result)) {
  2830. result = new Cartesian3();
  2831. }
  2832. return Cartesian3.add(k, n, result);
  2833. };
  2834. /**
  2835. * Converts the provided array of cartographics to an array of Cartesians.
  2836. *
  2837. * @param {Cartographic[]} cartographics An array of cartographic positions.
  2838. * @param {Cartesian3[]} [result] The object onto which to store the result.
  2839. * @returns {Cartesian3[]} The modified result parameter or a new Array instance if none was provided.
  2840. *
  2841. * @example
  2842. * //Convert an array of Cartographics and determine their Cartesian representation on a WGS84 ellipsoid.
  2843. * var positions = [new Cesium.Cartographic(Cesium.Math.toRadians(21), Cesium.Math.toRadians(78), 0),
  2844. * new Cesium.Cartographic(Cesium.Math.toRadians(21.321), Cesium.Math.toRadians(78.123), 100),
  2845. * new Cesium.Cartographic(Cesium.Math.toRadians(21.645), Cesium.Math.toRadians(78.456), 250)];
  2846. * var cartesianPositions = Cesium.Ellipsoid.WGS84.cartographicArrayToCartesianArray(positions);
  2847. */
  2848. Ellipsoid.prototype.cartographicArrayToCartesianArray = function(cartographics, result) {
  2849. if (!defined(cartographics)) {
  2850. throw new DeveloperError('cartographics is required.');
  2851. }
  2852. var length = cartographics.length;
  2853. if (!defined(result)) {
  2854. result = new Array(length);
  2855. } else {
  2856. result.length = length;
  2857. }
  2858. for ( var i = 0; i < length; i++) {
  2859. result[i] = this.cartographicToCartesian(cartographics[i], result[i]);
  2860. }
  2861. return result;
  2862. };
  2863. var cartesianToCartographicN = new Cartesian3();
  2864. var cartesianToCartographicP = new Cartesian3();
  2865. var cartesianToCartographicH = new Cartesian3();
  2866. /**
  2867. * Converts the provided cartesian to cartographic representation.
  2868. * The cartesian is undefined at the center of the ellipsoid.
  2869. *
  2870. * @param {Cartesian3} cartesian The Cartesian position to convert to cartographic representation.
  2871. * @param {Cartographic} [result] The object onto which to store the result.
  2872. * @returns {Cartographic} The modified result parameter, new Cartographic instance if none was provided, or undefined if the cartesian is at the center of the ellipsoid.
  2873. *
  2874. * @example
  2875. * //Create a Cartesian and determine it's Cartographic representation on a WGS84 ellipsoid.
  2876. * var position = new Cesium.Cartesian3(17832.12, 83234.52, 952313.73);
  2877. * var cartographicPosition = Cesium.Ellipsoid.WGS84.cartesianToCartographic(position);
  2878. */
  2879. Ellipsoid.prototype.cartesianToCartographic = function(cartesian, result) {
  2880. //`cartesian is required.` is thrown from scaleToGeodeticSurface
  2881. var p = this.scaleToGeodeticSurface(cartesian, cartesianToCartographicP);
  2882. if (!defined(p)) {
  2883. return undefined;
  2884. }
  2885. var n = this.geodeticSurfaceNormal(p, cartesianToCartographicN);
  2886. var h = Cartesian3.subtract(cartesian, p, cartesianToCartographicH);
  2887. var longitude = Math.atan2(n.y, n.x);
  2888. var latitude = Math.asin(n.z);
  2889. var height = CesiumMath.sign(Cartesian3.dot(h, cartesian)) * Cartesian3.magnitude(h);
  2890. if (!defined(result)) {
  2891. return new Cartographic(longitude, latitude, height);
  2892. }
  2893. result.longitude = longitude;
  2894. result.latitude = latitude;
  2895. result.height = height;
  2896. return result;
  2897. };
  2898. /**
  2899. * Converts the provided array of cartesians to an array of cartographics.
  2900. *
  2901. * @param {Cartesian3[]} cartesians An array of Cartesian positions.
  2902. * @param {Cartographic[]} [result] The object onto which to store the result.
  2903. * @returns {Cartographic[]} The modified result parameter or a new Array instance if none was provided.
  2904. *
  2905. * @example
  2906. * //Create an array of Cartesians and determine their Cartographic representation on a WGS84 ellipsoid.
  2907. * var positions = [new Cesium.Cartesian3(17832.12, 83234.52, 952313.73),
  2908. * new Cesium.Cartesian3(17832.13, 83234.53, 952313.73),
  2909. * new Cesium.Cartesian3(17832.14, 83234.54, 952313.73)]
  2910. * var cartographicPositions = Cesium.Ellipsoid.WGS84.cartesianArrayToCartographicArray(positions);
  2911. */
  2912. Ellipsoid.prototype.cartesianArrayToCartographicArray = function(cartesians, result) {
  2913. if (!defined(cartesians)) {
  2914. throw new DeveloperError('cartesians is required.');
  2915. }
  2916. var length = cartesians.length;
  2917. if (!defined(result)) {
  2918. result = new Array(length);
  2919. } else {
  2920. result.length = length;
  2921. }
  2922. for ( var i = 0; i < length; ++i) {
  2923. result[i] = this.cartesianToCartographic(cartesians[i], result[i]);
  2924. }
  2925. return result;
  2926. };
  2927. /**
  2928. * Scales the provided Cartesian position along the geodetic surface normal
  2929. * so that it is on the surface of this ellipsoid. If the position is
  2930. * at the center of the ellipsoid, this function returns undefined.
  2931. *
  2932. * @param {Cartesian3} cartesian The Cartesian position to scale.
  2933. * @param {Cartesian3} [result] The object onto which to store the result.
  2934. * @returns {Cartesian3} The modified result parameter, a new Cartesian3 instance if none was provided, or undefined if the position is at the center.
  2935. */
  2936. Ellipsoid.prototype.scaleToGeodeticSurface = function(cartesian, result) {
  2937. return scaleToGeodeticSurface(cartesian, this._oneOverRadii, this._oneOverRadiiSquared, this._centerToleranceSquared, result);
  2938. };
  2939. /**
  2940. * Scales the provided Cartesian position along the geocentric surface normal
  2941. * so that it is on the surface of this ellipsoid.
  2942. *
  2943. * @param {Cartesian3} cartesian The Cartesian position to scale.
  2944. * @param {Cartesian3} [result] The object onto which to store the result.
  2945. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if none was provided.
  2946. */
  2947. Ellipsoid.prototype.scaleToGeocentricSurface = function(cartesian, result) {
  2948. if (!defined(cartesian)) {
  2949. throw new DeveloperError('cartesian is required.');
  2950. }
  2951. if (!defined(result)) {
  2952. result = new Cartesian3();
  2953. }
  2954. var positionX = cartesian.x;
  2955. var positionY = cartesian.y;
  2956. var positionZ = cartesian.z;
  2957. var oneOverRadiiSquared = this._oneOverRadiiSquared;
  2958. var beta = 1.0 / Math.sqrt((positionX * positionX) * oneOverRadiiSquared.x +
  2959. (positionY * positionY) * oneOverRadiiSquared.y +
  2960. (positionZ * positionZ) * oneOverRadiiSquared.z);
  2961. return Cartesian3.multiplyByScalar(cartesian, beta, result);
  2962. };
  2963. /**
  2964. * Transforms a Cartesian X, Y, Z position to the ellipsoid-scaled space by multiplying
  2965. * its components by the result of {@link Ellipsoid#oneOverRadii}.
  2966. *
  2967. * @param {Cartesian3} position The position to transform.
  2968. * @param {Cartesian3} [result] The position to which to copy the result, or undefined to create and
  2969. * return a new instance.
  2970. * @returns {Cartesian3} The position expressed in the scaled space. The returned instance is the
  2971. * one passed as the result parameter if it is not undefined, or a new instance of it is.
  2972. */
  2973. Ellipsoid.prototype.transformPositionToScaledSpace = function(position, result) {
  2974. if (!defined(result)) {
  2975. result = new Cartesian3();
  2976. }
  2977. return Cartesian3.multiplyComponents(position, this._oneOverRadii, result);
  2978. };
  2979. /**
  2980. * Transforms a Cartesian X, Y, Z position from the ellipsoid-scaled space by multiplying
  2981. * its components by the result of {@link Ellipsoid#radii}.
  2982. *
  2983. * @param {Cartesian3} position The position to transform.
  2984. * @param {Cartesian3} [result] The position to which to copy the result, or undefined to create and
  2985. * return a new instance.
  2986. * @returns {Cartesian3} The position expressed in the unscaled space. The returned instance is the
  2987. * one passed as the result parameter if it is not undefined, or a new instance of it is.
  2988. */
  2989. Ellipsoid.prototype.transformPositionFromScaledSpace = function(position, result) {
  2990. if (!defined(result)) {
  2991. result = new Cartesian3();
  2992. }
  2993. return Cartesian3.multiplyComponents(position, this._radii, result);
  2994. };
  2995. /**
  2996. * Compares this Ellipsoid against the provided Ellipsoid componentwise and returns
  2997. * <code>true</code> if they are equal, <code>false</code> otherwise.
  2998. *
  2999. * @param {Ellipsoid} [right] The other Ellipsoid.
  3000. * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
  3001. */
  3002. Ellipsoid.prototype.equals = function(right) {
  3003. return (this === right) ||
  3004. (defined(right) &&
  3005. Cartesian3.equals(this._radii, right._radii));
  3006. };
  3007. /**
  3008. * Creates a string representing this Ellipsoid in the format '(radii.x, radii.y, radii.z)'.
  3009. *
  3010. * @returns {String} A string representing this ellipsoid in the format '(radii.x, radii.y, radii.z)'.
  3011. */
  3012. Ellipsoid.prototype.toString = function() {
  3013. return this._radii.toString();
  3014. };
  3015. /**
  3016. * Computes a point which is the intersection of the surface normal with the z-axis.
  3017. *
  3018. * @param {Cartesian3} position the position. must be on the surface of the ellipsoid.
  3019. * @param {Number} [buffer = 0.0] A buffer to subtract from the ellipsoid size when checking if the point is inside the ellipsoid.
  3020. * In earth case, with common earth datums, there is no need for this buffer since the intersection point is always (relatively) very close to the center.
  3021. * In WGS84 datum, intersection point is at max z = +-42841.31151331382 (0.673% of z-axis).
  3022. * Intersection point could be outside the ellipsoid if the ratio of MajorAxis / AxisOfRotation is bigger than the square root of 2
  3023. * @param {Cartesian} [result] The cartesian to which to copy the result, or undefined to create and
  3024. * return a new instance.
  3025. * @returns {Cartesian | undefined} the intersection point if it's inside the ellipsoid, undefined otherwise
  3026. *
  3027. * @exception {DeveloperError} position is required.
  3028. * @exception {DeveloperError} Ellipsoid must be an ellipsoid of revolution (radii.x == radii.y).
  3029. * @exception {DeveloperError} Ellipsoid.radii.z must be greater than 0.
  3030. */
  3031. Ellipsoid.prototype.getSurfaceNormalIntersectionWithZAxis = function(position, buffer, result) {
  3032. if (!defined(position)) {
  3033. throw new DeveloperError('position is required.');
  3034. }
  3035. if (!CesiumMath.equalsEpsilon(this._radii.x, this._radii.y, CesiumMath.EPSILON15)) {
  3036. throw new DeveloperError('Ellipsoid must be an ellipsoid of revolution (radii.x == radii.y)');
  3037. }
  3038. if (this._radii.z === 0) {
  3039. throw new DeveloperError('Ellipsoid.radii.z must be greater than 0');
  3040. }
  3041. buffer = defaultValue(buffer, 0.0);
  3042. var sqauredXOverSquaredZ = this._sqauredXOverSquaredZ;
  3043. if (!defined(result)) {
  3044. result = new Cartesian3();
  3045. }
  3046. result.x = 0.0;
  3047. result.y = 0.0;
  3048. result.z = position.z * (1 - sqauredXOverSquaredZ);
  3049. if (Math.abs(result.z) >= this._radii.z - buffer) {
  3050. return undefined;
  3051. }
  3052. return result;
  3053. };
  3054. return Ellipsoid;
  3055. });
  3056. /*global define*/
  3057. define('Core/GeographicProjection',[
  3058. './Cartesian3',
  3059. './Cartographic',
  3060. './defaultValue',
  3061. './defined',
  3062. './defineProperties',
  3063. './DeveloperError',
  3064. './Ellipsoid'
  3065. ], function(
  3066. Cartesian3,
  3067. Cartographic,
  3068. defaultValue,
  3069. defined,
  3070. defineProperties,
  3071. DeveloperError,
  3072. Ellipsoid) {
  3073. 'use strict';
  3074. /**
  3075. * A simple map projection where longitude and latitude are linearly mapped to X and Y by multiplying
  3076. * them by the {@link Ellipsoid#maximumRadius}. This projection
  3077. * is commonly known as geographic, equirectangular, equidistant cylindrical, or plate carrée. It
  3078. * is also known as EPSG:4326.
  3079. *
  3080. * @alias GeographicProjection
  3081. * @constructor
  3082. *
  3083. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid.
  3084. *
  3085. * @see WebMercatorProjection
  3086. */
  3087. function GeographicProjection(ellipsoid) {
  3088. this._ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84);
  3089. this._semimajorAxis = this._ellipsoid.maximumRadius;
  3090. this._oneOverSemimajorAxis = 1.0 / this._semimajorAxis;
  3091. }
  3092. defineProperties(GeographicProjection.prototype, {
  3093. /**
  3094. * Gets the {@link Ellipsoid}.
  3095. *
  3096. * @memberof GeographicProjection.prototype
  3097. *
  3098. * @type {Ellipsoid}
  3099. * @readonly
  3100. */
  3101. ellipsoid : {
  3102. get : function() {
  3103. return this._ellipsoid;
  3104. }
  3105. }
  3106. });
  3107. /**
  3108. * Projects a set of {@link Cartographic} coordinates, in radians, to map coordinates, in meters.
  3109. * X and Y are the longitude and latitude, respectively, multiplied by the maximum radius of the
  3110. * ellipsoid. Z is the unmodified height.
  3111. *
  3112. * @param {Cartographic} cartographic The coordinates to project.
  3113. * @param {Cartesian3} [result] An instance into which to copy the result. If this parameter is
  3114. * undefined, a new instance is created and returned.
  3115. * @returns {Cartesian3} The projected coordinates. If the result parameter is not undefined, the
  3116. * coordinates are copied there and that instance is returned. Otherwise, a new instance is
  3117. * created and returned.
  3118. */
  3119. GeographicProjection.prototype.project = function(cartographic, result) {
  3120. // Actually this is the special case of equidistant cylindrical called the plate carree
  3121. var semimajorAxis = this._semimajorAxis;
  3122. var x = cartographic.longitude * semimajorAxis;
  3123. var y = cartographic.latitude * semimajorAxis;
  3124. var z = cartographic.height;
  3125. if (!defined(result)) {
  3126. return new Cartesian3(x, y, z);
  3127. }
  3128. result.x = x;
  3129. result.y = y;
  3130. result.z = z;
  3131. return result;
  3132. };
  3133. /**
  3134. * Unprojects a set of projected {@link Cartesian3} coordinates, in meters, to {@link Cartographic}
  3135. * coordinates, in radians. Longitude and Latitude are the X and Y coordinates, respectively,
  3136. * divided by the maximum radius of the ellipsoid. Height is the unmodified Z coordinate.
  3137. *
  3138. * @param {Cartesian3} cartesian The Cartesian position to unproject with height (z) in meters.
  3139. * @param {Cartographic} [result] An instance into which to copy the result. If this parameter is
  3140. * undefined, a new instance is created and returned.
  3141. * @returns {Cartographic} The unprojected coordinates. If the result parameter is not undefined, the
  3142. * coordinates are copied there and that instance is returned. Otherwise, a new instance is
  3143. * created and returned.
  3144. */
  3145. GeographicProjection.prototype.unproject = function(cartesian, result) {
  3146. if (!defined(cartesian)) {
  3147. throw new DeveloperError('cartesian is required');
  3148. }
  3149. var oneOverEarthSemimajorAxis = this._oneOverSemimajorAxis;
  3150. var longitude = cartesian.x * oneOverEarthSemimajorAxis;
  3151. var latitude = cartesian.y * oneOverEarthSemimajorAxis;
  3152. var height = cartesian.z;
  3153. if (!defined(result)) {
  3154. return new Cartographic(longitude, latitude, height);
  3155. }
  3156. result.longitude = longitude;
  3157. result.latitude = latitude;
  3158. result.height = height;
  3159. return result;
  3160. };
  3161. return GeographicProjection;
  3162. });
  3163. /*global define*/
  3164. define('Core/Intersect',[
  3165. './freezeObject'
  3166. ], function(
  3167. freezeObject) {
  3168. 'use strict';
  3169. /**
  3170. * This enumerated type is used in determining where, relative to the frustum, an
  3171. * object is located. The object can either be fully contained within the frustum (INSIDE),
  3172. * partially inside the frustum and partially outside (INTERSECTING), or somwhere entirely
  3173. * outside of the frustum's 6 planes (OUTSIDE).
  3174. *
  3175. * @exports Intersect
  3176. */
  3177. var Intersect = {
  3178. /**
  3179. * Represents that an object is not contained within the frustum.
  3180. *
  3181. * @type {Number}
  3182. * @constant
  3183. */
  3184. OUTSIDE : -1,
  3185. /**
  3186. * Represents that an object intersects one of the frustum's planes.
  3187. *
  3188. * @type {Number}
  3189. * @constant
  3190. */
  3191. INTERSECTING : 0,
  3192. /**
  3193. * Represents that an object is fully within the frustum.
  3194. *
  3195. * @type {Number}
  3196. * @constant
  3197. */
  3198. INSIDE : 1
  3199. };
  3200. return freezeObject(Intersect);
  3201. });
  3202. /*global define*/
  3203. define('Core/Interval',[
  3204. './defaultValue'
  3205. ], function(
  3206. defaultValue) {
  3207. 'use strict';
  3208. /**
  3209. * Represents the closed interval [start, stop].
  3210. * @alias Interval
  3211. * @constructor
  3212. *
  3213. * @param {Number} [start=0.0] The beginning of the interval.
  3214. * @param {Number} [stop=0.0] The end of the interval.
  3215. */
  3216. function Interval(start, stop) {
  3217. /**
  3218. * The beginning of the interval.
  3219. * @type {Number}
  3220. * @default 0.0
  3221. */
  3222. this.start = defaultValue(start, 0.0);
  3223. /**
  3224. * The end of the interval.
  3225. * @type {Number}
  3226. * @default 0.0
  3227. */
  3228. this.stop = defaultValue(stop, 0.0);
  3229. }
  3230. return Interval;
  3231. });
  3232. /*global define*/
  3233. define('Core/Matrix3',[
  3234. './Cartesian3',
  3235. './defaultValue',
  3236. './defined',
  3237. './defineProperties',
  3238. './DeveloperError',
  3239. './freezeObject',
  3240. './Math'
  3241. ], function(
  3242. Cartesian3,
  3243. defaultValue,
  3244. defined,
  3245. defineProperties,
  3246. DeveloperError,
  3247. freezeObject,
  3248. CesiumMath) {
  3249. 'use strict';
  3250. /**
  3251. * A 3x3 matrix, indexable as a column-major order array.
  3252. * Constructor parameters are in row-major order for code readability.
  3253. * @alias Matrix3
  3254. * @constructor
  3255. *
  3256. * @param {Number} [column0Row0=0.0] The value for column 0, row 0.
  3257. * @param {Number} [column1Row0=0.0] The value for column 1, row 0.
  3258. * @param {Number} [column2Row0=0.0] The value for column 2, row 0.
  3259. * @param {Number} [column0Row1=0.0] The value for column 0, row 1.
  3260. * @param {Number} [column1Row1=0.0] The value for column 1, row 1.
  3261. * @param {Number} [column2Row1=0.0] The value for column 2, row 1.
  3262. * @param {Number} [column0Row2=0.0] The value for column 0, row 2.
  3263. * @param {Number} [column1Row2=0.0] The value for column 1, row 2.
  3264. * @param {Number} [column2Row2=0.0] The value for column 2, row 2.
  3265. *
  3266. * @see Matrix3.fromColumnMajorArray
  3267. * @see Matrix3.fromRowMajorArray
  3268. * @see Matrix3.fromQuaternion
  3269. * @see Matrix3.fromScale
  3270. * @see Matrix3.fromUniformScale
  3271. * @see Matrix2
  3272. * @see Matrix4
  3273. */
  3274. function Matrix3(column0Row0, column1Row0, column2Row0,
  3275. column0Row1, column1Row1, column2Row1,
  3276. column0Row2, column1Row2, column2Row2) {
  3277. this[0] = defaultValue(column0Row0, 0.0);
  3278. this[1] = defaultValue(column0Row1, 0.0);
  3279. this[2] = defaultValue(column0Row2, 0.0);
  3280. this[3] = defaultValue(column1Row0, 0.0);
  3281. this[4] = defaultValue(column1Row1, 0.0);
  3282. this[5] = defaultValue(column1Row2, 0.0);
  3283. this[6] = defaultValue(column2Row0, 0.0);
  3284. this[7] = defaultValue(column2Row1, 0.0);
  3285. this[8] = defaultValue(column2Row2, 0.0);
  3286. }
  3287. /**
  3288. * The number of elements used to pack the object into an array.
  3289. * @type {Number}
  3290. */
  3291. Matrix3.packedLength = 9;
  3292. /**
  3293. * Stores the provided instance into the provided array.
  3294. *
  3295. * @param {Matrix3} value The value to pack.
  3296. * @param {Number[]} array The array to pack into.
  3297. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
  3298. *
  3299. * @returns {Number[]} The array that was packed into
  3300. */
  3301. Matrix3.pack = function(value, array, startingIndex) {
  3302. if (!defined(value)) {
  3303. throw new DeveloperError('value is required');
  3304. }
  3305. if (!defined(array)) {
  3306. throw new DeveloperError('array is required');
  3307. }
  3308. startingIndex = defaultValue(startingIndex, 0);
  3309. array[startingIndex++] = value[0];
  3310. array[startingIndex++] = value[1];
  3311. array[startingIndex++] = value[2];
  3312. array[startingIndex++] = value[3];
  3313. array[startingIndex++] = value[4];
  3314. array[startingIndex++] = value[5];
  3315. array[startingIndex++] = value[6];
  3316. array[startingIndex++] = value[7];
  3317. array[startingIndex++] = value[8];
  3318. return array;
  3319. };
  3320. /**
  3321. * Retrieves an instance from a packed array.
  3322. *
  3323. * @param {Number[]} array The packed array.
  3324. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
  3325. * @param {Matrix3} [result] The object into which to store the result.
  3326. * @returns {Matrix3} The modified result parameter or a new Matrix3 instance if one was not provided.
  3327. */
  3328. Matrix3.unpack = function(array, startingIndex, result) {
  3329. if (!defined(array)) {
  3330. throw new DeveloperError('array is required');
  3331. }
  3332. startingIndex = defaultValue(startingIndex, 0);
  3333. if (!defined(result)) {
  3334. result = new Matrix3();
  3335. }
  3336. result[0] = array[startingIndex++];
  3337. result[1] = array[startingIndex++];
  3338. result[2] = array[startingIndex++];
  3339. result[3] = array[startingIndex++];
  3340. result[4] = array[startingIndex++];
  3341. result[5] = array[startingIndex++];
  3342. result[6] = array[startingIndex++];
  3343. result[7] = array[startingIndex++];
  3344. result[8] = array[startingIndex++];
  3345. return result;
  3346. };
  3347. /**
  3348. * Duplicates a Matrix3 instance.
  3349. *
  3350. * @param {Matrix3} matrix The matrix to duplicate.
  3351. * @param {Matrix3} [result] The object onto which to store the result.
  3352. * @returns {Matrix3} The modified result parameter or a new Matrix3 instance if one was not provided. (Returns undefined if matrix is undefined)
  3353. */
  3354. Matrix3.clone = function(values, result) {
  3355. if (!defined(values)) {
  3356. return undefined;
  3357. }
  3358. if (!defined(result)) {
  3359. return new Matrix3(values[0], values[3], values[6],
  3360. values[1], values[4], values[7],
  3361. values[2], values[5], values[8]);
  3362. }
  3363. result[0] = values[0];
  3364. result[1] = values[1];
  3365. result[2] = values[2];
  3366. result[3] = values[3];
  3367. result[4] = values[4];
  3368. result[5] = values[5];
  3369. result[6] = values[6];
  3370. result[7] = values[7];
  3371. result[8] = values[8];
  3372. return result;
  3373. };
  3374. /**
  3375. * Creates a Matrix3 from 9 consecutive elements in an array.
  3376. *
  3377. * @param {Number[]} array The array whose 9 consecutive elements correspond to the positions of the matrix. Assumes column-major order.
  3378. * @param {Number} [startingIndex=0] The offset into the array of the first element, which corresponds to first column first row position in the matrix.
  3379. * @param {Matrix3} [result] The object onto which to store the result.
  3380. * @returns {Matrix3} The modified result parameter or a new Matrix3 instance if one was not provided.
  3381. *
  3382. * @example
  3383. * // Create the Matrix3:
  3384. * // [1.0, 2.0, 3.0]
  3385. * // [1.0, 2.0, 3.0]
  3386. * // [1.0, 2.0, 3.0]
  3387. *
  3388. * var v = [1.0, 1.0, 1.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0];
  3389. * var m = Cesium.Matrix3.fromArray(v);
  3390. *
  3391. * // Create same Matrix3 with using an offset into an array
  3392. * var v2 = [0.0, 0.0, 1.0, 1.0, 1.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0];
  3393. * var m2 = Cesium.Matrix3.fromArray(v2, 2);
  3394. */
  3395. Matrix3.fromArray = function(array, startingIndex, result) {
  3396. if (!defined(array)) {
  3397. throw new DeveloperError('array is required');
  3398. }
  3399. startingIndex = defaultValue(startingIndex, 0);
  3400. if (!defined(result)) {
  3401. result = new Matrix3();
  3402. }
  3403. result[0] = array[startingIndex];
  3404. result[1] = array[startingIndex + 1];
  3405. result[2] = array[startingIndex + 2];
  3406. result[3] = array[startingIndex + 3];
  3407. result[4] = array[startingIndex + 4];
  3408. result[5] = array[startingIndex + 5];
  3409. result[6] = array[startingIndex + 6];
  3410. result[7] = array[startingIndex + 7];
  3411. result[8] = array[startingIndex + 8];
  3412. return result;
  3413. };
  3414. /**
  3415. * Creates a Matrix3 instance from a column-major order array.
  3416. *
  3417. * @param {Number[]} values The column-major order array.
  3418. * @param {Matrix3} [result] The object in which the result will be stored, if undefined a new instance will be created.
  3419. * @returns {Matrix3} The modified result parameter, or a new Matrix3 instance if one was not provided.
  3420. */
  3421. Matrix3.fromColumnMajorArray = function(values, result) {
  3422. if (!defined(values)) {
  3423. throw new DeveloperError('values parameter is required');
  3424. }
  3425. return Matrix3.clone(values, result);
  3426. };
  3427. /**
  3428. * Creates a Matrix3 instance from a row-major order array.
  3429. * The resulting matrix will be in column-major order.
  3430. *
  3431. * @param {Number[]} values The row-major order array.
  3432. * @param {Matrix3} [result] The object in which the result will be stored, if undefined a new instance will be created.
  3433. * @returns {Matrix3} The modified result parameter, or a new Matrix3 instance if one was not provided.
  3434. */
  3435. Matrix3.fromRowMajorArray = function(values, result) {
  3436. if (!defined(values)) {
  3437. throw new DeveloperError('values is required.');
  3438. }
  3439. if (!defined(result)) {
  3440. return new Matrix3(values[0], values[1], values[2],
  3441. values[3], values[4], values[5],
  3442. values[6], values[7], values[8]);
  3443. }
  3444. result[0] = values[0];
  3445. result[1] = values[3];
  3446. result[2] = values[6];
  3447. result[3] = values[1];
  3448. result[4] = values[4];
  3449. result[5] = values[7];
  3450. result[6] = values[2];
  3451. result[7] = values[5];
  3452. result[8] = values[8];
  3453. return result;
  3454. };
  3455. /**
  3456. * Computes a 3x3 rotation matrix from the provided quaternion.
  3457. *
  3458. * @param {Quaternion} quaternion the quaternion to use.
  3459. * @param {Matrix3} [result] The object in which the result will be stored, if undefined a new instance will be created.
  3460. * @returns {Matrix3} The 3x3 rotation matrix from this quaternion.
  3461. */
  3462. Matrix3.fromQuaternion = function(quaternion, result) {
  3463. if (!defined(quaternion)) {
  3464. throw new DeveloperError('quaternion is required');
  3465. }
  3466. var x2 = quaternion.x * quaternion.x;
  3467. var xy = quaternion.x * quaternion.y;
  3468. var xz = quaternion.x * quaternion.z;
  3469. var xw = quaternion.x * quaternion.w;
  3470. var y2 = quaternion.y * quaternion.y;
  3471. var yz = quaternion.y * quaternion.z;
  3472. var yw = quaternion.y * quaternion.w;
  3473. var z2 = quaternion.z * quaternion.z;
  3474. var zw = quaternion.z * quaternion.w;
  3475. var w2 = quaternion.w * quaternion.w;
  3476. var m00 = x2 - y2 - z2 + w2;
  3477. var m01 = 2.0 * (xy - zw);
  3478. var m02 = 2.0 * (xz + yw);
  3479. var m10 = 2.0 * (xy + zw);
  3480. var m11 = -x2 + y2 - z2 + w2;
  3481. var m12 = 2.0 * (yz - xw);
  3482. var m20 = 2.0 * (xz - yw);
  3483. var m21 = 2.0 * (yz + xw);
  3484. var m22 = -x2 - y2 + z2 + w2;
  3485. if (!defined(result)) {
  3486. return new Matrix3(m00, m01, m02,
  3487. m10, m11, m12,
  3488. m20, m21, m22);
  3489. }
  3490. result[0] = m00;
  3491. result[1] = m10;
  3492. result[2] = m20;
  3493. result[3] = m01;
  3494. result[4] = m11;
  3495. result[5] = m21;
  3496. result[6] = m02;
  3497. result[7] = m12;
  3498. result[8] = m22;
  3499. return result;
  3500. };
  3501. /**
  3502. * Computes a 3x3 rotation matrix from the provided headingPitchRoll. (see http://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles )
  3503. *
  3504. * @param {HeadingPitchRoll} headingPitchRoll the headingPitchRoll to use.
  3505. * @param {Matrix3} [result] The object in which the result will be stored, if undefined a new instance will be created.
  3506. * @returns {Matrix3} The 3x3 rotation matrix from this headingPitchRoll.
  3507. */
  3508. Matrix3.fromHeadingPitchRoll = function(headingPitchRoll, result) {
  3509. if (!defined(headingPitchRoll)) {
  3510. throw new DeveloperError('headingPitchRoll is required');
  3511. }
  3512. var cosTheta = Math.cos(-headingPitchRoll.pitch);
  3513. var cosPsi = Math.cos(-headingPitchRoll.heading);
  3514. var cosPhi = Math.cos(headingPitchRoll.roll);
  3515. var sinTheta = Math.sin(-headingPitchRoll.pitch);
  3516. var sinPsi = Math.sin(-headingPitchRoll.heading);
  3517. var sinPhi = Math.sin(headingPitchRoll.roll);
  3518. var m00 = cosTheta * cosPsi;
  3519. var m01 = -cosPhi * sinPsi + sinPhi * sinTheta * cosPsi;
  3520. var m02 = sinPhi * sinPsi + cosPhi * sinTheta * cosPsi;
  3521. var m10 = cosTheta * sinPsi;
  3522. var m11 = cosPhi * cosPsi + sinPhi * sinTheta * sinPsi;
  3523. var m12 = -sinTheta * cosPhi + cosPhi * sinTheta * sinPsi;
  3524. var m20 = -sinTheta;
  3525. var m21 = sinPhi * cosTheta;
  3526. var m22 = cosPhi * cosTheta;
  3527. if (!defined(result)) {
  3528. return new Matrix3(m00, m01, m02,
  3529. m10, m11, m12,
  3530. m20, m21, m22);
  3531. }
  3532. result[0] = m00;
  3533. result[1] = m10;
  3534. result[2] = m20;
  3535. result[3] = m01;
  3536. result[4] = m11;
  3537. result[5] = m21;
  3538. result[6] = m02;
  3539. result[7] = m12;
  3540. result[8] = m22;
  3541. return result;
  3542. };
  3543. /**
  3544. * Computes a Matrix3 instance representing a non-uniform scale.
  3545. *
  3546. * @param {Cartesian3} scale The x, y, and z scale factors.
  3547. * @param {Matrix3} [result] The object in which the result will be stored, if undefined a new instance will be created.
  3548. * @returns {Matrix3} The modified result parameter, or a new Matrix3 instance if one was not provided.
  3549. *
  3550. * @example
  3551. * // Creates
  3552. * // [7.0, 0.0, 0.0]
  3553. * // [0.0, 8.0, 0.0]
  3554. * // [0.0, 0.0, 9.0]
  3555. * var m = Cesium.Matrix3.fromScale(new Cesium.Cartesian3(7.0, 8.0, 9.0));
  3556. */
  3557. Matrix3.fromScale = function(scale, result) {
  3558. if (!defined(scale)) {
  3559. throw new DeveloperError('scale is required.');
  3560. }
  3561. if (!defined(result)) {
  3562. return new Matrix3(
  3563. scale.x, 0.0, 0.0,
  3564. 0.0, scale.y, 0.0,
  3565. 0.0, 0.0, scale.z);
  3566. }
  3567. result[0] = scale.x;
  3568. result[1] = 0.0;
  3569. result[2] = 0.0;
  3570. result[3] = 0.0;
  3571. result[4] = scale.y;
  3572. result[5] = 0.0;
  3573. result[6] = 0.0;
  3574. result[7] = 0.0;
  3575. result[8] = scale.z;
  3576. return result;
  3577. };
  3578. /**
  3579. * Computes a Matrix3 instance representing a uniform scale.
  3580. *
  3581. * @param {Number} scale The uniform scale factor.
  3582. * @param {Matrix3} [result] The object in which the result will be stored, if undefined a new instance will be created.
  3583. * @returns {Matrix3} The modified result parameter, or a new Matrix3 instance if one was not provided.
  3584. *
  3585. * @example
  3586. * // Creates
  3587. * // [2.0, 0.0, 0.0]
  3588. * // [0.0, 2.0, 0.0]
  3589. * // [0.0, 0.0, 2.0]
  3590. * var m = Cesium.Matrix3.fromUniformScale(2.0);
  3591. */
  3592. Matrix3.fromUniformScale = function(scale, result) {
  3593. if (typeof scale !== 'number') {
  3594. throw new DeveloperError('scale is required.');
  3595. }
  3596. if (!defined(result)) {
  3597. return new Matrix3(
  3598. scale, 0.0, 0.0,
  3599. 0.0, scale, 0.0,
  3600. 0.0, 0.0, scale);
  3601. }
  3602. result[0] = scale;
  3603. result[1] = 0.0;
  3604. result[2] = 0.0;
  3605. result[3] = 0.0;
  3606. result[4] = scale;
  3607. result[5] = 0.0;
  3608. result[6] = 0.0;
  3609. result[7] = 0.0;
  3610. result[8] = scale;
  3611. return result;
  3612. };
  3613. /**
  3614. * Computes a Matrix3 instance representing the cross product equivalent matrix of a Cartesian3 vector.
  3615. *
  3616. * @param {Cartesian3} the vector on the left hand side of the cross product operation.
  3617. * @param {Matrix3} [result] The object in which the result will be stored, if undefined a new instance will be created.
  3618. * @returns {Matrix3} The modified result parameter, or a new Matrix3 instance if one was not provided.
  3619. *
  3620. * @example
  3621. * // Creates
  3622. * // [0.0, -9.0, 8.0]
  3623. * // [9.0, 0.0, -7.0]
  3624. * // [-8.0, 7.0, 0.0]
  3625. * var m = Cesium.Matrix3.fromCrossProduct(new Cesium.Cartesian3(7.0, 8.0, 9.0));
  3626. */
  3627. Matrix3.fromCrossProduct = function(vector, result) {
  3628. if (!defined(vector)) {
  3629. throw new DeveloperError('vector is required.');
  3630. }
  3631. if (!defined(result)) {
  3632. return new Matrix3(
  3633. 0.0, -vector.z, vector.y,
  3634. vector.z, 0.0, -vector.x,
  3635. -vector.y, vector.x, 0.0);
  3636. }
  3637. result[0] = 0.0;
  3638. result[1] = vector.z;
  3639. result[2] = -vector.y;
  3640. result[3] = -vector.z;
  3641. result[4] = 0.0;
  3642. result[5] = vector.x;
  3643. result[6] = vector.y;
  3644. result[7] = -vector.x;
  3645. result[8] = 0.0;
  3646. return result;
  3647. };
  3648. /**
  3649. * Creates a rotation matrix around the x-axis.
  3650. *
  3651. * @param {Number} angle The angle, in radians, of the rotation. Positive angles are counterclockwise.
  3652. * @param {Matrix3} [result] The object in which the result will be stored, if undefined a new instance will be created.
  3653. * @returns {Matrix3} The modified result parameter, or a new Matrix3 instance if one was not provided.
  3654. *
  3655. * @example
  3656. * // Rotate a point 45 degrees counterclockwise around the x-axis.
  3657. * var p = new Cesium.Cartesian3(5, 6, 7);
  3658. * var m = Cesium.Matrix3.fromRotationX(Cesium.Math.toRadians(45.0));
  3659. * var rotated = Cesium.Matrix3.multiplyByVector(m, p, new Cesium.Cartesian3());
  3660. */
  3661. Matrix3.fromRotationX = function(angle, result) {
  3662. if (!defined(angle)) {
  3663. throw new DeveloperError('angle is required.');
  3664. }
  3665. var cosAngle = Math.cos(angle);
  3666. var sinAngle = Math.sin(angle);
  3667. if (!defined(result)) {
  3668. return new Matrix3(
  3669. 1.0, 0.0, 0.0,
  3670. 0.0, cosAngle, -sinAngle,
  3671. 0.0, sinAngle, cosAngle);
  3672. }
  3673. result[0] = 1.0;
  3674. result[1] = 0.0;
  3675. result[2] = 0.0;
  3676. result[3] = 0.0;
  3677. result[4] = cosAngle;
  3678. result[5] = sinAngle;
  3679. result[6] = 0.0;
  3680. result[7] = -sinAngle;
  3681. result[8] = cosAngle;
  3682. return result;
  3683. };
  3684. /**
  3685. * Creates a rotation matrix around the y-axis.
  3686. *
  3687. * @param {Number} angle The angle, in radians, of the rotation. Positive angles are counterclockwise.
  3688. * @param {Matrix3} [result] The object in which the result will be stored, if undefined a new instance will be created.
  3689. * @returns {Matrix3} The modified result parameter, or a new Matrix3 instance if one was not provided.
  3690. *
  3691. * @example
  3692. * // Rotate a point 45 degrees counterclockwise around the y-axis.
  3693. * var p = new Cesium.Cartesian3(5, 6, 7);
  3694. * var m = Cesium.Matrix3.fromRotationY(Cesium.Math.toRadians(45.0));
  3695. * var rotated = Cesium.Matrix3.multiplyByVector(m, p, new Cesium.Cartesian3());
  3696. */
  3697. Matrix3.fromRotationY = function(angle, result) {
  3698. if (!defined(angle)) {
  3699. throw new DeveloperError('angle is required.');
  3700. }
  3701. var cosAngle = Math.cos(angle);
  3702. var sinAngle = Math.sin(angle);
  3703. if (!defined(result)) {
  3704. return new Matrix3(
  3705. cosAngle, 0.0, sinAngle,
  3706. 0.0, 1.0, 0.0,
  3707. -sinAngle, 0.0, cosAngle);
  3708. }
  3709. result[0] = cosAngle;
  3710. result[1] = 0.0;
  3711. result[2] = -sinAngle;
  3712. result[3] = 0.0;
  3713. result[4] = 1.0;
  3714. result[5] = 0.0;
  3715. result[6] = sinAngle;
  3716. result[7] = 0.0;
  3717. result[8] = cosAngle;
  3718. return result;
  3719. };
  3720. /**
  3721. * Creates a rotation matrix around the z-axis.
  3722. *
  3723. * @param {Number} angle The angle, in radians, of the rotation. Positive angles are counterclockwise.
  3724. * @param {Matrix3} [result] The object in which the result will be stored, if undefined a new instance will be created.
  3725. * @returns {Matrix3} The modified result parameter, or a new Matrix3 instance if one was not provided.
  3726. *
  3727. * @example
  3728. * // Rotate a point 45 degrees counterclockwise around the z-axis.
  3729. * var p = new Cesium.Cartesian3(5, 6, 7);
  3730. * var m = Cesium.Matrix3.fromRotationZ(Cesium.Math.toRadians(45.0));
  3731. * var rotated = Cesium.Matrix3.multiplyByVector(m, p, new Cesium.Cartesian3());
  3732. */
  3733. Matrix3.fromRotationZ = function(angle, result) {
  3734. if (!defined(angle)) {
  3735. throw new DeveloperError('angle is required.');
  3736. }
  3737. var cosAngle = Math.cos(angle);
  3738. var sinAngle = Math.sin(angle);
  3739. if (!defined(result)) {
  3740. return new Matrix3(
  3741. cosAngle, -sinAngle, 0.0,
  3742. sinAngle, cosAngle, 0.0,
  3743. 0.0, 0.0, 1.0);
  3744. }
  3745. result[0] = cosAngle;
  3746. result[1] = sinAngle;
  3747. result[2] = 0.0;
  3748. result[3] = -sinAngle;
  3749. result[4] = cosAngle;
  3750. result[5] = 0.0;
  3751. result[6] = 0.0;
  3752. result[7] = 0.0;
  3753. result[8] = 1.0;
  3754. return result;
  3755. };
  3756. /**
  3757. * Creates an Array from the provided Matrix3 instance.
  3758. * The array will be in column-major order.
  3759. *
  3760. * @param {Matrix3} matrix The matrix to use..
  3761. * @param {Number[]} [result] The Array onto which to store the result.
  3762. * @returns {Number[]} The modified Array parameter or a new Array instance if one was not provided.
  3763. */
  3764. Matrix3.toArray = function(matrix, result) {
  3765. if (!defined(matrix)) {
  3766. throw new DeveloperError('matrix is required');
  3767. }
  3768. if (!defined(result)) {
  3769. return [matrix[0], matrix[1], matrix[2], matrix[3], matrix[4], matrix[5], matrix[6], matrix[7], matrix[8]];
  3770. }
  3771. result[0] = matrix[0];
  3772. result[1] = matrix[1];
  3773. result[2] = matrix[2];
  3774. result[3] = matrix[3];
  3775. result[4] = matrix[4];
  3776. result[5] = matrix[5];
  3777. result[6] = matrix[6];
  3778. result[7] = matrix[7];
  3779. result[8] = matrix[8];
  3780. return result;
  3781. };
  3782. /**
  3783. * Computes the array index of the element at the provided row and column.
  3784. *
  3785. * @param {Number} row The zero-based index of the row.
  3786. * @param {Number} column The zero-based index of the column.
  3787. * @returns {Number} The index of the element at the provided row and column.
  3788. *
  3789. * @exception {DeveloperError} row must be 0, 1, or 2.
  3790. * @exception {DeveloperError} column must be 0, 1, or 2.
  3791. *
  3792. * @example
  3793. * var myMatrix = new Cesium.Matrix3();
  3794. * var column1Row0Index = Cesium.Matrix3.getElementIndex(1, 0);
  3795. * var column1Row0 = myMatrix[column1Row0Index]
  3796. * myMatrix[column1Row0Index] = 10.0;
  3797. */
  3798. Matrix3.getElementIndex = function(column, row) {
  3799. if (typeof row !== 'number' || row < 0 || row > 2) {
  3800. throw new DeveloperError('row must be 0, 1, or 2.');
  3801. }
  3802. if (typeof column !== 'number' || column < 0 || column > 2) {
  3803. throw new DeveloperError('column must be 0, 1, or 2.');
  3804. }
  3805. return column * 3 + row;
  3806. };
  3807. /**
  3808. * Retrieves a copy of the matrix column at the provided index as a Cartesian3 instance.
  3809. *
  3810. * @param {Matrix3} matrix The matrix to use.
  3811. * @param {Number} index The zero-based index of the column to retrieve.
  3812. * @param {Cartesian3} result The object onto which to store the result.
  3813. * @returns {Cartesian3} The modified result parameter.
  3814. *
  3815. * @exception {DeveloperError} index must be 0, 1, or 2.
  3816. */
  3817. Matrix3.getColumn = function(matrix, index, result) {
  3818. if (!defined(matrix)) {
  3819. throw new DeveloperError('matrix is required.');
  3820. }
  3821. if (typeof index !== 'number' || index < 0 || index > 2) {
  3822. throw new DeveloperError('index must be 0, 1, or 2.');
  3823. }
  3824. if (!defined(result)) {
  3825. throw new DeveloperError('result is required');
  3826. }
  3827. var startIndex = index * 3;
  3828. var x = matrix[startIndex];
  3829. var y = matrix[startIndex + 1];
  3830. var z = matrix[startIndex + 2];
  3831. result.x = x;
  3832. result.y = y;
  3833. result.z = z;
  3834. return result;
  3835. };
  3836. /**
  3837. * Computes a new matrix that replaces the specified column in the provided matrix with the provided Cartesian3 instance.
  3838. *
  3839. * @param {Matrix3} matrix The matrix to use.
  3840. * @param {Number} index The zero-based index of the column to set.
  3841. * @param {Cartesian3} cartesian The Cartesian whose values will be assigned to the specified column.
  3842. * @param {Matrix3} result The object onto which to store the result.
  3843. * @returns {Matrix3} The modified result parameter.
  3844. *
  3845. * @exception {DeveloperError} index must be 0, 1, or 2.
  3846. */
  3847. Matrix3.setColumn = function(matrix, index, cartesian, result) {
  3848. if (!defined(matrix)) {
  3849. throw new DeveloperError('matrix is required');
  3850. }
  3851. if (!defined(cartesian)) {
  3852. throw new DeveloperError('cartesian is required');
  3853. }
  3854. if (typeof index !== 'number' || index < 0 || index > 2) {
  3855. throw new DeveloperError('index must be 0, 1, or 2.');
  3856. }
  3857. if (!defined(result)) {
  3858. throw new DeveloperError('result is required');
  3859. }
  3860. result = Matrix3.clone(matrix, result);
  3861. var startIndex = index * 3;
  3862. result[startIndex] = cartesian.x;
  3863. result[startIndex + 1] = cartesian.y;
  3864. result[startIndex + 2] = cartesian.z;
  3865. return result;
  3866. };
  3867. /**
  3868. * Retrieves a copy of the matrix row at the provided index as a Cartesian3 instance.
  3869. *
  3870. * @param {Matrix3} matrix The matrix to use.
  3871. * @param {Number} index The zero-based index of the row to retrieve.
  3872. * @param {Cartesian3} result The object onto which to store the result.
  3873. * @returns {Cartesian3} The modified result parameter.
  3874. *
  3875. * @exception {DeveloperError} index must be 0, 1, or 2.
  3876. */
  3877. Matrix3.getRow = function(matrix, index, result) {
  3878. if (!defined(matrix)) {
  3879. throw new DeveloperError('matrix is required.');
  3880. }
  3881. if (typeof index !== 'number' || index < 0 || index > 2) {
  3882. throw new DeveloperError('index must be 0, 1, or 2.');
  3883. }
  3884. if (!defined(result)) {
  3885. throw new DeveloperError('result is required');
  3886. }
  3887. var x = matrix[index];
  3888. var y = matrix[index + 3];
  3889. var z = matrix[index + 6];
  3890. result.x = x;
  3891. result.y = y;
  3892. result.z = z;
  3893. return result;
  3894. };
  3895. /**
  3896. * Computes a new matrix that replaces the specified row in the provided matrix with the provided Cartesian3 instance.
  3897. *
  3898. * @param {Matrix3} matrix The matrix to use.
  3899. * @param {Number} index The zero-based index of the row to set.
  3900. * @param {Cartesian3} cartesian The Cartesian whose values will be assigned to the specified row.
  3901. * @param {Matrix3} result The object onto which to store the result.
  3902. * @returns {Matrix3} The modified result parameter.
  3903. *
  3904. * @exception {DeveloperError} index must be 0, 1, or 2.
  3905. */
  3906. Matrix3.setRow = function(matrix, index, cartesian, result) {
  3907. if (!defined(matrix)) {
  3908. throw new DeveloperError('matrix is required');
  3909. }
  3910. if (!defined(cartesian)) {
  3911. throw new DeveloperError('cartesian is required');
  3912. }
  3913. if (typeof index !== 'number' || index < 0 || index > 2) {
  3914. throw new DeveloperError('index must be 0, 1, or 2.');
  3915. }
  3916. if (!defined(result)) {
  3917. throw new DeveloperError('result is required');
  3918. }
  3919. result = Matrix3.clone(matrix, result);
  3920. result[index] = cartesian.x;
  3921. result[index + 3] = cartesian.y;
  3922. result[index + 6] = cartesian.z;
  3923. return result;
  3924. };
  3925. var scratchColumn = new Cartesian3();
  3926. /**
  3927. * Extracts the non-uniform scale assuming the matrix is an affine transformation.
  3928. *
  3929. * @param {Matrix3} matrix The matrix.
  3930. * @param {Cartesian3} result The object onto which to store the result.
  3931. * @returns {Cartesian3} The modified result parameter.
  3932. */
  3933. Matrix3.getScale = function(matrix, result) {
  3934. if (!defined(matrix)) {
  3935. throw new DeveloperError('matrix is required.');
  3936. }
  3937. if (!defined(result)) {
  3938. throw new DeveloperError('result is required');
  3939. }
  3940. result.x = Cartesian3.magnitude(Cartesian3.fromElements(matrix[0], matrix[1], matrix[2], scratchColumn));
  3941. result.y = Cartesian3.magnitude(Cartesian3.fromElements(matrix[3], matrix[4], matrix[5], scratchColumn));
  3942. result.z = Cartesian3.magnitude(Cartesian3.fromElements(matrix[6], matrix[7], matrix[8], scratchColumn));
  3943. return result;
  3944. };
  3945. var scratchScale = new Cartesian3();
  3946. /**
  3947. * Computes the maximum scale assuming the matrix is an affine transformation.
  3948. * The maximum scale is the maximum length of the column vectors.
  3949. *
  3950. * @param {Matrix3} matrix The matrix.
  3951. * @returns {Number} The maximum scale.
  3952. */
  3953. Matrix3.getMaximumScale = function(matrix) {
  3954. Matrix3.getScale(matrix, scratchScale);
  3955. return Cartesian3.maximumComponent(scratchScale);
  3956. };
  3957. /**
  3958. * Computes the product of two matrices.
  3959. *
  3960. * @param {Matrix3} left The first matrix.
  3961. * @param {Matrix3} right The second matrix.
  3962. * @param {Matrix3} result The object onto which to store the result.
  3963. * @returns {Matrix3} The modified result parameter.
  3964. */
  3965. Matrix3.multiply = function(left, right, result) {
  3966. if (!defined(left)) {
  3967. throw new DeveloperError('left is required');
  3968. }
  3969. if (!defined(right)) {
  3970. throw new DeveloperError('right is required');
  3971. }
  3972. if (!defined(result)) {
  3973. throw new DeveloperError('result is required');
  3974. }
  3975. var column0Row0 = left[0] * right[0] + left[3] * right[1] + left[6] * right[2];
  3976. var column0Row1 = left[1] * right[0] + left[4] * right[1] + left[7] * right[2];
  3977. var column0Row2 = left[2] * right[0] + left[5] * right[1] + left[8] * right[2];
  3978. var column1Row0 = left[0] * right[3] + left[3] * right[4] + left[6] * right[5];
  3979. var column1Row1 = left[1] * right[3] + left[4] * right[4] + left[7] * right[5];
  3980. var column1Row2 = left[2] * right[3] + left[5] * right[4] + left[8] * right[5];
  3981. var column2Row0 = left[0] * right[6] + left[3] * right[7] + left[6] * right[8];
  3982. var column2Row1 = left[1] * right[6] + left[4] * right[7] + left[7] * right[8];
  3983. var column2Row2 = left[2] * right[6] + left[5] * right[7] + left[8] * right[8];
  3984. result[0] = column0Row0;
  3985. result[1] = column0Row1;
  3986. result[2] = column0Row2;
  3987. result[3] = column1Row0;
  3988. result[4] = column1Row1;
  3989. result[5] = column1Row2;
  3990. result[6] = column2Row0;
  3991. result[7] = column2Row1;
  3992. result[8] = column2Row2;
  3993. return result;
  3994. };
  3995. /**
  3996. * Computes the sum of two matrices.
  3997. *
  3998. * @param {Matrix3} left The first matrix.
  3999. * @param {Matrix3} right The second matrix.
  4000. * @param {Matrix3} result The object onto which to store the result.
  4001. * @returns {Matrix3} The modified result parameter.
  4002. */
  4003. Matrix3.add = function(left, right, result) {
  4004. if (!defined(left)) {
  4005. throw new DeveloperError('left is required');
  4006. }
  4007. if (!defined(right)) {
  4008. throw new DeveloperError('right is required');
  4009. }
  4010. if (!defined(result)) {
  4011. throw new DeveloperError('result is required');
  4012. }
  4013. result[0] = left[0] + right[0];
  4014. result[1] = left[1] + right[1];
  4015. result[2] = left[2] + right[2];
  4016. result[3] = left[3] + right[3];
  4017. result[4] = left[4] + right[4];
  4018. result[5] = left[5] + right[5];
  4019. result[6] = left[6] + right[6];
  4020. result[7] = left[7] + right[7];
  4021. result[8] = left[8] + right[8];
  4022. return result;
  4023. };
  4024. /**
  4025. * Computes the difference of two matrices.
  4026. *
  4027. * @param {Matrix3} left The first matrix.
  4028. * @param {Matrix3} right The second matrix.
  4029. * @param {Matrix3} result The object onto which to store the result.
  4030. * @returns {Matrix3} The modified result parameter.
  4031. */
  4032. Matrix3.subtract = function(left, right, result) {
  4033. if (!defined(left)) {
  4034. throw new DeveloperError('left is required');
  4035. }
  4036. if (!defined(right)) {
  4037. throw new DeveloperError('right is required');
  4038. }
  4039. if (!defined(result)) {
  4040. throw new DeveloperError('result is required');
  4041. }
  4042. result[0] = left[0] - right[0];
  4043. result[1] = left[1] - right[1];
  4044. result[2] = left[2] - right[2];
  4045. result[3] = left[3] - right[3];
  4046. result[4] = left[4] - right[4];
  4047. result[5] = left[5] - right[5];
  4048. result[6] = left[6] - right[6];
  4049. result[7] = left[7] - right[7];
  4050. result[8] = left[8] - right[8];
  4051. return result;
  4052. };
  4053. /**
  4054. * Computes the product of a matrix and a column vector.
  4055. *
  4056. * @param {Matrix3} matrix The matrix.
  4057. * @param {Cartesian3} cartesian The column.
  4058. * @param {Cartesian3} result The object onto which to store the result.
  4059. * @returns {Cartesian3} The modified result parameter.
  4060. */
  4061. Matrix3.multiplyByVector = function(matrix, cartesian, result) {
  4062. if (!defined(matrix)) {
  4063. throw new DeveloperError('matrix is required');
  4064. }
  4065. if (!defined(cartesian)) {
  4066. throw new DeveloperError('cartesian is required');
  4067. }
  4068. if (!defined(result)) {
  4069. throw new DeveloperError('result is required');
  4070. }
  4071. var vX = cartesian.x;
  4072. var vY = cartesian.y;
  4073. var vZ = cartesian.z;
  4074. var x = matrix[0] * vX + matrix[3] * vY + matrix[6] * vZ;
  4075. var y = matrix[1] * vX + matrix[4] * vY + matrix[7] * vZ;
  4076. var z = matrix[2] * vX + matrix[5] * vY + matrix[8] * vZ;
  4077. result.x = x;
  4078. result.y = y;
  4079. result.z = z;
  4080. return result;
  4081. };
  4082. /**
  4083. * Computes the product of a matrix and a scalar.
  4084. *
  4085. * @param {Matrix3} matrix The matrix.
  4086. * @param {Number} scalar The number to multiply by.
  4087. * @param {Matrix3} result The object onto which to store the result.
  4088. * @returns {Matrix3} The modified result parameter.
  4089. */
  4090. Matrix3.multiplyByScalar = function(matrix, scalar, result) {
  4091. if (!defined(matrix)) {
  4092. throw new DeveloperError('matrix is required');
  4093. }
  4094. if (typeof scalar !== 'number') {
  4095. throw new DeveloperError('scalar must be a number');
  4096. }
  4097. if (!defined(result)) {
  4098. throw new DeveloperError('result is required');
  4099. }
  4100. result[0] = matrix[0] * scalar;
  4101. result[1] = matrix[1] * scalar;
  4102. result[2] = matrix[2] * scalar;
  4103. result[3] = matrix[3] * scalar;
  4104. result[4] = matrix[4] * scalar;
  4105. result[5] = matrix[5] * scalar;
  4106. result[6] = matrix[6] * scalar;
  4107. result[7] = matrix[7] * scalar;
  4108. result[8] = matrix[8] * scalar;
  4109. return result;
  4110. };
  4111. /**
  4112. * Computes the product of a matrix times a (non-uniform) scale, as if the scale were a scale matrix.
  4113. *
  4114. * @param {Matrix3} matrix The matrix on the left-hand side.
  4115. * @param {Cartesian3} scale The non-uniform scale on the right-hand side.
  4116. * @param {Matrix3} result The object onto which to store the result.
  4117. * @returns {Matrix3} The modified result parameter.
  4118. *
  4119. *
  4120. * @example
  4121. * // Instead of Cesium.Matrix3.multiply(m, Cesium.Matrix3.fromScale(scale), m);
  4122. * Cesium.Matrix3.multiplyByScale(m, scale, m);
  4123. *
  4124. * @see Matrix3.fromScale
  4125. * @see Matrix3.multiplyByUniformScale
  4126. */
  4127. Matrix3.multiplyByScale = function(matrix, scale, result) {
  4128. if (!defined(matrix)) {
  4129. throw new DeveloperError('matrix is required');
  4130. }
  4131. if (!defined(scale)) {
  4132. throw new DeveloperError('scale is required');
  4133. }
  4134. if (!defined(result)) {
  4135. throw new DeveloperError('result is required');
  4136. }
  4137. result[0] = matrix[0] * scale.x;
  4138. result[1] = matrix[1] * scale.x;
  4139. result[2] = matrix[2] * scale.x;
  4140. result[3] = matrix[3] * scale.y;
  4141. result[4] = matrix[4] * scale.y;
  4142. result[5] = matrix[5] * scale.y;
  4143. result[6] = matrix[6] * scale.z;
  4144. result[7] = matrix[7] * scale.z;
  4145. result[8] = matrix[8] * scale.z;
  4146. return result;
  4147. };
  4148. /**
  4149. * Creates a negated copy of the provided matrix.
  4150. *
  4151. * @param {Matrix3} matrix The matrix to negate.
  4152. * @param {Matrix3} result The object onto which to store the result.
  4153. * @returns {Matrix3} The modified result parameter.
  4154. */
  4155. Matrix3.negate = function(matrix, result) {
  4156. if (!defined(matrix)) {
  4157. throw new DeveloperError('matrix is required');
  4158. }
  4159. if (!defined(result)) {
  4160. throw new DeveloperError('result is required');
  4161. }
  4162. result[0] = -matrix[0];
  4163. result[1] = -matrix[1];
  4164. result[2] = -matrix[2];
  4165. result[3] = -matrix[3];
  4166. result[4] = -matrix[4];
  4167. result[5] = -matrix[5];
  4168. result[6] = -matrix[6];
  4169. result[7] = -matrix[7];
  4170. result[8] = -matrix[8];
  4171. return result;
  4172. };
  4173. /**
  4174. * Computes the transpose of the provided matrix.
  4175. *
  4176. * @param {Matrix3} matrix The matrix to transpose.
  4177. * @param {Matrix3} result The object onto which to store the result.
  4178. * @returns {Matrix3} The modified result parameter.
  4179. */
  4180. Matrix3.transpose = function(matrix, result) {
  4181. if (!defined(matrix)) {
  4182. throw new DeveloperError('matrix is required');
  4183. }
  4184. if (!defined(result)) {
  4185. throw new DeveloperError('result is required');
  4186. }
  4187. var column0Row0 = matrix[0];
  4188. var column0Row1 = matrix[3];
  4189. var column0Row2 = matrix[6];
  4190. var column1Row0 = matrix[1];
  4191. var column1Row1 = matrix[4];
  4192. var column1Row2 = matrix[7];
  4193. var column2Row0 = matrix[2];
  4194. var column2Row1 = matrix[5];
  4195. var column2Row2 = matrix[8];
  4196. result[0] = column0Row0;
  4197. result[1] = column0Row1;
  4198. result[2] = column0Row2;
  4199. result[3] = column1Row0;
  4200. result[4] = column1Row1;
  4201. result[5] = column1Row2;
  4202. result[6] = column2Row0;
  4203. result[7] = column2Row1;
  4204. result[8] = column2Row2;
  4205. return result;
  4206. };
  4207. function computeFrobeniusNorm(matrix) {
  4208. var norm = 0.0;
  4209. for (var i = 0; i < 9; ++i) {
  4210. var temp = matrix[i];
  4211. norm += temp * temp;
  4212. }
  4213. return Math.sqrt(norm);
  4214. }
  4215. var rowVal = [1, 0, 0];
  4216. var colVal = [2, 2, 1];
  4217. function offDiagonalFrobeniusNorm(matrix) {
  4218. // Computes the "off-diagonal" Frobenius norm.
  4219. // Assumes matrix is symmetric.
  4220. var norm = 0.0;
  4221. for (var i = 0; i < 3; ++i) {
  4222. var temp = matrix[Matrix3.getElementIndex(colVal[i], rowVal[i])];
  4223. norm += 2.0 * temp * temp;
  4224. }
  4225. return Math.sqrt(norm);
  4226. }
  4227. function shurDecomposition(matrix, result) {
  4228. // This routine was created based upon Matrix Computations, 3rd ed., by Golub and Van Loan,
  4229. // section 8.4.2 The 2by2 Symmetric Schur Decomposition.
  4230. //
  4231. // The routine takes a matrix, which is assumed to be symmetric, and
  4232. // finds the largest off-diagonal term, and then creates
  4233. // a matrix (result) which can be used to help reduce it
  4234. var tolerance = CesiumMath.EPSILON15;
  4235. var maxDiagonal = 0.0;
  4236. var rotAxis = 1;
  4237. // find pivot (rotAxis) based on max diagonal of matrix
  4238. for (var i = 0; i < 3; ++i) {
  4239. var temp = Math.abs(matrix[Matrix3.getElementIndex(colVal[i], rowVal[i])]);
  4240. if (temp > maxDiagonal) {
  4241. rotAxis = i;
  4242. maxDiagonal = temp;
  4243. }
  4244. }
  4245. var c = 1.0;
  4246. var s = 0.0;
  4247. var p = rowVal[rotAxis];
  4248. var q = colVal[rotAxis];
  4249. if (Math.abs(matrix[Matrix3.getElementIndex(q, p)]) > tolerance) {
  4250. var qq = matrix[Matrix3.getElementIndex(q, q)];
  4251. var pp = matrix[Matrix3.getElementIndex(p, p)];
  4252. var qp = matrix[Matrix3.getElementIndex(q, p)];
  4253. var tau = (qq - pp) / 2.0 / qp;
  4254. var t;
  4255. if (tau < 0.0) {
  4256. t = -1.0 / (-tau + Math.sqrt(1.0 + tau * tau));
  4257. } else {
  4258. t = 1.0 / (tau + Math.sqrt(1.0 + tau * tau));
  4259. }
  4260. c = 1.0 / Math.sqrt(1.0 + t * t);
  4261. s = t * c;
  4262. }
  4263. result = Matrix3.clone(Matrix3.IDENTITY, result);
  4264. result[Matrix3.getElementIndex(p, p)] = result[Matrix3.getElementIndex(q, q)] = c;
  4265. result[Matrix3.getElementIndex(q, p)] = s;
  4266. result[Matrix3.getElementIndex(p, q)] = -s;
  4267. return result;
  4268. }
  4269. var jMatrix = new Matrix3();
  4270. var jMatrixTranspose = new Matrix3();
  4271. /**
  4272. * Computes the eigenvectors and eigenvalues of a symmetric matrix.
  4273. * <p>
  4274. * Returns a diagonal matrix and unitary matrix such that:
  4275. * <code>matrix = unitary matrix * diagonal matrix * transpose(unitary matrix)</code>
  4276. * </p>
  4277. * <p>
  4278. * The values along the diagonal of the diagonal matrix are the eigenvalues. The columns
  4279. * of the unitary matrix are the corresponding eigenvectors.
  4280. * </p>
  4281. *
  4282. * @param {Matrix3} matrix The matrix to decompose into diagonal and unitary matrix. Expected to be symmetric.
  4283. * @param {Object} [result] An object with unitary and diagonal properties which are matrices onto which to store the result.
  4284. * @returns {Object} An object with unitary and diagonal properties which are the unitary and diagonal matrices, respectively.
  4285. *
  4286. * @example
  4287. * var a = //... symetric matrix
  4288. * var result = {
  4289. * unitary : new Cesium.Matrix3(),
  4290. * diagonal : new Cesium.Matrix3()
  4291. * };
  4292. * Cesium.Matrix3.computeEigenDecomposition(a, result);
  4293. *
  4294. * var unitaryTranspose = Cesium.Matrix3.transpose(result.unitary, new Cesium.Matrix3());
  4295. * var b = Cesium.Matrix3.multiply(result.unitary, result.diagonal, new Cesium.Matrix3());
  4296. * Cesium.Matrix3.multiply(b, unitaryTranspose, b); // b is now equal to a
  4297. *
  4298. * var lambda = Cesium.Matrix3.getColumn(result.diagonal, 0, new Cesium.Cartesian3()).x; // first eigenvalue
  4299. * var v = Cesium.Matrix3.getColumn(result.unitary, 0, new Cesium.Cartesian3()); // first eigenvector
  4300. * var c = Cesium.Cartesian3.multiplyByScalar(v, lambda, new Cesium.Cartesian3()); // equal to Cesium.Matrix3.multiplyByVector(a, v)
  4301. */
  4302. Matrix3.computeEigenDecomposition = function(matrix, result) {
  4303. if (!defined(matrix)) {
  4304. throw new DeveloperError('matrix is required.');
  4305. }
  4306. // This routine was created based upon Matrix Computations, 3rd ed., by Golub and Van Loan,
  4307. // section 8.4.3 The Classical Jacobi Algorithm
  4308. var tolerance = CesiumMath.EPSILON20;
  4309. var maxSweeps = 10;
  4310. var count = 0;
  4311. var sweep = 0;
  4312. if (!defined(result)) {
  4313. result = {};
  4314. }
  4315. var unitaryMatrix = result.unitary = Matrix3.clone(Matrix3.IDENTITY, result.unitary);
  4316. var diagMatrix = result.diagonal = Matrix3.clone(matrix, result.diagonal);
  4317. var epsilon = tolerance * computeFrobeniusNorm(diagMatrix);
  4318. while (sweep < maxSweeps && offDiagonalFrobeniusNorm(diagMatrix) > epsilon) {
  4319. shurDecomposition(diagMatrix, jMatrix);
  4320. Matrix3.transpose(jMatrix, jMatrixTranspose);
  4321. Matrix3.multiply(diagMatrix, jMatrix, diagMatrix);
  4322. Matrix3.multiply(jMatrixTranspose, diagMatrix, diagMatrix);
  4323. Matrix3.multiply(unitaryMatrix, jMatrix, unitaryMatrix);
  4324. if (++count > 2) {
  4325. ++sweep;
  4326. count = 0;
  4327. }
  4328. }
  4329. return result;
  4330. };
  4331. /**
  4332. * Computes a matrix, which contains the absolute (unsigned) values of the provided matrix's elements.
  4333. *
  4334. * @param {Matrix3} matrix The matrix with signed elements.
  4335. * @param {Matrix3} result The object onto which to store the result.
  4336. * @returns {Matrix3} The modified result parameter.
  4337. */
  4338. Matrix3.abs = function(matrix, result) {
  4339. if (!defined(matrix)) {
  4340. throw new DeveloperError('matrix is required');
  4341. }
  4342. if (!defined(result)) {
  4343. throw new DeveloperError('result is required');
  4344. }
  4345. result[0] = Math.abs(matrix[0]);
  4346. result[1] = Math.abs(matrix[1]);
  4347. result[2] = Math.abs(matrix[2]);
  4348. result[3] = Math.abs(matrix[3]);
  4349. result[4] = Math.abs(matrix[4]);
  4350. result[5] = Math.abs(matrix[5]);
  4351. result[6] = Math.abs(matrix[6]);
  4352. result[7] = Math.abs(matrix[7]);
  4353. result[8] = Math.abs(matrix[8]);
  4354. return result;
  4355. };
  4356. /**
  4357. * Computes the determinant of the provided matrix.
  4358. *
  4359. * @param {Matrix3} matrix The matrix to use.
  4360. * @returns {Number} The value of the determinant of the matrix.
  4361. */
  4362. Matrix3.determinant = function(matrix) {
  4363. if (!defined(matrix)) {
  4364. throw new DeveloperError('matrix is required');
  4365. }
  4366. var m11 = matrix[0];
  4367. var m21 = matrix[3];
  4368. var m31 = matrix[6];
  4369. var m12 = matrix[1];
  4370. var m22 = matrix[4];
  4371. var m32 = matrix[7];
  4372. var m13 = matrix[2];
  4373. var m23 = matrix[5];
  4374. var m33 = matrix[8];
  4375. return m11 * (m22 * m33 - m23 * m32) + m12 * (m23 * m31 - m21 * m33) + m13 * (m21 * m32 - m22 * m31);
  4376. };
  4377. /**
  4378. * Computes the inverse of the provided matrix.
  4379. *
  4380. * @param {Matrix3} matrix The matrix to invert.
  4381. * @param {Matrix3} result The object onto which to store the result.
  4382. * @returns {Matrix3} The modified result parameter.
  4383. *
  4384. * @exception {DeveloperError} matrix is not invertible.
  4385. */
  4386. Matrix3.inverse = function(matrix, result) {
  4387. if (!defined(matrix)) {
  4388. throw new DeveloperError('matrix is required');
  4389. }
  4390. if (!defined(result)) {
  4391. throw new DeveloperError('result is required');
  4392. }
  4393. var m11 = matrix[0];
  4394. var m21 = matrix[1];
  4395. var m31 = matrix[2];
  4396. var m12 = matrix[3];
  4397. var m22 = matrix[4];
  4398. var m32 = matrix[5];
  4399. var m13 = matrix[6];
  4400. var m23 = matrix[7];
  4401. var m33 = matrix[8];
  4402. var determinant = Matrix3.determinant(matrix);
  4403. if (Math.abs(determinant) <= CesiumMath.EPSILON15) {
  4404. throw new DeveloperError('matrix is not invertible');
  4405. }
  4406. result[0] = m22 * m33 - m23 * m32;
  4407. result[1] = m23 * m31 - m21 * m33;
  4408. result[2] = m21 * m32 - m22 * m31;
  4409. result[3] = m13 * m32 - m12 * m33;
  4410. result[4] = m11 * m33 - m13 * m31;
  4411. result[5] = m12 * m31 - m11 * m32;
  4412. result[6] = m12 * m23 - m13 * m22;
  4413. result[7] = m13 * m21 - m11 * m23;
  4414. result[8] = m11 * m22 - m12 * m21;
  4415. var scale = 1.0 / determinant;
  4416. return Matrix3.multiplyByScalar(result, scale, result);
  4417. };
  4418. /**
  4419. * Compares the provided matrices componentwise and returns
  4420. * <code>true</code> if they are equal, <code>false</code> otherwise.
  4421. *
  4422. * @param {Matrix3} [left] The first matrix.
  4423. * @param {Matrix3} [right] The second matrix.
  4424. * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
  4425. */
  4426. Matrix3.equals = function(left, right) {
  4427. return (left === right) ||
  4428. (defined(left) &&
  4429. defined(right) &&
  4430. left[0] === right[0] &&
  4431. left[1] === right[1] &&
  4432. left[2] === right[2] &&
  4433. left[3] === right[3] &&
  4434. left[4] === right[4] &&
  4435. left[5] === right[5] &&
  4436. left[6] === right[6] &&
  4437. left[7] === right[7] &&
  4438. left[8] === right[8]);
  4439. };
  4440. /**
  4441. * Compares the provided matrices componentwise and returns
  4442. * <code>true</code> if they are within the provided epsilon,
  4443. * <code>false</code> otherwise.
  4444. *
  4445. * @param {Matrix3} [left] The first matrix.
  4446. * @param {Matrix3} [right] The second matrix.
  4447. * @param {Number} epsilon The epsilon to use for equality testing.
  4448. * @returns {Boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
  4449. */
  4450. Matrix3.equalsEpsilon = function(left, right, epsilon) {
  4451. if (typeof epsilon !== 'number') {
  4452. throw new DeveloperError('epsilon must be a number');
  4453. }
  4454. return (left === right) ||
  4455. (defined(left) &&
  4456. defined(right) &&
  4457. Math.abs(left[0] - right[0]) <= epsilon &&
  4458. Math.abs(left[1] - right[1]) <= epsilon &&
  4459. Math.abs(left[2] - right[2]) <= epsilon &&
  4460. Math.abs(left[3] - right[3]) <= epsilon &&
  4461. Math.abs(left[4] - right[4]) <= epsilon &&
  4462. Math.abs(left[5] - right[5]) <= epsilon &&
  4463. Math.abs(left[6] - right[6]) <= epsilon &&
  4464. Math.abs(left[7] - right[7]) <= epsilon &&
  4465. Math.abs(left[8] - right[8]) <= epsilon);
  4466. };
  4467. /**
  4468. * An immutable Matrix3 instance initialized to the identity matrix.
  4469. *
  4470. * @type {Matrix3}
  4471. * @constant
  4472. */
  4473. Matrix3.IDENTITY = freezeObject(new Matrix3(1.0, 0.0, 0.0,
  4474. 0.0, 1.0, 0.0,
  4475. 0.0, 0.0, 1.0));
  4476. /**
  4477. * An immutable Matrix3 instance initialized to the zero matrix.
  4478. *
  4479. * @type {Matrix3}
  4480. * @constant
  4481. */
  4482. Matrix3.ZERO = freezeObject(new Matrix3(0.0, 0.0, 0.0,
  4483. 0.0, 0.0, 0.0,
  4484. 0.0, 0.0, 0.0));
  4485. /**
  4486. * The index into Matrix3 for column 0, row 0.
  4487. *
  4488. * @type {Number}
  4489. * @constant
  4490. */
  4491. Matrix3.COLUMN0ROW0 = 0;
  4492. /**
  4493. * The index into Matrix3 for column 0, row 1.
  4494. *
  4495. * @type {Number}
  4496. * @constant
  4497. */
  4498. Matrix3.COLUMN0ROW1 = 1;
  4499. /**
  4500. * The index into Matrix3 for column 0, row 2.
  4501. *
  4502. * @type {Number}
  4503. * @constant
  4504. */
  4505. Matrix3.COLUMN0ROW2 = 2;
  4506. /**
  4507. * The index into Matrix3 for column 1, row 0.
  4508. *
  4509. * @type {Number}
  4510. * @constant
  4511. */
  4512. Matrix3.COLUMN1ROW0 = 3;
  4513. /**
  4514. * The index into Matrix3 for column 1, row 1.
  4515. *
  4516. * @type {Number}
  4517. * @constant
  4518. */
  4519. Matrix3.COLUMN1ROW1 = 4;
  4520. /**
  4521. * The index into Matrix3 for column 1, row 2.
  4522. *
  4523. * @type {Number}
  4524. * @constant
  4525. */
  4526. Matrix3.COLUMN1ROW2 = 5;
  4527. /**
  4528. * The index into Matrix3 for column 2, row 0.
  4529. *
  4530. * @type {Number}
  4531. * @constant
  4532. */
  4533. Matrix3.COLUMN2ROW0 = 6;
  4534. /**
  4535. * The index into Matrix3 for column 2, row 1.
  4536. *
  4537. * @type {Number}
  4538. * @constant
  4539. */
  4540. Matrix3.COLUMN2ROW1 = 7;
  4541. /**
  4542. * The index into Matrix3 for column 2, row 2.
  4543. *
  4544. * @type {Number}
  4545. * @constant
  4546. */
  4547. Matrix3.COLUMN2ROW2 = 8;
  4548. defineProperties(Matrix3.prototype, {
  4549. /**
  4550. * Gets the number of items in the collection.
  4551. * @memberof Matrix3.prototype
  4552. *
  4553. * @type {Number}
  4554. */
  4555. length : {
  4556. get : function() {
  4557. return Matrix3.packedLength;
  4558. }
  4559. }
  4560. });
  4561. /**
  4562. * Duplicates the provided Matrix3 instance.
  4563. *
  4564. * @param {Matrix3} [result] The object onto which to store the result.
  4565. * @returns {Matrix3} The modified result parameter or a new Matrix3 instance if one was not provided.
  4566. */
  4567. Matrix3.prototype.clone = function(result) {
  4568. return Matrix3.clone(this, result);
  4569. };
  4570. /**
  4571. * Compares this matrix to the provided matrix componentwise and returns
  4572. * <code>true</code> if they are equal, <code>false</code> otherwise.
  4573. *
  4574. * @param {Matrix3} [right] The right hand side matrix.
  4575. * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
  4576. */
  4577. Matrix3.prototype.equals = function(right) {
  4578. return Matrix3.equals(this, right);
  4579. };
  4580. /**
  4581. * @private
  4582. */
  4583. Matrix3.equalsArray = function(matrix, array, offset) {
  4584. return matrix[0] === array[offset] &&
  4585. matrix[1] === array[offset + 1] &&
  4586. matrix[2] === array[offset + 2] &&
  4587. matrix[3] === array[offset + 3] &&
  4588. matrix[4] === array[offset + 4] &&
  4589. matrix[5] === array[offset + 5] &&
  4590. matrix[6] === array[offset + 6] &&
  4591. matrix[7] === array[offset + 7] &&
  4592. matrix[8] === array[offset + 8];
  4593. };
  4594. /**
  4595. * Compares this matrix to the provided matrix componentwise and returns
  4596. * <code>true</code> if they are within the provided epsilon,
  4597. * <code>false</code> otherwise.
  4598. *
  4599. * @param {Matrix3} [right] The right hand side matrix.
  4600. * @param {Number} epsilon The epsilon to use for equality testing.
  4601. * @returns {Boolean} <code>true</code> if they are within the provided epsilon, <code>false</code> otherwise.
  4602. */
  4603. Matrix3.prototype.equalsEpsilon = function(right, epsilon) {
  4604. return Matrix3.equalsEpsilon(this, right, epsilon);
  4605. };
  4606. /**
  4607. * Creates a string representing this Matrix with each row being
  4608. * on a separate line and in the format '(column0, column1, column2)'.
  4609. *
  4610. * @returns {String} A string representing the provided Matrix with each row being on a separate line and in the format '(column0, column1, column2)'.
  4611. */
  4612. Matrix3.prototype.toString = function() {
  4613. return '(' + this[0] + ', ' + this[3] + ', ' + this[6] + ')\n' +
  4614. '(' + this[1] + ', ' + this[4] + ', ' + this[7] + ')\n' +
  4615. '(' + this[2] + ', ' + this[5] + ', ' + this[8] + ')';
  4616. };
  4617. return Matrix3;
  4618. });
  4619. /*global define*/
  4620. define('Core/Cartesian4',[
  4621. './defaultValue',
  4622. './defined',
  4623. './DeveloperError',
  4624. './freezeObject',
  4625. './Math'
  4626. ], function(
  4627. defaultValue,
  4628. defined,
  4629. DeveloperError,
  4630. freezeObject,
  4631. CesiumMath) {
  4632. 'use strict';
  4633. /**
  4634. * A 4D Cartesian point.
  4635. * @alias Cartesian4
  4636. * @constructor
  4637. *
  4638. * @param {Number} [x=0.0] The X component.
  4639. * @param {Number} [y=0.0] The Y component.
  4640. * @param {Number} [z=0.0] The Z component.
  4641. * @param {Number} [w=0.0] The W component.
  4642. *
  4643. * @see Cartesian2
  4644. * @see Cartesian3
  4645. * @see Packable
  4646. */
  4647. function Cartesian4(x, y, z, w) {
  4648. /**
  4649. * The X component.
  4650. * @type {Number}
  4651. * @default 0.0
  4652. */
  4653. this.x = defaultValue(x, 0.0);
  4654. /**
  4655. * The Y component.
  4656. * @type {Number}
  4657. * @default 0.0
  4658. */
  4659. this.y = defaultValue(y, 0.0);
  4660. /**
  4661. * The Z component.
  4662. * @type {Number}
  4663. * @default 0.0
  4664. */
  4665. this.z = defaultValue(z, 0.0);
  4666. /**
  4667. * The W component.
  4668. * @type {Number}
  4669. * @default 0.0
  4670. */
  4671. this.w = defaultValue(w, 0.0);
  4672. }
  4673. /**
  4674. * Creates a Cartesian4 instance from x, y, z and w coordinates.
  4675. *
  4676. * @param {Number} x The x coordinate.
  4677. * @param {Number} y The y coordinate.
  4678. * @param {Number} z The z coordinate.
  4679. * @param {Number} w The w coordinate.
  4680. * @param {Cartesian4} [result] The object onto which to store the result.
  4681. * @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided.
  4682. */
  4683. Cartesian4.fromElements = function(x, y, z, w, result) {
  4684. if (!defined(result)) {
  4685. return new Cartesian4(x, y, z, w);
  4686. }
  4687. result.x = x;
  4688. result.y = y;
  4689. result.z = z;
  4690. result.w = w;
  4691. return result;
  4692. };
  4693. /**
  4694. * Creates a Cartesian4 instance from a {@link Color}. <code>red</code>, <code>green</code>, <code>blue</code>,
  4695. * and <code>alpha</code> map to <code>x</code>, <code>y</code>, <code>z</code>, and <code>w</code>, respectively.
  4696. *
  4697. * @param {Color} color The source color.
  4698. * @param {Cartesian4} [result] The object onto which to store the result.
  4699. * @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided.
  4700. */
  4701. Cartesian4.fromColor = function(color, result) {
  4702. if (!defined(color)) {
  4703. throw new DeveloperError('color is required');
  4704. }
  4705. if (!defined(result)) {
  4706. return new Cartesian4(color.red, color.green, color.blue, color.alpha);
  4707. }
  4708. result.x = color.red;
  4709. result.y = color.green;
  4710. result.z = color.blue;
  4711. result.w = color.alpha;
  4712. return result;
  4713. };
  4714. /**
  4715. * Duplicates a Cartesian4 instance.
  4716. *
  4717. * @param {Cartesian4} cartesian The Cartesian to duplicate.
  4718. * @param {Cartesian4} [result] The object onto which to store the result.
  4719. * @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided. (Returns undefined if cartesian is undefined)
  4720. */
  4721. Cartesian4.clone = function(cartesian, result) {
  4722. if (!defined(cartesian)) {
  4723. return undefined;
  4724. }
  4725. if (!defined(result)) {
  4726. return new Cartesian4(cartesian.x, cartesian.y, cartesian.z, cartesian.w);
  4727. }
  4728. result.x = cartesian.x;
  4729. result.y = cartesian.y;
  4730. result.z = cartesian.z;
  4731. result.w = cartesian.w;
  4732. return result;
  4733. };
  4734. /**
  4735. * The number of elements used to pack the object into an array.
  4736. * @type {Number}
  4737. */
  4738. Cartesian4.packedLength = 4;
  4739. /**
  4740. * Stores the provided instance into the provided array.
  4741. *
  4742. * @param {Cartesian4} value The value to pack.
  4743. * @param {Number[]} array The array to pack into.
  4744. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
  4745. *
  4746. * @returns {Number[]} The array that was packed into
  4747. */
  4748. Cartesian4.pack = function(value, array, startingIndex) {
  4749. if (!defined(value)) {
  4750. throw new DeveloperError('value is required');
  4751. }
  4752. if (!defined(array)) {
  4753. throw new DeveloperError('array is required');
  4754. }
  4755. startingIndex = defaultValue(startingIndex, 0);
  4756. array[startingIndex++] = value.x;
  4757. array[startingIndex++] = value.y;
  4758. array[startingIndex++] = value.z;
  4759. array[startingIndex] = value.w;
  4760. return array;
  4761. };
  4762. /**
  4763. * Retrieves an instance from a packed array.
  4764. *
  4765. * @param {Number[]} array The packed array.
  4766. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
  4767. * @param {Cartesian4} [result] The object into which to store the result.
  4768. * @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided.
  4769. */
  4770. Cartesian4.unpack = function(array, startingIndex, result) {
  4771. if (!defined(array)) {
  4772. throw new DeveloperError('array is required');
  4773. }
  4774. startingIndex = defaultValue(startingIndex, 0);
  4775. if (!defined(result)) {
  4776. result = new Cartesian4();
  4777. }
  4778. result.x = array[startingIndex++];
  4779. result.y = array[startingIndex++];
  4780. result.z = array[startingIndex++];
  4781. result.w = array[startingIndex];
  4782. return result;
  4783. };
  4784. /**
  4785. * Flattens an array of Cartesian4s into and array of components.
  4786. *
  4787. * @param {Cartesian4[]} array The array of cartesians to pack.
  4788. * @param {Number[]} result The array onto which to store the result.
  4789. * @returns {Number[]} The packed array.
  4790. */
  4791. Cartesian4.packArray = function(array, result) {
  4792. if (!defined(array)) {
  4793. throw new DeveloperError('array is required');
  4794. }
  4795. var length = array.length;
  4796. if (!defined(result)) {
  4797. result = new Array(length * 4);
  4798. } else {
  4799. result.length = length * 4;
  4800. }
  4801. for (var i = 0; i < length; ++i) {
  4802. Cartesian4.pack(array[i], result, i * 4);
  4803. }
  4804. return result;
  4805. };
  4806. /**
  4807. * Unpacks an array of cartesian components into and array of Cartesian4s.
  4808. *
  4809. * @param {Number[]} array The array of components to unpack.
  4810. * @param {Cartesian4[]} result The array onto which to store the result.
  4811. * @returns {Cartesian4[]} The unpacked array.
  4812. */
  4813. Cartesian4.unpackArray = function(array, result) {
  4814. if (!defined(array)) {
  4815. throw new DeveloperError('array is required');
  4816. }
  4817. var length = array.length;
  4818. if (!defined(result)) {
  4819. result = new Array(length / 4);
  4820. } else {
  4821. result.length = length / 4;
  4822. }
  4823. for (var i = 0; i < length; i += 4) {
  4824. var index = i / 4;
  4825. result[index] = Cartesian4.unpack(array, i, result[index]);
  4826. }
  4827. return result;
  4828. };
  4829. /**
  4830. * Creates a Cartesian4 from four consecutive elements in an array.
  4831. * @function
  4832. *
  4833. * @param {Number[]} array The array whose four consecutive elements correspond to the x, y, z, and w components, respectively.
  4834. * @param {Number} [startingIndex=0] The offset into the array of the first element, which corresponds to the x component.
  4835. * @param {Cartesian4} [result] The object onto which to store the result.
  4836. * @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided.
  4837. *
  4838. * @example
  4839. * // Create a Cartesian4 with (1.0, 2.0, 3.0, 4.0)
  4840. * var v = [1.0, 2.0, 3.0, 4.0];
  4841. * var p = Cesium.Cartesian4.fromArray(v);
  4842. *
  4843. * // Create a Cartesian4 with (1.0, 2.0, 3.0, 4.0) using an offset into an array
  4844. * var v2 = [0.0, 0.0, 1.0, 2.0, 3.0, 4.0];
  4845. * var p2 = Cesium.Cartesian4.fromArray(v2, 2);
  4846. */
  4847. Cartesian4.fromArray = Cartesian4.unpack;
  4848. /**
  4849. * Computes the value of the maximum component for the supplied Cartesian.
  4850. *
  4851. * @param {Cartesian4} cartesian The cartesian to use.
  4852. * @returns {Number} The value of the maximum component.
  4853. */
  4854. Cartesian4.maximumComponent = function(cartesian) {
  4855. if (!defined(cartesian)) {
  4856. throw new DeveloperError('cartesian is required');
  4857. }
  4858. return Math.max(cartesian.x, cartesian.y, cartesian.z, cartesian.w);
  4859. };
  4860. /**
  4861. * Computes the value of the minimum component for the supplied Cartesian.
  4862. *
  4863. * @param {Cartesian4} cartesian The cartesian to use.
  4864. * @returns {Number} The value of the minimum component.
  4865. */
  4866. Cartesian4.minimumComponent = function(cartesian) {
  4867. if (!defined(cartesian)) {
  4868. throw new DeveloperError('cartesian is required');
  4869. }
  4870. return Math.min(cartesian.x, cartesian.y, cartesian.z, cartesian.w);
  4871. };
  4872. /**
  4873. * Compares two Cartesians and computes a Cartesian which contains the minimum components of the supplied Cartesians.
  4874. *
  4875. * @param {Cartesian4} first A cartesian to compare.
  4876. * @param {Cartesian4} second A cartesian to compare.
  4877. * @param {Cartesian4} result The object into which to store the result.
  4878. * @returns {Cartesian4} A cartesian with the minimum components.
  4879. */
  4880. Cartesian4.minimumByComponent = function(first, second, result) {
  4881. if (!defined(first)) {
  4882. throw new DeveloperError('first is required.');
  4883. }
  4884. if (!defined(second)) {
  4885. throw new DeveloperError('second is required.');
  4886. }
  4887. if (!defined(result)) {
  4888. throw new DeveloperError('result is required.');
  4889. }
  4890. result.x = Math.min(first.x, second.x);
  4891. result.y = Math.min(first.y, second.y);
  4892. result.z = Math.min(first.z, second.z);
  4893. result.w = Math.min(first.w, second.w);
  4894. return result;
  4895. };
  4896. /**
  4897. * Compares two Cartesians and computes a Cartesian which contains the maximum components of the supplied Cartesians.
  4898. *
  4899. * @param {Cartesian4} first A cartesian to compare.
  4900. * @param {Cartesian4} second A cartesian to compare.
  4901. * @param {Cartesian4} result The object into which to store the result.
  4902. * @returns {Cartesian4} A cartesian with the maximum components.
  4903. */
  4904. Cartesian4.maximumByComponent = function(first, second, result) {
  4905. if (!defined(first)) {
  4906. throw new DeveloperError('first is required.');
  4907. }
  4908. if (!defined(second)) {
  4909. throw new DeveloperError('second is required.');
  4910. }
  4911. if (!defined(result)) {
  4912. throw new DeveloperError('result is required.');
  4913. }
  4914. result.x = Math.max(first.x, second.x);
  4915. result.y = Math.max(first.y, second.y);
  4916. result.z = Math.max(first.z, second.z);
  4917. result.w = Math.max(first.w, second.w);
  4918. return result;
  4919. };
  4920. /**
  4921. * Computes the provided Cartesian's squared magnitude.
  4922. *
  4923. * @param {Cartesian4} cartesian The Cartesian instance whose squared magnitude is to be computed.
  4924. * @returns {Number} The squared magnitude.
  4925. */
  4926. Cartesian4.magnitudeSquared = function(cartesian) {
  4927. if (!defined(cartesian)) {
  4928. throw new DeveloperError('cartesian is required');
  4929. }
  4930. return cartesian.x * cartesian.x + cartesian.y * cartesian.y + cartesian.z * cartesian.z + cartesian.w * cartesian.w;
  4931. };
  4932. /**
  4933. * Computes the Cartesian's magnitude (length).
  4934. *
  4935. * @param {Cartesian4} cartesian The Cartesian instance whose magnitude is to be computed.
  4936. * @returns {Number} The magnitude.
  4937. */
  4938. Cartesian4.magnitude = function(cartesian) {
  4939. return Math.sqrt(Cartesian4.magnitudeSquared(cartesian));
  4940. };
  4941. var distanceScratch = new Cartesian4();
  4942. /**
  4943. * Computes the 4-space distance between two points.
  4944. *
  4945. * @param {Cartesian4} left The first point to compute the distance from.
  4946. * @param {Cartesian4} right The second point to compute the distance to.
  4947. * @returns {Number} The distance between two points.
  4948. *
  4949. * @example
  4950. * // Returns 1.0
  4951. * var d = Cesium.Cartesian4.distance(
  4952. * new Cesium.Cartesian4(1.0, 0.0, 0.0, 0.0),
  4953. * new Cesium.Cartesian4(2.0, 0.0, 0.0, 0.0));
  4954. */
  4955. Cartesian4.distance = function(left, right) {
  4956. if (!defined(left) || !defined(right)) {
  4957. throw new DeveloperError('left and right are required.');
  4958. }
  4959. Cartesian4.subtract(left, right, distanceScratch);
  4960. return Cartesian4.magnitude(distanceScratch);
  4961. };
  4962. /**
  4963. * Computes the squared distance between two points. Comparing squared distances
  4964. * using this function is more efficient than comparing distances using {@link Cartesian4#distance}.
  4965. *
  4966. * @param {Cartesian4} left The first point to compute the distance from.
  4967. * @param {Cartesian4} right The second point to compute the distance to.
  4968. * @returns {Number} The distance between two points.
  4969. *
  4970. * @example
  4971. * // Returns 4.0, not 2.0
  4972. * var d = Cesium.Cartesian4.distance(
  4973. * new Cesium.Cartesian4(1.0, 0.0, 0.0, 0.0),
  4974. * new Cesium.Cartesian4(3.0, 0.0, 0.0, 0.0));
  4975. */
  4976. Cartesian4.distanceSquared = function(left, right) {
  4977. if (!defined(left) || !defined(right)) {
  4978. throw new DeveloperError('left and right are required.');
  4979. }
  4980. Cartesian4.subtract(left, right, distanceScratch);
  4981. return Cartesian4.magnitudeSquared(distanceScratch);
  4982. };
  4983. /**
  4984. * Computes the normalized form of the supplied Cartesian.
  4985. *
  4986. * @param {Cartesian4} cartesian The Cartesian to be normalized.
  4987. * @param {Cartesian4} result The object onto which to store the result.
  4988. * @returns {Cartesian4} The modified result parameter.
  4989. */
  4990. Cartesian4.normalize = function(cartesian, result) {
  4991. if (!defined(cartesian)) {
  4992. throw new DeveloperError('cartesian is required');
  4993. }
  4994. if (!defined(result)) {
  4995. throw new DeveloperError('result is required');
  4996. }
  4997. var magnitude = Cartesian4.magnitude(cartesian);
  4998. result.x = cartesian.x / magnitude;
  4999. result.y = cartesian.y / magnitude;
  5000. result.z = cartesian.z / magnitude;
  5001. result.w = cartesian.w / magnitude;
  5002. if (isNaN(result.x) || isNaN(result.y) || isNaN(result.z) || isNaN(result.w)) {
  5003. throw new DeveloperError('normalized result is not a number');
  5004. }
  5005. return result;
  5006. };
  5007. /**
  5008. * Computes the dot (scalar) product of two Cartesians.
  5009. *
  5010. * @param {Cartesian4} left The first Cartesian.
  5011. * @param {Cartesian4} right The second Cartesian.
  5012. * @returns {Number} The dot product.
  5013. */
  5014. Cartesian4.dot = function(left, right) {
  5015. if (!defined(left)) {
  5016. throw new DeveloperError('left is required');
  5017. }
  5018. if (!defined(right)) {
  5019. throw new DeveloperError('right is required');
  5020. }
  5021. return left.x * right.x + left.y * right.y + left.z * right.z + left.w * right.w;
  5022. };
  5023. /**
  5024. * Computes the componentwise product of two Cartesians.
  5025. *
  5026. * @param {Cartesian4} left The first Cartesian.
  5027. * @param {Cartesian4} right The second Cartesian.
  5028. * @param {Cartesian4} result The object onto which to store the result.
  5029. * @returns {Cartesian4} The modified result parameter.
  5030. */
  5031. Cartesian4.multiplyComponents = function(left, right, result) {
  5032. if (!defined(left)) {
  5033. throw new DeveloperError('left is required');
  5034. }
  5035. if (!defined(right)) {
  5036. throw new DeveloperError('right is required');
  5037. }
  5038. if (!defined(result)) {
  5039. throw new DeveloperError('result is required');
  5040. }
  5041. result.x = left.x * right.x;
  5042. result.y = left.y * right.y;
  5043. result.z = left.z * right.z;
  5044. result.w = left.w * right.w;
  5045. return result;
  5046. };
  5047. /**
  5048. * Computes the componentwise quotient of two Cartesians.
  5049. *
  5050. * @param {Cartesian4} left The first Cartesian.
  5051. * @param {Cartesian4} right The second Cartesian.
  5052. * @param {Cartesian4} result The object onto which to store the result.
  5053. * @returns {Cartesian4} The modified result parameter.
  5054. */
  5055. Cartesian4.divideComponents = function(left, right, result) {
  5056. if (!defined(left)) {
  5057. throw new DeveloperError('left is required');
  5058. }
  5059. if (!defined(right)) {
  5060. throw new DeveloperError('right is required');
  5061. }
  5062. if (!defined(result)) {
  5063. throw new DeveloperError('result is required');
  5064. }
  5065. result.x = left.x / right.x;
  5066. result.y = left.y / right.y;
  5067. result.z = left.z / right.z;
  5068. result.w = left.w / right.w;
  5069. return result;
  5070. };
  5071. /**
  5072. * Computes the componentwise sum of two Cartesians.
  5073. *
  5074. * @param {Cartesian4} left The first Cartesian.
  5075. * @param {Cartesian4} right The second Cartesian.
  5076. * @param {Cartesian4} result The object onto which to store the result.
  5077. * @returns {Cartesian4} The modified result parameter.
  5078. */
  5079. Cartesian4.add = function(left, right, result) {
  5080. if (!defined(left)) {
  5081. throw new DeveloperError('left is required');
  5082. }
  5083. if (!defined(right)) {
  5084. throw new DeveloperError('right is required');
  5085. }
  5086. if (!defined(result)) {
  5087. throw new DeveloperError('result is required');
  5088. }
  5089. result.x = left.x + right.x;
  5090. result.y = left.y + right.y;
  5091. result.z = left.z + right.z;
  5092. result.w = left.w + right.w;
  5093. return result;
  5094. };
  5095. /**
  5096. * Computes the componentwise difference of two Cartesians.
  5097. *
  5098. * @param {Cartesian4} left The first Cartesian.
  5099. * @param {Cartesian4} right The second Cartesian.
  5100. * @param {Cartesian4} result The object onto which to store the result.
  5101. * @returns {Cartesian4} The modified result parameter.
  5102. */
  5103. Cartesian4.subtract = function(left, right, result) {
  5104. if (!defined(left)) {
  5105. throw new DeveloperError('left is required');
  5106. }
  5107. if (!defined(right)) {
  5108. throw new DeveloperError('right is required');
  5109. }
  5110. if (!defined(result)) {
  5111. throw new DeveloperError('result is required');
  5112. }
  5113. result.x = left.x - right.x;
  5114. result.y = left.y - right.y;
  5115. result.z = left.z - right.z;
  5116. result.w = left.w - right.w;
  5117. return result;
  5118. };
  5119. /**
  5120. * Multiplies the provided Cartesian componentwise by the provided scalar.
  5121. *
  5122. * @param {Cartesian4} cartesian The Cartesian to be scaled.
  5123. * @param {Number} scalar The scalar to multiply with.
  5124. * @param {Cartesian4} result The object onto which to store the result.
  5125. * @returns {Cartesian4} The modified result parameter.
  5126. */
  5127. Cartesian4.multiplyByScalar = function(cartesian, scalar, result) {
  5128. if (!defined(cartesian)) {
  5129. throw new DeveloperError('cartesian is required');
  5130. }
  5131. if (typeof scalar !== 'number') {
  5132. throw new DeveloperError('scalar is required and must be a number.');
  5133. }
  5134. if (!defined(result)) {
  5135. throw new DeveloperError('result is required');
  5136. }
  5137. result.x = cartesian.x * scalar;
  5138. result.y = cartesian.y * scalar;
  5139. result.z = cartesian.z * scalar;
  5140. result.w = cartesian.w * scalar;
  5141. return result;
  5142. };
  5143. /**
  5144. * Divides the provided Cartesian componentwise by the provided scalar.
  5145. *
  5146. * @param {Cartesian4} cartesian The Cartesian to be divided.
  5147. * @param {Number} scalar The scalar to divide by.
  5148. * @param {Cartesian4} result The object onto which to store the result.
  5149. * @returns {Cartesian4} The modified result parameter.
  5150. */
  5151. Cartesian4.divideByScalar = function(cartesian, scalar, result) {
  5152. if (!defined(cartesian)) {
  5153. throw new DeveloperError('cartesian is required');
  5154. }
  5155. if (typeof scalar !== 'number') {
  5156. throw new DeveloperError('scalar is required and must be a number.');
  5157. }
  5158. if (!defined(result)) {
  5159. throw new DeveloperError('result is required');
  5160. }
  5161. result.x = cartesian.x / scalar;
  5162. result.y = cartesian.y / scalar;
  5163. result.z = cartesian.z / scalar;
  5164. result.w = cartesian.w / scalar;
  5165. return result;
  5166. };
  5167. /**
  5168. * Negates the provided Cartesian.
  5169. *
  5170. * @param {Cartesian4} cartesian The Cartesian to be negated.
  5171. * @param {Cartesian4} result The object onto which to store the result.
  5172. * @returns {Cartesian4} The modified result parameter.
  5173. */
  5174. Cartesian4.negate = function(cartesian, result) {
  5175. if (!defined(cartesian)) {
  5176. throw new DeveloperError('cartesian is required');
  5177. }
  5178. if (!defined(result)) {
  5179. throw new DeveloperError('result is required');
  5180. }
  5181. result.x = -cartesian.x;
  5182. result.y = -cartesian.y;
  5183. result.z = -cartesian.z;
  5184. result.w = -cartesian.w;
  5185. return result;
  5186. };
  5187. /**
  5188. * Computes the absolute value of the provided Cartesian.
  5189. *
  5190. * @param {Cartesian4} cartesian The Cartesian whose absolute value is to be computed.
  5191. * @param {Cartesian4} result The object onto which to store the result.
  5192. * @returns {Cartesian4} The modified result parameter.
  5193. */
  5194. Cartesian4.abs = function(cartesian, result) {
  5195. if (!defined(cartesian)) {
  5196. throw new DeveloperError('cartesian is required');
  5197. }
  5198. if (!defined(result)) {
  5199. throw new DeveloperError('result is required');
  5200. }
  5201. result.x = Math.abs(cartesian.x);
  5202. result.y = Math.abs(cartesian.y);
  5203. result.z = Math.abs(cartesian.z);
  5204. result.w = Math.abs(cartesian.w);
  5205. return result;
  5206. };
  5207. var lerpScratch = new Cartesian4();
  5208. /**
  5209. * Computes the linear interpolation or extrapolation at t using the provided cartesians.
  5210. *
  5211. * @param {Cartesian4} start The value corresponding to t at 0.0.
  5212. * @param {Cartesian4}end The value corresponding to t at 1.0.
  5213. * @param {Number} t The point along t at which to interpolate.
  5214. * @param {Cartesian4} result The object onto which to store the result.
  5215. * @returns {Cartesian4} The modified result parameter.
  5216. */
  5217. Cartesian4.lerp = function(start, end, t, result) {
  5218. if (!defined(start)) {
  5219. throw new DeveloperError('start is required.');
  5220. }
  5221. if (!defined(end)) {
  5222. throw new DeveloperError('end is required.');
  5223. }
  5224. if (typeof t !== 'number') {
  5225. throw new DeveloperError('t is required and must be a number.');
  5226. }
  5227. if (!defined(result)) {
  5228. throw new DeveloperError('result is required.');
  5229. }
  5230. Cartesian4.multiplyByScalar(end, t, lerpScratch);
  5231. result = Cartesian4.multiplyByScalar(start, 1.0 - t, result);
  5232. return Cartesian4.add(lerpScratch, result, result);
  5233. };
  5234. var mostOrthogonalAxisScratch = new Cartesian4();
  5235. /**
  5236. * Returns the axis that is most orthogonal to the provided Cartesian.
  5237. *
  5238. * @param {Cartesian4} cartesian The Cartesian on which to find the most orthogonal axis.
  5239. * @param {Cartesian4} result The object onto which to store the result.
  5240. * @returns {Cartesian4} The most orthogonal axis.
  5241. */
  5242. Cartesian4.mostOrthogonalAxis = function(cartesian, result) {
  5243. if (!defined(cartesian)) {
  5244. throw new DeveloperError('cartesian is required.');
  5245. }
  5246. if (!defined(result)) {
  5247. throw new DeveloperError('result is required.');
  5248. }
  5249. var f = Cartesian4.normalize(cartesian, mostOrthogonalAxisScratch);
  5250. Cartesian4.abs(f, f);
  5251. if (f.x <= f.y) {
  5252. if (f.x <= f.z) {
  5253. if (f.x <= f.w) {
  5254. result = Cartesian4.clone(Cartesian4.UNIT_X, result);
  5255. } else {
  5256. result = Cartesian4.clone(Cartesian4.UNIT_W, result);
  5257. }
  5258. } else if (f.z <= f.w) {
  5259. result = Cartesian4.clone(Cartesian4.UNIT_Z, result);
  5260. } else {
  5261. result = Cartesian4.clone(Cartesian4.UNIT_W, result);
  5262. }
  5263. } else if (f.y <= f.z) {
  5264. if (f.y <= f.w) {
  5265. result = Cartesian4.clone(Cartesian4.UNIT_Y, result);
  5266. } else {
  5267. result = Cartesian4.clone(Cartesian4.UNIT_W, result);
  5268. }
  5269. } else if (f.z <= f.w) {
  5270. result = Cartesian4.clone(Cartesian4.UNIT_Z, result);
  5271. } else {
  5272. result = Cartesian4.clone(Cartesian4.UNIT_W, result);
  5273. }
  5274. return result;
  5275. };
  5276. /**
  5277. * Compares the provided Cartesians componentwise and returns
  5278. * <code>true</code> if they are equal, <code>false</code> otherwise.
  5279. *
  5280. * @param {Cartesian4} [left] The first Cartesian.
  5281. * @param {Cartesian4} [right] The second Cartesian.
  5282. * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
  5283. */
  5284. Cartesian4.equals = function(left, right) {
  5285. return (left === right) ||
  5286. ((defined(left)) &&
  5287. (defined(right)) &&
  5288. (left.x === right.x) &&
  5289. (left.y === right.y) &&
  5290. (left.z === right.z) &&
  5291. (left.w === right.w));
  5292. };
  5293. /**
  5294. * @private
  5295. */
  5296. Cartesian4.equalsArray = function(cartesian, array, offset) {
  5297. return cartesian.x === array[offset] &&
  5298. cartesian.y === array[offset + 1] &&
  5299. cartesian.z === array[offset + 2] &&
  5300. cartesian.w === array[offset + 3];
  5301. };
  5302. /**
  5303. * Compares the provided Cartesians componentwise and returns
  5304. * <code>true</code> if they pass an absolute or relative tolerance test,
  5305. * <code>false</code> otherwise.
  5306. *
  5307. * @param {Cartesian4} [left] The first Cartesian.
  5308. * @param {Cartesian4} [right] The second Cartesian.
  5309. * @param {Number} relativeEpsilon The relative epsilon tolerance to use for equality testing.
  5310. * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing.
  5311. * @returns {Boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
  5312. */
  5313. Cartesian4.equalsEpsilon = function(left, right, relativeEpsilon, absoluteEpsilon) {
  5314. return (left === right) ||
  5315. (defined(left) &&
  5316. defined(right) &&
  5317. CesiumMath.equalsEpsilon(left.x, right.x, relativeEpsilon, absoluteEpsilon) &&
  5318. CesiumMath.equalsEpsilon(left.y, right.y, relativeEpsilon, absoluteEpsilon) &&
  5319. CesiumMath.equalsEpsilon(left.z, right.z, relativeEpsilon, absoluteEpsilon) &&
  5320. CesiumMath.equalsEpsilon(left.w, right.w, relativeEpsilon, absoluteEpsilon));
  5321. };
  5322. /**
  5323. * An immutable Cartesian4 instance initialized to (0.0, 0.0, 0.0, 0.0).
  5324. *
  5325. * @type {Cartesian4}
  5326. * @constant
  5327. */
  5328. Cartesian4.ZERO = freezeObject(new Cartesian4(0.0, 0.0, 0.0, 0.0));
  5329. /**
  5330. * An immutable Cartesian4 instance initialized to (1.0, 0.0, 0.0, 0.0).
  5331. *
  5332. * @type {Cartesian4}
  5333. * @constant
  5334. */
  5335. Cartesian4.UNIT_X = freezeObject(new Cartesian4(1.0, 0.0, 0.0, 0.0));
  5336. /**
  5337. * An immutable Cartesian4 instance initialized to (0.0, 1.0, 0.0, 0.0).
  5338. *
  5339. * @type {Cartesian4}
  5340. * @constant
  5341. */
  5342. Cartesian4.UNIT_Y = freezeObject(new Cartesian4(0.0, 1.0, 0.0, 0.0));
  5343. /**
  5344. * An immutable Cartesian4 instance initialized to (0.0, 0.0, 1.0, 0.0).
  5345. *
  5346. * @type {Cartesian4}
  5347. * @constant
  5348. */
  5349. Cartesian4.UNIT_Z = freezeObject(new Cartesian4(0.0, 0.0, 1.0, 0.0));
  5350. /**
  5351. * An immutable Cartesian4 instance initialized to (0.0, 0.0, 0.0, 1.0).
  5352. *
  5353. * @type {Cartesian4}
  5354. * @constant
  5355. */
  5356. Cartesian4.UNIT_W = freezeObject(new Cartesian4(0.0, 0.0, 0.0, 1.0));
  5357. /**
  5358. * Duplicates this Cartesian4 instance.
  5359. *
  5360. * @param {Cartesian4} [result] The object onto which to store the result.
  5361. * @returns {Cartesian4} The modified result parameter or a new Cartesian4 instance if one was not provided.
  5362. */
  5363. Cartesian4.prototype.clone = function(result) {
  5364. return Cartesian4.clone(this, result);
  5365. };
  5366. /**
  5367. * Compares this Cartesian against the provided Cartesian componentwise and returns
  5368. * <code>true</code> if they are equal, <code>false</code> otherwise.
  5369. *
  5370. * @param {Cartesian4} [right] The right hand side Cartesian.
  5371. * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
  5372. */
  5373. Cartesian4.prototype.equals = function(right) {
  5374. return Cartesian4.equals(this, right);
  5375. };
  5376. /**
  5377. * Compares this Cartesian against the provided Cartesian componentwise and returns
  5378. * <code>true</code> if they pass an absolute or relative tolerance test,
  5379. * <code>false</code> otherwise.
  5380. *
  5381. * @param {Cartesian4} [right] The right hand side Cartesian.
  5382. * @param {Number} relativeEpsilon The relative epsilon tolerance to use for equality testing.
  5383. * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing.
  5384. * @returns {Boolean} <code>true</code> if they are within the provided epsilon, <code>false</code> otherwise.
  5385. */
  5386. Cartesian4.prototype.equalsEpsilon = function(right, relativeEpsilon, absoluteEpsilon) {
  5387. return Cartesian4.equalsEpsilon(this, right, relativeEpsilon, absoluteEpsilon);
  5388. };
  5389. /**
  5390. * Creates a string representing this Cartesian in the format '(x, y)'.
  5391. *
  5392. * @returns {String} A string representing the provided Cartesian in the format '(x, y)'.
  5393. */
  5394. Cartesian4.prototype.toString = function() {
  5395. return '(' + this.x + ', ' + this.y + ', ' + this.z + ', ' + this.w + ')';
  5396. };
  5397. return Cartesian4;
  5398. });
  5399. /*global define*/
  5400. define('Core/RuntimeError',[
  5401. './defined'
  5402. ], function(
  5403. defined) {
  5404. 'use strict';
  5405. /**
  5406. * Constructs an exception object that is thrown due to an error that can occur at runtime, e.g.,
  5407. * out of memory, could not compile shader, etc. If a function may throw this
  5408. * exception, the calling code should be prepared to catch it.
  5409. * <br /><br />
  5410. * On the other hand, a {@link DeveloperError} indicates an exception due
  5411. * to a developer error, e.g., invalid argument, that usually indicates a bug in the
  5412. * calling code.
  5413. *
  5414. * @alias RuntimeError
  5415. * @constructor
  5416. * @extends Error
  5417. *
  5418. * @param {String} [message] The error message for this exception.
  5419. *
  5420. * @see DeveloperError
  5421. */
  5422. function RuntimeError(message) {
  5423. /**
  5424. * 'RuntimeError' indicating that this exception was thrown due to a runtime error.
  5425. * @type {String}
  5426. * @readonly
  5427. */
  5428. this.name = 'RuntimeError';
  5429. /**
  5430. * The explanation for why this exception was thrown.
  5431. * @type {String}
  5432. * @readonly
  5433. */
  5434. this.message = message;
  5435. //Browsers such as IE don't have a stack property until you actually throw the error.
  5436. var stack;
  5437. try {
  5438. throw new Error();
  5439. } catch (e) {
  5440. stack = e.stack;
  5441. }
  5442. /**
  5443. * The stack trace of this exception, if available.
  5444. * @type {String}
  5445. * @readonly
  5446. */
  5447. this.stack = stack;
  5448. }
  5449. if (defined(Object.create)) {
  5450. RuntimeError.prototype = Object.create(Error.prototype);
  5451. RuntimeError.prototype.constructor = RuntimeError;
  5452. }
  5453. RuntimeError.prototype.toString = function() {
  5454. var str = this.name + ': ' + this.message;
  5455. if (defined(this.stack)) {
  5456. str += '\n' + this.stack.toString();
  5457. }
  5458. return str;
  5459. };
  5460. return RuntimeError;
  5461. });
  5462. /*global define*/
  5463. define('Core/Matrix4',[
  5464. './Cartesian3',
  5465. './Cartesian4',
  5466. './defaultValue',
  5467. './defined',
  5468. './defineProperties',
  5469. './DeveloperError',
  5470. './freezeObject',
  5471. './Math',
  5472. './Matrix3',
  5473. './RuntimeError'
  5474. ], function(
  5475. Cartesian3,
  5476. Cartesian4,
  5477. defaultValue,
  5478. defined,
  5479. defineProperties,
  5480. DeveloperError,
  5481. freezeObject,
  5482. CesiumMath,
  5483. Matrix3,
  5484. RuntimeError) {
  5485. 'use strict';
  5486. /**
  5487. * A 4x4 matrix, indexable as a column-major order array.
  5488. * Constructor parameters are in row-major order for code readability.
  5489. * @alias Matrix4
  5490. * @constructor
  5491. *
  5492. * @param {Number} [column0Row0=0.0] The value for column 0, row 0.
  5493. * @param {Number} [column1Row0=0.0] The value for column 1, row 0.
  5494. * @param {Number} [column2Row0=0.0] The value for column 2, row 0.
  5495. * @param {Number} [column3Row0=0.0] The value for column 3, row 0.
  5496. * @param {Number} [column0Row1=0.0] The value for column 0, row 1.
  5497. * @param {Number} [column1Row1=0.0] The value for column 1, row 1.
  5498. * @param {Number} [column2Row1=0.0] The value for column 2, row 1.
  5499. * @param {Number} [column3Row1=0.0] The value for column 3, row 1.
  5500. * @param {Number} [column0Row2=0.0] The value for column 0, row 2.
  5501. * @param {Number} [column1Row2=0.0] The value for column 1, row 2.
  5502. * @param {Number} [column2Row2=0.0] The value for column 2, row 2.
  5503. * @param {Number} [column3Row2=0.0] The value for column 3, row 2.
  5504. * @param {Number} [column0Row3=0.0] The value for column 0, row 3.
  5505. * @param {Number} [column1Row3=0.0] The value for column 1, row 3.
  5506. * @param {Number} [column2Row3=0.0] The value for column 2, row 3.
  5507. * @param {Number} [column3Row3=0.0] The value for column 3, row 3.
  5508. *
  5509. * @see Matrix4.fromColumnMajorArray
  5510. * @see Matrix4.fromRowMajorArray
  5511. * @see Matrix4.fromRotationTranslation
  5512. * @see Matrix4.fromTranslationRotationScale
  5513. * @see Matrix4.fromTranslationQuaternionRotationScale
  5514. * @see Matrix4.fromTranslation
  5515. * @see Matrix4.fromScale
  5516. * @see Matrix4.fromUniformScale
  5517. * @see Matrix4.fromCamera
  5518. * @see Matrix4.computePerspectiveFieldOfView
  5519. * @see Matrix4.computeOrthographicOffCenter
  5520. * @see Matrix4.computePerspectiveOffCenter
  5521. * @see Matrix4.computeInfinitePerspectiveOffCenter
  5522. * @see Matrix4.computeViewportTransformation
  5523. * @see Matrix4.computeView
  5524. * @see Matrix2
  5525. * @see Matrix3
  5526. * @see Packable
  5527. */
  5528. function Matrix4(column0Row0, column1Row0, column2Row0, column3Row0,
  5529. column0Row1, column1Row1, column2Row1, column3Row1,
  5530. column0Row2, column1Row2, column2Row2, column3Row2,
  5531. column0Row3, column1Row3, column2Row3, column3Row3) {
  5532. this[0] = defaultValue(column0Row0, 0.0);
  5533. this[1] = defaultValue(column0Row1, 0.0);
  5534. this[2] = defaultValue(column0Row2, 0.0);
  5535. this[3] = defaultValue(column0Row3, 0.0);
  5536. this[4] = defaultValue(column1Row0, 0.0);
  5537. this[5] = defaultValue(column1Row1, 0.0);
  5538. this[6] = defaultValue(column1Row2, 0.0);
  5539. this[7] = defaultValue(column1Row3, 0.0);
  5540. this[8] = defaultValue(column2Row0, 0.0);
  5541. this[9] = defaultValue(column2Row1, 0.0);
  5542. this[10] = defaultValue(column2Row2, 0.0);
  5543. this[11] = defaultValue(column2Row3, 0.0);
  5544. this[12] = defaultValue(column3Row0, 0.0);
  5545. this[13] = defaultValue(column3Row1, 0.0);
  5546. this[14] = defaultValue(column3Row2, 0.0);
  5547. this[15] = defaultValue(column3Row3, 0.0);
  5548. }
  5549. /**
  5550. * The number of elements used to pack the object into an array.
  5551. * @type {Number}
  5552. */
  5553. Matrix4.packedLength = 16;
  5554. /**
  5555. * Stores the provided instance into the provided array.
  5556. *
  5557. * @param {Matrix4} value The value to pack.
  5558. * @param {Number[]} array The array to pack into.
  5559. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
  5560. *
  5561. * @returns {Number[]} The array that was packed into
  5562. */
  5563. Matrix4.pack = function(value, array, startingIndex) {
  5564. if (!defined(value)) {
  5565. throw new DeveloperError('value is required');
  5566. }
  5567. if (!defined(array)) {
  5568. throw new DeveloperError('array is required');
  5569. }
  5570. startingIndex = defaultValue(startingIndex, 0);
  5571. array[startingIndex++] = value[0];
  5572. array[startingIndex++] = value[1];
  5573. array[startingIndex++] = value[2];
  5574. array[startingIndex++] = value[3];
  5575. array[startingIndex++] = value[4];
  5576. array[startingIndex++] = value[5];
  5577. array[startingIndex++] = value[6];
  5578. array[startingIndex++] = value[7];
  5579. array[startingIndex++] = value[8];
  5580. array[startingIndex++] = value[9];
  5581. array[startingIndex++] = value[10];
  5582. array[startingIndex++] = value[11];
  5583. array[startingIndex++] = value[12];
  5584. array[startingIndex++] = value[13];
  5585. array[startingIndex++] = value[14];
  5586. array[startingIndex] = value[15];
  5587. return array;
  5588. };
  5589. /**
  5590. * Retrieves an instance from a packed array.
  5591. *
  5592. * @param {Number[]} array The packed array.
  5593. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
  5594. * @param {Matrix4} [result] The object into which to store the result.
  5595. * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if one was not provided.
  5596. */
  5597. Matrix4.unpack = function(array, startingIndex, result) {
  5598. if (!defined(array)) {
  5599. throw new DeveloperError('array is required');
  5600. }
  5601. startingIndex = defaultValue(startingIndex, 0);
  5602. if (!defined(result)) {
  5603. result = new Matrix4();
  5604. }
  5605. result[0] = array[startingIndex++];
  5606. result[1] = array[startingIndex++];
  5607. result[2] = array[startingIndex++];
  5608. result[3] = array[startingIndex++];
  5609. result[4] = array[startingIndex++];
  5610. result[5] = array[startingIndex++];
  5611. result[6] = array[startingIndex++];
  5612. result[7] = array[startingIndex++];
  5613. result[8] = array[startingIndex++];
  5614. result[9] = array[startingIndex++];
  5615. result[10] = array[startingIndex++];
  5616. result[11] = array[startingIndex++];
  5617. result[12] = array[startingIndex++];
  5618. result[13] = array[startingIndex++];
  5619. result[14] = array[startingIndex++];
  5620. result[15] = array[startingIndex];
  5621. return result;
  5622. };
  5623. /**
  5624. * Duplicates a Matrix4 instance.
  5625. *
  5626. * @param {Matrix4} matrix The matrix to duplicate.
  5627. * @param {Matrix4} [result] The object onto which to store the result.
  5628. * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if one was not provided. (Returns undefined if matrix is undefined)
  5629. */
  5630. Matrix4.clone = function(matrix, result) {
  5631. if (!defined(matrix)) {
  5632. return undefined;
  5633. }
  5634. if (!defined(result)) {
  5635. return new Matrix4(matrix[0], matrix[4], matrix[8], matrix[12],
  5636. matrix[1], matrix[5], matrix[9], matrix[13],
  5637. matrix[2], matrix[6], matrix[10], matrix[14],
  5638. matrix[3], matrix[7], matrix[11], matrix[15]);
  5639. }
  5640. result[0] = matrix[0];
  5641. result[1] = matrix[1];
  5642. result[2] = matrix[2];
  5643. result[3] = matrix[3];
  5644. result[4] = matrix[4];
  5645. result[5] = matrix[5];
  5646. result[6] = matrix[6];
  5647. result[7] = matrix[7];
  5648. result[8] = matrix[8];
  5649. result[9] = matrix[9];
  5650. result[10] = matrix[10];
  5651. result[11] = matrix[11];
  5652. result[12] = matrix[12];
  5653. result[13] = matrix[13];
  5654. result[14] = matrix[14];
  5655. result[15] = matrix[15];
  5656. return result;
  5657. };
  5658. /**
  5659. * Creates a Matrix4 from 16 consecutive elements in an array.
  5660. * @function
  5661. *
  5662. * @param {Number[]} array The array whose 16 consecutive elements correspond to the positions of the matrix. Assumes column-major order.
  5663. * @param {Number} [startingIndex=0] The offset into the array of the first element, which corresponds to first column first row position in the matrix.
  5664. * @param {Matrix4} [result] The object onto which to store the result.
  5665. * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if one was not provided.
  5666. *
  5667. * @example
  5668. * // Create the Matrix4:
  5669. * // [1.0, 2.0, 3.0, 4.0]
  5670. * // [1.0, 2.0, 3.0, 4.0]
  5671. * // [1.0, 2.0, 3.0, 4.0]
  5672. * // [1.0, 2.0, 3.0, 4.0]
  5673. *
  5674. * var v = [1.0, 1.0, 1.0, 1.0, 2.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0, 3.0, 4.0, 4.0, 4.0, 4.0];
  5675. * var m = Cesium.Matrix4.fromArray(v);
  5676. *
  5677. * // Create same Matrix4 with using an offset into an array
  5678. * var v2 = [0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 2.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0, 3.0, 4.0, 4.0, 4.0, 4.0];
  5679. * var m2 = Cesium.Matrix4.fromArray(v2, 2);
  5680. */
  5681. Matrix4.fromArray = Matrix4.unpack;
  5682. /**
  5683. * Computes a Matrix4 instance from a column-major order array.
  5684. *
  5685. * @param {Number[]} values The column-major order array.
  5686. * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
  5687. * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
  5688. */
  5689. Matrix4.fromColumnMajorArray = function(values, result) {
  5690. if (!defined(values)) {
  5691. throw new DeveloperError('values is required');
  5692. }
  5693. return Matrix4.clone(values, result);
  5694. };
  5695. /**
  5696. * Computes a Matrix4 instance from a row-major order array.
  5697. * The resulting matrix will be in column-major order.
  5698. *
  5699. * @param {Number[]} values The row-major order array.
  5700. * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
  5701. * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
  5702. */
  5703. Matrix4.fromRowMajorArray = function(values, result) {
  5704. if (!defined(values)) {
  5705. throw new DeveloperError('values is required.');
  5706. }
  5707. if (!defined(result)) {
  5708. return new Matrix4(values[0], values[1], values[2], values[3],
  5709. values[4], values[5], values[6], values[7],
  5710. values[8], values[9], values[10], values[11],
  5711. values[12], values[13], values[14], values[15]);
  5712. }
  5713. result[0] = values[0];
  5714. result[1] = values[4];
  5715. result[2] = values[8];
  5716. result[3] = values[12];
  5717. result[4] = values[1];
  5718. result[5] = values[5];
  5719. result[6] = values[9];
  5720. result[7] = values[13];
  5721. result[8] = values[2];
  5722. result[9] = values[6];
  5723. result[10] = values[10];
  5724. result[11] = values[14];
  5725. result[12] = values[3];
  5726. result[13] = values[7];
  5727. result[14] = values[11];
  5728. result[15] = values[15];
  5729. return result;
  5730. };
  5731. /**
  5732. * Computes a Matrix4 instance from a Matrix3 representing the rotation
  5733. * and a Cartesian3 representing the translation.
  5734. *
  5735. * @param {Matrix3} rotation The upper left portion of the matrix representing the rotation.
  5736. * @param {Cartesian3} [translation=Cartesian3.ZERO] The upper right portion of the matrix representing the translation.
  5737. * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
  5738. * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
  5739. */
  5740. Matrix4.fromRotationTranslation = function(rotation, translation, result) {
  5741. if (!defined(rotation)) {
  5742. throw new DeveloperError('rotation is required.');
  5743. }
  5744. translation = defaultValue(translation, Cartesian3.ZERO);
  5745. if (!defined(result)) {
  5746. return new Matrix4(rotation[0], rotation[3], rotation[6], translation.x,
  5747. rotation[1], rotation[4], rotation[7], translation.y,
  5748. rotation[2], rotation[5], rotation[8], translation.z,
  5749. 0.0, 0.0, 0.0, 1.0);
  5750. }
  5751. result[0] = rotation[0];
  5752. result[1] = rotation[1];
  5753. result[2] = rotation[2];
  5754. result[3] = 0.0;
  5755. result[4] = rotation[3];
  5756. result[5] = rotation[4];
  5757. result[6] = rotation[5];
  5758. result[7] = 0.0;
  5759. result[8] = rotation[6];
  5760. result[9] = rotation[7];
  5761. result[10] = rotation[8];
  5762. result[11] = 0.0;
  5763. result[12] = translation.x;
  5764. result[13] = translation.y;
  5765. result[14] = translation.z;
  5766. result[15] = 1.0;
  5767. return result;
  5768. };
  5769. /**
  5770. * Computes a Matrix4 instance from a translation, rotation, and scale (TRS)
  5771. * representation with the rotation represented as a quaternion.
  5772. *
  5773. * @param {Cartesian3} translation The translation transformation.
  5774. * @param {Quaternion} rotation The rotation transformation.
  5775. * @param {Cartesian3} scale The non-uniform scale transformation.
  5776. * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
  5777. * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
  5778. *
  5779. * @example
  5780. * var result = Cesium.Matrix4.fromTranslationQuaternionRotationScale(
  5781. * new Cesium.Cartesian3(1.0, 2.0, 3.0), // translation
  5782. * Cesium.Quaternion.IDENTITY, // rotation
  5783. * new Cesium.Cartesian3(7.0, 8.0, 9.0), // scale
  5784. * result);
  5785. */
  5786. Matrix4.fromTranslationQuaternionRotationScale = function(translation, rotation, scale, result) {
  5787. if (!defined(translation)) {
  5788. throw new DeveloperError('translation is required.');
  5789. }
  5790. if (!defined(rotation)) {
  5791. throw new DeveloperError('rotation is required.');
  5792. }
  5793. if (!defined(scale)) {
  5794. throw new DeveloperError('scale is required.');
  5795. }
  5796. if (!defined(result)) {
  5797. result = new Matrix4();
  5798. }
  5799. var scaleX = scale.x;
  5800. var scaleY = scale.y;
  5801. var scaleZ = scale.z;
  5802. var x2 = rotation.x * rotation.x;
  5803. var xy = rotation.x * rotation.y;
  5804. var xz = rotation.x * rotation.z;
  5805. var xw = rotation.x * rotation.w;
  5806. var y2 = rotation.y * rotation.y;
  5807. var yz = rotation.y * rotation.z;
  5808. var yw = rotation.y * rotation.w;
  5809. var z2 = rotation.z * rotation.z;
  5810. var zw = rotation.z * rotation.w;
  5811. var w2 = rotation.w * rotation.w;
  5812. var m00 = x2 - y2 - z2 + w2;
  5813. var m01 = 2.0 * (xy - zw);
  5814. var m02 = 2.0 * (xz + yw);
  5815. var m10 = 2.0 * (xy + zw);
  5816. var m11 = -x2 + y2 - z2 + w2;
  5817. var m12 = 2.0 * (yz - xw);
  5818. var m20 = 2.0 * (xz - yw);
  5819. var m21 = 2.0 * (yz + xw);
  5820. var m22 = -x2 - y2 + z2 + w2;
  5821. result[0] = m00 * scaleX;
  5822. result[1] = m10 * scaleX;
  5823. result[2] = m20 * scaleX;
  5824. result[3] = 0.0;
  5825. result[4] = m01 * scaleY;
  5826. result[5] = m11 * scaleY;
  5827. result[6] = m21 * scaleY;
  5828. result[7] = 0.0;
  5829. result[8] = m02 * scaleZ;
  5830. result[9] = m12 * scaleZ;
  5831. result[10] = m22 * scaleZ;
  5832. result[11] = 0.0;
  5833. result[12] = translation.x;
  5834. result[13] = translation.y;
  5835. result[14] = translation.z;
  5836. result[15] = 1.0;
  5837. return result;
  5838. };
  5839. /**
  5840. * Creates a Matrix4 instance from a {@link TranslationRotationScale} instance.
  5841. *
  5842. * @param {TranslationRotationScale} translationRotationScale The instance.
  5843. * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
  5844. * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
  5845. */
  5846. Matrix4.fromTranslationRotationScale = function(translationRotationScale, result) {
  5847. if (!defined(translationRotationScale)) {
  5848. throw new DeveloperError('translationRotationScale is required.');
  5849. }
  5850. return Matrix4.fromTranslationQuaternionRotationScale(translationRotationScale.translation, translationRotationScale.rotation, translationRotationScale.scale, result);
  5851. };
  5852. /**
  5853. * Creates a Matrix4 instance from a Cartesian3 representing the translation.
  5854. *
  5855. * @param {Cartesian3} translation The upper right portion of the matrix representing the translation.
  5856. * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
  5857. * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
  5858. *
  5859. * @see Matrix4.multiplyByTranslation
  5860. */
  5861. Matrix4.fromTranslation = function(translation, result) {
  5862. if (!defined(translation)) {
  5863. throw new DeveloperError('translation is required.');
  5864. }
  5865. return Matrix4.fromRotationTranslation(Matrix3.IDENTITY, translation, result);
  5866. };
  5867. /**
  5868. * Computes a Matrix4 instance representing a non-uniform scale.
  5869. *
  5870. * @param {Cartesian3} scale The x, y, and z scale factors.
  5871. * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
  5872. * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
  5873. *
  5874. * @example
  5875. * // Creates
  5876. * // [7.0, 0.0, 0.0, 0.0]
  5877. * // [0.0, 8.0, 0.0, 0.0]
  5878. * // [0.0, 0.0, 9.0, 0.0]
  5879. * // [0.0, 0.0, 0.0, 1.0]
  5880. * var m = Cesium.Matrix4.fromScale(new Cesium.Cartesian3(7.0, 8.0, 9.0));
  5881. */
  5882. Matrix4.fromScale = function(scale, result) {
  5883. if (!defined(scale)) {
  5884. throw new DeveloperError('scale is required.');
  5885. }
  5886. if (!defined(result)) {
  5887. return new Matrix4(
  5888. scale.x, 0.0, 0.0, 0.0,
  5889. 0.0, scale.y, 0.0, 0.0,
  5890. 0.0, 0.0, scale.z, 0.0,
  5891. 0.0, 0.0, 0.0, 1.0);
  5892. }
  5893. result[0] = scale.x;
  5894. result[1] = 0.0;
  5895. result[2] = 0.0;
  5896. result[3] = 0.0;
  5897. result[4] = 0.0;
  5898. result[5] = scale.y;
  5899. result[6] = 0.0;
  5900. result[7] = 0.0;
  5901. result[8] = 0.0;
  5902. result[9] = 0.0;
  5903. result[10] = scale.z;
  5904. result[11] = 0.0;
  5905. result[12] = 0.0;
  5906. result[13] = 0.0;
  5907. result[14] = 0.0;
  5908. result[15] = 1.0;
  5909. return result;
  5910. };
  5911. /**
  5912. * Computes a Matrix4 instance representing a uniform scale.
  5913. *
  5914. * @param {Number} scale The uniform scale factor.
  5915. * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
  5916. * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
  5917. *
  5918. * @example
  5919. * // Creates
  5920. * // [2.0, 0.0, 0.0, 0.0]
  5921. * // [0.0, 2.0, 0.0, 0.0]
  5922. * // [0.0, 0.0, 2.0, 0.0]
  5923. * // [0.0, 0.0, 0.0, 1.0]
  5924. * var m = Cesium.Matrix4.fromUniformScale(2.0);
  5925. */
  5926. Matrix4.fromUniformScale = function(scale, result) {
  5927. if (typeof scale !== 'number') {
  5928. throw new DeveloperError('scale is required.');
  5929. }
  5930. if (!defined(result)) {
  5931. return new Matrix4(scale, 0.0, 0.0, 0.0,
  5932. 0.0, scale, 0.0, 0.0,
  5933. 0.0, 0.0, scale, 0.0,
  5934. 0.0, 0.0, 0.0, 1.0);
  5935. }
  5936. result[0] = scale;
  5937. result[1] = 0.0;
  5938. result[2] = 0.0;
  5939. result[3] = 0.0;
  5940. result[4] = 0.0;
  5941. result[5] = scale;
  5942. result[6] = 0.0;
  5943. result[7] = 0.0;
  5944. result[8] = 0.0;
  5945. result[9] = 0.0;
  5946. result[10] = scale;
  5947. result[11] = 0.0;
  5948. result[12] = 0.0;
  5949. result[13] = 0.0;
  5950. result[14] = 0.0;
  5951. result[15] = 1.0;
  5952. return result;
  5953. };
  5954. var fromCameraF = new Cartesian3();
  5955. var fromCameraR = new Cartesian3();
  5956. var fromCameraU = new Cartesian3();
  5957. /**
  5958. * Computes a Matrix4 instance from a Camera.
  5959. *
  5960. * @param {Camera} camera The camera to use.
  5961. * @param {Matrix4} [result] The object in which the result will be stored, if undefined a new instance will be created.
  5962. * @returns {Matrix4} The modified result parameter, or a new Matrix4 instance if one was not provided.
  5963. */
  5964. Matrix4.fromCamera = function(camera, result) {
  5965. if (!defined(camera)) {
  5966. throw new DeveloperError('camera is required.');
  5967. }
  5968. var position = camera.position;
  5969. var direction = camera.direction;
  5970. var up = camera.up;
  5971. if (!defined(position)) {
  5972. throw new DeveloperError('camera.position is required.');
  5973. }
  5974. if (!defined(direction)) {
  5975. throw new DeveloperError('camera.direction is required.');
  5976. }
  5977. if (!defined(up)) {
  5978. throw new DeveloperError('camera.up is required.');
  5979. }
  5980. Cartesian3.normalize(direction, fromCameraF);
  5981. Cartesian3.normalize(Cartesian3.cross(fromCameraF, up, fromCameraR), fromCameraR);
  5982. Cartesian3.normalize(Cartesian3.cross(fromCameraR, fromCameraF, fromCameraU), fromCameraU);
  5983. var sX = fromCameraR.x;
  5984. var sY = fromCameraR.y;
  5985. var sZ = fromCameraR.z;
  5986. var fX = fromCameraF.x;
  5987. var fY = fromCameraF.y;
  5988. var fZ = fromCameraF.z;
  5989. var uX = fromCameraU.x;
  5990. var uY = fromCameraU.y;
  5991. var uZ = fromCameraU.z;
  5992. var positionX = position.x;
  5993. var positionY = position.y;
  5994. var positionZ = position.z;
  5995. var t0 = sX * -positionX + sY * -positionY+ sZ * -positionZ;
  5996. var t1 = uX * -positionX + uY * -positionY+ uZ * -positionZ;
  5997. var t2 = fX * positionX + fY * positionY + fZ * positionZ;
  5998. // The code below this comment is an optimized
  5999. // version of the commented lines.
  6000. // Rather that create two matrices and then multiply,
  6001. // we just bake in the multiplcation as part of creation.
  6002. // var rotation = new Matrix4(
  6003. // sX, sY, sZ, 0.0,
  6004. // uX, uY, uZ, 0.0,
  6005. // -fX, -fY, -fZ, 0.0,
  6006. // 0.0, 0.0, 0.0, 1.0);
  6007. // var translation = new Matrix4(
  6008. // 1.0, 0.0, 0.0, -position.x,
  6009. // 0.0, 1.0, 0.0, -position.y,
  6010. // 0.0, 0.0, 1.0, -position.z,
  6011. // 0.0, 0.0, 0.0, 1.0);
  6012. // return rotation.multiply(translation);
  6013. if (!defined(result)) {
  6014. return new Matrix4(
  6015. sX, sY, sZ, t0,
  6016. uX, uY, uZ, t1,
  6017. -fX, -fY, -fZ, t2,
  6018. 0.0, 0.0, 0.0, 1.0);
  6019. }
  6020. result[0] = sX;
  6021. result[1] = uX;
  6022. result[2] = -fX;
  6023. result[3] = 0.0;
  6024. result[4] = sY;
  6025. result[5] = uY;
  6026. result[6] = -fY;
  6027. result[7] = 0.0;
  6028. result[8] = sZ;
  6029. result[9] = uZ;
  6030. result[10] = -fZ;
  6031. result[11] = 0.0;
  6032. result[12] = t0;
  6033. result[13] = t1;
  6034. result[14] = t2;
  6035. result[15] = 1.0;
  6036. return result;
  6037. };
  6038. /**
  6039. * Computes a Matrix4 instance representing a perspective transformation matrix.
  6040. *
  6041. * @param {Number} fovY The field of view along the Y axis in radians.
  6042. * @param {Number} aspectRatio The aspect ratio.
  6043. * @param {Number} near The distance to the near plane in meters.
  6044. * @param {Number} far The distance to the far plane in meters.
  6045. * @param {Matrix4} result The object in which the result will be stored.
  6046. * @returns {Matrix4} The modified result parameter.
  6047. *
  6048. * @exception {DeveloperError} fovY must be in (0, PI].
  6049. * @exception {DeveloperError} aspectRatio must be greater than zero.
  6050. * @exception {DeveloperError} near must be greater than zero.
  6051. * @exception {DeveloperError} far must be greater than zero.
  6052. */
  6053. Matrix4.computePerspectiveFieldOfView = function(fovY, aspectRatio, near, far, result) {
  6054. if (fovY <= 0.0 || fovY > Math.PI) {
  6055. throw new DeveloperError('fovY must be in (0, PI].');
  6056. }
  6057. if (aspectRatio <= 0.0) {
  6058. throw new DeveloperError('aspectRatio must be greater than zero.');
  6059. }
  6060. if (near <= 0.0) {
  6061. throw new DeveloperError('near must be greater than zero.');
  6062. }
  6063. if (far <= 0.0) {
  6064. throw new DeveloperError('far must be greater than zero.');
  6065. }
  6066. if (!defined(result)) {
  6067. throw new DeveloperError('result is required');
  6068. }
  6069. var bottom = Math.tan(fovY * 0.5);
  6070. var column1Row1 = 1.0 / bottom;
  6071. var column0Row0 = column1Row1 / aspectRatio;
  6072. var column2Row2 = (far + near) / (near - far);
  6073. var column3Row2 = (2.0 * far * near) / (near - far);
  6074. result[0] = column0Row0;
  6075. result[1] = 0.0;
  6076. result[2] = 0.0;
  6077. result[3] = 0.0;
  6078. result[4] = 0.0;
  6079. result[5] = column1Row1;
  6080. result[6] = 0.0;
  6081. result[7] = 0.0;
  6082. result[8] = 0.0;
  6083. result[9] = 0.0;
  6084. result[10] = column2Row2;
  6085. result[11] = -1.0;
  6086. result[12] = 0.0;
  6087. result[13] = 0.0;
  6088. result[14] = column3Row2;
  6089. result[15] = 0.0;
  6090. return result;
  6091. };
  6092. /**
  6093. * Computes a Matrix4 instance representing an orthographic transformation matrix.
  6094. *
  6095. * @param {Number} left The number of meters to the left of the camera that will be in view.
  6096. * @param {Number} right The number of meters to the right of the camera that will be in view.
  6097. * @param {Number} bottom The number of meters below of the camera that will be in view.
  6098. * @param {Number} top The number of meters above of the camera that will be in view.
  6099. * @param {Number} near The distance to the near plane in meters.
  6100. * @param {Number} far The distance to the far plane in meters.
  6101. * @param {Matrix4} result The object in which the result will be stored.
  6102. * @returns {Matrix4} The modified result parameter.
  6103. */
  6104. Matrix4.computeOrthographicOffCenter = function(left, right, bottom, top, near, far, result) {
  6105. if (!defined(left)) {
  6106. throw new DeveloperError('left is required.');
  6107. }
  6108. if (!defined(right)) {
  6109. throw new DeveloperError('right is required.');
  6110. }
  6111. if (!defined(bottom)) {
  6112. throw new DeveloperError('bottom is required.');
  6113. }
  6114. if (!defined(top)) {
  6115. throw new DeveloperError('top is required.');
  6116. }
  6117. if (!defined(near)) {
  6118. throw new DeveloperError('near is required.');
  6119. }
  6120. if (!defined(far)) {
  6121. throw new DeveloperError('far is required.');
  6122. }
  6123. if (!defined(result)) {
  6124. throw new DeveloperError('result is required');
  6125. }
  6126. var a = 1.0 / (right - left);
  6127. var b = 1.0 / (top - bottom);
  6128. var c = 1.0 / (far - near);
  6129. var tx = -(right + left) * a;
  6130. var ty = -(top + bottom) * b;
  6131. var tz = -(far + near) * c;
  6132. a *= 2.0;
  6133. b *= 2.0;
  6134. c *= -2.0;
  6135. result[0] = a;
  6136. result[1] = 0.0;
  6137. result[2] = 0.0;
  6138. result[3] = 0.0;
  6139. result[4] = 0.0;
  6140. result[5] = b;
  6141. result[6] = 0.0;
  6142. result[7] = 0.0;
  6143. result[8] = 0.0;
  6144. result[9] = 0.0;
  6145. result[10] = c;
  6146. result[11] = 0.0;
  6147. result[12] = tx;
  6148. result[13] = ty;
  6149. result[14] = tz;
  6150. result[15] = 1.0;
  6151. return result;
  6152. };
  6153. /**
  6154. * Computes a Matrix4 instance representing an off center perspective transformation.
  6155. *
  6156. * @param {Number} left The number of meters to the left of the camera that will be in view.
  6157. * @param {Number} right The number of meters to the right of the camera that will be in view.
  6158. * @param {Number} bottom The number of meters below of the camera that will be in view.
  6159. * @param {Number} top The number of meters above of the camera that will be in view.
  6160. * @param {Number} near The distance to the near plane in meters.
  6161. * @param {Number} far The distance to the far plane in meters.
  6162. * @param {Matrix4} result The object in which the result will be stored.
  6163. * @returns {Matrix4} The modified result parameter.
  6164. */
  6165. Matrix4.computePerspectiveOffCenter = function(left, right, bottom, top, near, far, result) {
  6166. if (!defined(left)) {
  6167. throw new DeveloperError('left is required.');
  6168. }
  6169. if (!defined(right)) {
  6170. throw new DeveloperError('right is required.');
  6171. }
  6172. if (!defined(bottom)) {
  6173. throw new DeveloperError('bottom is required.');
  6174. }
  6175. if (!defined(top)) {
  6176. throw new DeveloperError('top is required.');
  6177. }
  6178. if (!defined(near)) {
  6179. throw new DeveloperError('near is required.');
  6180. }
  6181. if (!defined(far)) {
  6182. throw new DeveloperError('far is required.');
  6183. }
  6184. if (!defined(result)) {
  6185. throw new DeveloperError('result is required');
  6186. }
  6187. var column0Row0 = 2.0 * near / (right - left);
  6188. var column1Row1 = 2.0 * near / (top - bottom);
  6189. var column2Row0 = (right + left) / (right - left);
  6190. var column2Row1 = (top + bottom) / (top - bottom);
  6191. var column2Row2 = -(far + near) / (far - near);
  6192. var column2Row3 = -1.0;
  6193. var column3Row2 = -2.0 * far * near / (far - near);
  6194. result[0] = column0Row0;
  6195. result[1] = 0.0;
  6196. result[2] = 0.0;
  6197. result[3] = 0.0;
  6198. result[4] = 0.0;
  6199. result[5] = column1Row1;
  6200. result[6] = 0.0;
  6201. result[7] = 0.0;
  6202. result[8] = column2Row0;
  6203. result[9] = column2Row1;
  6204. result[10] = column2Row2;
  6205. result[11] = column2Row3;
  6206. result[12] = 0.0;
  6207. result[13] = 0.0;
  6208. result[14] = column3Row2;
  6209. result[15] = 0.0;
  6210. return result;
  6211. };
  6212. /**
  6213. * Computes a Matrix4 instance representing an infinite off center perspective transformation.
  6214. *
  6215. * @param {Number} left The number of meters to the left of the camera that will be in view.
  6216. * @param {Number} right The number of meters to the right of the camera that will be in view.
  6217. * @param {Number} bottom The number of meters below of the camera that will be in view.
  6218. * @param {Number} top The number of meters above of the camera that will be in view.
  6219. * @param {Number} near The distance to the near plane in meters.
  6220. * @param {Matrix4} result The object in which the result will be stored.
  6221. * @returns {Matrix4} The modified result parameter.
  6222. */
  6223. Matrix4.computeInfinitePerspectiveOffCenter = function(left, right, bottom, top, near, result) {
  6224. if (!defined(left)) {
  6225. throw new DeveloperError('left is required.');
  6226. }
  6227. if (!defined(right)) {
  6228. throw new DeveloperError('right is required.');
  6229. }
  6230. if (!defined(bottom)) {
  6231. throw new DeveloperError('bottom is required.');
  6232. }
  6233. if (!defined(top)) {
  6234. throw new DeveloperError('top is required.');
  6235. }
  6236. if (!defined(near)) {
  6237. throw new DeveloperError('near is required.');
  6238. }
  6239. if (!defined(result)) {
  6240. throw new DeveloperError('result is required');
  6241. }
  6242. var column0Row0 = 2.0 * near / (right - left);
  6243. var column1Row1 = 2.0 * near / (top - bottom);
  6244. var column2Row0 = (right + left) / (right - left);
  6245. var column2Row1 = (top + bottom) / (top - bottom);
  6246. var column2Row2 = -1.0;
  6247. var column2Row3 = -1.0;
  6248. var column3Row2 = -2.0 * near;
  6249. result[0] = column0Row0;
  6250. result[1] = 0.0;
  6251. result[2] = 0.0;
  6252. result[3] = 0.0;
  6253. result[4] = 0.0;
  6254. result[5] = column1Row1;
  6255. result[6] = 0.0;
  6256. result[7] = 0.0;
  6257. result[8] = column2Row0;
  6258. result[9] = column2Row1;
  6259. result[10] = column2Row2;
  6260. result[11] = column2Row3;
  6261. result[12] = 0.0;
  6262. result[13] = 0.0;
  6263. result[14] = column3Row2;
  6264. result[15] = 0.0;
  6265. return result;
  6266. };
  6267. /**
  6268. * Computes a Matrix4 instance that transforms from normalized device coordinates to window coordinates.
  6269. *
  6270. * @param {Object}[viewport = { x : 0.0, y : 0.0, width : 0.0, height : 0.0 }] The viewport's corners as shown in Example 1.
  6271. * @param {Number}[nearDepthRange=0.0] The near plane distance in window coordinates.
  6272. * @param {Number}[farDepthRange=1.0] The far plane distance in window coordinates.
  6273. * @param {Matrix4} result The object in which the result will be stored.
  6274. * @returns {Matrix4} The modified result parameter.
  6275. *
  6276. * @example
  6277. * // Create viewport transformation using an explicit viewport and depth range.
  6278. * var m = Cesium.Matrix4.computeViewportTransformation({
  6279. * x : 0.0,
  6280. * y : 0.0,
  6281. * width : 1024.0,
  6282. * height : 768.0
  6283. * }, 0.0, 1.0, new Cesium.Matrix4());
  6284. */
  6285. Matrix4.computeViewportTransformation = function(viewport, nearDepthRange, farDepthRange, result) {
  6286. if (!defined(result)) {
  6287. throw new DeveloperError('result is required');
  6288. }
  6289. viewport = defaultValue(viewport, defaultValue.EMPTY_OBJECT);
  6290. var x = defaultValue(viewport.x, 0.0);
  6291. var y = defaultValue(viewport.y, 0.0);
  6292. var width = defaultValue(viewport.width, 0.0);
  6293. var height = defaultValue(viewport.height, 0.0);
  6294. nearDepthRange = defaultValue(nearDepthRange, 0.0);
  6295. farDepthRange = defaultValue(farDepthRange, 1.0);
  6296. var halfWidth = width * 0.5;
  6297. var halfHeight = height * 0.5;
  6298. var halfDepth = (farDepthRange - nearDepthRange) * 0.5;
  6299. var column0Row0 = halfWidth;
  6300. var column1Row1 = halfHeight;
  6301. var column2Row2 = halfDepth;
  6302. var column3Row0 = x + halfWidth;
  6303. var column3Row1 = y + halfHeight;
  6304. var column3Row2 = nearDepthRange + halfDepth;
  6305. var column3Row3 = 1.0;
  6306. result[0] = column0Row0;
  6307. result[1] = 0.0;
  6308. result[2] = 0.0;
  6309. result[3] = 0.0;
  6310. result[4] = 0.0;
  6311. result[5] = column1Row1;
  6312. result[6] = 0.0;
  6313. result[7] = 0.0;
  6314. result[8] = 0.0;
  6315. result[9] = 0.0;
  6316. result[10] = column2Row2;
  6317. result[11] = 0.0;
  6318. result[12] = column3Row0;
  6319. result[13] = column3Row1;
  6320. result[14] = column3Row2;
  6321. result[15] = column3Row3;
  6322. return result;
  6323. };
  6324. /**
  6325. * Computes a Matrix4 instance that transforms from world space to view space.
  6326. *
  6327. * @param {Cartesian3} position The position of the camera.
  6328. * @param {Cartesian3} direction The forward direction.
  6329. * @param {Cartesian3} up The up direction.
  6330. * @param {Cartesian3} right The right direction.
  6331. * @param {Matrix4} result The object in which the result will be stored.
  6332. * @returns {Matrix4} The modified result parameter.
  6333. */
  6334. Matrix4.computeView = function(position, direction, up, right, result) {
  6335. if (!defined(position)) {
  6336. throw new DeveloperError('position is required');
  6337. }
  6338. if (!defined(direction)) {
  6339. throw new DeveloperError('direction is required');
  6340. }
  6341. if (!defined(up)) {
  6342. throw new DeveloperError('up is required');
  6343. }
  6344. if (!defined(right)) {
  6345. throw new DeveloperError('right is required');
  6346. }
  6347. if (!defined(result)) {
  6348. throw new DeveloperError('result is required');
  6349. }
  6350. result[0] = right.x;
  6351. result[1] = up.x;
  6352. result[2] = -direction.x;
  6353. result[3] = 0.0;
  6354. result[4] = right.y;
  6355. result[5] = up.y;
  6356. result[6] = -direction.y;
  6357. result[7] = 0.0;
  6358. result[8] = right.z;
  6359. result[9] = up.z;
  6360. result[10] = -direction.z;
  6361. result[11] = 0.0;
  6362. result[12] = -Cartesian3.dot(right, position);
  6363. result[13] = -Cartesian3.dot(up, position);
  6364. result[14] = Cartesian3.dot(direction, position);
  6365. result[15] = 1.0;
  6366. return result;
  6367. };
  6368. /**
  6369. * Computes an Array from the provided Matrix4 instance.
  6370. * The array will be in column-major order.
  6371. *
  6372. * @param {Matrix4} matrix The matrix to use..
  6373. * @param {Number[]} [result] The Array onto which to store the result.
  6374. * @returns {Number[]} The modified Array parameter or a new Array instance if one was not provided.
  6375. *
  6376. * @example
  6377. * //create an array from an instance of Matrix4
  6378. * // m = [10.0, 14.0, 18.0, 22.0]
  6379. * // [11.0, 15.0, 19.0, 23.0]
  6380. * // [12.0, 16.0, 20.0, 24.0]
  6381. * // [13.0, 17.0, 21.0, 25.0]
  6382. * var a = Cesium.Matrix4.toArray(m);
  6383. *
  6384. * // m remains the same
  6385. * //creates a = [10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0]
  6386. */
  6387. Matrix4.toArray = function(matrix, result) {
  6388. if (!defined(matrix)) {
  6389. throw new DeveloperError('matrix is required');
  6390. }
  6391. if (!defined(result)) {
  6392. return [matrix[0], matrix[1], matrix[2], matrix[3],
  6393. matrix[4], matrix[5], matrix[6], matrix[7],
  6394. matrix[8], matrix[9], matrix[10], matrix[11],
  6395. matrix[12], matrix[13], matrix[14], matrix[15]];
  6396. }
  6397. result[0] = matrix[0];
  6398. result[1] = matrix[1];
  6399. result[2] = matrix[2];
  6400. result[3] = matrix[3];
  6401. result[4] = matrix[4];
  6402. result[5] = matrix[5];
  6403. result[6] = matrix[6];
  6404. result[7] = matrix[7];
  6405. result[8] = matrix[8];
  6406. result[9] = matrix[9];
  6407. result[10] = matrix[10];
  6408. result[11] = matrix[11];
  6409. result[12] = matrix[12];
  6410. result[13] = matrix[13];
  6411. result[14] = matrix[14];
  6412. result[15] = matrix[15];
  6413. return result;
  6414. };
  6415. /**
  6416. * Computes the array index of the element at the provided row and column.
  6417. *
  6418. * @param {Number} row The zero-based index of the row.
  6419. * @param {Number} column The zero-based index of the column.
  6420. * @returns {Number} The index of the element at the provided row and column.
  6421. *
  6422. * @exception {DeveloperError} row must be 0, 1, 2, or 3.
  6423. * @exception {DeveloperError} column must be 0, 1, 2, or 3.
  6424. *
  6425. * @example
  6426. * var myMatrix = new Cesium.Matrix4();
  6427. * var column1Row0Index = Cesium.Matrix4.getElementIndex(1, 0);
  6428. * var column1Row0 = myMatrix[column1Row0Index];
  6429. * myMatrix[column1Row0Index] = 10.0;
  6430. */
  6431. Matrix4.getElementIndex = function(column, row) {
  6432. if (typeof row !== 'number' || row < 0 || row > 3) {
  6433. throw new DeveloperError('row must be 0, 1, 2, or 3.');
  6434. }
  6435. if (typeof column !== 'number' || column < 0 || column > 3) {
  6436. throw new DeveloperError('column must be 0, 1, 2, or 3.');
  6437. }
  6438. return column * 4 + row;
  6439. };
  6440. /**
  6441. * Retrieves a copy of the matrix column at the provided index as a Cartesian4 instance.
  6442. *
  6443. * @param {Matrix4} matrix The matrix to use.
  6444. * @param {Number} index The zero-based index of the column to retrieve.
  6445. * @param {Cartesian4} result The object onto which to store the result.
  6446. * @returns {Cartesian4} The modified result parameter.
  6447. *
  6448. * @exception {DeveloperError} index must be 0, 1, 2, or 3.
  6449. *
  6450. * @example
  6451. * //returns a Cartesian4 instance with values from the specified column
  6452. * // m = [10.0, 11.0, 12.0, 13.0]
  6453. * // [14.0, 15.0, 16.0, 17.0]
  6454. * // [18.0, 19.0, 20.0, 21.0]
  6455. * // [22.0, 23.0, 24.0, 25.0]
  6456. *
  6457. * //Example 1: Creates an instance of Cartesian
  6458. * var a = Cesium.Matrix4.getColumn(m, 2, new Cesium.Cartesian4());
  6459. *
  6460. * @example
  6461. * //Example 2: Sets values for Cartesian instance
  6462. * var a = new Cesium.Cartesian4();
  6463. * Cesium.Matrix4.getColumn(m, 2, a);
  6464. *
  6465. * // a.x = 12.0; a.y = 16.0; a.z = 20.0; a.w = 24.0;
  6466. */
  6467. Matrix4.getColumn = function(matrix, index, result) {
  6468. if (!defined(matrix)) {
  6469. throw new DeveloperError('matrix is required.');
  6470. }
  6471. if (typeof index !== 'number' || index < 0 || index > 3) {
  6472. throw new DeveloperError('index must be 0, 1, 2, or 3.');
  6473. }
  6474. if (!defined(result)) {
  6475. throw new DeveloperError('result is required');
  6476. }
  6477. var startIndex = index * 4;
  6478. var x = matrix[startIndex];
  6479. var y = matrix[startIndex + 1];
  6480. var z = matrix[startIndex + 2];
  6481. var w = matrix[startIndex + 3];
  6482. result.x = x;
  6483. result.y = y;
  6484. result.z = z;
  6485. result.w = w;
  6486. return result;
  6487. };
  6488. /**
  6489. * Computes a new matrix that replaces the specified column in the provided matrix with the provided Cartesian4 instance.
  6490. *
  6491. * @param {Matrix4} matrix The matrix to use.
  6492. * @param {Number} index The zero-based index of the column to set.
  6493. * @param {Cartesian4} cartesian The Cartesian whose values will be assigned to the specified column.
  6494. * @param {Matrix4} result The object onto which to store the result.
  6495. * @returns {Matrix4} The modified result parameter.
  6496. *
  6497. * @exception {DeveloperError} index must be 0, 1, 2, or 3.
  6498. *
  6499. * @example
  6500. * //creates a new Matrix4 instance with new column values from the Cartesian4 instance
  6501. * // m = [10.0, 11.0, 12.0, 13.0]
  6502. * // [14.0, 15.0, 16.0, 17.0]
  6503. * // [18.0, 19.0, 20.0, 21.0]
  6504. * // [22.0, 23.0, 24.0, 25.0]
  6505. *
  6506. * var a = Cesium.Matrix4.setColumn(m, 2, new Cesium.Cartesian4(99.0, 98.0, 97.0, 96.0), new Cesium.Matrix4());
  6507. *
  6508. * // m remains the same
  6509. * // a = [10.0, 11.0, 99.0, 13.0]
  6510. * // [14.0, 15.0, 98.0, 17.0]
  6511. * // [18.0, 19.0, 97.0, 21.0]
  6512. * // [22.0, 23.0, 96.0, 25.0]
  6513. */
  6514. Matrix4.setColumn = function(matrix, index, cartesian, result) {
  6515. if (!defined(matrix)) {
  6516. throw new DeveloperError('matrix is required');
  6517. }
  6518. if (!defined(cartesian)) {
  6519. throw new DeveloperError('cartesian is required');
  6520. }
  6521. if (typeof index !== 'number' || index < 0 || index > 3) {
  6522. throw new DeveloperError('index must be 0, 1, 2, or 3.');
  6523. }
  6524. if (!defined(result)) {
  6525. throw new DeveloperError('result is required');
  6526. }
  6527. result = Matrix4.clone(matrix, result);
  6528. var startIndex = index * 4;
  6529. result[startIndex] = cartesian.x;
  6530. result[startIndex + 1] = cartesian.y;
  6531. result[startIndex + 2] = cartesian.z;
  6532. result[startIndex + 3] = cartesian.w;
  6533. return result;
  6534. };
  6535. /**
  6536. * Computes a new matrix that replaces the translation in the rightmost column of the provided
  6537. * matrix with the provided translation. This assumes the matrix is an affine transformation
  6538. *
  6539. * @param {Matrix4} matrix The matrix to use.
  6540. * @param {Cartesian3} translation The translation that replaces the translation of the provided matrix.
  6541. * @param {Cartesian4} result The object onto which to store the result.
  6542. * @returns {Matrix4} The modified result parameter.
  6543. */
  6544. Matrix4.setTranslation = function(matrix, translation, result) {
  6545. if (!defined(matrix)) {
  6546. throw new DeveloperError('matrix is required');
  6547. }
  6548. if (!defined(translation)) {
  6549. throw new DeveloperError('translation is required');
  6550. }
  6551. if (!defined(result)) {
  6552. throw new DeveloperError('result is required');
  6553. }
  6554. result[0] = matrix[0];
  6555. result[1] = matrix[1];
  6556. result[2] = matrix[2];
  6557. result[3] = matrix[3];
  6558. result[4] = matrix[4];
  6559. result[5] = matrix[5];
  6560. result[6] = matrix[6];
  6561. result[7] = matrix[7];
  6562. result[8] = matrix[8];
  6563. result[9] = matrix[9];
  6564. result[10] = matrix[10];
  6565. result[11] = matrix[11];
  6566. result[12] = translation.x;
  6567. result[13] = translation.y;
  6568. result[14] = translation.z;
  6569. result[15] = matrix[15];
  6570. return result;
  6571. };
  6572. /**
  6573. * Retrieves a copy of the matrix row at the provided index as a Cartesian4 instance.
  6574. *
  6575. * @param {Matrix4} matrix The matrix to use.
  6576. * @param {Number} index The zero-based index of the row to retrieve.
  6577. * @param {Cartesian4} result The object onto which to store the result.
  6578. * @returns {Cartesian4} The modified result parameter.
  6579. *
  6580. * @exception {DeveloperError} index must be 0, 1, 2, or 3.
  6581. *
  6582. * @example
  6583. * //returns a Cartesian4 instance with values from the specified column
  6584. * // m = [10.0, 11.0, 12.0, 13.0]
  6585. * // [14.0, 15.0, 16.0, 17.0]
  6586. * // [18.0, 19.0, 20.0, 21.0]
  6587. * // [22.0, 23.0, 24.0, 25.0]
  6588. *
  6589. * //Example 1: Returns an instance of Cartesian
  6590. * var a = Cesium.Matrix4.getRow(m, 2, new Cesium.Cartesian4());
  6591. *
  6592. * @example
  6593. * //Example 2: Sets values for a Cartesian instance
  6594. * var a = new Cesium.Cartesian4();
  6595. * Cesium.Matrix4.getRow(m, 2, a);
  6596. *
  6597. * // a.x = 18.0; a.y = 19.0; a.z = 20.0; a.w = 21.0;
  6598. */
  6599. Matrix4.getRow = function(matrix, index, result) {
  6600. if (!defined(matrix)) {
  6601. throw new DeveloperError('matrix is required.');
  6602. }
  6603. if (typeof index !== 'number' || index < 0 || index > 3) {
  6604. throw new DeveloperError('index must be 0, 1, 2, or 3.');
  6605. }
  6606. if (!defined(result)) {
  6607. throw new DeveloperError('result is required');
  6608. }
  6609. var x = matrix[index];
  6610. var y = matrix[index + 4];
  6611. var z = matrix[index + 8];
  6612. var w = matrix[index + 12];
  6613. result.x = x;
  6614. result.y = y;
  6615. result.z = z;
  6616. result.w = w;
  6617. return result;
  6618. };
  6619. /**
  6620. * Computes a new matrix that replaces the specified row in the provided matrix with the provided Cartesian4 instance.
  6621. *
  6622. * @param {Matrix4} matrix The matrix to use.
  6623. * @param {Number} index The zero-based index of the row to set.
  6624. * @param {Cartesian4} cartesian The Cartesian whose values will be assigned to the specified row.
  6625. * @param {Matrix4} result The object onto which to store the result.
  6626. * @returns {Matrix4} The modified result parameter.
  6627. *
  6628. * @exception {DeveloperError} index must be 0, 1, 2, or 3.
  6629. *
  6630. * @example
  6631. * //create a new Matrix4 instance with new row values from the Cartesian4 instance
  6632. * // m = [10.0, 11.0, 12.0, 13.0]
  6633. * // [14.0, 15.0, 16.0, 17.0]
  6634. * // [18.0, 19.0, 20.0, 21.0]
  6635. * // [22.0, 23.0, 24.0, 25.0]
  6636. *
  6637. * var a = Cesium.Matrix4.setRow(m, 2, new Cesium.Cartesian4(99.0, 98.0, 97.0, 96.0), new Cesium.Matrix4());
  6638. *
  6639. * // m remains the same
  6640. * // a = [10.0, 11.0, 12.0, 13.0]
  6641. * // [14.0, 15.0, 16.0, 17.0]
  6642. * // [99.0, 98.0, 97.0, 96.0]
  6643. * // [22.0, 23.0, 24.0, 25.0]
  6644. */
  6645. Matrix4.setRow = function(matrix, index, cartesian, result) {
  6646. if (!defined(matrix)) {
  6647. throw new DeveloperError('matrix is required');
  6648. }
  6649. if (!defined(cartesian)) {
  6650. throw new DeveloperError('cartesian is required');
  6651. }
  6652. if (typeof index !== 'number' || index < 0 || index > 3) {
  6653. throw new DeveloperError('index must be 0, 1, 2, or 3.');
  6654. }
  6655. if (!defined(result)) {
  6656. throw new DeveloperError('result is required');
  6657. }
  6658. result = Matrix4.clone(matrix, result);
  6659. result[index] = cartesian.x;
  6660. result[index + 4] = cartesian.y;
  6661. result[index + 8] = cartesian.z;
  6662. result[index + 12] = cartesian.w;
  6663. return result;
  6664. };
  6665. var scratchColumn = new Cartesian3();
  6666. /**
  6667. * Extracts the non-uniform scale assuming the matrix is an affine transformation.
  6668. *
  6669. * @param {Matrix4} matrix The matrix.
  6670. * @param {Cartesian3} result The object onto which to store the result.
  6671. * @returns {Cartesian3} The modified result parameter
  6672. */
  6673. Matrix4.getScale = function(matrix, result) {
  6674. if (!defined(matrix)) {
  6675. throw new DeveloperError('matrix is required.');
  6676. }
  6677. if (!defined(result)) {
  6678. throw new DeveloperError('result is required');
  6679. }
  6680. result.x = Cartesian3.magnitude(Cartesian3.fromElements(matrix[0], matrix[1], matrix[2], scratchColumn));
  6681. result.y = Cartesian3.magnitude(Cartesian3.fromElements(matrix[4], matrix[5], matrix[6], scratchColumn));
  6682. result.z = Cartesian3.magnitude(Cartesian3.fromElements(matrix[8], matrix[9], matrix[10], scratchColumn));
  6683. return result;
  6684. };
  6685. var scratchScale = new Cartesian3();
  6686. /**
  6687. * Computes the maximum scale assuming the matrix is an affine transformation.
  6688. * The maximum scale is the maximum length of the column vectors in the upper-left
  6689. * 3x3 matrix.
  6690. *
  6691. * @param {Matrix4} matrix The matrix.
  6692. * @returns {Number} The maximum scale.
  6693. */
  6694. Matrix4.getMaximumScale = function(matrix) {
  6695. Matrix4.getScale(matrix, scratchScale);
  6696. return Cartesian3.maximumComponent(scratchScale);
  6697. };
  6698. /**
  6699. * Computes the product of two matrices.
  6700. *
  6701. * @param {Matrix4} left The first matrix.
  6702. * @param {Matrix4} right The second matrix.
  6703. * @param {Matrix4} result The object onto which to store the result.
  6704. * @returns {Matrix4} The modified result parameter.
  6705. */
  6706. Matrix4.multiply = function(left, right, result) {
  6707. if (!defined(left)) {
  6708. throw new DeveloperError('left is required');
  6709. }
  6710. if (!defined(right)) {
  6711. throw new DeveloperError('right is required');
  6712. }
  6713. if (!defined(result)) {
  6714. throw new DeveloperError('result is required');
  6715. }
  6716. var left0 = left[0];
  6717. var left1 = left[1];
  6718. var left2 = left[2];
  6719. var left3 = left[3];
  6720. var left4 = left[4];
  6721. var left5 = left[5];
  6722. var left6 = left[6];
  6723. var left7 = left[7];
  6724. var left8 = left[8];
  6725. var left9 = left[9];
  6726. var left10 = left[10];
  6727. var left11 = left[11];
  6728. var left12 = left[12];
  6729. var left13 = left[13];
  6730. var left14 = left[14];
  6731. var left15 = left[15];
  6732. var right0 = right[0];
  6733. var right1 = right[1];
  6734. var right2 = right[2];
  6735. var right3 = right[3];
  6736. var right4 = right[4];
  6737. var right5 = right[5];
  6738. var right6 = right[6];
  6739. var right7 = right[7];
  6740. var right8 = right[8];
  6741. var right9 = right[9];
  6742. var right10 = right[10];
  6743. var right11 = right[11];
  6744. var right12 = right[12];
  6745. var right13 = right[13];
  6746. var right14 = right[14];
  6747. var right15 = right[15];
  6748. var column0Row0 = left0 * right0 + left4 * right1 + left8 * right2 + left12 * right3;
  6749. var column0Row1 = left1 * right0 + left5 * right1 + left9 * right2 + left13 * right3;
  6750. var column0Row2 = left2 * right0 + left6 * right1 + left10 * right2 + left14 * right3;
  6751. var column0Row3 = left3 * right0 + left7 * right1 + left11 * right2 + left15 * right3;
  6752. var column1Row0 = left0 * right4 + left4 * right5 + left8 * right6 + left12 * right7;
  6753. var column1Row1 = left1 * right4 + left5 * right5 + left9 * right6 + left13 * right7;
  6754. var column1Row2 = left2 * right4 + left6 * right5 + left10 * right6 + left14 * right7;
  6755. var column1Row3 = left3 * right4 + left7 * right5 + left11 * right6 + left15 * right7;
  6756. var column2Row0 = left0 * right8 + left4 * right9 + left8 * right10 + left12 * right11;
  6757. var column2Row1 = left1 * right8 + left5 * right9 + left9 * right10 + left13 * right11;
  6758. var column2Row2 = left2 * right8 + left6 * right9 + left10 * right10 + left14 * right11;
  6759. var column2Row3 = left3 * right8 + left7 * right9 + left11 * right10 + left15 * right11;
  6760. var column3Row0 = left0 * right12 + left4 * right13 + left8 * right14 + left12 * right15;
  6761. var column3Row1 = left1 * right12 + left5 * right13 + left9 * right14 + left13 * right15;
  6762. var column3Row2 = left2 * right12 + left6 * right13 + left10 * right14 + left14 * right15;
  6763. var column3Row3 = left3 * right12 + left7 * right13 + left11 * right14 + left15 * right15;
  6764. result[0] = column0Row0;
  6765. result[1] = column0Row1;
  6766. result[2] = column0Row2;
  6767. result[3] = column0Row3;
  6768. result[4] = column1Row0;
  6769. result[5] = column1Row1;
  6770. result[6] = column1Row2;
  6771. result[7] = column1Row3;
  6772. result[8] = column2Row0;
  6773. result[9] = column2Row1;
  6774. result[10] = column2Row2;
  6775. result[11] = column2Row3;
  6776. result[12] = column3Row0;
  6777. result[13] = column3Row1;
  6778. result[14] = column3Row2;
  6779. result[15] = column3Row3;
  6780. return result;
  6781. };
  6782. /**
  6783. * Computes the sum of two matrices.
  6784. *
  6785. * @param {Matrix4} left The first matrix.
  6786. * @param {Matrix4} right The second matrix.
  6787. * @param {Matrix4} result The object onto which to store the result.
  6788. * @returns {Matrix4} The modified result parameter.
  6789. */
  6790. Matrix4.add = function(left, right, result) {
  6791. if (!defined(left)) {
  6792. throw new DeveloperError('left is required');
  6793. }
  6794. if (!defined(right)) {
  6795. throw new DeveloperError('right is required');
  6796. }
  6797. if (!defined(result)) {
  6798. throw new DeveloperError('result is required');
  6799. }
  6800. result[0] = left[0] + right[0];
  6801. result[1] = left[1] + right[1];
  6802. result[2] = left[2] + right[2];
  6803. result[3] = left[3] + right[3];
  6804. result[4] = left[4] + right[4];
  6805. result[5] = left[5] + right[5];
  6806. result[6] = left[6] + right[6];
  6807. result[7] = left[7] + right[7];
  6808. result[8] = left[8] + right[8];
  6809. result[9] = left[9] + right[9];
  6810. result[10] = left[10] + right[10];
  6811. result[11] = left[11] + right[11];
  6812. result[12] = left[12] + right[12];
  6813. result[13] = left[13] + right[13];
  6814. result[14] = left[14] + right[14];
  6815. result[15] = left[15] + right[15];
  6816. return result;
  6817. };
  6818. /**
  6819. * Computes the difference of two matrices.
  6820. *
  6821. * @param {Matrix4} left The first matrix.
  6822. * @param {Matrix4} right The second matrix.
  6823. * @param {Matrix4} result The object onto which to store the result.
  6824. * @returns {Matrix4} The modified result parameter.
  6825. */
  6826. Matrix4.subtract = function(left, right, result) {
  6827. if (!defined(left)) {
  6828. throw new DeveloperError('left is required');
  6829. }
  6830. if (!defined(right)) {
  6831. throw new DeveloperError('right is required');
  6832. }
  6833. if (!defined(result)) {
  6834. throw new DeveloperError('result is required');
  6835. }
  6836. result[0] = left[0] - right[0];
  6837. result[1] = left[1] - right[1];
  6838. result[2] = left[2] - right[2];
  6839. result[3] = left[3] - right[3];
  6840. result[4] = left[4] - right[4];
  6841. result[5] = left[5] - right[5];
  6842. result[6] = left[6] - right[6];
  6843. result[7] = left[7] - right[7];
  6844. result[8] = left[8] - right[8];
  6845. result[9] = left[9] - right[9];
  6846. result[10] = left[10] - right[10];
  6847. result[11] = left[11] - right[11];
  6848. result[12] = left[12] - right[12];
  6849. result[13] = left[13] - right[13];
  6850. result[14] = left[14] - right[14];
  6851. result[15] = left[15] - right[15];
  6852. return result;
  6853. };
  6854. /**
  6855. * Computes the product of two matrices assuming the matrices are
  6856. * affine transformation matrices, where the upper left 3x3 elements
  6857. * are a rotation matrix, and the upper three elements in the fourth
  6858. * column are the translation. The bottom row is assumed to be [0, 0, 0, 1].
  6859. * The matrix is not verified to be in the proper form.
  6860. * This method is faster than computing the product for general 4x4
  6861. * matrices using {@link Matrix4.multiply}.
  6862. *
  6863. * @param {Matrix4} left The first matrix.
  6864. * @param {Matrix4} right The second matrix.
  6865. * @param {Matrix4} result The object onto which to store the result.
  6866. * @returns {Matrix4} The modified result parameter.
  6867. *
  6868. * @example
  6869. * var m1 = new Cesium.Matrix4(1.0, 6.0, 7.0, 0.0, 2.0, 5.0, 8.0, 0.0, 3.0, 4.0, 9.0, 0.0, 0.0, 0.0, 0.0, 1.0);
  6870. * var m2 = Cesium.Transforms.eastNorthUpToFixedFrame(new Cesium.Cartesian3(1.0, 1.0, 1.0));
  6871. * var m3 = Cesium.Matrix4.multiplyTransformation(m1, m2, new Cesium.Matrix4());
  6872. */
  6873. Matrix4.multiplyTransformation = function(left, right, result) {
  6874. if (!defined(left)) {
  6875. throw new DeveloperError('left is required');
  6876. }
  6877. if (!defined(right)) {
  6878. throw new DeveloperError('right is required');
  6879. }
  6880. if (!defined(result)) {
  6881. throw new DeveloperError('result is required');
  6882. }
  6883. var left0 = left[0];
  6884. var left1 = left[1];
  6885. var left2 = left[2];
  6886. var left4 = left[4];
  6887. var left5 = left[5];
  6888. var left6 = left[6];
  6889. var left8 = left[8];
  6890. var left9 = left[9];
  6891. var left10 = left[10];
  6892. var left12 = left[12];
  6893. var left13 = left[13];
  6894. var left14 = left[14];
  6895. var right0 = right[0];
  6896. var right1 = right[1];
  6897. var right2 = right[2];
  6898. var right4 = right[4];
  6899. var right5 = right[5];
  6900. var right6 = right[6];
  6901. var right8 = right[8];
  6902. var right9 = right[9];
  6903. var right10 = right[10];
  6904. var right12 = right[12];
  6905. var right13 = right[13];
  6906. var right14 = right[14];
  6907. var column0Row0 = left0 * right0 + left4 * right1 + left8 * right2;
  6908. var column0Row1 = left1 * right0 + left5 * right1 + left9 * right2;
  6909. var column0Row2 = left2 * right0 + left6 * right1 + left10 * right2;
  6910. var column1Row0 = left0 * right4 + left4 * right5 + left8 * right6;
  6911. var column1Row1 = left1 * right4 + left5 * right5 + left9 * right6;
  6912. var column1Row2 = left2 * right4 + left6 * right5 + left10 * right6;
  6913. var column2Row0 = left0 * right8 + left4 * right9 + left8 * right10;
  6914. var column2Row1 = left1 * right8 + left5 * right9 + left9 * right10;
  6915. var column2Row2 = left2 * right8 + left6 * right9 + left10 * right10;
  6916. var column3Row0 = left0 * right12 + left4 * right13 + left8 * right14 + left12;
  6917. var column3Row1 = left1 * right12 + left5 * right13 + left9 * right14 + left13;
  6918. var column3Row2 = left2 * right12 + left6 * right13 + left10 * right14 + left14;
  6919. result[0] = column0Row0;
  6920. result[1] = column0Row1;
  6921. result[2] = column0Row2;
  6922. result[3] = 0.0;
  6923. result[4] = column1Row0;
  6924. result[5] = column1Row1;
  6925. result[6] = column1Row2;
  6926. result[7] = 0.0;
  6927. result[8] = column2Row0;
  6928. result[9] = column2Row1;
  6929. result[10] = column2Row2;
  6930. result[11] = 0.0;
  6931. result[12] = column3Row0;
  6932. result[13] = column3Row1;
  6933. result[14] = column3Row2;
  6934. result[15] = 1.0;
  6935. return result;
  6936. };
  6937. /**
  6938. * Multiplies a transformation matrix (with a bottom row of <code>[0.0, 0.0, 0.0, 1.0]</code>)
  6939. * by a 3x3 rotation matrix. This is an optimization
  6940. * for <code>Matrix4.multiply(m, Matrix4.fromRotationTranslation(rotation), m);</code> with less allocations and arithmetic operations.
  6941. *
  6942. * @param {Matrix4} matrix The matrix on the left-hand side.
  6943. * @param {Matrix3} rotation The 3x3 rotation matrix on the right-hand side.
  6944. * @param {Matrix4} result The object onto which to store the result.
  6945. * @returns {Matrix4} The modified result parameter.
  6946. *
  6947. * @example
  6948. * // Instead of Cesium.Matrix4.multiply(m, Cesium.Matrix4.fromRotationTranslation(rotation), m);
  6949. * Cesium.Matrix4.multiplyByMatrix3(m, rotation, m);
  6950. */
  6951. Matrix4.multiplyByMatrix3 = function(matrix, rotation, result) {
  6952. if (!defined(matrix)) {
  6953. throw new DeveloperError('matrix is required');
  6954. }
  6955. if (!defined(rotation)) {
  6956. throw new DeveloperError('rotation is required');
  6957. }
  6958. if (!defined(result)) {
  6959. throw new DeveloperError('result is required');
  6960. }
  6961. var left0 = matrix[0];
  6962. var left1 = matrix[1];
  6963. var left2 = matrix[2];
  6964. var left4 = matrix[4];
  6965. var left5 = matrix[5];
  6966. var left6 = matrix[6];
  6967. var left8 = matrix[8];
  6968. var left9 = matrix[9];
  6969. var left10 = matrix[10];
  6970. var right0 = rotation[0];
  6971. var right1 = rotation[1];
  6972. var right2 = rotation[2];
  6973. var right4 = rotation[3];
  6974. var right5 = rotation[4];
  6975. var right6 = rotation[5];
  6976. var right8 = rotation[6];
  6977. var right9 = rotation[7];
  6978. var right10 = rotation[8];
  6979. var column0Row0 = left0 * right0 + left4 * right1 + left8 * right2;
  6980. var column0Row1 = left1 * right0 + left5 * right1 + left9 * right2;
  6981. var column0Row2 = left2 * right0 + left6 * right1 + left10 * right2;
  6982. var column1Row0 = left0 * right4 + left4 * right5 + left8 * right6;
  6983. var column1Row1 = left1 * right4 + left5 * right5 + left9 * right6;
  6984. var column1Row2 = left2 * right4 + left6 * right5 + left10 * right6;
  6985. var column2Row0 = left0 * right8 + left4 * right9 + left8 * right10;
  6986. var column2Row1 = left1 * right8 + left5 * right9 + left9 * right10;
  6987. var column2Row2 = left2 * right8 + left6 * right9 + left10 * right10;
  6988. result[0] = column0Row0;
  6989. result[1] = column0Row1;
  6990. result[2] = column0Row2;
  6991. result[3] = 0.0;
  6992. result[4] = column1Row0;
  6993. result[5] = column1Row1;
  6994. result[6] = column1Row2;
  6995. result[7] = 0.0;
  6996. result[8] = column2Row0;
  6997. result[9] = column2Row1;
  6998. result[10] = column2Row2;
  6999. result[11] = 0.0;
  7000. result[12] = matrix[12];
  7001. result[13] = matrix[13];
  7002. result[14] = matrix[14];
  7003. result[15] = matrix[15];
  7004. return result;
  7005. };
  7006. /**
  7007. * Multiplies a transformation matrix (with a bottom row of <code>[0.0, 0.0, 0.0, 1.0]</code>)
  7008. * by an implicit translation matrix defined by a {@link Cartesian3}. This is an optimization
  7009. * for <code>Matrix4.multiply(m, Matrix4.fromTranslation(position), m);</code> with less allocations and arithmetic operations.
  7010. *
  7011. * @param {Matrix4} matrix The matrix on the left-hand side.
  7012. * @param {Cartesian3} translation The translation on the right-hand side.
  7013. * @param {Matrix4} result The object onto which to store the result.
  7014. * @returns {Matrix4} The modified result parameter.
  7015. *
  7016. * @example
  7017. * // Instead of Cesium.Matrix4.multiply(m, Cesium.Matrix4.fromTranslation(position), m);
  7018. * Cesium.Matrix4.multiplyByTranslation(m, position, m);
  7019. */
  7020. Matrix4.multiplyByTranslation = function(matrix, translation, result) {
  7021. if (!defined(matrix)) {
  7022. throw new DeveloperError('matrix is required');
  7023. }
  7024. if (!defined(translation)) {
  7025. throw new DeveloperError('translation is required');
  7026. }
  7027. if (!defined(result)) {
  7028. throw new DeveloperError('result is required');
  7029. }
  7030. var x = translation.x;
  7031. var y = translation.y;
  7032. var z = translation.z;
  7033. var tx = (x * matrix[0]) + (y * matrix[4]) + (z * matrix[8]) + matrix[12];
  7034. var ty = (x * matrix[1]) + (y * matrix[5]) + (z * matrix[9]) + matrix[13];
  7035. var tz = (x * matrix[2]) + (y * matrix[6]) + (z * matrix[10]) + matrix[14];
  7036. result[0] = matrix[0];
  7037. result[1] = matrix[1];
  7038. result[2] = matrix[2];
  7039. result[3] = matrix[3];
  7040. result[4] = matrix[4];
  7041. result[5] = matrix[5];
  7042. result[6] = matrix[6];
  7043. result[7] = matrix[7];
  7044. result[8] = matrix[8];
  7045. result[9] = matrix[9];
  7046. result[10] = matrix[10];
  7047. result[11] = matrix[11];
  7048. result[12] = tx;
  7049. result[13] = ty;
  7050. result[14] = tz;
  7051. result[15] = matrix[15];
  7052. return result;
  7053. };
  7054. var uniformScaleScratch = new Cartesian3();
  7055. /**
  7056. * Multiplies an affine transformation matrix (with a bottom row of <code>[0.0, 0.0, 0.0, 1.0]</code>)
  7057. * by an implicit uniform scale matrix. This is an optimization
  7058. * for <code>Matrix4.multiply(m, Matrix4.fromUniformScale(scale), m);</code>, where
  7059. * <code>m</code> must be an affine matrix.
  7060. * This function performs fewer allocations and arithmetic operations.
  7061. *
  7062. * @param {Matrix4} matrix The affine matrix on the left-hand side.
  7063. * @param {Number} scale The uniform scale on the right-hand side.
  7064. * @param {Matrix4} result The object onto which to store the result.
  7065. * @returns {Matrix4} The modified result parameter.
  7066. *
  7067. *
  7068. * @example
  7069. * // Instead of Cesium.Matrix4.multiply(m, Cesium.Matrix4.fromUniformScale(scale), m);
  7070. * Cesium.Matrix4.multiplyByUniformScale(m, scale, m);
  7071. *
  7072. * @see Matrix4.fromUniformScale
  7073. * @see Matrix4.multiplyByScale
  7074. */
  7075. Matrix4.multiplyByUniformScale = function(matrix, scale, result) {
  7076. if (!defined(matrix)) {
  7077. throw new DeveloperError('matrix is required');
  7078. }
  7079. if (typeof scale !== 'number') {
  7080. throw new DeveloperError('scale is required');
  7081. }
  7082. if (!defined(result)) {
  7083. throw new DeveloperError('result is required');
  7084. }
  7085. uniformScaleScratch.x = scale;
  7086. uniformScaleScratch.y = scale;
  7087. uniformScaleScratch.z = scale;
  7088. return Matrix4.multiplyByScale(matrix, uniformScaleScratch, result);
  7089. };
  7090. /**
  7091. * Multiplies an affine transformation matrix (with a bottom row of <code>[0.0, 0.0, 0.0, 1.0]</code>)
  7092. * by an implicit non-uniform scale matrix. This is an optimization
  7093. * for <code>Matrix4.multiply(m, Matrix4.fromUniformScale(scale), m);</code>, where
  7094. * <code>m</code> must be an affine matrix.
  7095. * This function performs fewer allocations and arithmetic operations.
  7096. *
  7097. * @param {Matrix4} matrix The affine matrix on the left-hand side.
  7098. * @param {Cartesian3} scale The non-uniform scale on the right-hand side.
  7099. * @param {Matrix4} result The object onto which to store the result.
  7100. * @returns {Matrix4} The modified result parameter.
  7101. *
  7102. *
  7103. * @example
  7104. * // Instead of Cesium.Matrix4.multiply(m, Cesium.Matrix4.fromScale(scale), m);
  7105. * Cesium.Matrix4.multiplyByScale(m, scale, m);
  7106. *
  7107. * @see Matrix4.fromScale
  7108. * @see Matrix4.multiplyByUniformScale
  7109. */
  7110. Matrix4.multiplyByScale = function(matrix, scale, result) {
  7111. if (!defined(matrix)) {
  7112. throw new DeveloperError('matrix is required');
  7113. }
  7114. if (!defined(scale)) {
  7115. throw new DeveloperError('scale is required');
  7116. }
  7117. if (!defined(result)) {
  7118. throw new DeveloperError('result is required');
  7119. }
  7120. var scaleX = scale.x;
  7121. var scaleY = scale.y;
  7122. var scaleZ = scale.z;
  7123. // Faster than Cartesian3.equals
  7124. if ((scaleX === 1.0) && (scaleY === 1.0) && (scaleZ === 1.0)) {
  7125. return Matrix4.clone(matrix, result);
  7126. }
  7127. result[0] = scaleX * matrix[0];
  7128. result[1] = scaleX * matrix[1];
  7129. result[2] = scaleX * matrix[2];
  7130. result[3] = 0.0;
  7131. result[4] = scaleY * matrix[4];
  7132. result[5] = scaleY * matrix[5];
  7133. result[6] = scaleY * matrix[6];
  7134. result[7] = 0.0;
  7135. result[8] = scaleZ * matrix[8];
  7136. result[9] = scaleZ * matrix[9];
  7137. result[10] = scaleZ * matrix[10];
  7138. result[11] = 0.0;
  7139. result[12] = matrix[12];
  7140. result[13] = matrix[13];
  7141. result[14] = matrix[14];
  7142. result[15] = 1.0;
  7143. return result;
  7144. };
  7145. /**
  7146. * Computes the product of a matrix and a column vector.
  7147. *
  7148. * @param {Matrix4} matrix The matrix.
  7149. * @param {Cartesian4} cartesian The vector.
  7150. * @param {Cartesian4} result The object onto which to store the result.
  7151. * @returns {Cartesian4} The modified result parameter.
  7152. */
  7153. Matrix4.multiplyByVector = function(matrix, cartesian, result) {
  7154. if (!defined(matrix)) {
  7155. throw new DeveloperError('matrix is required');
  7156. }
  7157. if (!defined(cartesian)) {
  7158. throw new DeveloperError('cartesian is required');
  7159. }
  7160. if (!defined(result)) {
  7161. throw new DeveloperError('result is required');
  7162. }
  7163. var vX = cartesian.x;
  7164. var vY = cartesian.y;
  7165. var vZ = cartesian.z;
  7166. var vW = cartesian.w;
  7167. var x = matrix[0] * vX + matrix[4] * vY + matrix[8] * vZ + matrix[12] * vW;
  7168. var y = matrix[1] * vX + matrix[5] * vY + matrix[9] * vZ + matrix[13] * vW;
  7169. var z = matrix[2] * vX + matrix[6] * vY + matrix[10] * vZ + matrix[14] * vW;
  7170. var w = matrix[3] * vX + matrix[7] * vY + matrix[11] * vZ + matrix[15] * vW;
  7171. result.x = x;
  7172. result.y = y;
  7173. result.z = z;
  7174. result.w = w;
  7175. return result;
  7176. };
  7177. /**
  7178. * Computes the product of a matrix and a {@link Cartesian3}. This is equivalent to calling {@link Matrix4.multiplyByVector}
  7179. * with a {@link Cartesian4} with a <code>w</code> component of zero.
  7180. *
  7181. * @param {Matrix4} matrix The matrix.
  7182. * @param {Cartesian3} cartesian The point.
  7183. * @param {Cartesian3} result The object onto which to store the result.
  7184. * @returns {Cartesian3} The modified result parameter.
  7185. *
  7186. * @example
  7187. * var p = new Cesium.Cartesian3(1.0, 2.0, 3.0);
  7188. * var result = Cesium.Matrix4.multiplyByPointAsVector(matrix, p, new Cesium.Cartesian3());
  7189. * // A shortcut for
  7190. * // Cartesian3 p = ...
  7191. * // Cesium.Matrix4.multiplyByVector(matrix, new Cesium.Cartesian4(p.x, p.y, p.z, 0.0), result);
  7192. */
  7193. Matrix4.multiplyByPointAsVector = function(matrix, cartesian, result) {
  7194. if (!defined(matrix)) {
  7195. throw new DeveloperError('matrix is required');
  7196. }
  7197. if (!defined(cartesian)) {
  7198. throw new DeveloperError('cartesian is required');
  7199. }
  7200. if (!defined(result)) {
  7201. throw new DeveloperError('result is required');
  7202. }
  7203. var vX = cartesian.x;
  7204. var vY = cartesian.y;
  7205. var vZ = cartesian.z;
  7206. var x = matrix[0] * vX + matrix[4] * vY + matrix[8] * vZ;
  7207. var y = matrix[1] * vX + matrix[5] * vY + matrix[9] * vZ;
  7208. var z = matrix[2] * vX + matrix[6] * vY + matrix[10] * vZ;
  7209. result.x = x;
  7210. result.y = y;
  7211. result.z = z;
  7212. return result;
  7213. };
  7214. /**
  7215. * Computes the product of a matrix and a {@link Cartesian3}. This is equivalent to calling {@link Matrix4.multiplyByVector}
  7216. * with a {@link Cartesian4} with a <code>w</code> component of 1, but returns a {@link Cartesian3} instead of a {@link Cartesian4}.
  7217. *
  7218. * @param {Matrix4} matrix The matrix.
  7219. * @param {Cartesian3} cartesian The point.
  7220. * @param {Cartesian3} result The object onto which to store the result.
  7221. * @returns {Cartesian3} The modified result parameter.
  7222. *
  7223. * @example
  7224. * var p = new Cesium.Cartesian3(1.0, 2.0, 3.0);
  7225. * var result = Cesium.Matrix4.multiplyByPoint(matrix, p, new Cesium.Cartesian3());
  7226. */
  7227. Matrix4.multiplyByPoint = function(matrix, cartesian, result) {
  7228. if (!defined(matrix)) {
  7229. throw new DeveloperError('matrix is required');
  7230. }
  7231. if (!defined(cartesian)) {
  7232. throw new DeveloperError('cartesian is required');
  7233. }
  7234. if (!defined(result)) {
  7235. throw new DeveloperError('result is required');
  7236. }
  7237. var vX = cartesian.x;
  7238. var vY = cartesian.y;
  7239. var vZ = cartesian.z;
  7240. var x = matrix[0] * vX + matrix[4] * vY + matrix[8] * vZ + matrix[12];
  7241. var y = matrix[1] * vX + matrix[5] * vY + matrix[9] * vZ + matrix[13];
  7242. var z = matrix[2] * vX + matrix[6] * vY + matrix[10] * vZ + matrix[14];
  7243. result.x = x;
  7244. result.y = y;
  7245. result.z = z;
  7246. return result;
  7247. };
  7248. /**
  7249. * Computes the product of a matrix and a scalar.
  7250. *
  7251. * @param {Matrix4} matrix The matrix.
  7252. * @param {Number} scalar The number to multiply by.
  7253. * @param {Matrix4} result The object onto which to store the result.
  7254. * @returns {Matrix4} The modified result parameter.
  7255. *
  7256. * @example
  7257. * //create a Matrix4 instance which is a scaled version of the supplied Matrix4
  7258. * // m = [10.0, 11.0, 12.0, 13.0]
  7259. * // [14.0, 15.0, 16.0, 17.0]
  7260. * // [18.0, 19.0, 20.0, 21.0]
  7261. * // [22.0, 23.0, 24.0, 25.0]
  7262. *
  7263. * var a = Cesium.Matrix4.multiplyByScalar(m, -2, new Cesium.Matrix4());
  7264. *
  7265. * // m remains the same
  7266. * // a = [-20.0, -22.0, -24.0, -26.0]
  7267. * // [-28.0, -30.0, -32.0, -34.0]
  7268. * // [-36.0, -38.0, -40.0, -42.0]
  7269. * // [-44.0, -46.0, -48.0, -50.0]
  7270. */
  7271. Matrix4.multiplyByScalar = function(matrix, scalar, result) {
  7272. if (!defined(matrix)) {
  7273. throw new DeveloperError('matrix is required');
  7274. }
  7275. if (typeof scalar !== 'number') {
  7276. throw new DeveloperError('scalar must be a number');
  7277. }
  7278. if (!defined(result)) {
  7279. throw new DeveloperError('result is required');
  7280. }
  7281. result[0] = matrix[0] * scalar;
  7282. result[1] = matrix[1] * scalar;
  7283. result[2] = matrix[2] * scalar;
  7284. result[3] = matrix[3] * scalar;
  7285. result[4] = matrix[4] * scalar;
  7286. result[5] = matrix[5] * scalar;
  7287. result[6] = matrix[6] * scalar;
  7288. result[7] = matrix[7] * scalar;
  7289. result[8] = matrix[8] * scalar;
  7290. result[9] = matrix[9] * scalar;
  7291. result[10] = matrix[10] * scalar;
  7292. result[11] = matrix[11] * scalar;
  7293. result[12] = matrix[12] * scalar;
  7294. result[13] = matrix[13] * scalar;
  7295. result[14] = matrix[14] * scalar;
  7296. result[15] = matrix[15] * scalar;
  7297. return result;
  7298. };
  7299. /**
  7300. * Computes a negated copy of the provided matrix.
  7301. *
  7302. * @param {Matrix4} matrix The matrix to negate.
  7303. * @param {Matrix4} result The object onto which to store the result.
  7304. * @returns {Matrix4} The modified result parameter.
  7305. *
  7306. * @example
  7307. * //create a new Matrix4 instance which is a negation of a Matrix4
  7308. * // m = [10.0, 11.0, 12.0, 13.0]
  7309. * // [14.0, 15.0, 16.0, 17.0]
  7310. * // [18.0, 19.0, 20.0, 21.0]
  7311. * // [22.0, 23.0, 24.0, 25.0]
  7312. *
  7313. * var a = Cesium.Matrix4.negate(m, new Cesium.Matrix4());
  7314. *
  7315. * // m remains the same
  7316. * // a = [-10.0, -11.0, -12.0, -13.0]
  7317. * // [-14.0, -15.0, -16.0, -17.0]
  7318. * // [-18.0, -19.0, -20.0, -21.0]
  7319. * // [-22.0, -23.0, -24.0, -25.0]
  7320. */
  7321. Matrix4.negate = function(matrix, result) {
  7322. if (!defined(matrix)) {
  7323. throw new DeveloperError('matrix is required');
  7324. }
  7325. if (!defined(result)) {
  7326. throw new DeveloperError('result is required');
  7327. }
  7328. result[0] = -matrix[0];
  7329. result[1] = -matrix[1];
  7330. result[2] = -matrix[2];
  7331. result[3] = -matrix[3];
  7332. result[4] = -matrix[4];
  7333. result[5] = -matrix[5];
  7334. result[6] = -matrix[6];
  7335. result[7] = -matrix[7];
  7336. result[8] = -matrix[8];
  7337. result[9] = -matrix[9];
  7338. result[10] = -matrix[10];
  7339. result[11] = -matrix[11];
  7340. result[12] = -matrix[12];
  7341. result[13] = -matrix[13];
  7342. result[14] = -matrix[14];
  7343. result[15] = -matrix[15];
  7344. return result;
  7345. };
  7346. /**
  7347. * Computes the transpose of the provided matrix.
  7348. *
  7349. * @param {Matrix4} matrix The matrix to transpose.
  7350. * @param {Matrix4} result The object onto which to store the result.
  7351. * @returns {Matrix4} The modified result parameter.
  7352. *
  7353. * @example
  7354. * //returns transpose of a Matrix4
  7355. * // m = [10.0, 11.0, 12.0, 13.0]
  7356. * // [14.0, 15.0, 16.0, 17.0]
  7357. * // [18.0, 19.0, 20.0, 21.0]
  7358. * // [22.0, 23.0, 24.0, 25.0]
  7359. *
  7360. * var a = Cesium.Matrix4.transpose(m, new Cesium.Matrix4());
  7361. *
  7362. * // m remains the same
  7363. * // a = [10.0, 14.0, 18.0, 22.0]
  7364. * // [11.0, 15.0, 19.0, 23.0]
  7365. * // [12.0, 16.0, 20.0, 24.0]
  7366. * // [13.0, 17.0, 21.0, 25.0]
  7367. */
  7368. Matrix4.transpose = function(matrix, result) {
  7369. if (!defined(matrix)) {
  7370. throw new DeveloperError('matrix is required');
  7371. }
  7372. if (!defined(result)) {
  7373. throw new DeveloperError('result is required');
  7374. }
  7375. var matrix1 = matrix[1];
  7376. var matrix2 = matrix[2];
  7377. var matrix3 = matrix[3];
  7378. var matrix6 = matrix[6];
  7379. var matrix7 = matrix[7];
  7380. var matrix11 = matrix[11];
  7381. result[0] = matrix[0];
  7382. result[1] = matrix[4];
  7383. result[2] = matrix[8];
  7384. result[3] = matrix[12];
  7385. result[4] = matrix1;
  7386. result[5] = matrix[5];
  7387. result[6] = matrix[9];
  7388. result[7] = matrix[13];
  7389. result[8] = matrix2;
  7390. result[9] = matrix6;
  7391. result[10] = matrix[10];
  7392. result[11] = matrix[14];
  7393. result[12] = matrix3;
  7394. result[13] = matrix7;
  7395. result[14] = matrix11;
  7396. result[15] = matrix[15];
  7397. return result;
  7398. };
  7399. /**
  7400. * Computes a matrix, which contains the absolute (unsigned) values of the provided matrix's elements.
  7401. *
  7402. * @param {Matrix4} matrix The matrix with signed elements.
  7403. * @param {Matrix4} result The object onto which to store the result.
  7404. * @returns {Matrix4} The modified result parameter.
  7405. */
  7406. Matrix4.abs = function(matrix, result) {
  7407. if (!defined(matrix)) {
  7408. throw new DeveloperError('matrix is required');
  7409. }
  7410. if (!defined(result)) {
  7411. throw new DeveloperError('result is required');
  7412. }
  7413. result[0] = Math.abs(matrix[0]);
  7414. result[1] = Math.abs(matrix[1]);
  7415. result[2] = Math.abs(matrix[2]);
  7416. result[3] = Math.abs(matrix[3]);
  7417. result[4] = Math.abs(matrix[4]);
  7418. result[5] = Math.abs(matrix[5]);
  7419. result[6] = Math.abs(matrix[6]);
  7420. result[7] = Math.abs(matrix[7]);
  7421. result[8] = Math.abs(matrix[8]);
  7422. result[9] = Math.abs(matrix[9]);
  7423. result[10] = Math.abs(matrix[10]);
  7424. result[11] = Math.abs(matrix[11]);
  7425. result[12] = Math.abs(matrix[12]);
  7426. result[13] = Math.abs(matrix[13]);
  7427. result[14] = Math.abs(matrix[14]);
  7428. result[15] = Math.abs(matrix[15]);
  7429. return result;
  7430. };
  7431. /**
  7432. * Compares the provided matrices componentwise and returns
  7433. * <code>true</code> if they are equal, <code>false</code> otherwise.
  7434. *
  7435. * @param {Matrix4} [left] The first matrix.
  7436. * @param {Matrix4} [right] The second matrix.
  7437. * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
  7438. *
  7439. * @example
  7440. * //compares two Matrix4 instances
  7441. *
  7442. * // a = [10.0, 14.0, 18.0, 22.0]
  7443. * // [11.0, 15.0, 19.0, 23.0]
  7444. * // [12.0, 16.0, 20.0, 24.0]
  7445. * // [13.0, 17.0, 21.0, 25.0]
  7446. *
  7447. * // b = [10.0, 14.0, 18.0, 22.0]
  7448. * // [11.0, 15.0, 19.0, 23.0]
  7449. * // [12.0, 16.0, 20.0, 24.0]
  7450. * // [13.0, 17.0, 21.0, 25.0]
  7451. *
  7452. * if(Cesium.Matrix4.equals(a,b)) {
  7453. * console.log("Both matrices are equal");
  7454. * } else {
  7455. * console.log("They are not equal");
  7456. * }
  7457. *
  7458. * //Prints "Both matrices are equal" on the console
  7459. */
  7460. Matrix4.equals = function(left, right) {
  7461. // Given that most matrices will be transformation matrices, the elements
  7462. // are tested in order such that the test is likely to fail as early
  7463. // as possible. I _think_ this is just as friendly to the L1 cache
  7464. // as testing in index order. It is certainty faster in practice.
  7465. return (left === right) ||
  7466. (defined(left) &&
  7467. defined(right) &&
  7468. // Translation
  7469. left[12] === right[12] &&
  7470. left[13] === right[13] &&
  7471. left[14] === right[14] &&
  7472. // Rotation/scale
  7473. left[0] === right[0] &&
  7474. left[1] === right[1] &&
  7475. left[2] === right[2] &&
  7476. left[4] === right[4] &&
  7477. left[5] === right[5] &&
  7478. left[6] === right[6] &&
  7479. left[8] === right[8] &&
  7480. left[9] === right[9] &&
  7481. left[10] === right[10] &&
  7482. // Bottom row
  7483. left[3] === right[3] &&
  7484. left[7] === right[7] &&
  7485. left[11] === right[11] &&
  7486. left[15] === right[15]);
  7487. };
  7488. /**
  7489. * Compares the provided matrices componentwise and returns
  7490. * <code>true</code> if they are within the provided epsilon,
  7491. * <code>false</code> otherwise.
  7492. *
  7493. * @param {Matrix4} [left] The first matrix.
  7494. * @param {Matrix4} [right] The second matrix.
  7495. * @param {Number} epsilon The epsilon to use for equality testing.
  7496. * @returns {Boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
  7497. *
  7498. * @example
  7499. * //compares two Matrix4 instances
  7500. *
  7501. * // a = [10.5, 14.5, 18.5, 22.5]
  7502. * // [11.5, 15.5, 19.5, 23.5]
  7503. * // [12.5, 16.5, 20.5, 24.5]
  7504. * // [13.5, 17.5, 21.5, 25.5]
  7505. *
  7506. * // b = [10.0, 14.0, 18.0, 22.0]
  7507. * // [11.0, 15.0, 19.0, 23.0]
  7508. * // [12.0, 16.0, 20.0, 24.0]
  7509. * // [13.0, 17.0, 21.0, 25.0]
  7510. *
  7511. * if(Cesium.Matrix4.equalsEpsilon(a,b,0.1)){
  7512. * console.log("Difference between both the matrices is less than 0.1");
  7513. * } else {
  7514. * console.log("Difference between both the matrices is not less than 0.1");
  7515. * }
  7516. *
  7517. * //Prints "Difference between both the matrices is not less than 0.1" on the console
  7518. */
  7519. Matrix4.equalsEpsilon = function(left, right, epsilon) {
  7520. if (typeof epsilon !== 'number') {
  7521. throw new DeveloperError('epsilon must be a number');
  7522. }
  7523. return (left === right) ||
  7524. (defined(left) &&
  7525. defined(right) &&
  7526. Math.abs(left[0] - right[0]) <= epsilon &&
  7527. Math.abs(left[1] - right[1]) <= epsilon &&
  7528. Math.abs(left[2] - right[2]) <= epsilon &&
  7529. Math.abs(left[3] - right[3]) <= epsilon &&
  7530. Math.abs(left[4] - right[4]) <= epsilon &&
  7531. Math.abs(left[5] - right[5]) <= epsilon &&
  7532. Math.abs(left[6] - right[6]) <= epsilon &&
  7533. Math.abs(left[7] - right[7]) <= epsilon &&
  7534. Math.abs(left[8] - right[8]) <= epsilon &&
  7535. Math.abs(left[9] - right[9]) <= epsilon &&
  7536. Math.abs(left[10] - right[10]) <= epsilon &&
  7537. Math.abs(left[11] - right[11]) <= epsilon &&
  7538. Math.abs(left[12] - right[12]) <= epsilon &&
  7539. Math.abs(left[13] - right[13]) <= epsilon &&
  7540. Math.abs(left[14] - right[14]) <= epsilon &&
  7541. Math.abs(left[15] - right[15]) <= epsilon);
  7542. };
  7543. /**
  7544. * Gets the translation portion of the provided matrix, assuming the matrix is a affine transformation matrix.
  7545. *
  7546. * @param {Matrix4} matrix The matrix to use.
  7547. * @param {Cartesian3} result The object onto which to store the result.
  7548. * @returns {Cartesian3} The modified result parameter.
  7549. */
  7550. Matrix4.getTranslation = function(matrix, result) {
  7551. if (!defined(matrix)) {
  7552. throw new DeveloperError('matrix is required');
  7553. }
  7554. if (!defined(result)) {
  7555. throw new DeveloperError('result is required');
  7556. }
  7557. result.x = matrix[12];
  7558. result.y = matrix[13];
  7559. result.z = matrix[14];
  7560. return result;
  7561. };
  7562. /**
  7563. * Gets the upper left 3x3 rotation matrix of the provided matrix, assuming the matrix is a affine transformation matrix.
  7564. *
  7565. * @param {Matrix4} matrix The matrix to use.
  7566. * @param {Matrix3} result The object onto which to store the result.
  7567. * @returns {Matrix3} The modified result parameter.
  7568. *
  7569. * @example
  7570. * // returns a Matrix3 instance from a Matrix4 instance
  7571. *
  7572. * // m = [10.0, 14.0, 18.0, 22.0]
  7573. * // [11.0, 15.0, 19.0, 23.0]
  7574. * // [12.0, 16.0, 20.0, 24.0]
  7575. * // [13.0, 17.0, 21.0, 25.0]
  7576. *
  7577. * var b = new Cesium.Matrix3();
  7578. * Cesium.Matrix4.getRotation(m,b);
  7579. *
  7580. * // b = [10.0, 14.0, 18.0]
  7581. * // [11.0, 15.0, 19.0]
  7582. * // [12.0, 16.0, 20.0]
  7583. */
  7584. Matrix4.getRotation = function(matrix, result) {
  7585. if (!defined(matrix)) {
  7586. throw new DeveloperError('matrix is required');
  7587. }
  7588. if (!defined(result)) {
  7589. throw new DeveloperError('result is required');
  7590. }
  7591. result[0] = matrix[0];
  7592. result[1] = matrix[1];
  7593. result[2] = matrix[2];
  7594. result[3] = matrix[4];
  7595. result[4] = matrix[5];
  7596. result[5] = matrix[6];
  7597. result[6] = matrix[8];
  7598. result[7] = matrix[9];
  7599. result[8] = matrix[10];
  7600. return result;
  7601. };
  7602. var scratchInverseRotation = new Matrix3();
  7603. var scratchMatrix3Zero = new Matrix3();
  7604. var scratchBottomRow = new Cartesian4();
  7605. var scratchExpectedBottomRow = new Cartesian4(0.0, 0.0, 0.0, 1.0);
  7606. /**
  7607. * Computes the inverse of the provided matrix using Cramers Rule.
  7608. * If the determinant is zero, the matrix can not be inverted, and an exception is thrown.
  7609. * If the matrix is an affine transformation matrix, it is more efficient
  7610. * to invert it with {@link Matrix4.inverseTransformation}.
  7611. *
  7612. * @param {Matrix4} matrix The matrix to invert.
  7613. * @param {Matrix4} result The object onto which to store the result.
  7614. * @returns {Matrix4} The modified result parameter.
  7615. *
  7616. * @exception {RuntimeError} matrix is not invertible because its determinate is zero.
  7617. */
  7618. Matrix4.inverse = function(matrix, result) {
  7619. if (!defined(matrix)) {
  7620. throw new DeveloperError('matrix is required');
  7621. }
  7622. if (!defined(result)) {
  7623. throw new DeveloperError('result is required');
  7624. }
  7625. // Special case for a zero scale matrix that can occur, for example,
  7626. // when a model's node has a [0, 0, 0] scale.
  7627. if (Matrix3.equalsEpsilon(Matrix4.getRotation(matrix, scratchInverseRotation), scratchMatrix3Zero, CesiumMath.EPSILON7) &&
  7628. Cartesian4.equals(Matrix4.getRow(matrix, 3, scratchBottomRow), scratchExpectedBottomRow)) {
  7629. result[0] = 0.0;
  7630. result[1] = 0.0;
  7631. result[2] = 0.0;
  7632. result[3] = 0.0;
  7633. result[4] = 0.0;
  7634. result[5] = 0.0;
  7635. result[6] = 0.0;
  7636. result[7] = 0.0;
  7637. result[8] = 0.0;
  7638. result[9] = 0.0;
  7639. result[10] = 0.0;
  7640. result[11] = 0.0;
  7641. result[12] = -matrix[12];
  7642. result[13] = -matrix[13];
  7643. result[14] = -matrix[14];
  7644. result[15] = 1.0;
  7645. return result;
  7646. }
  7647. //
  7648. // Ported from:
  7649. // ftp://download.intel.com/design/PentiumIII/sml/24504301.pdf
  7650. //
  7651. var src0 = matrix[0];
  7652. var src1 = matrix[4];
  7653. var src2 = matrix[8];
  7654. var src3 = matrix[12];
  7655. var src4 = matrix[1];
  7656. var src5 = matrix[5];
  7657. var src6 = matrix[9];
  7658. var src7 = matrix[13];
  7659. var src8 = matrix[2];
  7660. var src9 = matrix[6];
  7661. var src10 = matrix[10];
  7662. var src11 = matrix[14];
  7663. var src12 = matrix[3];
  7664. var src13 = matrix[7];
  7665. var src14 = matrix[11];
  7666. var src15 = matrix[15];
  7667. // calculate pairs for first 8 elements (cofactors)
  7668. var tmp0 = src10 * src15;
  7669. var tmp1 = src11 * src14;
  7670. var tmp2 = src9 * src15;
  7671. var tmp3 = src11 * src13;
  7672. var tmp4 = src9 * src14;
  7673. var tmp5 = src10 * src13;
  7674. var tmp6 = src8 * src15;
  7675. var tmp7 = src11 * src12;
  7676. var tmp8 = src8 * src14;
  7677. var tmp9 = src10 * src12;
  7678. var tmp10 = src8 * src13;
  7679. var tmp11 = src9 * src12;
  7680. // calculate first 8 elements (cofactors)
  7681. var dst0 = (tmp0 * src5 + tmp3 * src6 + tmp4 * src7) - (tmp1 * src5 + tmp2 * src6 + tmp5 * src7);
  7682. var dst1 = (tmp1 * src4 + tmp6 * src6 + tmp9 * src7) - (tmp0 * src4 + tmp7 * src6 + tmp8 * src7);
  7683. var dst2 = (tmp2 * src4 + tmp7 * src5 + tmp10 * src7) - (tmp3 * src4 + tmp6 * src5 + tmp11 * src7);
  7684. var dst3 = (tmp5 * src4 + tmp8 * src5 + tmp11 * src6) - (tmp4 * src4 + tmp9 * src5 + tmp10 * src6);
  7685. var dst4 = (tmp1 * src1 + tmp2 * src2 + tmp5 * src3) - (tmp0 * src1 + tmp3 * src2 + tmp4 * src3);
  7686. var dst5 = (tmp0 * src0 + tmp7 * src2 + tmp8 * src3) - (tmp1 * src0 + tmp6 * src2 + tmp9 * src3);
  7687. var dst6 = (tmp3 * src0 + tmp6 * src1 + tmp11 * src3) - (tmp2 * src0 + tmp7 * src1 + tmp10 * src3);
  7688. var dst7 = (tmp4 * src0 + tmp9 * src1 + tmp10 * src2) - (tmp5 * src0 + tmp8 * src1 + tmp11 * src2);
  7689. // calculate pairs for second 8 elements (cofactors)
  7690. tmp0 = src2 * src7;
  7691. tmp1 = src3 * src6;
  7692. tmp2 = src1 * src7;
  7693. tmp3 = src3 * src5;
  7694. tmp4 = src1 * src6;
  7695. tmp5 = src2 * src5;
  7696. tmp6 = src0 * src7;
  7697. tmp7 = src3 * src4;
  7698. tmp8 = src0 * src6;
  7699. tmp9 = src2 * src4;
  7700. tmp10 = src0 * src5;
  7701. tmp11 = src1 * src4;
  7702. // calculate second 8 elements (cofactors)
  7703. var dst8 = (tmp0 * src13 + tmp3 * src14 + tmp4 * src15) - (tmp1 * src13 + tmp2 * src14 + tmp5 * src15);
  7704. var dst9 = (tmp1 * src12 + tmp6 * src14 + tmp9 * src15) - (tmp0 * src12 + tmp7 * src14 + tmp8 * src15);
  7705. var dst10 = (tmp2 * src12 + tmp7 * src13 + tmp10 * src15) - (tmp3 * src12 + tmp6 * src13 + tmp11 * src15);
  7706. var dst11 = (tmp5 * src12 + tmp8 * src13 + tmp11 * src14) - (tmp4 * src12 + tmp9 * src13 + tmp10 * src14);
  7707. var dst12 = (tmp2 * src10 + tmp5 * src11 + tmp1 * src9) - (tmp4 * src11 + tmp0 * src9 + tmp3 * src10);
  7708. var dst13 = (tmp8 * src11 + tmp0 * src8 + tmp7 * src10) - (tmp6 * src10 + tmp9 * src11 + tmp1 * src8);
  7709. var dst14 = (tmp6 * src9 + tmp11 * src11 + tmp3 * src8) - (tmp10 * src11 + tmp2 * src8 + tmp7 * src9);
  7710. var dst15 = (tmp10 * src10 + tmp4 * src8 + tmp9 * src9) - (tmp8 * src9 + tmp11 * src10 + tmp5 * src8);
  7711. // calculate determinant
  7712. var det = src0 * dst0 + src1 * dst1 + src2 * dst2 + src3 * dst3;
  7713. if (Math.abs(det) < CesiumMath.EPSILON20) {
  7714. throw new RuntimeError('matrix is not invertible because its determinate is zero.');
  7715. }
  7716. // calculate matrix inverse
  7717. det = 1.0 / det;
  7718. result[0] = dst0 * det;
  7719. result[1] = dst1 * det;
  7720. result[2] = dst2 * det;
  7721. result[3] = dst3 * det;
  7722. result[4] = dst4 * det;
  7723. result[5] = dst5 * det;
  7724. result[6] = dst6 * det;
  7725. result[7] = dst7 * det;
  7726. result[8] = dst8 * det;
  7727. result[9] = dst9 * det;
  7728. result[10] = dst10 * det;
  7729. result[11] = dst11 * det;
  7730. result[12] = dst12 * det;
  7731. result[13] = dst13 * det;
  7732. result[14] = dst14 * det;
  7733. result[15] = dst15 * det;
  7734. return result;
  7735. };
  7736. /**
  7737. * Computes the inverse of the provided matrix assuming it is
  7738. * an affine transformation matrix, where the upper left 3x3 elements
  7739. * are a rotation matrix, and the upper three elements in the fourth
  7740. * column are the translation. The bottom row is assumed to be [0, 0, 0, 1].
  7741. * The matrix is not verified to be in the proper form.
  7742. * This method is faster than computing the inverse for a general 4x4
  7743. * matrix using {@link Matrix4.inverse}.
  7744. *
  7745. * @param {Matrix4} matrix The matrix to invert.
  7746. * @param {Matrix4} result The object onto which to store the result.
  7747. * @returns {Matrix4} The modified result parameter.
  7748. */
  7749. Matrix4.inverseTransformation = function(matrix, result) {
  7750. if (!defined(matrix)) {
  7751. throw new DeveloperError('matrix is required');
  7752. }
  7753. if (!defined(result)) {
  7754. throw new DeveloperError('result is required');
  7755. }
  7756. //This function is an optimized version of the below 4 lines.
  7757. //var rT = Matrix3.transpose(Matrix4.getRotation(matrix));
  7758. //var rTN = Matrix3.negate(rT);
  7759. //var rTT = Matrix3.multiplyByVector(rTN, Matrix4.getTranslation(matrix));
  7760. //return Matrix4.fromRotationTranslation(rT, rTT, result);
  7761. var matrix0 = matrix[0];
  7762. var matrix1 = matrix[1];
  7763. var matrix2 = matrix[2];
  7764. var matrix4 = matrix[4];
  7765. var matrix5 = matrix[5];
  7766. var matrix6 = matrix[6];
  7767. var matrix8 = matrix[8];
  7768. var matrix9 = matrix[9];
  7769. var matrix10 = matrix[10];
  7770. var vX = matrix[12];
  7771. var vY = matrix[13];
  7772. var vZ = matrix[14];
  7773. var x = -matrix0 * vX - matrix1 * vY - matrix2 * vZ;
  7774. var y = -matrix4 * vX - matrix5 * vY - matrix6 * vZ;
  7775. var z = -matrix8 * vX - matrix9 * vY - matrix10 * vZ;
  7776. result[0] = matrix0;
  7777. result[1] = matrix4;
  7778. result[2] = matrix8;
  7779. result[3] = 0.0;
  7780. result[4] = matrix1;
  7781. result[5] = matrix5;
  7782. result[6] = matrix9;
  7783. result[7] = 0.0;
  7784. result[8] = matrix2;
  7785. result[9] = matrix6;
  7786. result[10] = matrix10;
  7787. result[11] = 0.0;
  7788. result[12] = x;
  7789. result[13] = y;
  7790. result[14] = z;
  7791. result[15] = 1.0;
  7792. return result;
  7793. };
  7794. /**
  7795. * An immutable Matrix4 instance initialized to the identity matrix.
  7796. *
  7797. * @type {Matrix4}
  7798. * @constant
  7799. */
  7800. Matrix4.IDENTITY = freezeObject(new Matrix4(1.0, 0.0, 0.0, 0.0,
  7801. 0.0, 1.0, 0.0, 0.0,
  7802. 0.0, 0.0, 1.0, 0.0,
  7803. 0.0, 0.0, 0.0, 1.0));
  7804. /**
  7805. * An immutable Matrix4 instance initialized to the zero matrix.
  7806. *
  7807. * @type {Matrix4}
  7808. * @constant
  7809. */
  7810. Matrix4.ZERO = freezeObject(new Matrix4(0.0, 0.0, 0.0, 0.0,
  7811. 0.0, 0.0, 0.0, 0.0,
  7812. 0.0, 0.0, 0.0, 0.0,
  7813. 0.0, 0.0, 0.0, 0.0));
  7814. /**
  7815. * The index into Matrix4 for column 0, row 0.
  7816. *
  7817. * @type {Number}
  7818. * @constant
  7819. */
  7820. Matrix4.COLUMN0ROW0 = 0;
  7821. /**
  7822. * The index into Matrix4 for column 0, row 1.
  7823. *
  7824. * @type {Number}
  7825. * @constant
  7826. */
  7827. Matrix4.COLUMN0ROW1 = 1;
  7828. /**
  7829. * The index into Matrix4 for column 0, row 2.
  7830. *
  7831. * @type {Number}
  7832. * @constant
  7833. */
  7834. Matrix4.COLUMN0ROW2 = 2;
  7835. /**
  7836. * The index into Matrix4 for column 0, row 3.
  7837. *
  7838. * @type {Number}
  7839. * @constant
  7840. */
  7841. Matrix4.COLUMN0ROW3 = 3;
  7842. /**
  7843. * The index into Matrix4 for column 1, row 0.
  7844. *
  7845. * @type {Number}
  7846. * @constant
  7847. */
  7848. Matrix4.COLUMN1ROW0 = 4;
  7849. /**
  7850. * The index into Matrix4 for column 1, row 1.
  7851. *
  7852. * @type {Number}
  7853. * @constant
  7854. */
  7855. Matrix4.COLUMN1ROW1 = 5;
  7856. /**
  7857. * The index into Matrix4 for column 1, row 2.
  7858. *
  7859. * @type {Number}
  7860. * @constant
  7861. */
  7862. Matrix4.COLUMN1ROW2 = 6;
  7863. /**
  7864. * The index into Matrix4 for column 1, row 3.
  7865. *
  7866. * @type {Number}
  7867. * @constant
  7868. */
  7869. Matrix4.COLUMN1ROW3 = 7;
  7870. /**
  7871. * The index into Matrix4 for column 2, row 0.
  7872. *
  7873. * @type {Number}
  7874. * @constant
  7875. */
  7876. Matrix4.COLUMN2ROW0 = 8;
  7877. /**
  7878. * The index into Matrix4 for column 2, row 1.
  7879. *
  7880. * @type {Number}
  7881. * @constant
  7882. */
  7883. Matrix4.COLUMN2ROW1 = 9;
  7884. /**
  7885. * The index into Matrix4 for column 2, row 2.
  7886. *
  7887. * @type {Number}
  7888. * @constant
  7889. */
  7890. Matrix4.COLUMN2ROW2 = 10;
  7891. /**
  7892. * The index into Matrix4 for column 2, row 3.
  7893. *
  7894. * @type {Number}
  7895. * @constant
  7896. */
  7897. Matrix4.COLUMN2ROW3 = 11;
  7898. /**
  7899. * The index into Matrix4 for column 3, row 0.
  7900. *
  7901. * @type {Number}
  7902. * @constant
  7903. */
  7904. Matrix4.COLUMN3ROW0 = 12;
  7905. /**
  7906. * The index into Matrix4 for column 3, row 1.
  7907. *
  7908. * @type {Number}
  7909. * @constant
  7910. */
  7911. Matrix4.COLUMN3ROW1 = 13;
  7912. /**
  7913. * The index into Matrix4 for column 3, row 2.
  7914. *
  7915. * @type {Number}
  7916. * @constant
  7917. */
  7918. Matrix4.COLUMN3ROW2 = 14;
  7919. /**
  7920. * The index into Matrix4 for column 3, row 3.
  7921. *
  7922. * @type {Number}
  7923. * @constant
  7924. */
  7925. Matrix4.COLUMN3ROW3 = 15;
  7926. defineProperties(Matrix4.prototype, {
  7927. /**
  7928. * Gets the number of items in the collection.
  7929. * @memberof Matrix4.prototype
  7930. *
  7931. * @type {Number}
  7932. */
  7933. length : {
  7934. get : function() {
  7935. return Matrix4.packedLength;
  7936. }
  7937. }
  7938. });
  7939. /**
  7940. * Duplicates the provided Matrix4 instance.
  7941. *
  7942. * @param {Matrix4} [result] The object onto which to store the result.
  7943. * @returns {Matrix4} The modified result parameter or a new Matrix4 instance if one was not provided.
  7944. */
  7945. Matrix4.prototype.clone = function(result) {
  7946. return Matrix4.clone(this, result);
  7947. };
  7948. /**
  7949. * Compares this matrix to the provided matrix componentwise and returns
  7950. * <code>true</code> if they are equal, <code>false</code> otherwise.
  7951. *
  7952. * @param {Matrix4} [right] The right hand side matrix.
  7953. * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
  7954. */
  7955. Matrix4.prototype.equals = function(right) {
  7956. return Matrix4.equals(this, right);
  7957. };
  7958. /**
  7959. * @private
  7960. */
  7961. Matrix4.equalsArray = function(matrix, array, offset) {
  7962. return matrix[0] === array[offset] &&
  7963. matrix[1] === array[offset + 1] &&
  7964. matrix[2] === array[offset + 2] &&
  7965. matrix[3] === array[offset + 3] &&
  7966. matrix[4] === array[offset + 4] &&
  7967. matrix[5] === array[offset + 5] &&
  7968. matrix[6] === array[offset + 6] &&
  7969. matrix[7] === array[offset + 7] &&
  7970. matrix[8] === array[offset + 8] &&
  7971. matrix[9] === array[offset + 9] &&
  7972. matrix[10] === array[offset + 10] &&
  7973. matrix[11] === array[offset + 11] &&
  7974. matrix[12] === array[offset + 12] &&
  7975. matrix[13] === array[offset + 13] &&
  7976. matrix[14] === array[offset + 14] &&
  7977. matrix[15] === array[offset + 15];
  7978. };
  7979. /**
  7980. * Compares this matrix to the provided matrix componentwise and returns
  7981. * <code>true</code> if they are within the provided epsilon,
  7982. * <code>false</code> otherwise.
  7983. *
  7984. * @param {Matrix4} [right] The right hand side matrix.
  7985. * @param {Number} epsilon The epsilon to use for equality testing.
  7986. * @returns {Boolean} <code>true</code> if they are within the provided epsilon, <code>false</code> otherwise.
  7987. */
  7988. Matrix4.prototype.equalsEpsilon = function(right, epsilon) {
  7989. return Matrix4.equalsEpsilon(this, right, epsilon);
  7990. };
  7991. /**
  7992. * Computes a string representing this Matrix with each row being
  7993. * on a separate line and in the format '(column0, column1, column2, column3)'.
  7994. *
  7995. * @returns {String} A string representing the provided Matrix with each row being on a separate line and in the format '(column0, column1, column2, column3)'.
  7996. */
  7997. Matrix4.prototype.toString = function() {
  7998. return '(' + this[0] + ', ' + this[4] + ', ' + this[8] + ', ' + this[12] +')\n' +
  7999. '(' + this[1] + ', ' + this[5] + ', ' + this[9] + ', ' + this[13] +')\n' +
  8000. '(' + this[2] + ', ' + this[6] + ', ' + this[10] + ', ' + this[14] +')\n' +
  8001. '(' + this[3] + ', ' + this[7] + ', ' + this[11] + ', ' + this[15] +')';
  8002. };
  8003. return Matrix4;
  8004. });
  8005. /*global define*/
  8006. define('Core/Rectangle',[
  8007. './Cartographic',
  8008. './defaultValue',
  8009. './defined',
  8010. './defineProperties',
  8011. './DeveloperError',
  8012. './Ellipsoid',
  8013. './freezeObject',
  8014. './Math'
  8015. ], function(
  8016. Cartographic,
  8017. defaultValue,
  8018. defined,
  8019. defineProperties,
  8020. DeveloperError,
  8021. Ellipsoid,
  8022. freezeObject,
  8023. CesiumMath) {
  8024. 'use strict';
  8025. /**
  8026. * A two dimensional region specified as longitude and latitude coordinates.
  8027. *
  8028. * @alias Rectangle
  8029. * @constructor
  8030. *
  8031. * @param {Number} [west=0.0] The westernmost longitude, in radians, in the range [-Pi, Pi].
  8032. * @param {Number} [south=0.0] The southernmost latitude, in radians, in the range [-Pi/2, Pi/2].
  8033. * @param {Number} [east=0.0] The easternmost longitude, in radians, in the range [-Pi, Pi].
  8034. * @param {Number} [north=0.0] The northernmost latitude, in radians, in the range [-Pi/2, Pi/2].
  8035. *
  8036. * @see Packable
  8037. */
  8038. function Rectangle(west, south, east, north) {
  8039. /**
  8040. * The westernmost longitude in radians in the range [-Pi, Pi].
  8041. *
  8042. * @type {Number}
  8043. * @default 0.0
  8044. */
  8045. this.west = defaultValue(west, 0.0);
  8046. /**
  8047. * The southernmost latitude in radians in the range [-Pi/2, Pi/2].
  8048. *
  8049. * @type {Number}
  8050. * @default 0.0
  8051. */
  8052. this.south = defaultValue(south, 0.0);
  8053. /**
  8054. * The easternmost longitude in radians in the range [-Pi, Pi].
  8055. *
  8056. * @type {Number}
  8057. * @default 0.0
  8058. */
  8059. this.east = defaultValue(east, 0.0);
  8060. /**
  8061. * The northernmost latitude in radians in the range [-Pi/2, Pi/2].
  8062. *
  8063. * @type {Number}
  8064. * @default 0.0
  8065. */
  8066. this.north = defaultValue(north, 0.0);
  8067. }
  8068. defineProperties(Rectangle.prototype, {
  8069. /**
  8070. * Gets the width of the rectangle in radians.
  8071. * @memberof Rectangle.prototype
  8072. * @type {Number}
  8073. */
  8074. width : {
  8075. get : function() {
  8076. return Rectangle.computeWidth(this);
  8077. }
  8078. },
  8079. /**
  8080. * Gets the height of the rectangle in radians.
  8081. * @memberof Rectangle.prototype
  8082. * @type {Number}
  8083. */
  8084. height : {
  8085. get : function() {
  8086. return Rectangle.computeHeight(this);
  8087. }
  8088. }
  8089. });
  8090. /**
  8091. * The number of elements used to pack the object into an array.
  8092. * @type {Number}
  8093. */
  8094. Rectangle.packedLength = 4;
  8095. /**
  8096. * Stores the provided instance into the provided array.
  8097. *
  8098. * @param {Rectangle} value The value to pack.
  8099. * @param {Number[]} array The array to pack into.
  8100. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
  8101. *
  8102. * @returns {Number[]} The array that was packed into
  8103. */
  8104. Rectangle.pack = function(value, array, startingIndex) {
  8105. if (!defined(value)) {
  8106. throw new DeveloperError('value is required');
  8107. }
  8108. if (!defined(array)) {
  8109. throw new DeveloperError('array is required');
  8110. }
  8111. startingIndex = defaultValue(startingIndex, 0);
  8112. array[startingIndex++] = value.west;
  8113. array[startingIndex++] = value.south;
  8114. array[startingIndex++] = value.east;
  8115. array[startingIndex] = value.north;
  8116. return array;
  8117. };
  8118. /**
  8119. * Retrieves an instance from a packed array.
  8120. *
  8121. * @param {Number[]} array The packed array.
  8122. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
  8123. * @param {Rectangle} [result] The object into which to store the result.
  8124. * @returns {Rectangle} The modified result parameter or a new Rectangle instance if one was not provided.
  8125. */
  8126. Rectangle.unpack = function(array, startingIndex, result) {
  8127. if (!defined(array)) {
  8128. throw new DeveloperError('array is required');
  8129. }
  8130. startingIndex = defaultValue(startingIndex, 0);
  8131. if (!defined(result)) {
  8132. result = new Rectangle();
  8133. }
  8134. result.west = array[startingIndex++];
  8135. result.south = array[startingIndex++];
  8136. result.east = array[startingIndex++];
  8137. result.north = array[startingIndex];
  8138. return result;
  8139. };
  8140. /**
  8141. * Computes the width of a rectangle in radians.
  8142. * @param {Rectangle} rectangle The rectangle to compute the width of.
  8143. * @returns {Number} The width.
  8144. */
  8145. Rectangle.computeWidth = function(rectangle) {
  8146. if (!defined(rectangle)) {
  8147. throw new DeveloperError('rectangle is required.');
  8148. }
  8149. var east = rectangle.east;
  8150. var west = rectangle.west;
  8151. if (east < west) {
  8152. east += CesiumMath.TWO_PI;
  8153. }
  8154. return east - west;
  8155. };
  8156. /**
  8157. * Computes the height of a rectangle in radians.
  8158. * @param {Rectangle} rectangle The rectangle to compute the height of.
  8159. * @returns {Number} The height.
  8160. */
  8161. Rectangle.computeHeight = function(rectangle) {
  8162. if (!defined(rectangle)) {
  8163. throw new DeveloperError('rectangle is required.');
  8164. }
  8165. return rectangle.north - rectangle.south;
  8166. };
  8167. /**
  8168. * Creates an rectangle given the boundary longitude and latitude in degrees.
  8169. *
  8170. * @param {Number} [west=0.0] The westernmost longitude in degrees in the range [-180.0, 180.0].
  8171. * @param {Number} [south=0.0] The southernmost latitude in degrees in the range [-90.0, 90.0].
  8172. * @param {Number} [east=0.0] The easternmost longitude in degrees in the range [-180.0, 180.0].
  8173. * @param {Number} [north=0.0] The northernmost latitude in degrees in the range [-90.0, 90.0].
  8174. * @param {Rectangle} [result] The object onto which to store the result, or undefined if a new instance should be created.
  8175. * @returns {Rectangle} The modified result parameter or a new Rectangle instance if none was provided.
  8176. *
  8177. * @example
  8178. * var rectangle = Cesium.Rectangle.fromDegrees(0.0, 20.0, 10.0, 30.0);
  8179. */
  8180. Rectangle.fromDegrees = function(west, south, east, north, result) {
  8181. west = CesiumMath.toRadians(defaultValue(west, 0.0));
  8182. south = CesiumMath.toRadians(defaultValue(south, 0.0));
  8183. east = CesiumMath.toRadians(defaultValue(east, 0.0));
  8184. north = CesiumMath.toRadians(defaultValue(north, 0.0));
  8185. if (!defined(result)) {
  8186. return new Rectangle(west, south, east, north);
  8187. }
  8188. result.west = west;
  8189. result.south = south;
  8190. result.east = east;
  8191. result.north = north;
  8192. return result;
  8193. };
  8194. /**
  8195. * Creates the smallest possible Rectangle that encloses all positions in the provided array.
  8196. *
  8197. * @param {Cartographic[]} cartographics The list of Cartographic instances.
  8198. * @param {Rectangle} [result] The object onto which to store the result, or undefined if a new instance should be created.
  8199. * @returns {Rectangle} The modified result parameter or a new Rectangle instance if none was provided.
  8200. */
  8201. Rectangle.fromCartographicArray = function(cartographics, result) {
  8202. if (!defined(cartographics)) {
  8203. throw new DeveloperError('cartographics is required.');
  8204. }
  8205. var west = Number.MAX_VALUE;
  8206. var east = -Number.MAX_VALUE;
  8207. var westOverIDL = Number.MAX_VALUE;
  8208. var eastOverIDL = -Number.MAX_VALUE;
  8209. var south = Number.MAX_VALUE;
  8210. var north = -Number.MAX_VALUE;
  8211. for ( var i = 0, len = cartographics.length; i < len; i++) {
  8212. var position = cartographics[i];
  8213. west = Math.min(west, position.longitude);
  8214. east = Math.max(east, position.longitude);
  8215. south = Math.min(south, position.latitude);
  8216. north = Math.max(north, position.latitude);
  8217. var lonAdjusted = position.longitude >= 0 ? position.longitude : position.longitude + CesiumMath.TWO_PI;
  8218. westOverIDL = Math.min(westOverIDL, lonAdjusted);
  8219. eastOverIDL = Math.max(eastOverIDL, lonAdjusted);
  8220. }
  8221. if(east - west > eastOverIDL - westOverIDL) {
  8222. west = westOverIDL;
  8223. east = eastOverIDL;
  8224. if (east > CesiumMath.PI) {
  8225. east = east - CesiumMath.TWO_PI;
  8226. }
  8227. if (west > CesiumMath.PI) {
  8228. west = west - CesiumMath.TWO_PI;
  8229. }
  8230. }
  8231. if (!defined(result)) {
  8232. return new Rectangle(west, south, east, north);
  8233. }
  8234. result.west = west;
  8235. result.south = south;
  8236. result.east = east;
  8237. result.north = north;
  8238. return result;
  8239. };
  8240. /**
  8241. * Creates the smallest possible Rectangle that encloses all positions in the provided array.
  8242. *
  8243. * @param {Cartesian[]} cartesians The list of Cartesian instances.
  8244. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid the cartesians are on.
  8245. * @param {Rectangle} [result] The object onto which to store the result, or undefined if a new instance should be created.
  8246. * @returns {Rectangle} The modified result parameter or a new Rectangle instance if none was provided.
  8247. */
  8248. Rectangle.fromCartesianArray = function(cartesians, ellipsoid, result) {
  8249. if (!defined(cartesians)) {
  8250. throw new DeveloperError('cartesians is required.');
  8251. }
  8252. var west = Number.MAX_VALUE;
  8253. var east = -Number.MAX_VALUE;
  8254. var westOverIDL = Number.MAX_VALUE;
  8255. var eastOverIDL = -Number.MAX_VALUE;
  8256. var south = Number.MAX_VALUE;
  8257. var north = -Number.MAX_VALUE;
  8258. for ( var i = 0, len = cartesians.length; i < len; i++) {
  8259. var position = ellipsoid.cartesianToCartographic(cartesians[i]);
  8260. west = Math.min(west, position.longitude);
  8261. east = Math.max(east, position.longitude);
  8262. south = Math.min(south, position.latitude);
  8263. north = Math.max(north, position.latitude);
  8264. var lonAdjusted = position.longitude >= 0 ? position.longitude : position.longitude + CesiumMath.TWO_PI;
  8265. westOverIDL = Math.min(westOverIDL, lonAdjusted);
  8266. eastOverIDL = Math.max(eastOverIDL, lonAdjusted);
  8267. }
  8268. if(east - west > eastOverIDL - westOverIDL) {
  8269. west = westOverIDL;
  8270. east = eastOverIDL;
  8271. if (east > CesiumMath.PI) {
  8272. east = east - CesiumMath.TWO_PI;
  8273. }
  8274. if (west > CesiumMath.PI) {
  8275. west = west - CesiumMath.TWO_PI;
  8276. }
  8277. }
  8278. if (!defined(result)) {
  8279. return new Rectangle(west, south, east, north);
  8280. }
  8281. result.west = west;
  8282. result.south = south;
  8283. result.east = east;
  8284. result.north = north;
  8285. return result;
  8286. };
  8287. /**
  8288. * Duplicates an Rectangle.
  8289. *
  8290. * @param {Rectangle} rectangle The rectangle to clone.
  8291. * @param {Rectangle} [result] The object onto which to store the result, or undefined if a new instance should be created.
  8292. * @returns {Rectangle} The modified result parameter or a new Rectangle instance if none was provided. (Returns undefined if rectangle is undefined)
  8293. */
  8294. Rectangle.clone = function(rectangle, result) {
  8295. if (!defined(rectangle)) {
  8296. return undefined;
  8297. }
  8298. if (!defined(result)) {
  8299. return new Rectangle(rectangle.west, rectangle.south, rectangle.east, rectangle.north);
  8300. }
  8301. result.west = rectangle.west;
  8302. result.south = rectangle.south;
  8303. result.east = rectangle.east;
  8304. result.north = rectangle.north;
  8305. return result;
  8306. };
  8307. /**
  8308. * Duplicates this Rectangle.
  8309. *
  8310. * @param {Rectangle} [result] The object onto which to store the result.
  8311. * @returns {Rectangle} The modified result parameter or a new Rectangle instance if none was provided.
  8312. */
  8313. Rectangle.prototype.clone = function(result) {
  8314. return Rectangle.clone(this, result);
  8315. };
  8316. /**
  8317. * Compares the provided Rectangle with this Rectangle componentwise and returns
  8318. * <code>true</code> if they are equal, <code>false</code> otherwise.
  8319. *
  8320. * @param {Rectangle} [other] The Rectangle to compare.
  8321. * @returns {Boolean} <code>true</code> if the Rectangles are equal, <code>false</code> otherwise.
  8322. */
  8323. Rectangle.prototype.equals = function(other) {
  8324. return Rectangle.equals(this, other);
  8325. };
  8326. /**
  8327. * Compares the provided rectangles and returns <code>true</code> if they are equal,
  8328. * <code>false</code> otherwise.
  8329. *
  8330. * @param {Rectangle} [left] The first Rectangle.
  8331. * @param {Rectangle} [right] The second Rectangle.
  8332. * @returns {Boolean} <code>true</code> if left and right are equal; otherwise <code>false</code>.
  8333. */
  8334. Rectangle.equals = function(left, right) {
  8335. return (left === right) ||
  8336. ((defined(left)) &&
  8337. (defined(right)) &&
  8338. (left.west === right.west) &&
  8339. (left.south === right.south) &&
  8340. (left.east === right.east) &&
  8341. (left.north === right.north));
  8342. };
  8343. /**
  8344. * Compares the provided Rectangle with this Rectangle componentwise and returns
  8345. * <code>true</code> if they are within the provided epsilon,
  8346. * <code>false</code> otherwise.
  8347. *
  8348. * @param {Rectangle} [other] The Rectangle to compare.
  8349. * @param {Number} epsilon The epsilon to use for equality testing.
  8350. * @returns {Boolean} <code>true</code> if the Rectangles are within the provided epsilon, <code>false</code> otherwise.
  8351. */
  8352. Rectangle.prototype.equalsEpsilon = function(other, epsilon) {
  8353. if (typeof epsilon !== 'number') {
  8354. throw new DeveloperError('epsilon is required and must be a number.');
  8355. }
  8356. return defined(other) &&
  8357. (Math.abs(this.west - other.west) <= epsilon) &&
  8358. (Math.abs(this.south - other.south) <= epsilon) &&
  8359. (Math.abs(this.east - other.east) <= epsilon) &&
  8360. (Math.abs(this.north - other.north) <= epsilon);
  8361. };
  8362. /**
  8363. * Checks an Rectangle's properties and throws if they are not in valid ranges.
  8364. *
  8365. * @param {Rectangle} rectangle The rectangle to validate
  8366. *
  8367. * @exception {DeveloperError} <code>north</code> must be in the interval [<code>-Pi/2</code>, <code>Pi/2</code>].
  8368. * @exception {DeveloperError} <code>south</code> must be in the interval [<code>-Pi/2</code>, <code>Pi/2</code>].
  8369. * @exception {DeveloperError} <code>east</code> must be in the interval [<code>-Pi</code>, <code>Pi</code>].
  8370. * @exception {DeveloperError} <code>west</code> must be in the interval [<code>-Pi</code>, <code>Pi</code>].
  8371. */
  8372. Rectangle.validate = function(rectangle) {
  8373. if (!defined(rectangle)) {
  8374. throw new DeveloperError('rectangle is required');
  8375. }
  8376. var north = rectangle.north;
  8377. if (typeof north !== 'number') {
  8378. throw new DeveloperError('north is required to be a number.');
  8379. }
  8380. if (north < -CesiumMath.PI_OVER_TWO || north > CesiumMath.PI_OVER_TWO) {
  8381. throw new DeveloperError('north must be in the interval [-Pi/2, Pi/2].');
  8382. }
  8383. var south = rectangle.south;
  8384. if (typeof south !== 'number') {
  8385. throw new DeveloperError('south is required to be a number.');
  8386. }
  8387. if (south < -CesiumMath.PI_OVER_TWO || south > CesiumMath.PI_OVER_TWO) {
  8388. throw new DeveloperError('south must be in the interval [-Pi/2, Pi/2].');
  8389. }
  8390. var west = rectangle.west;
  8391. if (typeof west !== 'number') {
  8392. throw new DeveloperError('west is required to be a number.');
  8393. }
  8394. if (west < -Math.PI || west > Math.PI) {
  8395. throw new DeveloperError('west must be in the interval [-Pi, Pi].');
  8396. }
  8397. var east = rectangle.east;
  8398. if (typeof east !== 'number') {
  8399. throw new DeveloperError('east is required to be a number.');
  8400. }
  8401. if (east < -Math.PI || east > Math.PI) {
  8402. throw new DeveloperError('east must be in the interval [-Pi, Pi].');
  8403. }
  8404. };
  8405. /**
  8406. * Computes the southwest corner of an rectangle.
  8407. *
  8408. * @param {Rectangle} rectangle The rectangle for which to find the corner
  8409. * @param {Cartographic} [result] The object onto which to store the result.
  8410. * @returns {Cartographic} The modified result parameter or a new Cartographic instance if none was provided.
  8411. */
  8412. Rectangle.southwest = function(rectangle, result) {
  8413. if (!defined(rectangle)) {
  8414. throw new DeveloperError('rectangle is required');
  8415. }
  8416. if (!defined(result)) {
  8417. return new Cartographic(rectangle.west, rectangle.south);
  8418. }
  8419. result.longitude = rectangle.west;
  8420. result.latitude = rectangle.south;
  8421. result.height = 0.0;
  8422. return result;
  8423. };
  8424. /**
  8425. * Computes the northwest corner of an rectangle.
  8426. *
  8427. * @param {Rectangle} rectangle The rectangle for which to find the corner
  8428. * @param {Cartographic} [result] The object onto which to store the result.
  8429. * @returns {Cartographic} The modified result parameter or a new Cartographic instance if none was provided.
  8430. */
  8431. Rectangle.northwest = function(rectangle, result) {
  8432. if (!defined(rectangle)) {
  8433. throw new DeveloperError('rectangle is required');
  8434. }
  8435. if (!defined(result)) {
  8436. return new Cartographic(rectangle.west, rectangle.north);
  8437. }
  8438. result.longitude = rectangle.west;
  8439. result.latitude = rectangle.north;
  8440. result.height = 0.0;
  8441. return result;
  8442. };
  8443. /**
  8444. * Computes the northeast corner of an rectangle.
  8445. *
  8446. * @param {Rectangle} rectangle The rectangle for which to find the corner
  8447. * @param {Cartographic} [result] The object onto which to store the result.
  8448. * @returns {Cartographic} The modified result parameter or a new Cartographic instance if none was provided.
  8449. */
  8450. Rectangle.northeast = function(rectangle, result) {
  8451. if (!defined(rectangle)) {
  8452. throw new DeveloperError('rectangle is required');
  8453. }
  8454. if (!defined(result)) {
  8455. return new Cartographic(rectangle.east, rectangle.north);
  8456. }
  8457. result.longitude = rectangle.east;
  8458. result.latitude = rectangle.north;
  8459. result.height = 0.0;
  8460. return result;
  8461. };
  8462. /**
  8463. * Computes the southeast corner of an rectangle.
  8464. *
  8465. * @param {Rectangle} rectangle The rectangle for which to find the corner
  8466. * @param {Cartographic} [result] The object onto which to store the result.
  8467. * @returns {Cartographic} The modified result parameter or a new Cartographic instance if none was provided.
  8468. */
  8469. Rectangle.southeast = function(rectangle, result) {
  8470. if (!defined(rectangle)) {
  8471. throw new DeveloperError('rectangle is required');
  8472. }
  8473. if (!defined(result)) {
  8474. return new Cartographic(rectangle.east, rectangle.south);
  8475. }
  8476. result.longitude = rectangle.east;
  8477. result.latitude = rectangle.south;
  8478. result.height = 0.0;
  8479. return result;
  8480. };
  8481. /**
  8482. * Computes the center of an rectangle.
  8483. *
  8484. * @param {Rectangle} rectangle The rectangle for which to find the center
  8485. * @param {Cartographic} [result] The object onto which to store the result.
  8486. * @returns {Cartographic} The modified result parameter or a new Cartographic instance if none was provided.
  8487. */
  8488. Rectangle.center = function(rectangle, result) {
  8489. if (!defined(rectangle)) {
  8490. throw new DeveloperError('rectangle is required');
  8491. }
  8492. var east = rectangle.east;
  8493. var west = rectangle.west;
  8494. if (east < west) {
  8495. east += CesiumMath.TWO_PI;
  8496. }
  8497. var longitude = CesiumMath.negativePiToPi((west + east) * 0.5);
  8498. var latitude = (rectangle.south + rectangle.north) * 0.5;
  8499. if (!defined(result)) {
  8500. return new Cartographic(longitude, latitude);
  8501. }
  8502. result.longitude = longitude;
  8503. result.latitude = latitude;
  8504. result.height = 0.0;
  8505. return result;
  8506. };
  8507. /**
  8508. * Computes the intersection of two rectangles. This function assumes that the rectangle's coordinates are
  8509. * latitude and longitude in radians and produces a correct intersection, taking into account the fact that
  8510. * the same angle can be represented with multiple values as well as the wrapping of longitude at the
  8511. * anti-meridian. For a simple intersection that ignores these factors and can be used with projected
  8512. * coordinates, see {@link Rectangle.simpleIntersection}.
  8513. *
  8514. * @param {Rectangle} rectangle On rectangle to find an intersection
  8515. * @param {Rectangle} otherRectangle Another rectangle to find an intersection
  8516. * @param {Rectangle} [result] The object onto which to store the result.
  8517. * @returns {Rectangle|undefined} The modified result parameter, a new Rectangle instance if none was provided or undefined if there is no intersection.
  8518. */
  8519. Rectangle.intersection = function(rectangle, otherRectangle, result) {
  8520. if (!defined(rectangle)) {
  8521. throw new DeveloperError('rectangle is required');
  8522. }
  8523. if (!defined(otherRectangle)) {
  8524. throw new DeveloperError('otherRectangle is required.');
  8525. }
  8526. var rectangleEast = rectangle.east;
  8527. var rectangleWest = rectangle.west;
  8528. var otherRectangleEast = otherRectangle.east;
  8529. var otherRectangleWest = otherRectangle.west;
  8530. if (rectangleEast < rectangleWest && otherRectangleEast > 0.0) {
  8531. rectangleEast += CesiumMath.TWO_PI;
  8532. } else if (otherRectangleEast < otherRectangleWest && rectangleEast > 0.0) {
  8533. otherRectangleEast += CesiumMath.TWO_PI;
  8534. }
  8535. if (rectangleEast < rectangleWest && otherRectangleWest < 0.0) {
  8536. otherRectangleWest += CesiumMath.TWO_PI;
  8537. } else if (otherRectangleEast < otherRectangleWest && rectangleWest < 0.0) {
  8538. rectangleWest += CesiumMath.TWO_PI;
  8539. }
  8540. var west = CesiumMath.negativePiToPi(Math.max(rectangleWest, otherRectangleWest));
  8541. var east = CesiumMath.negativePiToPi(Math.min(rectangleEast, otherRectangleEast));
  8542. if ((rectangle.west < rectangle.east || otherRectangle.west < otherRectangle.east) && east <= west) {
  8543. return undefined;
  8544. }
  8545. var south = Math.max(rectangle.south, otherRectangle.south);
  8546. var north = Math.min(rectangle.north, otherRectangle.north);
  8547. if (south >= north) {
  8548. return undefined;
  8549. }
  8550. if (!defined(result)) {
  8551. return new Rectangle(west, south, east, north);
  8552. }
  8553. result.west = west;
  8554. result.south = south;
  8555. result.east = east;
  8556. result.north = north;
  8557. return result;
  8558. };
  8559. /**
  8560. * Computes a simple intersection of two rectangles. Unlike {@link Rectangle.intersection}, this function
  8561. * does not attempt to put the angular coordinates into a consistent range or to account for crossing the
  8562. * anti-meridian. As such, it can be used for rectangles where the coordinates are not simply latitude
  8563. * and longitude (i.e. projected coordinates).
  8564. *
  8565. * @param {Rectangle} rectangle On rectangle to find an intersection
  8566. * @param {Rectangle} otherRectangle Another rectangle to find an intersection
  8567. * @param {Rectangle} [result] The object onto which to store the result.
  8568. * @returns {Rectangle|undefined} The modified result parameter, a new Rectangle instance if none was provided or undefined if there is no intersection.
  8569. */
  8570. Rectangle.simpleIntersection = function(rectangle, otherRectangle, result) {
  8571. if (!defined(rectangle)) {
  8572. throw new DeveloperError('rectangle is required');
  8573. }
  8574. if (!defined(otherRectangle)) {
  8575. throw new DeveloperError('otherRectangle is required.');
  8576. }
  8577. var west = Math.max(rectangle.west, otherRectangle.west);
  8578. var south = Math.max(rectangle.south, otherRectangle.south);
  8579. var east = Math.min(rectangle.east, otherRectangle.east);
  8580. var north = Math.min(rectangle.north, otherRectangle.north);
  8581. if (south >= north || west >= east) {
  8582. return undefined;
  8583. }
  8584. if (!defined(result)) {
  8585. return new Rectangle(west, south, east, north);
  8586. }
  8587. result.west = west;
  8588. result.south = south;
  8589. result.east = east;
  8590. result.north = north;
  8591. return result;
  8592. };
  8593. /**
  8594. * Computes a rectangle that is the union of two rectangles.
  8595. *
  8596. * @param {Rectangle} rectangle A rectangle to enclose in rectangle.
  8597. * @param {Rectangle} otherRectangle A rectangle to enclose in a rectangle.
  8598. * @param {Rectangle} [result] The object onto which to store the result.
  8599. * @returns {Rectangle} The modified result parameter or a new Rectangle instance if none was provided.
  8600. */
  8601. Rectangle.union = function(rectangle, otherRectangle, result) {
  8602. if (!defined(rectangle)) {
  8603. throw new DeveloperError('rectangle is required');
  8604. }
  8605. if (!defined(otherRectangle)) {
  8606. throw new DeveloperError('otherRectangle is required.');
  8607. }
  8608. if (!defined(result)) {
  8609. result = new Rectangle();
  8610. }
  8611. var rectangleEast = rectangle.east;
  8612. var rectangleWest = rectangle.west;
  8613. var otherRectangleEast = otherRectangle.east;
  8614. var otherRectangleWest = otherRectangle.west;
  8615. if (rectangleEast < rectangleWest && otherRectangleEast > 0.0) {
  8616. rectangleEast += CesiumMath.TWO_PI;
  8617. } else if (otherRectangleEast < otherRectangleWest && rectangleEast > 0.0) {
  8618. otherRectangleEast += CesiumMath.TWO_PI;
  8619. }
  8620. if (rectangleEast < rectangleWest && otherRectangleWest < 0.0) {
  8621. otherRectangleWest += CesiumMath.TWO_PI;
  8622. } else if (otherRectangleEast < otherRectangleWest && rectangleWest < 0.0) {
  8623. rectangleWest += CesiumMath.TWO_PI;
  8624. }
  8625. var west = CesiumMath.convertLongitudeRange(Math.min(rectangleWest, otherRectangleWest));
  8626. var east = CesiumMath.convertLongitudeRange(Math.max(rectangleEast, otherRectangleEast));
  8627. result.west = west;
  8628. result.south = Math.min(rectangle.south, otherRectangle.south);
  8629. result.east = east;
  8630. result.north = Math.max(rectangle.north, otherRectangle.north);
  8631. return result;
  8632. };
  8633. /**
  8634. * Computes a rectangle by enlarging the provided rectangle until it contains the provided cartographic.
  8635. *
  8636. * @param {Rectangle} rectangle A rectangle to expand.
  8637. * @param {Cartographic} cartographic A cartographic to enclose in a rectangle.
  8638. * @param {Rectangle} [result] The object onto which to store the result.
  8639. * @returns {Rectangle} The modified result parameter or a new Rectangle instance if one was not provided.
  8640. */
  8641. Rectangle.expand = function(rectangle, cartographic, result) {
  8642. if (!defined(rectangle)) {
  8643. throw new DeveloperError('rectangle is required.');
  8644. }
  8645. if (!defined(cartographic)) {
  8646. throw new DeveloperError('cartographic is required.');
  8647. }
  8648. if (!defined(result)) {
  8649. result = new Rectangle();
  8650. }
  8651. result.west = Math.min(rectangle.west, cartographic.longitude);
  8652. result.south = Math.min(rectangle.south, cartographic.latitude);
  8653. result.east = Math.max(rectangle.east, cartographic.longitude);
  8654. result.north = Math.max(rectangle.north, cartographic.latitude);
  8655. return result;
  8656. };
  8657. /**
  8658. * Returns true if the cartographic is on or inside the rectangle, false otherwise.
  8659. *
  8660. * @param {Rectangle} rectangle The rectangle
  8661. * @param {Cartographic} cartographic The cartographic to test.
  8662. * @returns {Boolean} true if the provided cartographic is inside the rectangle, false otherwise.
  8663. */
  8664. Rectangle.contains = function(rectangle, cartographic) {
  8665. if (!defined(rectangle)) {
  8666. throw new DeveloperError('rectangle is required');
  8667. }
  8668. if (!defined(cartographic)) {
  8669. throw new DeveloperError('cartographic is required.');
  8670. }
  8671. var longitude = cartographic.longitude;
  8672. var latitude = cartographic.latitude;
  8673. var west = rectangle.west;
  8674. var east = rectangle.east;
  8675. if (east < west) {
  8676. east += CesiumMath.TWO_PI;
  8677. if (longitude < 0.0) {
  8678. longitude += CesiumMath.TWO_PI;
  8679. }
  8680. }
  8681. return (longitude > west || CesiumMath.equalsEpsilon(longitude, west, CesiumMath.EPSILON14)) &&
  8682. (longitude < east || CesiumMath.equalsEpsilon(longitude, east, CesiumMath.EPSILON14)) &&
  8683. latitude >= rectangle.south &&
  8684. latitude <= rectangle.north;
  8685. };
  8686. var subsampleLlaScratch = new Cartographic();
  8687. /**
  8688. * Samples an rectangle so that it includes a list of Cartesian points suitable for passing to
  8689. * {@link BoundingSphere#fromPoints}. Sampling is necessary to account
  8690. * for rectangles that cover the poles or cross the equator.
  8691. *
  8692. * @param {Rectangle} rectangle The rectangle to subsample.
  8693. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid to use.
  8694. * @param {Number} [surfaceHeight=0.0] The height of the rectangle above the ellipsoid.
  8695. * @param {Cartesian3[]} [result] The array of Cartesians onto which to store the result.
  8696. * @returns {Cartesian3[]} The modified result parameter or a new Array of Cartesians instances if none was provided.
  8697. */
  8698. Rectangle.subsample = function(rectangle, ellipsoid, surfaceHeight, result) {
  8699. if (!defined(rectangle)) {
  8700. throw new DeveloperError('rectangle is required');
  8701. }
  8702. ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84);
  8703. surfaceHeight = defaultValue(surfaceHeight, 0.0);
  8704. if (!defined(result)) {
  8705. result = [];
  8706. }
  8707. var length = 0;
  8708. var north = rectangle.north;
  8709. var south = rectangle.south;
  8710. var east = rectangle.east;
  8711. var west = rectangle.west;
  8712. var lla = subsampleLlaScratch;
  8713. lla.height = surfaceHeight;
  8714. lla.longitude = west;
  8715. lla.latitude = north;
  8716. result[length] = ellipsoid.cartographicToCartesian(lla, result[length]);
  8717. length++;
  8718. lla.longitude = east;
  8719. result[length] = ellipsoid.cartographicToCartesian(lla, result[length]);
  8720. length++;
  8721. lla.latitude = south;
  8722. result[length] = ellipsoid.cartographicToCartesian(lla, result[length]);
  8723. length++;
  8724. lla.longitude = west;
  8725. result[length] = ellipsoid.cartographicToCartesian(lla, result[length]);
  8726. length++;
  8727. if (north < 0.0) {
  8728. lla.latitude = north;
  8729. } else if (south > 0.0) {
  8730. lla.latitude = south;
  8731. } else {
  8732. lla.latitude = 0.0;
  8733. }
  8734. for ( var i = 1; i < 8; ++i) {
  8735. lla.longitude = -Math.PI + i * CesiumMath.PI_OVER_TWO;
  8736. if (Rectangle.contains(rectangle, lla)) {
  8737. result[length] = ellipsoid.cartographicToCartesian(lla, result[length]);
  8738. length++;
  8739. }
  8740. }
  8741. if (lla.latitude === 0.0) {
  8742. lla.longitude = west;
  8743. result[length] = ellipsoid.cartographicToCartesian(lla, result[length]);
  8744. length++;
  8745. lla.longitude = east;
  8746. result[length] = ellipsoid.cartographicToCartesian(lla, result[length]);
  8747. length++;
  8748. }
  8749. result.length = length;
  8750. return result;
  8751. };
  8752. /**
  8753. * The largest possible rectangle.
  8754. *
  8755. * @type {Rectangle}
  8756. * @constant
  8757. */
  8758. Rectangle.MAX_VALUE = freezeObject(new Rectangle(-Math.PI, -CesiumMath.PI_OVER_TWO, Math.PI, CesiumMath.PI_OVER_TWO));
  8759. return Rectangle;
  8760. });
  8761. /*global define*/
  8762. define('Core/BoundingSphere',[
  8763. './Cartesian3',
  8764. './Cartographic',
  8765. './defaultValue',
  8766. './defined',
  8767. './DeveloperError',
  8768. './Ellipsoid',
  8769. './GeographicProjection',
  8770. './Intersect',
  8771. './Interval',
  8772. './Matrix3',
  8773. './Matrix4',
  8774. './Rectangle'
  8775. ], function(
  8776. Cartesian3,
  8777. Cartographic,
  8778. defaultValue,
  8779. defined,
  8780. DeveloperError,
  8781. Ellipsoid,
  8782. GeographicProjection,
  8783. Intersect,
  8784. Interval,
  8785. Matrix3,
  8786. Matrix4,
  8787. Rectangle) {
  8788. 'use strict';
  8789. /**
  8790. * A bounding sphere with a center and a radius.
  8791. * @alias BoundingSphere
  8792. * @constructor
  8793. *
  8794. * @param {Cartesian3} [center=Cartesian3.ZERO] The center of the bounding sphere.
  8795. * @param {Number} [radius=0.0] The radius of the bounding sphere.
  8796. *
  8797. * @see AxisAlignedBoundingBox
  8798. * @see BoundingRectangle
  8799. * @see Packable
  8800. */
  8801. function BoundingSphere(center, radius) {
  8802. /**
  8803. * The center point of the sphere.
  8804. * @type {Cartesian3}
  8805. * @default {@link Cartesian3.ZERO}
  8806. */
  8807. this.center = Cartesian3.clone(defaultValue(center, Cartesian3.ZERO));
  8808. /**
  8809. * The radius of the sphere.
  8810. * @type {Number}
  8811. * @default 0.0
  8812. */
  8813. this.radius = defaultValue(radius, 0.0);
  8814. }
  8815. var fromPointsXMin = new Cartesian3();
  8816. var fromPointsYMin = new Cartesian3();
  8817. var fromPointsZMin = new Cartesian3();
  8818. var fromPointsXMax = new Cartesian3();
  8819. var fromPointsYMax = new Cartesian3();
  8820. var fromPointsZMax = new Cartesian3();
  8821. var fromPointsCurrentPos = new Cartesian3();
  8822. var fromPointsScratch = new Cartesian3();
  8823. var fromPointsRitterCenter = new Cartesian3();
  8824. var fromPointsMinBoxPt = new Cartesian3();
  8825. var fromPointsMaxBoxPt = new Cartesian3();
  8826. var fromPointsNaiveCenterScratch = new Cartesian3();
  8827. /**
  8828. * Computes a tight-fitting bounding sphere enclosing a list of 3D Cartesian points.
  8829. * The bounding sphere is computed by running two algorithms, a naive algorithm and
  8830. * Ritter's algorithm. The smaller of the two spheres is used to ensure a tight fit.
  8831. *
  8832. * @param {Cartesian3[]} positions An array of points that the bounding sphere will enclose. Each point must have <code>x</code>, <code>y</code>, and <code>z</code> properties.
  8833. * @param {BoundingSphere} [result] The object onto which to store the result.
  8834. * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if one was not provided.
  8835. *
  8836. * @see {@link http://blogs.agi.com/insight3d/index.php/2008/02/04/a-bounding/|Bounding Sphere computation article}
  8837. */
  8838. BoundingSphere.fromPoints = function(positions, result) {
  8839. if (!defined(result)) {
  8840. result = new BoundingSphere();
  8841. }
  8842. if (!defined(positions) || positions.length === 0) {
  8843. result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
  8844. result.radius = 0.0;
  8845. return result;
  8846. }
  8847. var currentPos = Cartesian3.clone(positions[0], fromPointsCurrentPos);
  8848. var xMin = Cartesian3.clone(currentPos, fromPointsXMin);
  8849. var yMin = Cartesian3.clone(currentPos, fromPointsYMin);
  8850. var zMin = Cartesian3.clone(currentPos, fromPointsZMin);
  8851. var xMax = Cartesian3.clone(currentPos, fromPointsXMax);
  8852. var yMax = Cartesian3.clone(currentPos, fromPointsYMax);
  8853. var zMax = Cartesian3.clone(currentPos, fromPointsZMax);
  8854. var numPositions = positions.length;
  8855. for (var i = 1; i < numPositions; i++) {
  8856. Cartesian3.clone(positions[i], currentPos);
  8857. var x = currentPos.x;
  8858. var y = currentPos.y;
  8859. var z = currentPos.z;
  8860. // Store points containing the the smallest and largest components
  8861. if (x < xMin.x) {
  8862. Cartesian3.clone(currentPos, xMin);
  8863. }
  8864. if (x > xMax.x) {
  8865. Cartesian3.clone(currentPos, xMax);
  8866. }
  8867. if (y < yMin.y) {
  8868. Cartesian3.clone(currentPos, yMin);
  8869. }
  8870. if (y > yMax.y) {
  8871. Cartesian3.clone(currentPos, yMax);
  8872. }
  8873. if (z < zMin.z) {
  8874. Cartesian3.clone(currentPos, zMin);
  8875. }
  8876. if (z > zMax.z) {
  8877. Cartesian3.clone(currentPos, zMax);
  8878. }
  8879. }
  8880. // Compute x-, y-, and z-spans (Squared distances b/n each component's min. and max.).
  8881. var xSpan = Cartesian3.magnitudeSquared(Cartesian3.subtract(xMax, xMin, fromPointsScratch));
  8882. var ySpan = Cartesian3.magnitudeSquared(Cartesian3.subtract(yMax, yMin, fromPointsScratch));
  8883. var zSpan = Cartesian3.magnitudeSquared(Cartesian3.subtract(zMax, zMin, fromPointsScratch));
  8884. // Set the diameter endpoints to the largest span.
  8885. var diameter1 = xMin;
  8886. var diameter2 = xMax;
  8887. var maxSpan = xSpan;
  8888. if (ySpan > maxSpan) {
  8889. maxSpan = ySpan;
  8890. diameter1 = yMin;
  8891. diameter2 = yMax;
  8892. }
  8893. if (zSpan > maxSpan) {
  8894. maxSpan = zSpan;
  8895. diameter1 = zMin;
  8896. diameter2 = zMax;
  8897. }
  8898. // Calculate the center of the initial sphere found by Ritter's algorithm
  8899. var ritterCenter = fromPointsRitterCenter;
  8900. ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;
  8901. ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;
  8902. ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;
  8903. // Calculate the radius of the initial sphere found by Ritter's algorithm
  8904. var radiusSquared = Cartesian3.magnitudeSquared(Cartesian3.subtract(diameter2, ritterCenter, fromPointsScratch));
  8905. var ritterRadius = Math.sqrt(radiusSquared);
  8906. // Find the center of the sphere found using the Naive method.
  8907. var minBoxPt = fromPointsMinBoxPt;
  8908. minBoxPt.x = xMin.x;
  8909. minBoxPt.y = yMin.y;
  8910. minBoxPt.z = zMin.z;
  8911. var maxBoxPt = fromPointsMaxBoxPt;
  8912. maxBoxPt.x = xMax.x;
  8913. maxBoxPt.y = yMax.y;
  8914. maxBoxPt.z = zMax.z;
  8915. var naiveCenter = Cartesian3.multiplyByScalar(Cartesian3.add(minBoxPt, maxBoxPt, fromPointsScratch), 0.5, fromPointsNaiveCenterScratch);
  8916. // Begin 2nd pass to find naive radius and modify the ritter sphere.
  8917. var naiveRadius = 0;
  8918. for (i = 0; i < numPositions; i++) {
  8919. Cartesian3.clone(positions[i], currentPos);
  8920. // Find the furthest point from the naive center to calculate the naive radius.
  8921. var r = Cartesian3.magnitude(Cartesian3.subtract(currentPos, naiveCenter, fromPointsScratch));
  8922. if (r > naiveRadius) {
  8923. naiveRadius = r;
  8924. }
  8925. // Make adjustments to the Ritter Sphere to include all points.
  8926. var oldCenterToPointSquared = Cartesian3.magnitudeSquared(Cartesian3.subtract(currentPos, ritterCenter, fromPointsScratch));
  8927. if (oldCenterToPointSquared > radiusSquared) {
  8928. var oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
  8929. // Calculate new radius to include the point that lies outside
  8930. ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
  8931. radiusSquared = ritterRadius * ritterRadius;
  8932. // Calculate center of new Ritter sphere
  8933. var oldToNew = oldCenterToPoint - ritterRadius;
  8934. ritterCenter.x = (ritterRadius * ritterCenter.x + oldToNew * currentPos.x) / oldCenterToPoint;
  8935. ritterCenter.y = (ritterRadius * ritterCenter.y + oldToNew * currentPos.y) / oldCenterToPoint;
  8936. ritterCenter.z = (ritterRadius * ritterCenter.z + oldToNew * currentPos.z) / oldCenterToPoint;
  8937. }
  8938. }
  8939. if (ritterRadius < naiveRadius) {
  8940. Cartesian3.clone(ritterCenter, result.center);
  8941. result.radius = ritterRadius;
  8942. } else {
  8943. Cartesian3.clone(naiveCenter, result.center);
  8944. result.radius = naiveRadius;
  8945. }
  8946. return result;
  8947. };
  8948. var defaultProjection = new GeographicProjection();
  8949. var fromRectangle2DLowerLeft = new Cartesian3();
  8950. var fromRectangle2DUpperRight = new Cartesian3();
  8951. var fromRectangle2DSouthwest = new Cartographic();
  8952. var fromRectangle2DNortheast = new Cartographic();
  8953. /**
  8954. * Computes a bounding sphere from an rectangle projected in 2D.
  8955. *
  8956. * @param {Rectangle} rectangle The rectangle around which to create a bounding sphere.
  8957. * @param {Object} [projection=GeographicProjection] The projection used to project the rectangle into 2D.
  8958. * @param {BoundingSphere} [result] The object onto which to store the result.
  8959. * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
  8960. */
  8961. BoundingSphere.fromRectangle2D = function(rectangle, projection, result) {
  8962. return BoundingSphere.fromRectangleWithHeights2D(rectangle, projection, 0.0, 0.0, result);
  8963. };
  8964. /**
  8965. * Computes a bounding sphere from an rectangle projected in 2D. The bounding sphere accounts for the
  8966. * object's minimum and maximum heights over the rectangle.
  8967. *
  8968. * @param {Rectangle} rectangle The rectangle around which to create a bounding sphere.
  8969. * @param {Object} [projection=GeographicProjection] The projection used to project the rectangle into 2D.
  8970. * @param {Number} [minimumHeight=0.0] The minimum height over the rectangle.
  8971. * @param {Number} [maximumHeight=0.0] The maximum height over the rectangle.
  8972. * @param {BoundingSphere} [result] The object onto which to store the result.
  8973. * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
  8974. */
  8975. BoundingSphere.fromRectangleWithHeights2D = function(rectangle, projection, minimumHeight, maximumHeight, result) {
  8976. if (!defined(result)) {
  8977. result = new BoundingSphere();
  8978. }
  8979. if (!defined(rectangle)) {
  8980. result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
  8981. result.radius = 0.0;
  8982. return result;
  8983. }
  8984. projection = defaultValue(projection, defaultProjection);
  8985. Rectangle.southwest(rectangle, fromRectangle2DSouthwest);
  8986. fromRectangle2DSouthwest.height = minimumHeight;
  8987. Rectangle.northeast(rectangle, fromRectangle2DNortheast);
  8988. fromRectangle2DNortheast.height = maximumHeight;
  8989. var lowerLeft = projection.project(fromRectangle2DSouthwest, fromRectangle2DLowerLeft);
  8990. var upperRight = projection.project(fromRectangle2DNortheast, fromRectangle2DUpperRight);
  8991. var width = upperRight.x - lowerLeft.x;
  8992. var height = upperRight.y - lowerLeft.y;
  8993. var elevation = upperRight.z - lowerLeft.z;
  8994. result.radius = Math.sqrt(width * width + height * height + elevation * elevation) * 0.5;
  8995. var center = result.center;
  8996. center.x = lowerLeft.x + width * 0.5;
  8997. center.y = lowerLeft.y + height * 0.5;
  8998. center.z = lowerLeft.z + elevation * 0.5;
  8999. return result;
  9000. };
  9001. var fromRectangle3DScratch = [];
  9002. /**
  9003. * Computes a bounding sphere from an rectangle in 3D. The bounding sphere is created using a subsample of points
  9004. * on the ellipsoid and contained in the rectangle. It may not be accurate for all rectangles on all types of ellipsoids.
  9005. *
  9006. * @param {Rectangle} rectangle The valid rectangle used to create a bounding sphere.
  9007. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid used to determine positions of the rectangle.
  9008. * @param {Number} [surfaceHeight=0.0] The height above the surface of the ellipsoid.
  9009. * @param {BoundingSphere} [result] The object onto which to store the result.
  9010. * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
  9011. */
  9012. BoundingSphere.fromRectangle3D = function(rectangle, ellipsoid, surfaceHeight, result) {
  9013. ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84);
  9014. surfaceHeight = defaultValue(surfaceHeight, 0.0);
  9015. var positions;
  9016. if (defined(rectangle)) {
  9017. positions = Rectangle.subsample(rectangle, ellipsoid, surfaceHeight, fromRectangle3DScratch);
  9018. }
  9019. return BoundingSphere.fromPoints(positions, result);
  9020. };
  9021. /**
  9022. * Computes a tight-fitting bounding sphere enclosing a list of 3D points, where the points are
  9023. * stored in a flat array in X, Y, Z, order. The bounding sphere is computed by running two
  9024. * algorithms, a naive algorithm and Ritter's algorithm. The smaller of the two spheres is used to
  9025. * ensure a tight fit.
  9026. *
  9027. * @param {Number[]} positions An array of points that the bounding sphere will enclose. Each point
  9028. * is formed from three elements in the array in the order X, Y, Z.
  9029. * @param {Cartesian3} [center=Cartesian3.ZERO] The position to which the positions are relative, which need not be the
  9030. * origin of the coordinate system. This is useful when the positions are to be used for
  9031. * relative-to-center (RTC) rendering.
  9032. * @param {Number} [stride=3] The number of array elements per vertex. It must be at least 3, but it may
  9033. * be higher. Regardless of the value of this parameter, the X coordinate of the first position
  9034. * is at array index 0, the Y coordinate is at array index 1, and the Z coordinate is at array index
  9035. * 2. When stride is 3, the X coordinate of the next position then begins at array index 3. If
  9036. * the stride is 5, however, two array elements are skipped and the next position begins at array
  9037. * index 5.
  9038. * @param {BoundingSphere} [result] The object onto which to store the result.
  9039. * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if one was not provided.
  9040. *
  9041. * @example
  9042. * // Compute the bounding sphere from 3 positions, each specified relative to a center.
  9043. * // In addition to the X, Y, and Z coordinates, the points array contains two additional
  9044. * // elements per point which are ignored for the purpose of computing the bounding sphere.
  9045. * var center = new Cesium.Cartesian3(1.0, 2.0, 3.0);
  9046. * var points = [1.0, 2.0, 3.0, 0.1, 0.2,
  9047. * 4.0, 5.0, 6.0, 0.1, 0.2,
  9048. * 7.0, 8.0, 9.0, 0.1, 0.2];
  9049. * var sphere = Cesium.BoundingSphere.fromVertices(points, center, 5);
  9050. *
  9051. * @see {@link http://blogs.agi.com/insight3d/index.php/2008/02/04/a-bounding/|Bounding Sphere computation article}
  9052. */
  9053. BoundingSphere.fromVertices = function(positions, center, stride, result) {
  9054. if (!defined(result)) {
  9055. result = new BoundingSphere();
  9056. }
  9057. if (!defined(positions) || positions.length === 0) {
  9058. result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
  9059. result.radius = 0.0;
  9060. return result;
  9061. }
  9062. center = defaultValue(center, Cartesian3.ZERO);
  9063. stride = defaultValue(stride, 3);
  9064. if (stride < 3) {
  9065. throw new DeveloperError('stride must be 3 or greater.');
  9066. }
  9067. var currentPos = fromPointsCurrentPos;
  9068. currentPos.x = positions[0] + center.x;
  9069. currentPos.y = positions[1] + center.y;
  9070. currentPos.z = positions[2] + center.z;
  9071. var xMin = Cartesian3.clone(currentPos, fromPointsXMin);
  9072. var yMin = Cartesian3.clone(currentPos, fromPointsYMin);
  9073. var zMin = Cartesian3.clone(currentPos, fromPointsZMin);
  9074. var xMax = Cartesian3.clone(currentPos, fromPointsXMax);
  9075. var yMax = Cartesian3.clone(currentPos, fromPointsYMax);
  9076. var zMax = Cartesian3.clone(currentPos, fromPointsZMax);
  9077. var numElements = positions.length;
  9078. for (var i = 0; i < numElements; i += stride) {
  9079. var x = positions[i] + center.x;
  9080. var y = positions[i + 1] + center.y;
  9081. var z = positions[i + 2] + center.z;
  9082. currentPos.x = x;
  9083. currentPos.y = y;
  9084. currentPos.z = z;
  9085. // Store points containing the the smallest and largest components
  9086. if (x < xMin.x) {
  9087. Cartesian3.clone(currentPos, xMin);
  9088. }
  9089. if (x > xMax.x) {
  9090. Cartesian3.clone(currentPos, xMax);
  9091. }
  9092. if (y < yMin.y) {
  9093. Cartesian3.clone(currentPos, yMin);
  9094. }
  9095. if (y > yMax.y) {
  9096. Cartesian3.clone(currentPos, yMax);
  9097. }
  9098. if (z < zMin.z) {
  9099. Cartesian3.clone(currentPos, zMin);
  9100. }
  9101. if (z > zMax.z) {
  9102. Cartesian3.clone(currentPos, zMax);
  9103. }
  9104. }
  9105. // Compute x-, y-, and z-spans (Squared distances b/n each component's min. and max.).
  9106. var xSpan = Cartesian3.magnitudeSquared(Cartesian3.subtract(xMax, xMin, fromPointsScratch));
  9107. var ySpan = Cartesian3.magnitudeSquared(Cartesian3.subtract(yMax, yMin, fromPointsScratch));
  9108. var zSpan = Cartesian3.magnitudeSquared(Cartesian3.subtract(zMax, zMin, fromPointsScratch));
  9109. // Set the diameter endpoints to the largest span.
  9110. var diameter1 = xMin;
  9111. var diameter2 = xMax;
  9112. var maxSpan = xSpan;
  9113. if (ySpan > maxSpan) {
  9114. maxSpan = ySpan;
  9115. diameter1 = yMin;
  9116. diameter2 = yMax;
  9117. }
  9118. if (zSpan > maxSpan) {
  9119. maxSpan = zSpan;
  9120. diameter1 = zMin;
  9121. diameter2 = zMax;
  9122. }
  9123. // Calculate the center of the initial sphere found by Ritter's algorithm
  9124. var ritterCenter = fromPointsRitterCenter;
  9125. ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;
  9126. ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;
  9127. ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;
  9128. // Calculate the radius of the initial sphere found by Ritter's algorithm
  9129. var radiusSquared = Cartesian3.magnitudeSquared(Cartesian3.subtract(diameter2, ritterCenter, fromPointsScratch));
  9130. var ritterRadius = Math.sqrt(radiusSquared);
  9131. // Find the center of the sphere found using the Naive method.
  9132. var minBoxPt = fromPointsMinBoxPt;
  9133. minBoxPt.x = xMin.x;
  9134. minBoxPt.y = yMin.y;
  9135. minBoxPt.z = zMin.z;
  9136. var maxBoxPt = fromPointsMaxBoxPt;
  9137. maxBoxPt.x = xMax.x;
  9138. maxBoxPt.y = yMax.y;
  9139. maxBoxPt.z = zMax.z;
  9140. var naiveCenter = Cartesian3.multiplyByScalar(Cartesian3.add(minBoxPt, maxBoxPt, fromPointsScratch), 0.5, fromPointsNaiveCenterScratch);
  9141. // Begin 2nd pass to find naive radius and modify the ritter sphere.
  9142. var naiveRadius = 0;
  9143. for (i = 0; i < numElements; i += stride) {
  9144. currentPos.x = positions[i] + center.x;
  9145. currentPos.y = positions[i + 1] + center.y;
  9146. currentPos.z = positions[i + 2] + center.z;
  9147. // Find the furthest point from the naive center to calculate the naive radius.
  9148. var r = Cartesian3.magnitude(Cartesian3.subtract(currentPos, naiveCenter, fromPointsScratch));
  9149. if (r > naiveRadius) {
  9150. naiveRadius = r;
  9151. }
  9152. // Make adjustments to the Ritter Sphere to include all points.
  9153. var oldCenterToPointSquared = Cartesian3.magnitudeSquared(Cartesian3.subtract(currentPos, ritterCenter, fromPointsScratch));
  9154. if (oldCenterToPointSquared > radiusSquared) {
  9155. var oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
  9156. // Calculate new radius to include the point that lies outside
  9157. ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
  9158. radiusSquared = ritterRadius * ritterRadius;
  9159. // Calculate center of new Ritter sphere
  9160. var oldToNew = oldCenterToPoint - ritterRadius;
  9161. ritterCenter.x = (ritterRadius * ritterCenter.x + oldToNew * currentPos.x) / oldCenterToPoint;
  9162. ritterCenter.y = (ritterRadius * ritterCenter.y + oldToNew * currentPos.y) / oldCenterToPoint;
  9163. ritterCenter.z = (ritterRadius * ritterCenter.z + oldToNew * currentPos.z) / oldCenterToPoint;
  9164. }
  9165. }
  9166. if (ritterRadius < naiveRadius) {
  9167. Cartesian3.clone(ritterCenter, result.center);
  9168. result.radius = ritterRadius;
  9169. } else {
  9170. Cartesian3.clone(naiveCenter, result.center);
  9171. result.radius = naiveRadius;
  9172. }
  9173. return result;
  9174. };
  9175. /**
  9176. * Computes a tight-fitting bounding sphere enclosing a list of {@link EncodedCartesian3}s, where the points are
  9177. * stored in parallel flat arrays in X, Y, Z, order. The bounding sphere is computed by running two
  9178. * algorithms, a naive algorithm and Ritter's algorithm. The smaller of the two spheres is used to
  9179. * ensure a tight fit.
  9180. *
  9181. * @param {Number[]} positionsHigh An array of high bits of the encoded cartesians that the bounding sphere will enclose. Each point
  9182. * is formed from three elements in the array in the order X, Y, Z.
  9183. * @param {Number[]} positionsLow An array of low bits of the encoded cartesians that the bounding sphere will enclose. Each point
  9184. * is formed from three elements in the array in the order X, Y, Z.
  9185. * @param {BoundingSphere} [result] The object onto which to store the result.
  9186. * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if one was not provided.
  9187. *
  9188. * @see {@link http://blogs.agi.com/insight3d/index.php/2008/02/04/a-bounding/|Bounding Sphere computation article}
  9189. */
  9190. BoundingSphere.fromEncodedCartesianVertices = function(positionsHigh, positionsLow, result) {
  9191. if (!defined(result)) {
  9192. result = new BoundingSphere();
  9193. }
  9194. if (!defined(positionsHigh) || !defined(positionsLow) || positionsHigh.length !== positionsLow.length || positionsHigh.length === 0) {
  9195. result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
  9196. result.radius = 0.0;
  9197. return result;
  9198. }
  9199. var currentPos = fromPointsCurrentPos;
  9200. currentPos.x = positionsHigh[0] + positionsLow[0];
  9201. currentPos.y = positionsHigh[1] + positionsLow[1];
  9202. currentPos.z = positionsHigh[2] + positionsLow[2];
  9203. var xMin = Cartesian3.clone(currentPos, fromPointsXMin);
  9204. var yMin = Cartesian3.clone(currentPos, fromPointsYMin);
  9205. var zMin = Cartesian3.clone(currentPos, fromPointsZMin);
  9206. var xMax = Cartesian3.clone(currentPos, fromPointsXMax);
  9207. var yMax = Cartesian3.clone(currentPos, fromPointsYMax);
  9208. var zMax = Cartesian3.clone(currentPos, fromPointsZMax);
  9209. var numElements = positionsHigh.length;
  9210. for (var i = 0; i < numElements; i += 3) {
  9211. var x = positionsHigh[i] + positionsLow[i];
  9212. var y = positionsHigh[i + 1] + positionsLow[i + 1];
  9213. var z = positionsHigh[i + 2] + positionsLow[i + 2];
  9214. currentPos.x = x;
  9215. currentPos.y = y;
  9216. currentPos.z = z;
  9217. // Store points containing the the smallest and largest components
  9218. if (x < xMin.x) {
  9219. Cartesian3.clone(currentPos, xMin);
  9220. }
  9221. if (x > xMax.x) {
  9222. Cartesian3.clone(currentPos, xMax);
  9223. }
  9224. if (y < yMin.y) {
  9225. Cartesian3.clone(currentPos, yMin);
  9226. }
  9227. if (y > yMax.y) {
  9228. Cartesian3.clone(currentPos, yMax);
  9229. }
  9230. if (z < zMin.z) {
  9231. Cartesian3.clone(currentPos, zMin);
  9232. }
  9233. if (z > zMax.z) {
  9234. Cartesian3.clone(currentPos, zMax);
  9235. }
  9236. }
  9237. // Compute x-, y-, and z-spans (Squared distances b/n each component's min. and max.).
  9238. var xSpan = Cartesian3.magnitudeSquared(Cartesian3.subtract(xMax, xMin, fromPointsScratch));
  9239. var ySpan = Cartesian3.magnitudeSquared(Cartesian3.subtract(yMax, yMin, fromPointsScratch));
  9240. var zSpan = Cartesian3.magnitudeSquared(Cartesian3.subtract(zMax, zMin, fromPointsScratch));
  9241. // Set the diameter endpoints to the largest span.
  9242. var diameter1 = xMin;
  9243. var diameter2 = xMax;
  9244. var maxSpan = xSpan;
  9245. if (ySpan > maxSpan) {
  9246. maxSpan = ySpan;
  9247. diameter1 = yMin;
  9248. diameter2 = yMax;
  9249. }
  9250. if (zSpan > maxSpan) {
  9251. maxSpan = zSpan;
  9252. diameter1 = zMin;
  9253. diameter2 = zMax;
  9254. }
  9255. // Calculate the center of the initial sphere found by Ritter's algorithm
  9256. var ritterCenter = fromPointsRitterCenter;
  9257. ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;
  9258. ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;
  9259. ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;
  9260. // Calculate the radius of the initial sphere found by Ritter's algorithm
  9261. var radiusSquared = Cartesian3.magnitudeSquared(Cartesian3.subtract(diameter2, ritterCenter, fromPointsScratch));
  9262. var ritterRadius = Math.sqrt(radiusSquared);
  9263. // Find the center of the sphere found using the Naive method.
  9264. var minBoxPt = fromPointsMinBoxPt;
  9265. minBoxPt.x = xMin.x;
  9266. minBoxPt.y = yMin.y;
  9267. minBoxPt.z = zMin.z;
  9268. var maxBoxPt = fromPointsMaxBoxPt;
  9269. maxBoxPt.x = xMax.x;
  9270. maxBoxPt.y = yMax.y;
  9271. maxBoxPt.z = zMax.z;
  9272. var naiveCenter = Cartesian3.multiplyByScalar(Cartesian3.add(minBoxPt, maxBoxPt, fromPointsScratch), 0.5, fromPointsNaiveCenterScratch);
  9273. // Begin 2nd pass to find naive radius and modify the ritter sphere.
  9274. var naiveRadius = 0;
  9275. for (i = 0; i < numElements; i += 3) {
  9276. currentPos.x = positionsHigh[i] + positionsLow[i];
  9277. currentPos.y = positionsHigh[i + 1] + positionsLow[i + 1];
  9278. currentPos.z = positionsHigh[i + 2] + positionsLow[i + 2];
  9279. // Find the furthest point from the naive center to calculate the naive radius.
  9280. var r = Cartesian3.magnitude(Cartesian3.subtract(currentPos, naiveCenter, fromPointsScratch));
  9281. if (r > naiveRadius) {
  9282. naiveRadius = r;
  9283. }
  9284. // Make adjustments to the Ritter Sphere to include all points.
  9285. var oldCenterToPointSquared = Cartesian3.magnitudeSquared(Cartesian3.subtract(currentPos, ritterCenter, fromPointsScratch));
  9286. if (oldCenterToPointSquared > radiusSquared) {
  9287. var oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
  9288. // Calculate new radius to include the point that lies outside
  9289. ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
  9290. radiusSquared = ritterRadius * ritterRadius;
  9291. // Calculate center of new Ritter sphere
  9292. var oldToNew = oldCenterToPoint - ritterRadius;
  9293. ritterCenter.x = (ritterRadius * ritterCenter.x + oldToNew * currentPos.x) / oldCenterToPoint;
  9294. ritterCenter.y = (ritterRadius * ritterCenter.y + oldToNew * currentPos.y) / oldCenterToPoint;
  9295. ritterCenter.z = (ritterRadius * ritterCenter.z + oldToNew * currentPos.z) / oldCenterToPoint;
  9296. }
  9297. }
  9298. if (ritterRadius < naiveRadius) {
  9299. Cartesian3.clone(ritterCenter, result.center);
  9300. result.radius = ritterRadius;
  9301. } else {
  9302. Cartesian3.clone(naiveCenter, result.center);
  9303. result.radius = naiveRadius;
  9304. }
  9305. return result;
  9306. };
  9307. /**
  9308. * Computes a bounding sphere from the corner points of an axis-aligned bounding box. The sphere
  9309. * tighly and fully encompases the box.
  9310. *
  9311. * @param {Cartesian3} [corner] The minimum height over the rectangle.
  9312. * @param {Cartesian3} [oppositeCorner] The maximum height over the rectangle.
  9313. * @param {BoundingSphere} [result] The object onto which to store the result.
  9314. * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
  9315. *
  9316. * @example
  9317. * // Create a bounding sphere around the unit cube
  9318. * var sphere = Cesium.BoundingSphere.fromCornerPoints(new Cesium.Cartesian3(-0.5, -0.5, -0.5), new Cesium.Cartesian3(0.5, 0.5, 0.5));
  9319. */
  9320. BoundingSphere.fromCornerPoints = function(corner, oppositeCorner, result) {
  9321. if (!defined(corner) || !defined(oppositeCorner)) {
  9322. throw new DeveloperError('corner and oppositeCorner are required.');
  9323. }
  9324. if (!defined(result)) {
  9325. result = new BoundingSphere();
  9326. }
  9327. var center = result.center;
  9328. Cartesian3.add(corner, oppositeCorner, center);
  9329. Cartesian3.multiplyByScalar(center, 0.5, center);
  9330. result.radius = Cartesian3.distance(center, oppositeCorner);
  9331. return result;
  9332. };
  9333. /**
  9334. * Creates a bounding sphere encompassing an ellipsoid.
  9335. *
  9336. * @param {Ellipsoid} ellipsoid The ellipsoid around which to create a bounding sphere.
  9337. * @param {BoundingSphere} [result] The object onto which to store the result.
  9338. * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
  9339. *
  9340. * @example
  9341. * var boundingSphere = Cesium.BoundingSphere.fromEllipsoid(ellipsoid);
  9342. */
  9343. BoundingSphere.fromEllipsoid = function(ellipsoid, result) {
  9344. if (!defined(ellipsoid)) {
  9345. throw new DeveloperError('ellipsoid is required.');
  9346. }
  9347. if (!defined(result)) {
  9348. result = new BoundingSphere();
  9349. }
  9350. Cartesian3.clone(Cartesian3.ZERO, result.center);
  9351. result.radius = ellipsoid.maximumRadius;
  9352. return result;
  9353. };
  9354. var fromBoundingSpheresScratch = new Cartesian3();
  9355. /**
  9356. * Computes a tight-fitting bounding sphere enclosing the provided array of bounding spheres.
  9357. *
  9358. * @param {BoundingSphere[]} boundingSpheres The array of bounding spheres.
  9359. * @param {BoundingSphere} [result] The object onto which to store the result.
  9360. * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
  9361. */
  9362. BoundingSphere.fromBoundingSpheres = function(boundingSpheres, result) {
  9363. if (!defined(result)) {
  9364. result = new BoundingSphere();
  9365. }
  9366. if (!defined(boundingSpheres) || boundingSpheres.length === 0) {
  9367. result.center = Cartesian3.clone(Cartesian3.ZERO, result.center);
  9368. result.radius = 0.0;
  9369. return result;
  9370. }
  9371. var length = boundingSpheres.length;
  9372. if (length === 1) {
  9373. return BoundingSphere.clone(boundingSpheres[0], result);
  9374. }
  9375. if (length === 2) {
  9376. return BoundingSphere.union(boundingSpheres[0], boundingSpheres[1], result);
  9377. }
  9378. var positions = [];
  9379. for (var i = 0; i < length; i++) {
  9380. positions.push(boundingSpheres[i].center);
  9381. }
  9382. result = BoundingSphere.fromPoints(positions, result);
  9383. var center = result.center;
  9384. var radius = result.radius;
  9385. for (i = 0; i < length; i++) {
  9386. var tmp = boundingSpheres[i];
  9387. radius = Math.max(radius, Cartesian3.distance(center, tmp.center, fromBoundingSpheresScratch) + tmp.radius);
  9388. }
  9389. result.radius = radius;
  9390. return result;
  9391. };
  9392. var fromOrientedBoundingBoxScratchU = new Cartesian3();
  9393. var fromOrientedBoundingBoxScratchV = new Cartesian3();
  9394. var fromOrientedBoundingBoxScratchW = new Cartesian3();
  9395. /**
  9396. * Computes a tight-fitting bounding sphere enclosing the provided oriented bounding box.
  9397. *
  9398. * @param {OrientedBoundingBox} orientedBoundingBox The oriented bounding box.
  9399. * @param {BoundingSphere} [result] The object onto which to store the result.
  9400. * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
  9401. */
  9402. BoundingSphere.fromOrientedBoundingBox = function(orientedBoundingBox, result) {
  9403. if (!defined(result)) {
  9404. result = new BoundingSphere();
  9405. }
  9406. var halfAxes = orientedBoundingBox.halfAxes;
  9407. var u = Matrix3.getColumn(halfAxes, 0, fromOrientedBoundingBoxScratchU);
  9408. var v = Matrix3.getColumn(halfAxes, 1, fromOrientedBoundingBoxScratchV);
  9409. var w = Matrix3.getColumn(halfAxes, 2, fromOrientedBoundingBoxScratchW);
  9410. var uHalf = Cartesian3.magnitude(u);
  9411. var vHalf = Cartesian3.magnitude(v);
  9412. var wHalf = Cartesian3.magnitude(w);
  9413. result.center = Cartesian3.clone(orientedBoundingBox.center, result.center);
  9414. result.radius = Math.max(uHalf, vHalf, wHalf);
  9415. return result;
  9416. };
  9417. /**
  9418. * Duplicates a BoundingSphere instance.
  9419. *
  9420. * @param {BoundingSphere} sphere The bounding sphere to duplicate.
  9421. * @param {BoundingSphere} [result] The object onto which to store the result.
  9422. * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided. (Returns undefined if sphere is undefined)
  9423. */
  9424. BoundingSphere.clone = function(sphere, result) {
  9425. if (!defined(sphere)) {
  9426. return undefined;
  9427. }
  9428. if (!defined(result)) {
  9429. return new BoundingSphere(sphere.center, sphere.radius);
  9430. }
  9431. result.center = Cartesian3.clone(sphere.center, result.center);
  9432. result.radius = sphere.radius;
  9433. return result;
  9434. };
  9435. /**
  9436. * The number of elements used to pack the object into an array.
  9437. * @type {Number}
  9438. */
  9439. BoundingSphere.packedLength = 4;
  9440. /**
  9441. * Stores the provided instance into the provided array.
  9442. *
  9443. * @param {BoundingSphere} value The value to pack.
  9444. * @param {Number[]} array The array to pack into.
  9445. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
  9446. *
  9447. * @returns {Number[]} The array that was packed into
  9448. */
  9449. BoundingSphere.pack = function(value, array, startingIndex) {
  9450. if (!defined(value)) {
  9451. throw new DeveloperError('value is required');
  9452. }
  9453. if (!defined(array)) {
  9454. throw new DeveloperError('array is required');
  9455. }
  9456. startingIndex = defaultValue(startingIndex, 0);
  9457. var center = value.center;
  9458. array[startingIndex++] = center.x;
  9459. array[startingIndex++] = center.y;
  9460. array[startingIndex++] = center.z;
  9461. array[startingIndex] = value.radius;
  9462. return array;
  9463. };
  9464. /**
  9465. * Retrieves an instance from a packed array.
  9466. *
  9467. * @param {Number[]} array The packed array.
  9468. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
  9469. * @param {BoundingSphere} [result] The object into which to store the result.
  9470. * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if one was not provided.
  9471. */
  9472. BoundingSphere.unpack = function(array, startingIndex, result) {
  9473. if (!defined(array)) {
  9474. throw new DeveloperError('array is required');
  9475. }
  9476. startingIndex = defaultValue(startingIndex, 0);
  9477. if (!defined(result)) {
  9478. result = new BoundingSphere();
  9479. }
  9480. var center = result.center;
  9481. center.x = array[startingIndex++];
  9482. center.y = array[startingIndex++];
  9483. center.z = array[startingIndex++];
  9484. result.radius = array[startingIndex];
  9485. return result;
  9486. };
  9487. var unionScratch = new Cartesian3();
  9488. var unionScratchCenter = new Cartesian3();
  9489. /**
  9490. * Computes a bounding sphere that contains both the left and right bounding spheres.
  9491. *
  9492. * @param {BoundingSphere} left A sphere to enclose in a bounding sphere.
  9493. * @param {BoundingSphere} right A sphere to enclose in a bounding sphere.
  9494. * @param {BoundingSphere} [result] The object onto which to store the result.
  9495. * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
  9496. */
  9497. BoundingSphere.union = function(left, right, result) {
  9498. if (!defined(left)) {
  9499. throw new DeveloperError('left is required.');
  9500. }
  9501. if (!defined(right)) {
  9502. throw new DeveloperError('right is required.');
  9503. }
  9504. if (!defined(result)) {
  9505. result = new BoundingSphere();
  9506. }
  9507. var leftCenter = left.center;
  9508. var leftRadius = left.radius;
  9509. var rightCenter = right.center;
  9510. var rightRadius = right.radius;
  9511. var toRightCenter = Cartesian3.subtract(rightCenter, leftCenter, unionScratch);
  9512. var centerSeparation = Cartesian3.magnitude(toRightCenter);
  9513. if (leftRadius >= (centerSeparation + rightRadius)) {
  9514. // Left sphere wins.
  9515. left.clone(result);
  9516. return result;
  9517. }
  9518. if (rightRadius >= (centerSeparation + leftRadius)) {
  9519. // Right sphere wins.
  9520. right.clone(result);
  9521. return result;
  9522. }
  9523. // There are two tangent points, one on far side of each sphere.
  9524. var halfDistanceBetweenTangentPoints = (leftRadius + centerSeparation + rightRadius) * 0.5;
  9525. // Compute the center point halfway between the two tangent points.
  9526. var center = Cartesian3.multiplyByScalar(toRightCenter,
  9527. (-leftRadius + halfDistanceBetweenTangentPoints) / centerSeparation, unionScratchCenter);
  9528. Cartesian3.add(center, leftCenter, center);
  9529. Cartesian3.clone(center, result.center);
  9530. result.radius = halfDistanceBetweenTangentPoints;
  9531. return result;
  9532. };
  9533. var expandScratch = new Cartesian3();
  9534. /**
  9535. * Computes a bounding sphere by enlarging the provided sphere to contain the provided point.
  9536. *
  9537. * @param {BoundingSphere} sphere A sphere to expand.
  9538. * @param {Cartesian3} point A point to enclose in a bounding sphere.
  9539. * @param {BoundingSphere} [result] The object onto which to store the result.
  9540. * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
  9541. */
  9542. BoundingSphere.expand = function(sphere, point, result) {
  9543. if (!defined(sphere)) {
  9544. throw new DeveloperError('sphere is required.');
  9545. }
  9546. if (!defined(point)) {
  9547. throw new DeveloperError('point is required.');
  9548. }
  9549. result = BoundingSphere.clone(sphere, result);
  9550. var radius = Cartesian3.magnitude(Cartesian3.subtract(point, result.center, expandScratch));
  9551. if (radius > result.radius) {
  9552. result.radius = radius;
  9553. }
  9554. return result;
  9555. };
  9556. /**
  9557. * Determines which side of a plane a sphere is located.
  9558. *
  9559. * @param {BoundingSphere} sphere The bounding sphere to test.
  9560. * @param {Plane} plane The plane to test against.
  9561. * @returns {Intersect} {@link Intersect.INSIDE} if the entire sphere is on the side of the plane
  9562. * the normal is pointing, {@link Intersect.OUTSIDE} if the entire sphere is
  9563. * on the opposite side, and {@link Intersect.INTERSECTING} if the sphere
  9564. * intersects the plane.
  9565. */
  9566. BoundingSphere.intersectPlane = function(sphere, plane) {
  9567. if (!defined(sphere)) {
  9568. throw new DeveloperError('sphere is required.');
  9569. }
  9570. if (!defined(plane)) {
  9571. throw new DeveloperError('plane is required.');
  9572. }
  9573. var center = sphere.center;
  9574. var radius = sphere.radius;
  9575. var normal = plane.normal;
  9576. var distanceToPlane = Cartesian3.dot(normal, center) + plane.distance;
  9577. if (distanceToPlane < -radius) {
  9578. // The center point is negative side of the plane normal
  9579. return Intersect.OUTSIDE;
  9580. } else if (distanceToPlane < radius) {
  9581. // The center point is positive side of the plane, but radius extends beyond it; partial overlap
  9582. return Intersect.INTERSECTING;
  9583. }
  9584. return Intersect.INSIDE;
  9585. };
  9586. /**
  9587. * Applies a 4x4 affine transformation matrix to a bounding sphere.
  9588. *
  9589. * @param {BoundingSphere} sphere The bounding sphere to apply the transformation to.
  9590. * @param {Matrix4} transform The transformation matrix to apply to the bounding sphere.
  9591. * @param {BoundingSphere} [result] The object onto which to store the result.
  9592. * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
  9593. */
  9594. BoundingSphere.transform = function(sphere, transform, result) {
  9595. if (!defined(sphere)) {
  9596. throw new DeveloperError('sphere is required.');
  9597. }
  9598. if (!defined(transform)) {
  9599. throw new DeveloperError('transform is required.');
  9600. }
  9601. if (!defined(result)) {
  9602. result = new BoundingSphere();
  9603. }
  9604. result.center = Matrix4.multiplyByPoint(transform, sphere.center, result.center);
  9605. result.radius = Matrix4.getMaximumScale(transform) * sphere.radius;
  9606. return result;
  9607. };
  9608. var distanceSquaredToScratch = new Cartesian3();
  9609. /**
  9610. * Computes the estimated distance squared from the closest point on a bounding sphere to a point.
  9611. *
  9612. * @param {BoundingSphere} sphere The sphere.
  9613. * @param {Cartesian3} cartesian The point
  9614. * @returns {Number} The estimated distance squared from the bounding sphere to the point.
  9615. *
  9616. * @example
  9617. * // Sort bounding spheres from back to front
  9618. * spheres.sort(function(a, b) {
  9619. * return Cesium.BoundingSphere.distanceSquaredTo(b, camera.positionWC) - Cesium.BoundingSphere.distanceSquaredTo(a, camera.positionWC);
  9620. * });
  9621. */
  9622. BoundingSphere.distanceSquaredTo = function(sphere, cartesian) {
  9623. if (!defined(sphere)) {
  9624. throw new DeveloperError('sphere is required.');
  9625. }
  9626. if (!defined(cartesian)) {
  9627. throw new DeveloperError('cartesian is required.');
  9628. }
  9629. var diff = Cartesian3.subtract(sphere.center, cartesian, distanceSquaredToScratch);
  9630. return Cartesian3.magnitudeSquared(diff) - sphere.radius * sphere.radius;
  9631. };
  9632. /**
  9633. * Applies a 4x4 affine transformation matrix to a bounding sphere where there is no scale
  9634. * The transformation matrix is not verified to have a uniform scale of 1.
  9635. * This method is faster than computing the general bounding sphere transform using {@link BoundingSphere.transform}.
  9636. *
  9637. * @param {BoundingSphere} sphere The bounding sphere to apply the transformation to.
  9638. * @param {Matrix4} transform The transformation matrix to apply to the bounding sphere.
  9639. * @param {BoundingSphere} [result] The object onto which to store the result.
  9640. * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
  9641. *
  9642. * @example
  9643. * var modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(positionOnEllipsoid);
  9644. * var boundingSphere = new Cesium.BoundingSphere();
  9645. * var newBoundingSphere = Cesium.BoundingSphere.transformWithoutScale(boundingSphere, modelMatrix);
  9646. */
  9647. BoundingSphere.transformWithoutScale = function(sphere, transform, result) {
  9648. if (!defined(sphere)) {
  9649. throw new DeveloperError('sphere is required.');
  9650. }
  9651. if (!defined(transform)) {
  9652. throw new DeveloperError('transform is required.');
  9653. }
  9654. if (!defined(result)) {
  9655. result = new BoundingSphere();
  9656. }
  9657. result.center = Matrix4.multiplyByPoint(transform, sphere.center, result.center);
  9658. result.radius = sphere.radius;
  9659. return result;
  9660. };
  9661. var scratchCartesian3 = new Cartesian3();
  9662. /**
  9663. * The distances calculated by the vector from the center of the bounding sphere to position projected onto direction
  9664. * plus/minus the radius of the bounding sphere.
  9665. * <br>
  9666. * If you imagine the infinite number of planes with normal direction, this computes the smallest distance to the
  9667. * closest and farthest planes from position that intersect the bounding sphere.
  9668. *
  9669. * @param {BoundingSphere} sphere The bounding sphere to calculate the distance to.
  9670. * @param {Cartesian3} position The position to calculate the distance from.
  9671. * @param {Cartesian3} direction The direction from position.
  9672. * @param {Interval} [result] A Interval to store the nearest and farthest distances.
  9673. * @returns {Interval} The nearest and farthest distances on the bounding sphere from position in direction.
  9674. */
  9675. BoundingSphere.computePlaneDistances = function(sphere, position, direction, result) {
  9676. if (!defined(sphere)) {
  9677. throw new DeveloperError('sphere is required.');
  9678. }
  9679. if (!defined(position)) {
  9680. throw new DeveloperError('position is required.');
  9681. }
  9682. if (!defined(direction)) {
  9683. throw new DeveloperError('direction is required.');
  9684. }
  9685. if (!defined(result)) {
  9686. result = new Interval();
  9687. }
  9688. var toCenter = Cartesian3.subtract(sphere.center, position, scratchCartesian3);
  9689. var mag = Cartesian3.dot(direction, toCenter);
  9690. result.start = mag - sphere.radius;
  9691. result.stop = mag + sphere.radius;
  9692. return result;
  9693. };
  9694. var projectTo2DNormalScratch = new Cartesian3();
  9695. var projectTo2DEastScratch = new Cartesian3();
  9696. var projectTo2DNorthScratch = new Cartesian3();
  9697. var projectTo2DWestScratch = new Cartesian3();
  9698. var projectTo2DSouthScratch = new Cartesian3();
  9699. var projectTo2DCartographicScratch = new Cartographic();
  9700. var projectTo2DPositionsScratch = new Array(8);
  9701. for (var n = 0; n < 8; ++n) {
  9702. projectTo2DPositionsScratch[n] = new Cartesian3();
  9703. }
  9704. var projectTo2DProjection = new GeographicProjection();
  9705. /**
  9706. * Creates a bounding sphere in 2D from a bounding sphere in 3D world coordinates.
  9707. *
  9708. * @param {BoundingSphere} sphere The bounding sphere to transform to 2D.
  9709. * @param {Object} [projection=GeographicProjection] The projection to 2D.
  9710. * @param {BoundingSphere} [result] The object onto which to store the result.
  9711. * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
  9712. */
  9713. BoundingSphere.projectTo2D = function(sphere, projection, result) {
  9714. if (!defined(sphere)) {
  9715. throw new DeveloperError('sphere is required.');
  9716. }
  9717. projection = defaultValue(projection, projectTo2DProjection);
  9718. var ellipsoid = projection.ellipsoid;
  9719. var center = sphere.center;
  9720. var radius = sphere.radius;
  9721. var normal = ellipsoid.geodeticSurfaceNormal(center, projectTo2DNormalScratch);
  9722. var east = Cartesian3.cross(Cartesian3.UNIT_Z, normal, projectTo2DEastScratch);
  9723. Cartesian3.normalize(east, east);
  9724. var north = Cartesian3.cross(normal, east, projectTo2DNorthScratch);
  9725. Cartesian3.normalize(north, north);
  9726. Cartesian3.multiplyByScalar(normal, radius, normal);
  9727. Cartesian3.multiplyByScalar(north, radius, north);
  9728. Cartesian3.multiplyByScalar(east, radius, east);
  9729. var south = Cartesian3.negate(north, projectTo2DSouthScratch);
  9730. var west = Cartesian3.negate(east, projectTo2DWestScratch);
  9731. var positions = projectTo2DPositionsScratch;
  9732. // top NE corner
  9733. var corner = positions[0];
  9734. Cartesian3.add(normal, north, corner);
  9735. Cartesian3.add(corner, east, corner);
  9736. // top NW corner
  9737. corner = positions[1];
  9738. Cartesian3.add(normal, north, corner);
  9739. Cartesian3.add(corner, west, corner);
  9740. // top SW corner
  9741. corner = positions[2];
  9742. Cartesian3.add(normal, south, corner);
  9743. Cartesian3.add(corner, west, corner);
  9744. // top SE corner
  9745. corner = positions[3];
  9746. Cartesian3.add(normal, south, corner);
  9747. Cartesian3.add(corner, east, corner);
  9748. Cartesian3.negate(normal, normal);
  9749. // bottom NE corner
  9750. corner = positions[4];
  9751. Cartesian3.add(normal, north, corner);
  9752. Cartesian3.add(corner, east, corner);
  9753. // bottom NW corner
  9754. corner = positions[5];
  9755. Cartesian3.add(normal, north, corner);
  9756. Cartesian3.add(corner, west, corner);
  9757. // bottom SW corner
  9758. corner = positions[6];
  9759. Cartesian3.add(normal, south, corner);
  9760. Cartesian3.add(corner, west, corner);
  9761. // bottom SE corner
  9762. corner = positions[7];
  9763. Cartesian3.add(normal, south, corner);
  9764. Cartesian3.add(corner, east, corner);
  9765. var length = positions.length;
  9766. for (var i = 0; i < length; ++i) {
  9767. var position = positions[i];
  9768. Cartesian3.add(center, position, position);
  9769. var cartographic = ellipsoid.cartesianToCartographic(position, projectTo2DCartographicScratch);
  9770. projection.project(cartographic, position);
  9771. }
  9772. result = BoundingSphere.fromPoints(positions, result);
  9773. // swizzle center components
  9774. center = result.center;
  9775. var x = center.x;
  9776. var y = center.y;
  9777. var z = center.z;
  9778. center.x = z;
  9779. center.y = x;
  9780. center.z = y;
  9781. return result;
  9782. };
  9783. /**
  9784. * Determines whether or not a sphere is hidden from view by the occluder.
  9785. *
  9786. * @param {BoundingSphere} sphere The bounding sphere surrounding the occludee object.
  9787. * @param {Occluder} occluder The occluder.
  9788. * @returns {Boolean} <code>true</code> if the sphere is not visible; otherwise <code>false</code>.
  9789. */
  9790. BoundingSphere.isOccluded = function(sphere, occluder) {
  9791. if (!defined(sphere)) {
  9792. throw new DeveloperError('sphere is required.');
  9793. }
  9794. if (!defined(occluder)) {
  9795. throw new DeveloperError('occluder is required.');
  9796. }
  9797. return !occluder.isBoundingSphereVisible(sphere);
  9798. };
  9799. /**
  9800. * Compares the provided BoundingSphere componentwise and returns
  9801. * <code>true</code> if they are equal, <code>false</code> otherwise.
  9802. *
  9803. * @param {BoundingSphere} [left] The first BoundingSphere.
  9804. * @param {BoundingSphere} [right] The second BoundingSphere.
  9805. * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
  9806. */
  9807. BoundingSphere.equals = function(left, right) {
  9808. return (left === right) ||
  9809. ((defined(left)) &&
  9810. (defined(right)) &&
  9811. Cartesian3.equals(left.center, right.center) &&
  9812. left.radius === right.radius);
  9813. };
  9814. /**
  9815. * Determines which side of a plane the sphere is located.
  9816. *
  9817. * @param {Plane} plane The plane to test against.
  9818. * @returns {Intersect} {@link Intersect.INSIDE} if the entire sphere is on the side of the plane
  9819. * the normal is pointing, {@link Intersect.OUTSIDE} if the entire sphere is
  9820. * on the opposite side, and {@link Intersect.INTERSECTING} if the sphere
  9821. * intersects the plane.
  9822. */
  9823. BoundingSphere.prototype.intersectPlane = function(plane) {
  9824. return BoundingSphere.intersectPlane(this, plane);
  9825. };
  9826. /**
  9827. * Computes the estimated distance squared from the closest point on a bounding sphere to a point.
  9828. *
  9829. * @param {Cartesian3} cartesian The point
  9830. * @returns {Number} The estimated distance squared from the bounding sphere to the point.
  9831. *
  9832. * @example
  9833. * // Sort bounding spheres from back to front
  9834. * spheres.sort(function(a, b) {
  9835. * return b.distanceSquaredTo(camera.positionWC) - a.distanceSquaredTo(camera.positionWC);
  9836. * });
  9837. */
  9838. BoundingSphere.prototype.distanceSquaredTo = function(cartesian) {
  9839. return BoundingSphere.distanceSquaredTo(this, cartesian);
  9840. };
  9841. /**
  9842. * The distances calculated by the vector from the center of the bounding sphere to position projected onto direction
  9843. * plus/minus the radius of the bounding sphere.
  9844. * <br>
  9845. * If you imagine the infinite number of planes with normal direction, this computes the smallest distance to the
  9846. * closest and farthest planes from position that intersect the bounding sphere.
  9847. *
  9848. * @param {Cartesian3} position The position to calculate the distance from.
  9849. * @param {Cartesian3} direction The direction from position.
  9850. * @param {Interval} [result] A Interval to store the nearest and farthest distances.
  9851. * @returns {Interval} The nearest and farthest distances on the bounding sphere from position in direction.
  9852. */
  9853. BoundingSphere.prototype.computePlaneDistances = function(position, direction, result) {
  9854. return BoundingSphere.computePlaneDistances(this, position, direction, result);
  9855. };
  9856. /**
  9857. * Determines whether or not a sphere is hidden from view by the occluder.
  9858. *
  9859. * @param {Occluder} occluder The occluder.
  9860. * @returns {Boolean} <code>true</code> if the sphere is not visible; otherwise <code>false</code>.
  9861. */
  9862. BoundingSphere.prototype.isOccluded = function(occluder) {
  9863. return BoundingSphere.isOccluded(this, occluder);
  9864. };
  9865. /**
  9866. * Compares this BoundingSphere against the provided BoundingSphere componentwise and returns
  9867. * <code>true</code> if they are equal, <code>false</code> otherwise.
  9868. *
  9869. * @param {BoundingSphere} [right] The right hand side BoundingSphere.
  9870. * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
  9871. */
  9872. BoundingSphere.prototype.equals = function(right) {
  9873. return BoundingSphere.equals(this, right);
  9874. };
  9875. /**
  9876. * Duplicates this BoundingSphere instance.
  9877. *
  9878. * @param {BoundingSphere} [result] The object onto which to store the result.
  9879. * @returns {BoundingSphere} The modified result parameter or a new BoundingSphere instance if none was provided.
  9880. */
  9881. BoundingSphere.prototype.clone = function(result) {
  9882. return BoundingSphere.clone(this, result);
  9883. };
  9884. return BoundingSphere;
  9885. });
  9886. /*global define*/
  9887. define('Core/Cartesian2',[
  9888. './defaultValue',
  9889. './defined',
  9890. './DeveloperError',
  9891. './freezeObject',
  9892. './Math'
  9893. ], function(
  9894. defaultValue,
  9895. defined,
  9896. DeveloperError,
  9897. freezeObject,
  9898. CesiumMath) {
  9899. 'use strict';
  9900. /**
  9901. * A 2D Cartesian point.
  9902. * @alias Cartesian2
  9903. * @constructor
  9904. *
  9905. * @param {Number} [x=0.0] The X component.
  9906. * @param {Number} [y=0.0] The Y component.
  9907. *
  9908. * @see Cartesian3
  9909. * @see Cartesian4
  9910. * @see Packable
  9911. */
  9912. function Cartesian2(x, y) {
  9913. /**
  9914. * The X component.
  9915. * @type {Number}
  9916. * @default 0.0
  9917. */
  9918. this.x = defaultValue(x, 0.0);
  9919. /**
  9920. * The Y component.
  9921. * @type {Number}
  9922. * @default 0.0
  9923. */
  9924. this.y = defaultValue(y, 0.0);
  9925. }
  9926. /**
  9927. * Creates a Cartesian2 instance from x and y coordinates.
  9928. *
  9929. * @param {Number} x The x coordinate.
  9930. * @param {Number} y The y coordinate.
  9931. * @param {Cartesian2} [result] The object onto which to store the result.
  9932. * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided.
  9933. */
  9934. Cartesian2.fromElements = function(x, y, result) {
  9935. if (!defined(result)) {
  9936. return new Cartesian2(x, y);
  9937. }
  9938. result.x = x;
  9939. result.y = y;
  9940. return result;
  9941. };
  9942. /**
  9943. * Duplicates a Cartesian2 instance.
  9944. *
  9945. * @param {Cartesian2} cartesian The Cartesian to duplicate.
  9946. * @param {Cartesian2} [result] The object onto which to store the result.
  9947. * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided. (Returns undefined if cartesian is undefined)
  9948. */
  9949. Cartesian2.clone = function(cartesian, result) {
  9950. if (!defined(cartesian)) {
  9951. return undefined;
  9952. }
  9953. if (!defined(result)) {
  9954. return new Cartesian2(cartesian.x, cartesian.y);
  9955. }
  9956. result.x = cartesian.x;
  9957. result.y = cartesian.y;
  9958. return result;
  9959. };
  9960. /**
  9961. * Creates a Cartesian2 instance from an existing Cartesian3. This simply takes the
  9962. * x and y properties of the Cartesian3 and drops z.
  9963. * @function
  9964. *
  9965. * @param {Cartesian3} cartesian The Cartesian3 instance to create a Cartesian2 instance from.
  9966. * @param {Cartesian2} [result] The object onto which to store the result.
  9967. * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided.
  9968. */
  9969. Cartesian2.fromCartesian3 = Cartesian2.clone;
  9970. /**
  9971. * Creates a Cartesian2 instance from an existing Cartesian4. This simply takes the
  9972. * x and y properties of the Cartesian4 and drops z and w.
  9973. * @function
  9974. *
  9975. * @param {Cartesian4} cartesian The Cartesian4 instance to create a Cartesian2 instance from.
  9976. * @param {Cartesian2} [result] The object onto which to store the result.
  9977. * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided.
  9978. */
  9979. Cartesian2.fromCartesian4 = Cartesian2.clone;
  9980. /**
  9981. * The number of elements used to pack the object into an array.
  9982. * @type {Number}
  9983. */
  9984. Cartesian2.packedLength = 2;
  9985. /**
  9986. * Stores the provided instance into the provided array.
  9987. *
  9988. * @param {Cartesian2} value The value to pack.
  9989. * @param {Number[]} array The array to pack into.
  9990. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
  9991. *
  9992. * @returns {Number[]} The array that was packed into
  9993. */
  9994. Cartesian2.pack = function(value, array, startingIndex) {
  9995. if (!defined(value)) {
  9996. throw new DeveloperError('value is required');
  9997. }
  9998. if (!defined(array)) {
  9999. throw new DeveloperError('array is required');
  10000. }
  10001. startingIndex = defaultValue(startingIndex, 0);
  10002. array[startingIndex++] = value.x;
  10003. array[startingIndex] = value.y;
  10004. return array;
  10005. };
  10006. /**
  10007. * Retrieves an instance from a packed array.
  10008. *
  10009. * @param {Number[]} array The packed array.
  10010. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
  10011. * @param {Cartesian2} [result] The object into which to store the result.
  10012. * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided.
  10013. */
  10014. Cartesian2.unpack = function(array, startingIndex, result) {
  10015. if (!defined(array)) {
  10016. throw new DeveloperError('array is required');
  10017. }
  10018. startingIndex = defaultValue(startingIndex, 0);
  10019. if (!defined(result)) {
  10020. result = new Cartesian2();
  10021. }
  10022. result.x = array[startingIndex++];
  10023. result.y = array[startingIndex];
  10024. return result;
  10025. };
  10026. /**
  10027. * Flattens an array of Cartesian2s into and array of components.
  10028. *
  10029. * @param {Cartesian2[]} array The array of cartesians to pack.
  10030. * @param {Number[]} result The array onto which to store the result.
  10031. * @returns {Number[]} The packed array.
  10032. */
  10033. Cartesian2.packArray = function(array, result) {
  10034. if (!defined(array)) {
  10035. throw new DeveloperError('array is required');
  10036. }
  10037. var length = array.length;
  10038. if (!defined(result)) {
  10039. result = new Array(length * 2);
  10040. } else {
  10041. result.length = length * 2;
  10042. }
  10043. for (var i = 0; i < length; ++i) {
  10044. Cartesian2.pack(array[i], result, i * 2);
  10045. }
  10046. return result;
  10047. };
  10048. /**
  10049. * Unpacks an array of cartesian components into and array of Cartesian2s.
  10050. *
  10051. * @param {Number[]} array The array of components to unpack.
  10052. * @param {Cartesian2[]} result The array onto which to store the result.
  10053. * @returns {Cartesian2[]} The unpacked array.
  10054. */
  10055. Cartesian2.unpackArray = function(array, result) {
  10056. if (!defined(array)) {
  10057. throw new DeveloperError('array is required');
  10058. }
  10059. var length = array.length;
  10060. if (!defined(result)) {
  10061. result = new Array(length / 2);
  10062. } else {
  10063. result.length = length / 2;
  10064. }
  10065. for (var i = 0; i < length; i += 2) {
  10066. var index = i / 2;
  10067. result[index] = Cartesian2.unpack(array, i, result[index]);
  10068. }
  10069. return result;
  10070. };
  10071. /**
  10072. * Creates a Cartesian2 from two consecutive elements in an array.
  10073. * @function
  10074. *
  10075. * @param {Number[]} array The array whose two consecutive elements correspond to the x and y components, respectively.
  10076. * @param {Number} [startingIndex=0] The offset into the array of the first element, which corresponds to the x component.
  10077. * @param {Cartesian2} [result] The object onto which to store the result.
  10078. * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided.
  10079. *
  10080. * @example
  10081. * // Create a Cartesian2 with (1.0, 2.0)
  10082. * var v = [1.0, 2.0];
  10083. * var p = Cesium.Cartesian2.fromArray(v);
  10084. *
  10085. * // Create a Cartesian2 with (1.0, 2.0) using an offset into an array
  10086. * var v2 = [0.0, 0.0, 1.0, 2.0];
  10087. * var p2 = Cesium.Cartesian2.fromArray(v2, 2);
  10088. */
  10089. Cartesian2.fromArray = Cartesian2.unpack;
  10090. /**
  10091. * Computes the value of the maximum component for the supplied Cartesian.
  10092. *
  10093. * @param {Cartesian2} cartesian The cartesian to use.
  10094. * @returns {Number} The value of the maximum component.
  10095. */
  10096. Cartesian2.maximumComponent = function(cartesian) {
  10097. if (!defined(cartesian)) {
  10098. throw new DeveloperError('cartesian is required');
  10099. }
  10100. return Math.max(cartesian.x, cartesian.y);
  10101. };
  10102. /**
  10103. * Computes the value of the minimum component for the supplied Cartesian.
  10104. *
  10105. * @param {Cartesian2} cartesian The cartesian to use.
  10106. * @returns {Number} The value of the minimum component.
  10107. */
  10108. Cartesian2.minimumComponent = function(cartesian) {
  10109. if (!defined(cartesian)) {
  10110. throw new DeveloperError('cartesian is required');
  10111. }
  10112. return Math.min(cartesian.x, cartesian.y);
  10113. };
  10114. /**
  10115. * Compares two Cartesians and computes a Cartesian which contains the minimum components of the supplied Cartesians.
  10116. *
  10117. * @param {Cartesian2} first A cartesian to compare.
  10118. * @param {Cartesian2} second A cartesian to compare.
  10119. * @param {Cartesian2} result The object into which to store the result.
  10120. * @returns {Cartesian2} A cartesian with the minimum components.
  10121. */
  10122. Cartesian2.minimumByComponent = function(first, second, result) {
  10123. if (!defined(first)) {
  10124. throw new DeveloperError('first is required.');
  10125. }
  10126. if (!defined(second)) {
  10127. throw new DeveloperError('second is required.');
  10128. }
  10129. if (!defined(result)) {
  10130. throw new DeveloperError('result is required.');
  10131. }
  10132. result.x = Math.min(first.x, second.x);
  10133. result.y = Math.min(first.y, second.y);
  10134. return result;
  10135. };
  10136. /**
  10137. * Compares two Cartesians and computes a Cartesian which contains the maximum components of the supplied Cartesians.
  10138. *
  10139. * @param {Cartesian2} first A cartesian to compare.
  10140. * @param {Cartesian2} second A cartesian to compare.
  10141. * @param {Cartesian2} result The object into which to store the result.
  10142. * @returns {Cartesian2} A cartesian with the maximum components.
  10143. */
  10144. Cartesian2.maximumByComponent = function(first, second, result) {
  10145. if (!defined(first)) {
  10146. throw new DeveloperError('first is required.');
  10147. }
  10148. if (!defined(second)) {
  10149. throw new DeveloperError('second is required.');
  10150. }
  10151. if (!defined(result)) {
  10152. throw new DeveloperError('result is required.');
  10153. }
  10154. result.x = Math.max(first.x, second.x);
  10155. result.y = Math.max(first.y, second.y);
  10156. return result;
  10157. };
  10158. /**
  10159. * Computes the provided Cartesian's squared magnitude.
  10160. *
  10161. * @param {Cartesian2} cartesian The Cartesian instance whose squared magnitude is to be computed.
  10162. * @returns {Number} The squared magnitude.
  10163. */
  10164. Cartesian2.magnitudeSquared = function(cartesian) {
  10165. if (!defined(cartesian)) {
  10166. throw new DeveloperError('cartesian is required');
  10167. }
  10168. return cartesian.x * cartesian.x + cartesian.y * cartesian.y;
  10169. };
  10170. /**
  10171. * Computes the Cartesian's magnitude (length).
  10172. *
  10173. * @param {Cartesian2} cartesian The Cartesian instance whose magnitude is to be computed.
  10174. * @returns {Number} The magnitude.
  10175. */
  10176. Cartesian2.magnitude = function(cartesian) {
  10177. return Math.sqrt(Cartesian2.magnitudeSquared(cartesian));
  10178. };
  10179. var distanceScratch = new Cartesian2();
  10180. /**
  10181. * Computes the distance between two points.
  10182. *
  10183. * @param {Cartesian2} left The first point to compute the distance from.
  10184. * @param {Cartesian2} right The second point to compute the distance to.
  10185. * @returns {Number} The distance between two points.
  10186. *
  10187. * @example
  10188. * // Returns 1.0
  10189. * var d = Cesium.Cartesian2.distance(new Cesium.Cartesian2(1.0, 0.0), new Cesium.Cartesian2(2.0, 0.0));
  10190. */
  10191. Cartesian2.distance = function(left, right) {
  10192. if (!defined(left) || !defined(right)) {
  10193. throw new DeveloperError('left and right are required.');
  10194. }
  10195. Cartesian2.subtract(left, right, distanceScratch);
  10196. return Cartesian2.magnitude(distanceScratch);
  10197. };
  10198. /**
  10199. * Computes the squared distance between two points. Comparing squared distances
  10200. * using this function is more efficient than comparing distances using {@link Cartesian2#distance}.
  10201. *
  10202. * @param {Cartesian2} left The first point to compute the distance from.
  10203. * @param {Cartesian2} right The second point to compute the distance to.
  10204. * @returns {Number} The distance between two points.
  10205. *
  10206. * @example
  10207. * // Returns 4.0, not 2.0
  10208. * var d = Cesium.Cartesian2.distance(new Cesium.Cartesian2(1.0, 0.0), new Cesium.Cartesian2(3.0, 0.0));
  10209. */
  10210. Cartesian2.distanceSquared = function(left, right) {
  10211. if (!defined(left) || !defined(right)) {
  10212. throw new DeveloperError('left and right are required.');
  10213. }
  10214. Cartesian2.subtract(left, right, distanceScratch);
  10215. return Cartesian2.magnitudeSquared(distanceScratch);
  10216. };
  10217. /**
  10218. * Computes the normalized form of the supplied Cartesian.
  10219. *
  10220. * @param {Cartesian2} cartesian The Cartesian to be normalized.
  10221. * @param {Cartesian2} result The object onto which to store the result.
  10222. * @returns {Cartesian2} The modified result parameter.
  10223. */
  10224. Cartesian2.normalize = function(cartesian, result) {
  10225. if (!defined(cartesian)) {
  10226. throw new DeveloperError('cartesian is required');
  10227. }
  10228. if (!defined(result)) {
  10229. throw new DeveloperError('result is required');
  10230. }
  10231. var magnitude = Cartesian2.magnitude(cartesian);
  10232. result.x = cartesian.x / magnitude;
  10233. result.y = cartesian.y / magnitude;
  10234. if (isNaN(result.x) || isNaN(result.y)) {
  10235. throw new DeveloperError('normalized result is not a number');
  10236. }
  10237. return result;
  10238. };
  10239. /**
  10240. * Computes the dot (scalar) product of two Cartesians.
  10241. *
  10242. * @param {Cartesian2} left The first Cartesian.
  10243. * @param {Cartesian2} right The second Cartesian.
  10244. * @returns {Number} The dot product.
  10245. */
  10246. Cartesian2.dot = function(left, right) {
  10247. if (!defined(left)) {
  10248. throw new DeveloperError('left is required');
  10249. }
  10250. if (!defined(right)) {
  10251. throw new DeveloperError('right is required');
  10252. }
  10253. return left.x * right.x + left.y * right.y;
  10254. };
  10255. /**
  10256. * Computes the componentwise product of two Cartesians.
  10257. *
  10258. * @param {Cartesian2} left The first Cartesian.
  10259. * @param {Cartesian2} right The second Cartesian.
  10260. * @param {Cartesian2} result The object onto which to store the result.
  10261. * @returns {Cartesian2} The modified result parameter.
  10262. */
  10263. Cartesian2.multiplyComponents = function(left, right, result) {
  10264. if (!defined(left)) {
  10265. throw new DeveloperError('left is required');
  10266. }
  10267. if (!defined(right)) {
  10268. throw new DeveloperError('right is required');
  10269. }
  10270. if (!defined(result)) {
  10271. throw new DeveloperError('result is required');
  10272. }
  10273. result.x = left.x * right.x;
  10274. result.y = left.y * right.y;
  10275. return result;
  10276. };
  10277. /**
  10278. * Computes the componentwise quotient of two Cartesians.
  10279. *
  10280. * @param {Cartesian2} left The first Cartesian.
  10281. * @param {Cartesian2} right The second Cartesian.
  10282. * @param {Cartesian2} result The object onto which to store the result.
  10283. * @returns {Cartesian2} The modified result parameter.
  10284. */
  10285. Cartesian2.divideComponents = function(left, right, result) {
  10286. if (!defined(left)) {
  10287. throw new DeveloperError('left is required');
  10288. }
  10289. if (!defined(right)) {
  10290. throw new DeveloperError('right is required');
  10291. }
  10292. if (!defined(result)) {
  10293. throw new DeveloperError('result is required');
  10294. }
  10295. result.x = left.x / right.x;
  10296. result.y = left.y / right.y;
  10297. return result;
  10298. };
  10299. /**
  10300. * Computes the componentwise sum of two Cartesians.
  10301. *
  10302. * @param {Cartesian2} left The first Cartesian.
  10303. * @param {Cartesian2} right The second Cartesian.
  10304. * @param {Cartesian2} result The object onto which to store the result.
  10305. * @returns {Cartesian2} The modified result parameter.
  10306. */
  10307. Cartesian2.add = function(left, right, result) {
  10308. if (!defined(left)) {
  10309. throw new DeveloperError('left is required');
  10310. }
  10311. if (!defined(right)) {
  10312. throw new DeveloperError('right is required');
  10313. }
  10314. if (!defined(result)) {
  10315. throw new DeveloperError('result is required');
  10316. }
  10317. result.x = left.x + right.x;
  10318. result.y = left.y + right.y;
  10319. return result;
  10320. };
  10321. /**
  10322. * Computes the componentwise difference of two Cartesians.
  10323. *
  10324. * @param {Cartesian2} left The first Cartesian.
  10325. * @param {Cartesian2} right The second Cartesian.
  10326. * @param {Cartesian2} result The object onto which to store the result.
  10327. * @returns {Cartesian2} The modified result parameter.
  10328. */
  10329. Cartesian2.subtract = function(left, right, result) {
  10330. if (!defined(left)) {
  10331. throw new DeveloperError('left is required');
  10332. }
  10333. if (!defined(right)) {
  10334. throw new DeveloperError('right is required');
  10335. }
  10336. if (!defined(result)) {
  10337. throw new DeveloperError('result is required');
  10338. }
  10339. result.x = left.x - right.x;
  10340. result.y = left.y - right.y;
  10341. return result;
  10342. };
  10343. /**
  10344. * Multiplies the provided Cartesian componentwise by the provided scalar.
  10345. *
  10346. * @param {Cartesian2} cartesian The Cartesian to be scaled.
  10347. * @param {Number} scalar The scalar to multiply with.
  10348. * @param {Cartesian2} result The object onto which to store the result.
  10349. * @returns {Cartesian2} The modified result parameter.
  10350. */
  10351. Cartesian2.multiplyByScalar = function(cartesian, scalar, result) {
  10352. if (!defined(cartesian)) {
  10353. throw new DeveloperError('cartesian is required');
  10354. }
  10355. if (typeof scalar !== 'number') {
  10356. throw new DeveloperError('scalar is required and must be a number.');
  10357. }
  10358. if (!defined(result)) {
  10359. throw new DeveloperError('result is required');
  10360. }
  10361. result.x = cartesian.x * scalar;
  10362. result.y = cartesian.y * scalar;
  10363. return result;
  10364. };
  10365. /**
  10366. * Divides the provided Cartesian componentwise by the provided scalar.
  10367. *
  10368. * @param {Cartesian2} cartesian The Cartesian to be divided.
  10369. * @param {Number} scalar The scalar to divide by.
  10370. * @param {Cartesian2} result The object onto which to store the result.
  10371. * @returns {Cartesian2} The modified result parameter.
  10372. */
  10373. Cartesian2.divideByScalar = function(cartesian, scalar, result) {
  10374. if (!defined(cartesian)) {
  10375. throw new DeveloperError('cartesian is required');
  10376. }
  10377. if (typeof scalar !== 'number') {
  10378. throw new DeveloperError('scalar is required and must be a number.');
  10379. }
  10380. if (!defined(result)) {
  10381. throw new DeveloperError('result is required');
  10382. }
  10383. result.x = cartesian.x / scalar;
  10384. result.y = cartesian.y / scalar;
  10385. return result;
  10386. };
  10387. /**
  10388. * Negates the provided Cartesian.
  10389. *
  10390. * @param {Cartesian2} cartesian The Cartesian to be negated.
  10391. * @param {Cartesian2} result The object onto which to store the result.
  10392. * @returns {Cartesian2} The modified result parameter.
  10393. */
  10394. Cartesian2.negate = function(cartesian, result) {
  10395. if (!defined(cartesian)) {
  10396. throw new DeveloperError('cartesian is required');
  10397. }
  10398. if (!defined(result)) {
  10399. throw new DeveloperError('result is required');
  10400. }
  10401. result.x = -cartesian.x;
  10402. result.y = -cartesian.y;
  10403. return result;
  10404. };
  10405. /**
  10406. * Computes the absolute value of the provided Cartesian.
  10407. *
  10408. * @param {Cartesian2} cartesian The Cartesian whose absolute value is to be computed.
  10409. * @param {Cartesian2} result The object onto which to store the result.
  10410. * @returns {Cartesian2} The modified result parameter.
  10411. */
  10412. Cartesian2.abs = function(cartesian, result) {
  10413. if (!defined(cartesian)) {
  10414. throw new DeveloperError('cartesian is required');
  10415. }
  10416. if (!defined(result)) {
  10417. throw new DeveloperError('result is required');
  10418. }
  10419. result.x = Math.abs(cartesian.x);
  10420. result.y = Math.abs(cartesian.y);
  10421. return result;
  10422. };
  10423. var lerpScratch = new Cartesian2();
  10424. /**
  10425. * Computes the linear interpolation or extrapolation at t using the provided cartesians.
  10426. *
  10427. * @param {Cartesian2} start The value corresponding to t at 0.0.
  10428. * @param {Cartesian2} end The value corresponding to t at 1.0.
  10429. * @param {Number} t The point along t at which to interpolate.
  10430. * @param {Cartesian2} result The object onto which to store the result.
  10431. * @returns {Cartesian2} The modified result parameter.
  10432. */
  10433. Cartesian2.lerp = function(start, end, t, result) {
  10434. if (!defined(start)) {
  10435. throw new DeveloperError('start is required.');
  10436. }
  10437. if (!defined(end)) {
  10438. throw new DeveloperError('end is required.');
  10439. }
  10440. if (typeof t !== 'number') {
  10441. throw new DeveloperError('t is required and must be a number.');
  10442. }
  10443. if (!defined(result)) {
  10444. throw new DeveloperError('result is required.');
  10445. }
  10446. Cartesian2.multiplyByScalar(end, t, lerpScratch);
  10447. result = Cartesian2.multiplyByScalar(start, 1.0 - t, result);
  10448. return Cartesian2.add(lerpScratch, result, result);
  10449. };
  10450. var angleBetweenScratch = new Cartesian2();
  10451. var angleBetweenScratch2 = new Cartesian2();
  10452. /**
  10453. * Returns the angle, in radians, between the provided Cartesians.
  10454. *
  10455. * @param {Cartesian2} left The first Cartesian.
  10456. * @param {Cartesian2} right The second Cartesian.
  10457. * @returns {Number} The angle between the Cartesians.
  10458. */
  10459. Cartesian2.angleBetween = function(left, right) {
  10460. if (!defined(left)) {
  10461. throw new DeveloperError('left is required');
  10462. }
  10463. if (!defined(right)) {
  10464. throw new DeveloperError('right is required');
  10465. }
  10466. Cartesian2.normalize(left, angleBetweenScratch);
  10467. Cartesian2.normalize(right, angleBetweenScratch2);
  10468. return CesiumMath.acosClamped(Cartesian2.dot(angleBetweenScratch, angleBetweenScratch2));
  10469. };
  10470. var mostOrthogonalAxisScratch = new Cartesian2();
  10471. /**
  10472. * Returns the axis that is most orthogonal to the provided Cartesian.
  10473. *
  10474. * @param {Cartesian2} cartesian The Cartesian on which to find the most orthogonal axis.
  10475. * @param {Cartesian2} result The object onto which to store the result.
  10476. * @returns {Cartesian2} The most orthogonal axis.
  10477. */
  10478. Cartesian2.mostOrthogonalAxis = function(cartesian, result) {
  10479. if (!defined(cartesian)) {
  10480. throw new DeveloperError('cartesian is required.');
  10481. }
  10482. if (!defined(result)) {
  10483. throw new DeveloperError('result is required.');
  10484. }
  10485. var f = Cartesian2.normalize(cartesian, mostOrthogonalAxisScratch);
  10486. Cartesian2.abs(f, f);
  10487. if (f.x <= f.y) {
  10488. result = Cartesian2.clone(Cartesian2.UNIT_X, result);
  10489. } else {
  10490. result = Cartesian2.clone(Cartesian2.UNIT_Y, result);
  10491. }
  10492. return result;
  10493. };
  10494. /**
  10495. * Compares the provided Cartesians componentwise and returns
  10496. * <code>true</code> if they are equal, <code>false</code> otherwise.
  10497. *
  10498. * @param {Cartesian2} [left] The first Cartesian.
  10499. * @param {Cartesian2} [right] The second Cartesian.
  10500. * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
  10501. */
  10502. Cartesian2.equals = function(left, right) {
  10503. return (left === right) ||
  10504. ((defined(left)) &&
  10505. (defined(right)) &&
  10506. (left.x === right.x) &&
  10507. (left.y === right.y));
  10508. };
  10509. /**
  10510. * @private
  10511. */
  10512. Cartesian2.equalsArray = function(cartesian, array, offset) {
  10513. return cartesian.x === array[offset] &&
  10514. cartesian.y === array[offset + 1];
  10515. };
  10516. /**
  10517. * Compares the provided Cartesians componentwise and returns
  10518. * <code>true</code> if they pass an absolute or relative tolerance test,
  10519. * <code>false</code> otherwise.
  10520. *
  10521. * @param {Cartesian2} [left] The first Cartesian.
  10522. * @param {Cartesian2} [right] The second Cartesian.
  10523. * @param {Number} relativeEpsilon The relative epsilon tolerance to use for equality testing.
  10524. * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing.
  10525. * @returns {Boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
  10526. */
  10527. Cartesian2.equalsEpsilon = function(left, right, relativeEpsilon, absoluteEpsilon) {
  10528. return (left === right) ||
  10529. (defined(left) &&
  10530. defined(right) &&
  10531. CesiumMath.equalsEpsilon(left.x, right.x, relativeEpsilon, absoluteEpsilon) &&
  10532. CesiumMath.equalsEpsilon(left.y, right.y, relativeEpsilon, absoluteEpsilon));
  10533. };
  10534. /**
  10535. * An immutable Cartesian2 instance initialized to (0.0, 0.0).
  10536. *
  10537. * @type {Cartesian2}
  10538. * @constant
  10539. */
  10540. Cartesian2.ZERO = freezeObject(new Cartesian2(0.0, 0.0));
  10541. /**
  10542. * An immutable Cartesian2 instance initialized to (1.0, 0.0).
  10543. *
  10544. * @type {Cartesian2}
  10545. * @constant
  10546. */
  10547. Cartesian2.UNIT_X = freezeObject(new Cartesian2(1.0, 0.0));
  10548. /**
  10549. * An immutable Cartesian2 instance initialized to (0.0, 1.0).
  10550. *
  10551. * @type {Cartesian2}
  10552. * @constant
  10553. */
  10554. Cartesian2.UNIT_Y = freezeObject(new Cartesian2(0.0, 1.0));
  10555. /**
  10556. * Duplicates this Cartesian2 instance.
  10557. *
  10558. * @param {Cartesian2} [result] The object onto which to store the result.
  10559. * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided.
  10560. */
  10561. Cartesian2.prototype.clone = function(result) {
  10562. return Cartesian2.clone(this, result);
  10563. };
  10564. /**
  10565. * Compares this Cartesian against the provided Cartesian componentwise and returns
  10566. * <code>true</code> if they are equal, <code>false</code> otherwise.
  10567. *
  10568. * @param {Cartesian2} [right] The right hand side Cartesian.
  10569. * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
  10570. */
  10571. Cartesian2.prototype.equals = function(right) {
  10572. return Cartesian2.equals(this, right);
  10573. };
  10574. /**
  10575. * Compares this Cartesian against the provided Cartesian componentwise and returns
  10576. * <code>true</code> if they pass an absolute or relative tolerance test,
  10577. * <code>false</code> otherwise.
  10578. *
  10579. * @param {Cartesian2} [right] The right hand side Cartesian.
  10580. * @param {Number} relativeEpsilon The relative epsilon tolerance to use for equality testing.
  10581. * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing.
  10582. * @returns {Boolean} <code>true</code> if they are within the provided epsilon, <code>false</code> otherwise.
  10583. */
  10584. Cartesian2.prototype.equalsEpsilon = function(right, relativeEpsilon, absoluteEpsilon) {
  10585. return Cartesian2.equalsEpsilon(this, right, relativeEpsilon, absoluteEpsilon);
  10586. };
  10587. /**
  10588. * Creates a string representing this Cartesian in the format '(x, y)'.
  10589. *
  10590. * @returns {String} A string representing the provided Cartesian in the format '(x, y)'.
  10591. */
  10592. Cartesian2.prototype.toString = function() {
  10593. return '(' + this.x + ', ' + this.y + ')';
  10594. };
  10595. return Cartesian2;
  10596. });
  10597. /*global define*/
  10598. define('Core/Fullscreen',[
  10599. './defined',
  10600. './defineProperties'
  10601. ], function(
  10602. defined,
  10603. defineProperties) {
  10604. 'use strict';
  10605. var _supportsFullscreen;
  10606. var _names = {
  10607. requestFullscreen : undefined,
  10608. exitFullscreen : undefined,
  10609. fullscreenEnabled : undefined,
  10610. fullscreenElement : undefined,
  10611. fullscreenchange : undefined,
  10612. fullscreenerror : undefined
  10613. };
  10614. /**
  10615. * Browser-independent functions for working with the standard fullscreen API.
  10616. *
  10617. * @exports Fullscreen
  10618. *
  10619. * @see {@link http://dvcs.w3.org/hg/fullscreen/raw-file/tip/Overview.html|W3C Fullscreen Living Specification}
  10620. */
  10621. var Fullscreen = {};
  10622. defineProperties(Fullscreen, {
  10623. /**
  10624. * The element that is currently fullscreen, if any. To simply check if the
  10625. * browser is in fullscreen mode or not, use {@link Fullscreen#fullscreen}.
  10626. * @memberof Fullscreen
  10627. * @type {Object}
  10628. * @readonly
  10629. */
  10630. element : {
  10631. get : function() {
  10632. if (!Fullscreen.supportsFullscreen()) {
  10633. return undefined;
  10634. }
  10635. return document[_names.fullscreenElement];
  10636. }
  10637. },
  10638. /**
  10639. * The name of the event on the document that is fired when fullscreen is
  10640. * entered or exited. This event name is intended for use with addEventListener.
  10641. * In your event handler, to determine if the browser is in fullscreen mode or not,
  10642. * use {@link Fullscreen#fullscreen}.
  10643. * @memberof Fullscreen
  10644. * @type {String}
  10645. * @readonly
  10646. */
  10647. changeEventName : {
  10648. get : function() {
  10649. if (!Fullscreen.supportsFullscreen()) {
  10650. return undefined;
  10651. }
  10652. return _names.fullscreenchange;
  10653. }
  10654. },
  10655. /**
  10656. * The name of the event that is fired when a fullscreen error
  10657. * occurs. This event name is intended for use with addEventListener.
  10658. * @memberof Fullscreen
  10659. * @type {String}
  10660. * @readonly
  10661. */
  10662. errorEventName : {
  10663. get : function() {
  10664. if (!Fullscreen.supportsFullscreen()) {
  10665. return undefined;
  10666. }
  10667. return _names.fullscreenerror;
  10668. }
  10669. },
  10670. /**
  10671. * Determine whether the browser will allow an element to be made fullscreen, or not.
  10672. * For example, by default, iframes cannot go fullscreen unless the containing page
  10673. * adds an "allowfullscreen" attribute (or prefixed equivalent).
  10674. * @memberof Fullscreen
  10675. * @type {Boolean}
  10676. * @readonly
  10677. */
  10678. enabled : {
  10679. get : function() {
  10680. if (!Fullscreen.supportsFullscreen()) {
  10681. return undefined;
  10682. }
  10683. return document[_names.fullscreenEnabled];
  10684. }
  10685. },
  10686. /**
  10687. * Determines if the browser is currently in fullscreen mode.
  10688. * @memberof Fullscreen
  10689. * @type {Boolean}
  10690. * @readonly
  10691. */
  10692. fullscreen : {
  10693. get : function() {
  10694. if (!Fullscreen.supportsFullscreen()) {
  10695. return undefined;
  10696. }
  10697. return Fullscreen.element !== null;
  10698. }
  10699. }
  10700. });
  10701. /**
  10702. * Detects whether the browser supports the standard fullscreen API.
  10703. *
  10704. * @returns {Boolean} <code>true</code> if the browser supports the standard fullscreen API,
  10705. * <code>false</code> otherwise.
  10706. */
  10707. Fullscreen.supportsFullscreen = function() {
  10708. if (defined(_supportsFullscreen)) {
  10709. return _supportsFullscreen;
  10710. }
  10711. _supportsFullscreen = false;
  10712. var body = document.body;
  10713. if (typeof body.requestFullscreen === 'function') {
  10714. // go with the unprefixed, standard set of names
  10715. _names.requestFullscreen = 'requestFullscreen';
  10716. _names.exitFullscreen = 'exitFullscreen';
  10717. _names.fullscreenEnabled = 'fullscreenEnabled';
  10718. _names.fullscreenElement = 'fullscreenElement';
  10719. _names.fullscreenchange = 'fullscreenchange';
  10720. _names.fullscreenerror = 'fullscreenerror';
  10721. _supportsFullscreen = true;
  10722. return _supportsFullscreen;
  10723. }
  10724. //check for the correct combination of prefix plus the various names that browsers use
  10725. var prefixes = ['webkit', 'moz', 'o', 'ms', 'khtml'];
  10726. var name;
  10727. for (var i = 0, len = prefixes.length; i < len; ++i) {
  10728. var prefix = prefixes[i];
  10729. // casing of Fullscreen differs across browsers
  10730. name = prefix + 'RequestFullscreen';
  10731. if (typeof body[name] === 'function') {
  10732. _names.requestFullscreen = name;
  10733. _supportsFullscreen = true;
  10734. } else {
  10735. name = prefix + 'RequestFullScreen';
  10736. if (typeof body[name] === 'function') {
  10737. _names.requestFullscreen = name;
  10738. _supportsFullscreen = true;
  10739. }
  10740. }
  10741. // disagreement about whether it's "exit" as per spec, or "cancel"
  10742. name = prefix + 'ExitFullscreen';
  10743. if (typeof document[name] === 'function') {
  10744. _names.exitFullscreen = name;
  10745. } else {
  10746. name = prefix + 'CancelFullScreen';
  10747. if (typeof document[name] === 'function') {
  10748. _names.exitFullscreen = name;
  10749. }
  10750. }
  10751. // casing of Fullscreen differs across browsers
  10752. name = prefix + 'FullscreenEnabled';
  10753. if (document[name] !== undefined) {
  10754. _names.fullscreenEnabled = name;
  10755. } else {
  10756. name = prefix + 'FullScreenEnabled';
  10757. if (document[name] !== undefined) {
  10758. _names.fullscreenEnabled = name;
  10759. }
  10760. }
  10761. // casing of Fullscreen differs across browsers
  10762. name = prefix + 'FullscreenElement';
  10763. if (document[name] !== undefined) {
  10764. _names.fullscreenElement = name;
  10765. } else {
  10766. name = prefix + 'FullScreenElement';
  10767. if (document[name] !== undefined) {
  10768. _names.fullscreenElement = name;
  10769. }
  10770. }
  10771. // thankfully, event names are all lowercase per spec
  10772. name = prefix + 'fullscreenchange';
  10773. // event names do not have 'on' in the front, but the property on the document does
  10774. if (document['on' + name] !== undefined) {
  10775. //except on IE
  10776. if (prefix === 'ms') {
  10777. name = 'MSFullscreenChange';
  10778. }
  10779. _names.fullscreenchange = name;
  10780. }
  10781. name = prefix + 'fullscreenerror';
  10782. if (document['on' + name] !== undefined) {
  10783. //except on IE
  10784. if (prefix === 'ms') {
  10785. name = 'MSFullscreenError';
  10786. }
  10787. _names.fullscreenerror = name;
  10788. }
  10789. }
  10790. return _supportsFullscreen;
  10791. };
  10792. /**
  10793. * Asynchronously requests the browser to enter fullscreen mode on the given element.
  10794. * If fullscreen mode is not supported by the browser, does nothing.
  10795. *
  10796. * @param {Object} element The HTML element which will be placed into fullscreen mode.
  10797. * @param {HMDVRDevice} [vrDevice] The VR device.
  10798. *
  10799. * @example
  10800. * // Put the entire page into fullscreen.
  10801. * Cesium.Fullscreen.requestFullscreen(document.body)
  10802. *
  10803. * // Place only the Cesium canvas into fullscreen.
  10804. * Cesium.Fullscreen.requestFullscreen(scene.canvas)
  10805. */
  10806. Fullscreen.requestFullscreen = function(element, vrDevice) {
  10807. if (!Fullscreen.supportsFullscreen()) {
  10808. return;
  10809. }
  10810. element[_names.requestFullscreen]({ vrDisplay: vrDevice });
  10811. };
  10812. /**
  10813. * Asynchronously exits fullscreen mode. If the browser is not currently
  10814. * in fullscreen, or if fullscreen mode is not supported by the browser, does nothing.
  10815. */
  10816. Fullscreen.exitFullscreen = function() {
  10817. if (!Fullscreen.supportsFullscreen()) {
  10818. return;
  10819. }
  10820. document[_names.exitFullscreen]();
  10821. };
  10822. return Fullscreen;
  10823. });
  10824. /*global define*/
  10825. define('Core/FeatureDetection',[
  10826. './defaultValue',
  10827. './defined',
  10828. './Fullscreen'
  10829. ], function(
  10830. defaultValue,
  10831. defined,
  10832. Fullscreen) {
  10833. 'use strict';
  10834. var theNavigator;
  10835. if (typeof navigator !== 'undefined') {
  10836. theNavigator = navigator;
  10837. } else {
  10838. theNavigator = {};
  10839. }
  10840. function extractVersion(versionString) {
  10841. var parts = versionString.split('.');
  10842. for (var i = 0, len = parts.length; i < len; ++i) {
  10843. parts[i] = parseInt(parts[i], 10);
  10844. }
  10845. return parts;
  10846. }
  10847. var isChromeResult;
  10848. var chromeVersionResult;
  10849. function isChrome() {
  10850. if (!defined(isChromeResult)) {
  10851. isChromeResult = false;
  10852. // Edge contains Chrome in the user agent too
  10853. if (!isEdge()) {
  10854. var fields = (/ Chrome\/([\.0-9]+)/).exec(theNavigator.userAgent);
  10855. if (fields !== null) {
  10856. isChromeResult = true;
  10857. chromeVersionResult = extractVersion(fields[1]);
  10858. }
  10859. }
  10860. }
  10861. return isChromeResult;
  10862. }
  10863. function chromeVersion() {
  10864. return isChrome() && chromeVersionResult;
  10865. }
  10866. var isSafariResult;
  10867. var safariVersionResult;
  10868. function isSafari() {
  10869. if (!defined(isSafariResult)) {
  10870. isSafariResult = false;
  10871. // Chrome and Edge contain Safari in the user agent too
  10872. if (!isChrome() && !isEdge() && (/ Safari\/[\.0-9]+/).test(theNavigator.userAgent)) {
  10873. var fields = (/ Version\/([\.0-9]+)/).exec(theNavigator.userAgent);
  10874. if (fields !== null) {
  10875. isSafariResult = true;
  10876. safariVersionResult = extractVersion(fields[1]);
  10877. }
  10878. }
  10879. }
  10880. return isSafariResult;
  10881. }
  10882. function safariVersion() {
  10883. return isSafari() && safariVersionResult;
  10884. }
  10885. var isWebkitResult;
  10886. var webkitVersionResult;
  10887. function isWebkit() {
  10888. if (!defined(isWebkitResult)) {
  10889. isWebkitResult = false;
  10890. var fields = (/ AppleWebKit\/([\.0-9]+)(\+?)/).exec(theNavigator.userAgent);
  10891. if (fields !== null) {
  10892. isWebkitResult = true;
  10893. webkitVersionResult = extractVersion(fields[1]);
  10894. webkitVersionResult.isNightly = !!fields[2];
  10895. }
  10896. }
  10897. return isWebkitResult;
  10898. }
  10899. function webkitVersion() {
  10900. return isWebkit() && webkitVersionResult;
  10901. }
  10902. var isInternetExplorerResult;
  10903. var internetExplorerVersionResult;
  10904. function isInternetExplorer() {
  10905. if (!defined(isInternetExplorerResult)) {
  10906. isInternetExplorerResult = false;
  10907. var fields;
  10908. if (theNavigator.appName === 'Microsoft Internet Explorer') {
  10909. fields = /MSIE ([0-9]{1,}[\.0-9]{0,})/.exec(theNavigator.userAgent);
  10910. if (fields !== null) {
  10911. isInternetExplorerResult = true;
  10912. internetExplorerVersionResult = extractVersion(fields[1]);
  10913. }
  10914. } else if (theNavigator.appName === 'Netscape') {
  10915. fields = /Trident\/.*rv:([0-9]{1,}[\.0-9]{0,})/.exec(theNavigator.userAgent);
  10916. if (fields !== null) {
  10917. isInternetExplorerResult = true;
  10918. internetExplorerVersionResult = extractVersion(fields[1]);
  10919. }
  10920. }
  10921. }
  10922. return isInternetExplorerResult;
  10923. }
  10924. function internetExplorerVersion() {
  10925. return isInternetExplorer() && internetExplorerVersionResult;
  10926. }
  10927. var isEdgeResult;
  10928. var edgeVersionResult;
  10929. function isEdge() {
  10930. if (!defined(isEdgeResult)) {
  10931. isEdgeResult = false;
  10932. var fields = (/ Edge\/([\.0-9]+)/).exec(theNavigator.userAgent);
  10933. if (fields !== null) {
  10934. isEdgeResult = true;
  10935. edgeVersionResult = extractVersion(fields[1]);
  10936. }
  10937. }
  10938. return isEdgeResult;
  10939. }
  10940. function edgeVersion() {
  10941. return isEdge() && edgeVersionResult;
  10942. }
  10943. var isFirefoxResult;
  10944. var firefoxVersionResult;
  10945. function isFirefox() {
  10946. if (!defined(isFirefoxResult)) {
  10947. isFirefoxResult = false;
  10948. var fields = /Firefox\/([\.0-9]+)/.exec(theNavigator.userAgent);
  10949. if (fields !== null) {
  10950. isFirefoxResult = true;
  10951. firefoxVersionResult = extractVersion(fields[1]);
  10952. }
  10953. }
  10954. return isFirefoxResult;
  10955. }
  10956. var isWindowsResult;
  10957. function isWindows() {
  10958. if (!defined(isWindowsResult)) {
  10959. isWindowsResult = /Windows/i.test(theNavigator.appVersion);
  10960. }
  10961. return isWindowsResult;
  10962. }
  10963. function firefoxVersion() {
  10964. return isFirefox() && firefoxVersionResult;
  10965. }
  10966. var hasPointerEvents;
  10967. function supportsPointerEvents() {
  10968. if (!defined(hasPointerEvents)) {
  10969. //While navigator.pointerEnabled is deprecated in the W3C specification
  10970. //we still need to use it if it exists in order to support browsers
  10971. //that rely on it, such as the Windows WebBrowser control which defines
  10972. //PointerEvent but sets navigator.pointerEnabled to false.
  10973. hasPointerEvents = typeof PointerEvent !== 'undefined' && (!defined(theNavigator.pointerEnabled) || theNavigator.pointerEnabled);
  10974. }
  10975. return hasPointerEvents;
  10976. }
  10977. var imageRenderingValueResult;
  10978. var supportsImageRenderingPixelatedResult;
  10979. function supportsImageRenderingPixelated() {
  10980. if (!defined(supportsImageRenderingPixelatedResult)) {
  10981. var canvas = document.createElement('canvas');
  10982. canvas.setAttribute('style',
  10983. 'image-rendering: -moz-crisp-edges;' +
  10984. 'image-rendering: pixelated;');
  10985. //canvas.style.imageRendering will be undefined, null or an empty string on unsupported browsers.
  10986. var tmp = canvas.style.imageRendering;
  10987. supportsImageRenderingPixelatedResult = defined(tmp) && tmp !== '';
  10988. if (supportsImageRenderingPixelatedResult) {
  10989. imageRenderingValueResult = tmp;
  10990. }
  10991. }
  10992. return supportsImageRenderingPixelatedResult;
  10993. }
  10994. function imageRenderingValue() {
  10995. return supportsImageRenderingPixelated() ? imageRenderingValueResult : undefined;
  10996. }
  10997. /**
  10998. * A set of functions to detect whether the current browser supports
  10999. * various features.
  11000. *
  11001. * @exports FeatureDetection
  11002. */
  11003. var FeatureDetection = {
  11004. isChrome : isChrome,
  11005. chromeVersion : chromeVersion,
  11006. isSafari : isSafari,
  11007. safariVersion : safariVersion,
  11008. isWebkit : isWebkit,
  11009. webkitVersion : webkitVersion,
  11010. isInternetExplorer : isInternetExplorer,
  11011. internetExplorerVersion : internetExplorerVersion,
  11012. isEdge : isEdge,
  11013. edgeVersion : edgeVersion,
  11014. isFirefox : isFirefox,
  11015. firefoxVersion : firefoxVersion,
  11016. isWindows : isWindows,
  11017. hardwareConcurrency : defaultValue(theNavigator.hardwareConcurrency, 3),
  11018. supportsPointerEvents : supportsPointerEvents,
  11019. supportsImageRenderingPixelated: supportsImageRenderingPixelated,
  11020. imageRenderingValue: imageRenderingValue
  11021. };
  11022. /**
  11023. * Detects whether the current browser supports the full screen standard.
  11024. *
  11025. * @returns {Boolean} true if the browser supports the full screen standard, false if not.
  11026. *
  11027. * @see Fullscreen
  11028. * @see {@link http://dvcs.w3.org/hg/fullscreen/raw-file/tip/Overview.html|W3C Fullscreen Living Specification}
  11029. */
  11030. FeatureDetection.supportsFullscreen = function() {
  11031. return Fullscreen.supportsFullscreen();
  11032. };
  11033. /**
  11034. * Detects whether the current browser supports typed arrays.
  11035. *
  11036. * @returns {Boolean} true if the browser supports typed arrays, false if not.
  11037. *
  11038. * @see {@link http://www.khronos.org/registry/typedarray/specs/latest/|Typed Array Specification}
  11039. */
  11040. FeatureDetection.supportsTypedArrays = function() {
  11041. return typeof ArrayBuffer !== 'undefined';
  11042. };
  11043. /**
  11044. * Detects whether the current browser supports Web Workers.
  11045. *
  11046. * @returns {Boolean} true if the browsers supports Web Workers, false if not.
  11047. *
  11048. * @see {@link http://www.w3.org/TR/workers/}
  11049. */
  11050. FeatureDetection.supportsWebWorkers = function() {
  11051. return typeof Worker !== 'undefined';
  11052. };
  11053. return FeatureDetection;
  11054. });
  11055. /*global define*/
  11056. define('Core/WebGLConstants',[
  11057. './freezeObject'
  11058. ], function(
  11059. freezeObject) {
  11060. 'use strict';
  11061. /**
  11062. * Enum containing WebGL Constant values by name.
  11063. * for use without an active WebGL context, or in cases where certain constants are unavailable using the WebGL context
  11064. * (For example, in [Safari 9]{@link https://github.com/AnalyticalGraphicsInc/cesium/issues/2989}).
  11065. *
  11066. * These match the constants from the [WebGL 1.0]{@link https://www.khronos.org/registry/webgl/specs/latest/1.0/}
  11067. * and [WebGL 2.0]{@link https://www.khronos.org/registry/webgl/specs/latest/2.0/}
  11068. * specifications.
  11069. *
  11070. * @exports WebGLConstants
  11071. */
  11072. var WebGLConstants = {
  11073. DEPTH_BUFFER_BIT : 0x00000100,
  11074. STENCIL_BUFFER_BIT : 0x00000400,
  11075. COLOR_BUFFER_BIT : 0x00004000,
  11076. POINTS : 0x0000,
  11077. LINES : 0x0001,
  11078. LINE_LOOP : 0x0002,
  11079. LINE_STRIP : 0x0003,
  11080. TRIANGLES : 0x0004,
  11081. TRIANGLE_STRIP : 0x0005,
  11082. TRIANGLE_FAN : 0x0006,
  11083. ZERO : 0,
  11084. ONE : 1,
  11085. SRC_COLOR : 0x0300,
  11086. ONE_MINUS_SRC_COLOR : 0x0301,
  11087. SRC_ALPHA : 0x0302,
  11088. ONE_MINUS_SRC_ALPHA : 0x0303,
  11089. DST_ALPHA : 0x0304,
  11090. ONE_MINUS_DST_ALPHA : 0x0305,
  11091. DST_COLOR : 0x0306,
  11092. ONE_MINUS_DST_COLOR : 0x0307,
  11093. SRC_ALPHA_SATURATE : 0x0308,
  11094. FUNC_ADD : 0x8006,
  11095. BLEND_EQUATION : 0x8009,
  11096. BLEND_EQUATION_RGB : 0x8009, // same as BLEND_EQUATION
  11097. BLEND_EQUATION_ALPHA : 0x883D,
  11098. FUNC_SUBTRACT : 0x800A,
  11099. FUNC_REVERSE_SUBTRACT : 0x800B,
  11100. BLEND_DST_RGB : 0x80C8,
  11101. BLEND_SRC_RGB : 0x80C9,
  11102. BLEND_DST_ALPHA : 0x80CA,
  11103. BLEND_SRC_ALPHA : 0x80CB,
  11104. CONSTANT_COLOR : 0x8001,
  11105. ONE_MINUS_CONSTANT_COLOR : 0x8002,
  11106. CONSTANT_ALPHA : 0x8003,
  11107. ONE_MINUS_CONSTANT_ALPHA : 0x8004,
  11108. BLEND_COLOR : 0x8005,
  11109. ARRAY_BUFFER : 0x8892,
  11110. ELEMENT_ARRAY_BUFFER : 0x8893,
  11111. ARRAY_BUFFER_BINDING : 0x8894,
  11112. ELEMENT_ARRAY_BUFFER_BINDING : 0x8895,
  11113. STREAM_DRAW : 0x88E0,
  11114. STATIC_DRAW : 0x88E4,
  11115. DYNAMIC_DRAW : 0x88E8,
  11116. BUFFER_SIZE : 0x8764,
  11117. BUFFER_USAGE : 0x8765,
  11118. CURRENT_VERTEX_ATTRIB : 0x8626,
  11119. FRONT : 0x0404,
  11120. BACK : 0x0405,
  11121. FRONT_AND_BACK : 0x0408,
  11122. CULL_FACE : 0x0B44,
  11123. BLEND : 0x0BE2,
  11124. DITHER : 0x0BD0,
  11125. STENCIL_TEST : 0x0B90,
  11126. DEPTH_TEST : 0x0B71,
  11127. SCISSOR_TEST : 0x0C11,
  11128. POLYGON_OFFSET_FILL : 0x8037,
  11129. SAMPLE_ALPHA_TO_COVERAGE : 0x809E,
  11130. SAMPLE_COVERAGE : 0x80A0,
  11131. NO_ERROR : 0,
  11132. INVALID_ENUM : 0x0500,
  11133. INVALID_VALUE : 0x0501,
  11134. INVALID_OPERATION : 0x0502,
  11135. OUT_OF_MEMORY : 0x0505,
  11136. CW : 0x0900,
  11137. CCW : 0x0901,
  11138. LINE_WIDTH : 0x0B21,
  11139. ALIASED_POINT_SIZE_RANGE : 0x846D,
  11140. ALIASED_LINE_WIDTH_RANGE : 0x846E,
  11141. CULL_FACE_MODE : 0x0B45,
  11142. FRONT_FACE : 0x0B46,
  11143. DEPTH_RANGE : 0x0B70,
  11144. DEPTH_WRITEMASK : 0x0B72,
  11145. DEPTH_CLEAR_VALUE : 0x0B73,
  11146. DEPTH_FUNC : 0x0B74,
  11147. STENCIL_CLEAR_VALUE : 0x0B91,
  11148. STENCIL_FUNC : 0x0B92,
  11149. STENCIL_FAIL : 0x0B94,
  11150. STENCIL_PASS_DEPTH_FAIL : 0x0B95,
  11151. STENCIL_PASS_DEPTH_PASS : 0x0B96,
  11152. STENCIL_REF : 0x0B97,
  11153. STENCIL_VALUE_MASK : 0x0B93,
  11154. STENCIL_WRITEMASK : 0x0B98,
  11155. STENCIL_BACK_FUNC : 0x8800,
  11156. STENCIL_BACK_FAIL : 0x8801,
  11157. STENCIL_BACK_PASS_DEPTH_FAIL : 0x8802,
  11158. STENCIL_BACK_PASS_DEPTH_PASS : 0x8803,
  11159. STENCIL_BACK_REF : 0x8CA3,
  11160. STENCIL_BACK_VALUE_MASK : 0x8CA4,
  11161. STENCIL_BACK_WRITEMASK : 0x8CA5,
  11162. VIEWPORT : 0x0BA2,
  11163. SCISSOR_BOX : 0x0C10,
  11164. COLOR_CLEAR_VALUE : 0x0C22,
  11165. COLOR_WRITEMASK : 0x0C23,
  11166. UNPACK_ALIGNMENT : 0x0CF5,
  11167. PACK_ALIGNMENT : 0x0D05,
  11168. MAX_TEXTURE_SIZE : 0x0D33,
  11169. MAX_VIEWPORT_DIMS : 0x0D3A,
  11170. SUBPIXEL_BITS : 0x0D50,
  11171. RED_BITS : 0x0D52,
  11172. GREEN_BITS : 0x0D53,
  11173. BLUE_BITS : 0x0D54,
  11174. ALPHA_BITS : 0x0D55,
  11175. DEPTH_BITS : 0x0D56,
  11176. STENCIL_BITS : 0x0D57,
  11177. POLYGON_OFFSET_UNITS : 0x2A00,
  11178. POLYGON_OFFSET_FACTOR : 0x8038,
  11179. TEXTURE_BINDING_2D : 0x8069,
  11180. SAMPLE_BUFFERS : 0x80A8,
  11181. SAMPLES : 0x80A9,
  11182. SAMPLE_COVERAGE_VALUE : 0x80AA,
  11183. SAMPLE_COVERAGE_INVERT : 0x80AB,
  11184. COMPRESSED_TEXTURE_FORMATS : 0x86A3,
  11185. DONT_CARE : 0x1100,
  11186. FASTEST : 0x1101,
  11187. NICEST : 0x1102,
  11188. GENERATE_MIPMAP_HINT : 0x8192,
  11189. BYTE : 0x1400,
  11190. UNSIGNED_BYTE : 0x1401,
  11191. SHORT : 0x1402,
  11192. UNSIGNED_SHORT : 0x1403,
  11193. INT : 0x1404,
  11194. UNSIGNED_INT : 0x1405,
  11195. FLOAT : 0x1406,
  11196. DEPTH_COMPONENT : 0x1902,
  11197. ALPHA : 0x1906,
  11198. RGB : 0x1907,
  11199. RGBA : 0x1908,
  11200. LUMINANCE : 0x1909,
  11201. LUMINANCE_ALPHA : 0x190A,
  11202. UNSIGNED_SHORT_4_4_4_4 : 0x8033,
  11203. UNSIGNED_SHORT_5_5_5_1 : 0x8034,
  11204. UNSIGNED_SHORT_5_6_5 : 0x8363,
  11205. FRAGMENT_SHADER : 0x8B30,
  11206. VERTEX_SHADER : 0x8B31,
  11207. MAX_VERTEX_ATTRIBS : 0x8869,
  11208. MAX_VERTEX_UNIFORM_VECTORS : 0x8DFB,
  11209. MAX_VARYING_VECTORS : 0x8DFC,
  11210. MAX_COMBINED_TEXTURE_IMAGE_UNITS : 0x8B4D,
  11211. MAX_VERTEX_TEXTURE_IMAGE_UNITS : 0x8B4C,
  11212. MAX_TEXTURE_IMAGE_UNITS : 0x8872,
  11213. MAX_FRAGMENT_UNIFORM_VECTORS : 0x8DFD,
  11214. SHADER_TYPE : 0x8B4F,
  11215. DELETE_STATUS : 0x8B80,
  11216. LINK_STATUS : 0x8B82,
  11217. VALIDATE_STATUS : 0x8B83,
  11218. ATTACHED_SHADERS : 0x8B85,
  11219. ACTIVE_UNIFORMS : 0x8B86,
  11220. ACTIVE_ATTRIBUTES : 0x8B89,
  11221. SHADING_LANGUAGE_VERSION : 0x8B8C,
  11222. CURRENT_PROGRAM : 0x8B8D,
  11223. NEVER : 0x0200,
  11224. LESS : 0x0201,
  11225. EQUAL : 0x0202,
  11226. LEQUAL : 0x0203,
  11227. GREATER : 0x0204,
  11228. NOTEQUAL : 0x0205,
  11229. GEQUAL : 0x0206,
  11230. ALWAYS : 0x0207,
  11231. KEEP : 0x1E00,
  11232. REPLACE : 0x1E01,
  11233. INCR : 0x1E02,
  11234. DECR : 0x1E03,
  11235. INVERT : 0x150A,
  11236. INCR_WRAP : 0x8507,
  11237. DECR_WRAP : 0x8508,
  11238. VENDOR : 0x1F00,
  11239. RENDERER : 0x1F01,
  11240. VERSION : 0x1F02,
  11241. NEAREST : 0x2600,
  11242. LINEAR : 0x2601,
  11243. NEAREST_MIPMAP_NEAREST : 0x2700,
  11244. LINEAR_MIPMAP_NEAREST : 0x2701,
  11245. NEAREST_MIPMAP_LINEAR : 0x2702,
  11246. LINEAR_MIPMAP_LINEAR : 0x2703,
  11247. TEXTURE_MAG_FILTER : 0x2800,
  11248. TEXTURE_MIN_FILTER : 0x2801,
  11249. TEXTURE_WRAP_S : 0x2802,
  11250. TEXTURE_WRAP_T : 0x2803,
  11251. TEXTURE_2D : 0x0DE1,
  11252. TEXTURE : 0x1702,
  11253. TEXTURE_CUBE_MAP : 0x8513,
  11254. TEXTURE_BINDING_CUBE_MAP : 0x8514,
  11255. TEXTURE_CUBE_MAP_POSITIVE_X : 0x8515,
  11256. TEXTURE_CUBE_MAP_NEGATIVE_X : 0x8516,
  11257. TEXTURE_CUBE_MAP_POSITIVE_Y : 0x8517,
  11258. TEXTURE_CUBE_MAP_NEGATIVE_Y : 0x8518,
  11259. TEXTURE_CUBE_MAP_POSITIVE_Z : 0x8519,
  11260. TEXTURE_CUBE_MAP_NEGATIVE_Z : 0x851A,
  11261. MAX_CUBE_MAP_TEXTURE_SIZE : 0x851C,
  11262. TEXTURE0 : 0x84C0,
  11263. TEXTURE1 : 0x84C1,
  11264. TEXTURE2 : 0x84C2,
  11265. TEXTURE3 : 0x84C3,
  11266. TEXTURE4 : 0x84C4,
  11267. TEXTURE5 : 0x84C5,
  11268. TEXTURE6 : 0x84C6,
  11269. TEXTURE7 : 0x84C7,
  11270. TEXTURE8 : 0x84C8,
  11271. TEXTURE9 : 0x84C9,
  11272. TEXTURE10 : 0x84CA,
  11273. TEXTURE11 : 0x84CB,
  11274. TEXTURE12 : 0x84CC,
  11275. TEXTURE13 : 0x84CD,
  11276. TEXTURE14 : 0x84CE,
  11277. TEXTURE15 : 0x84CF,
  11278. TEXTURE16 : 0x84D0,
  11279. TEXTURE17 : 0x84D1,
  11280. TEXTURE18 : 0x84D2,
  11281. TEXTURE19 : 0x84D3,
  11282. TEXTURE20 : 0x84D4,
  11283. TEXTURE21 : 0x84D5,
  11284. TEXTURE22 : 0x84D6,
  11285. TEXTURE23 : 0x84D7,
  11286. TEXTURE24 : 0x84D8,
  11287. TEXTURE25 : 0x84D9,
  11288. TEXTURE26 : 0x84DA,
  11289. TEXTURE27 : 0x84DB,
  11290. TEXTURE28 : 0x84DC,
  11291. TEXTURE29 : 0x84DD,
  11292. TEXTURE30 : 0x84DE,
  11293. TEXTURE31 : 0x84DF,
  11294. ACTIVE_TEXTURE : 0x84E0,
  11295. REPEAT : 0x2901,
  11296. CLAMP_TO_EDGE : 0x812F,
  11297. MIRRORED_REPEAT : 0x8370,
  11298. FLOAT_VEC2 : 0x8B50,
  11299. FLOAT_VEC3 : 0x8B51,
  11300. FLOAT_VEC4 : 0x8B52,
  11301. INT_VEC2 : 0x8B53,
  11302. INT_VEC3 : 0x8B54,
  11303. INT_VEC4 : 0x8B55,
  11304. BOOL : 0x8B56,
  11305. BOOL_VEC2 : 0x8B57,
  11306. BOOL_VEC3 : 0x8B58,
  11307. BOOL_VEC4 : 0x8B59,
  11308. FLOAT_MAT2 : 0x8B5A,
  11309. FLOAT_MAT3 : 0x8B5B,
  11310. FLOAT_MAT4 : 0x8B5C,
  11311. SAMPLER_2D : 0x8B5E,
  11312. SAMPLER_CUBE : 0x8B60,
  11313. VERTEX_ATTRIB_ARRAY_ENABLED : 0x8622,
  11314. VERTEX_ATTRIB_ARRAY_SIZE : 0x8623,
  11315. VERTEX_ATTRIB_ARRAY_STRIDE : 0x8624,
  11316. VERTEX_ATTRIB_ARRAY_TYPE : 0x8625,
  11317. VERTEX_ATTRIB_ARRAY_NORMALIZED : 0x886A,
  11318. VERTEX_ATTRIB_ARRAY_POINTER : 0x8645,
  11319. VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : 0x889F,
  11320. IMPLEMENTATION_COLOR_READ_TYPE : 0x8B9A,
  11321. IMPLEMENTATION_COLOR_READ_FORMAT : 0x8B9B,
  11322. COMPILE_STATUS : 0x8B81,
  11323. LOW_FLOAT : 0x8DF0,
  11324. MEDIUM_FLOAT : 0x8DF1,
  11325. HIGH_FLOAT : 0x8DF2,
  11326. LOW_INT : 0x8DF3,
  11327. MEDIUM_INT : 0x8DF4,
  11328. HIGH_INT : 0x8DF5,
  11329. FRAMEBUFFER : 0x8D40,
  11330. RENDERBUFFER : 0x8D41,
  11331. RGBA4 : 0x8056,
  11332. RGB5_A1 : 0x8057,
  11333. RGB565 : 0x8D62,
  11334. DEPTH_COMPONENT16 : 0x81A5,
  11335. STENCIL_INDEX : 0x1901,
  11336. STENCIL_INDEX8 : 0x8D48,
  11337. DEPTH_STENCIL : 0x84F9,
  11338. RENDERBUFFER_WIDTH : 0x8D42,
  11339. RENDERBUFFER_HEIGHT : 0x8D43,
  11340. RENDERBUFFER_INTERNAL_FORMAT : 0x8D44,
  11341. RENDERBUFFER_RED_SIZE : 0x8D50,
  11342. RENDERBUFFER_GREEN_SIZE : 0x8D51,
  11343. RENDERBUFFER_BLUE_SIZE : 0x8D52,
  11344. RENDERBUFFER_ALPHA_SIZE : 0x8D53,
  11345. RENDERBUFFER_DEPTH_SIZE : 0x8D54,
  11346. RENDERBUFFER_STENCIL_SIZE : 0x8D55,
  11347. FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : 0x8CD0,
  11348. FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : 0x8CD1,
  11349. FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : 0x8CD2,
  11350. FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : 0x8CD3,
  11351. COLOR_ATTACHMENT0 : 0x8CE0,
  11352. DEPTH_ATTACHMENT : 0x8D00,
  11353. STENCIL_ATTACHMENT : 0x8D20,
  11354. DEPTH_STENCIL_ATTACHMENT : 0x821A,
  11355. NONE : 0,
  11356. FRAMEBUFFER_COMPLETE : 0x8CD5,
  11357. FRAMEBUFFER_INCOMPLETE_ATTACHMENT : 0x8CD6,
  11358. FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : 0x8CD7,
  11359. FRAMEBUFFER_INCOMPLETE_DIMENSIONS : 0x8CD9,
  11360. FRAMEBUFFER_UNSUPPORTED : 0x8CDD,
  11361. FRAMEBUFFER_BINDING : 0x8CA6,
  11362. RENDERBUFFER_BINDING : 0x8CA7,
  11363. MAX_RENDERBUFFER_SIZE : 0x84E8,
  11364. INVALID_FRAMEBUFFER_OPERATION : 0x0506,
  11365. UNPACK_FLIP_Y_WEBGL : 0x9240,
  11366. UNPACK_PREMULTIPLY_ALPHA_WEBGL : 0x9241,
  11367. CONTEXT_LOST_WEBGL : 0x9242,
  11368. UNPACK_COLORSPACE_CONVERSION_WEBGL : 0x9243,
  11369. BROWSER_DEFAULT_WEBGL : 0x9244,
  11370. // Desktop OpenGL
  11371. DOUBLE : 0x140A,
  11372. // WebGL 2
  11373. READ_BUFFER : 0x0C02,
  11374. UNPACK_ROW_LENGTH : 0x0CF2,
  11375. UNPACK_SKIP_ROWS : 0x0CF3,
  11376. UNPACK_SKIP_PIXELS : 0x0CF4,
  11377. PACK_ROW_LENGTH : 0x0D02,
  11378. PACK_SKIP_ROWS : 0x0D03,
  11379. PACK_SKIP_PIXELS : 0x0D04,
  11380. COLOR : 0x1800,
  11381. DEPTH : 0x1801,
  11382. STENCIL : 0x1802,
  11383. RED : 0x1903,
  11384. RGB8 : 0x8051,
  11385. RGBA8 : 0x8058,
  11386. RGB10_A2 : 0x8059,
  11387. TEXTURE_BINDING_3D : 0x806A,
  11388. UNPACK_SKIP_IMAGES : 0x806D,
  11389. UNPACK_IMAGE_HEIGHT : 0x806E,
  11390. TEXTURE_3D : 0x806F,
  11391. TEXTURE_WRAP_R : 0x8072,
  11392. MAX_3D_TEXTURE_SIZE : 0x8073,
  11393. UNSIGNED_INT_2_10_10_10_REV : 0x8368,
  11394. MAX_ELEMENTS_VERTICES : 0x80E8,
  11395. MAX_ELEMENTS_INDICES : 0x80E9,
  11396. TEXTURE_MIN_LOD : 0x813A,
  11397. TEXTURE_MAX_LOD : 0x813B,
  11398. TEXTURE_BASE_LEVEL : 0x813C,
  11399. TEXTURE_MAX_LEVEL : 0x813D,
  11400. MIN : 0x8007,
  11401. MAX : 0x8008,
  11402. DEPTH_COMPONENT24 : 0x81A6,
  11403. MAX_TEXTURE_LOD_BIAS : 0x84FD,
  11404. TEXTURE_COMPARE_MODE : 0x884C,
  11405. TEXTURE_COMPARE_FUNC : 0x884D,
  11406. CURRENT_QUERY : 0x8865,
  11407. QUERY_RESULT : 0x8866,
  11408. QUERY_RESULT_AVAILABLE : 0x8867,
  11409. STREAM_READ : 0x88E1,
  11410. STREAM_COPY : 0x88E2,
  11411. STATIC_READ : 0x88E5,
  11412. STATIC_COPY : 0x88E6,
  11413. DYNAMIC_READ : 0x88E9,
  11414. DYNAMIC_COPY : 0x88EA,
  11415. MAX_DRAW_BUFFERS : 0x8824,
  11416. DRAW_BUFFER0 : 0x8825,
  11417. DRAW_BUFFER1 : 0x8826,
  11418. DRAW_BUFFER2 : 0x8827,
  11419. DRAW_BUFFER3 : 0x8828,
  11420. DRAW_BUFFER4 : 0x8829,
  11421. DRAW_BUFFER5 : 0x882A,
  11422. DRAW_BUFFER6 : 0x882B,
  11423. DRAW_BUFFER7 : 0x882C,
  11424. DRAW_BUFFER8 : 0x882D,
  11425. DRAW_BUFFER9 : 0x882E,
  11426. DRAW_BUFFER10 : 0x882F,
  11427. DRAW_BUFFER11 : 0x8830,
  11428. DRAW_BUFFER12 : 0x8831,
  11429. DRAW_BUFFER13 : 0x8832,
  11430. DRAW_BUFFER14 : 0x8833,
  11431. DRAW_BUFFER15 : 0x8834,
  11432. MAX_FRAGMENT_UNIFORM_COMPONENTS : 0x8B49,
  11433. MAX_VERTEX_UNIFORM_COMPONENTS : 0x8B4A,
  11434. SAMPLER_3D : 0x8B5F,
  11435. SAMPLER_2D_SHADOW : 0x8B62,
  11436. FRAGMENT_SHADER_DERIVATIVE_HINT : 0x8B8B,
  11437. PIXEL_PACK_BUFFER : 0x88EB,
  11438. PIXEL_UNPACK_BUFFER : 0x88EC,
  11439. PIXEL_PACK_BUFFER_BINDING : 0x88ED,
  11440. PIXEL_UNPACK_BUFFER_BINDING : 0x88EF,
  11441. FLOAT_MAT2x3 : 0x8B65,
  11442. FLOAT_MAT2x4 : 0x8B66,
  11443. FLOAT_MAT3x2 : 0x8B67,
  11444. FLOAT_MAT3x4 : 0x8B68,
  11445. FLOAT_MAT4x2 : 0x8B69,
  11446. FLOAT_MAT4x3 : 0x8B6A,
  11447. SRGB : 0x8C40,
  11448. SRGB8 : 0x8C41,
  11449. SRGB8_ALPHA8 : 0x8C43,
  11450. COMPARE_REF_TO_TEXTURE : 0x884E,
  11451. RGBA32F : 0x8814,
  11452. RGB32F : 0x8815,
  11453. RGBA16F : 0x881A,
  11454. RGB16F : 0x881B,
  11455. VERTEX_ATTRIB_ARRAY_INTEGER : 0x88FD,
  11456. MAX_ARRAY_TEXTURE_LAYERS : 0x88FF,
  11457. MIN_PROGRAM_TEXEL_OFFSET : 0x8904,
  11458. MAX_PROGRAM_TEXEL_OFFSET : 0x8905,
  11459. MAX_VARYING_COMPONENTS : 0x8B4B,
  11460. TEXTURE_2D_ARRAY : 0x8C1A,
  11461. TEXTURE_BINDING_2D_ARRAY : 0x8C1D,
  11462. R11F_G11F_B10F : 0x8C3A,
  11463. UNSIGNED_INT_10F_11F_11F_REV : 0x8C3B,
  11464. RGB9_E5 : 0x8C3D,
  11465. UNSIGNED_INT_5_9_9_9_REV : 0x8C3E,
  11466. TRANSFORM_FEEDBACK_BUFFER_MODE : 0x8C7F,
  11467. MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS : 0x8C80,
  11468. TRANSFORM_FEEDBACK_VARYINGS : 0x8C83,
  11469. TRANSFORM_FEEDBACK_BUFFER_START : 0x8C84,
  11470. TRANSFORM_FEEDBACK_BUFFER_SIZE : 0x8C85,
  11471. TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN : 0x8C88,
  11472. RASTERIZER_DISCARD : 0x8C89,
  11473. MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS : 0x8C8A,
  11474. MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS : 0x8C8B,
  11475. INTERLEAVED_ATTRIBS : 0x8C8C,
  11476. SEPARATE_ATTRIBS : 0x8C8D,
  11477. TRANSFORM_FEEDBACK_BUFFER : 0x8C8E,
  11478. TRANSFORM_FEEDBACK_BUFFER_BINDING : 0x8C8F,
  11479. RGBA32UI : 0x8D70,
  11480. RGB32UI : 0x8D71,
  11481. RGBA16UI : 0x8D76,
  11482. RGB16UI : 0x8D77,
  11483. RGBA8UI : 0x8D7C,
  11484. RGB8UI : 0x8D7D,
  11485. RGBA32I : 0x8D82,
  11486. RGB32I : 0x8D83,
  11487. RGBA16I : 0x8D88,
  11488. RGB16I : 0x8D89,
  11489. RGBA8I : 0x8D8E,
  11490. RGB8I : 0x8D8F,
  11491. RED_INTEGER : 0x8D94,
  11492. RGB_INTEGER : 0x8D98,
  11493. RGBA_INTEGER : 0x8D99,
  11494. SAMPLER_2D_ARRAY : 0x8DC1,
  11495. SAMPLER_2D_ARRAY_SHADOW : 0x8DC4,
  11496. SAMPLER_CUBE_SHADOW : 0x8DC5,
  11497. UNSIGNED_INT_VEC2 : 0x8DC6,
  11498. UNSIGNED_INT_VEC3 : 0x8DC7,
  11499. UNSIGNED_INT_VEC4 : 0x8DC8,
  11500. INT_SAMPLER_2D : 0x8DCA,
  11501. INT_SAMPLER_3D : 0x8DCB,
  11502. INT_SAMPLER_CUBE : 0x8DCC,
  11503. INT_SAMPLER_2D_ARRAY : 0x8DCF,
  11504. UNSIGNED_INT_SAMPLER_2D : 0x8DD2,
  11505. UNSIGNED_INT_SAMPLER_3D : 0x8DD3,
  11506. UNSIGNED_INT_SAMPLER_CUBE : 0x8DD4,
  11507. UNSIGNED_INT_SAMPLER_2D_ARRAY : 0x8DD7,
  11508. DEPTH_COMPONENT32F : 0x8CAC,
  11509. DEPTH32F_STENCIL8 : 0x8CAD,
  11510. FLOAT_32_UNSIGNED_INT_24_8_REV : 0x8DAD,
  11511. FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING : 0x8210,
  11512. FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE : 0x8211,
  11513. FRAMEBUFFER_ATTACHMENT_RED_SIZE : 0x8212,
  11514. FRAMEBUFFER_ATTACHMENT_GREEN_SIZE : 0x8213,
  11515. FRAMEBUFFER_ATTACHMENT_BLUE_SIZE : 0x8214,
  11516. FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE : 0x8215,
  11517. FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE : 0x8216,
  11518. FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE : 0x8217,
  11519. FRAMEBUFFER_DEFAULT : 0x8218,
  11520. UNSIGNED_INT_24_8 : 0x84FA,
  11521. DEPTH24_STENCIL8 : 0x88F0,
  11522. UNSIGNED_NORMALIZED : 0x8C17,
  11523. DRAW_FRAMEBUFFER_BINDING : 0x8CA6, // Same as FRAMEBUFFER_BINDING
  11524. READ_FRAMEBUFFER : 0x8CA8,
  11525. DRAW_FRAMEBUFFER : 0x8CA9,
  11526. READ_FRAMEBUFFER_BINDING : 0x8CAA,
  11527. RENDERBUFFER_SAMPLES : 0x8CAB,
  11528. FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER : 0x8CD4,
  11529. MAX_COLOR_ATTACHMENTS : 0x8CDF,
  11530. COLOR_ATTACHMENT1 : 0x8CE1,
  11531. COLOR_ATTACHMENT2 : 0x8CE2,
  11532. COLOR_ATTACHMENT3 : 0x8CE3,
  11533. COLOR_ATTACHMENT4 : 0x8CE4,
  11534. COLOR_ATTACHMENT5 : 0x8CE5,
  11535. COLOR_ATTACHMENT6 : 0x8CE6,
  11536. COLOR_ATTACHMENT7 : 0x8CE7,
  11537. COLOR_ATTACHMENT8 : 0x8CE8,
  11538. COLOR_ATTACHMENT9 : 0x8CE9,
  11539. COLOR_ATTACHMENT10 : 0x8CEA,
  11540. COLOR_ATTACHMENT11 : 0x8CEB,
  11541. COLOR_ATTACHMENT12 : 0x8CEC,
  11542. COLOR_ATTACHMENT13 : 0x8CED,
  11543. COLOR_ATTACHMENT14 : 0x8CEE,
  11544. COLOR_ATTACHMENT15 : 0x8CEF,
  11545. FRAMEBUFFER_INCOMPLETE_MULTISAMPLE : 0x8D56,
  11546. MAX_SAMPLES : 0x8D57,
  11547. HALF_FLOAT : 0x140B,
  11548. RG : 0x8227,
  11549. RG_INTEGER : 0x8228,
  11550. R8 : 0x8229,
  11551. RG8 : 0x822B,
  11552. R16F : 0x822D,
  11553. R32F : 0x822E,
  11554. RG16F : 0x822F,
  11555. RG32F : 0x8230,
  11556. R8I : 0x8231,
  11557. R8UI : 0x8232,
  11558. R16I : 0x8233,
  11559. R16UI : 0x8234,
  11560. R32I : 0x8235,
  11561. R32UI : 0x8236,
  11562. RG8I : 0x8237,
  11563. RG8UI : 0x8238,
  11564. RG16I : 0x8239,
  11565. RG16UI : 0x823A,
  11566. RG32I : 0x823B,
  11567. RG32UI : 0x823C,
  11568. VERTEX_ARRAY_BINDING : 0x85B5,
  11569. R8_SNORM : 0x8F94,
  11570. RG8_SNORM : 0x8F95,
  11571. RGB8_SNORM : 0x8F96,
  11572. RGBA8_SNORM : 0x8F97,
  11573. SIGNED_NORMALIZED : 0x8F9C,
  11574. COPY_READ_BUFFER : 0x8F36,
  11575. COPY_WRITE_BUFFER : 0x8F37,
  11576. COPY_READ_BUFFER_BINDING : 0x8F36, // Same as COPY_READ_BUFFER
  11577. COPY_WRITE_BUFFER_BINDING : 0x8F37, // Same as COPY_WRITE_BUFFER
  11578. UNIFORM_BUFFER : 0x8A11,
  11579. UNIFORM_BUFFER_BINDING : 0x8A28,
  11580. UNIFORM_BUFFER_START : 0x8A29,
  11581. UNIFORM_BUFFER_SIZE : 0x8A2A,
  11582. MAX_VERTEX_UNIFORM_BLOCKS : 0x8A2B,
  11583. MAX_FRAGMENT_UNIFORM_BLOCKS : 0x8A2D,
  11584. MAX_COMBINED_UNIFORM_BLOCKS : 0x8A2E,
  11585. MAX_UNIFORM_BUFFER_BINDINGS : 0x8A2F,
  11586. MAX_UNIFORM_BLOCK_SIZE : 0x8A30,
  11587. MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS : 0x8A31,
  11588. MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS : 0x8A33,
  11589. UNIFORM_BUFFER_OFFSET_ALIGNMENT : 0x8A34,
  11590. ACTIVE_UNIFORM_BLOCKS : 0x8A36,
  11591. UNIFORM_TYPE : 0x8A37,
  11592. UNIFORM_SIZE : 0x8A38,
  11593. UNIFORM_BLOCK_INDEX : 0x8A3A,
  11594. UNIFORM_OFFSET : 0x8A3B,
  11595. UNIFORM_ARRAY_STRIDE : 0x8A3C,
  11596. UNIFORM_MATRIX_STRIDE : 0x8A3D,
  11597. UNIFORM_IS_ROW_MAJOR : 0x8A3E,
  11598. UNIFORM_BLOCK_BINDING : 0x8A3F,
  11599. UNIFORM_BLOCK_DATA_SIZE : 0x8A40,
  11600. UNIFORM_BLOCK_ACTIVE_UNIFORMS : 0x8A42,
  11601. UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES : 0x8A43,
  11602. UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER : 0x8A44,
  11603. UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER : 0x8A46,
  11604. INVALID_INDEX : 0xFFFFFFFF,
  11605. MAX_VERTEX_OUTPUT_COMPONENTS : 0x9122,
  11606. MAX_FRAGMENT_INPUT_COMPONENTS : 0x9125,
  11607. MAX_SERVER_WAIT_TIMEOUT : 0x9111,
  11608. OBJECT_TYPE : 0x9112,
  11609. SYNC_CONDITION : 0x9113,
  11610. SYNC_STATUS : 0x9114,
  11611. SYNC_FLAGS : 0x9115,
  11612. SYNC_FENCE : 0x9116,
  11613. SYNC_GPU_COMMANDS_COMPLETE : 0x9117,
  11614. UNSIGNALED : 0x9118,
  11615. SIGNALED : 0x9119,
  11616. ALREADY_SIGNALED : 0x911A,
  11617. TIMEOUT_EXPIRED : 0x911B,
  11618. CONDITION_SATISFIED : 0x911C,
  11619. WAIT_FAILED : 0x911D,
  11620. SYNC_FLUSH_COMMANDS_BIT : 0x00000001,
  11621. VERTEX_ATTRIB_ARRAY_DIVISOR : 0x88FE,
  11622. ANY_SAMPLES_PASSED : 0x8C2F,
  11623. ANY_SAMPLES_PASSED_CONSERVATIVE : 0x8D6A,
  11624. SAMPLER_BINDING : 0x8919,
  11625. RGB10_A2UI : 0x906F,
  11626. INT_2_10_10_10_REV : 0x8D9F,
  11627. TRANSFORM_FEEDBACK : 0x8E22,
  11628. TRANSFORM_FEEDBACK_PAUSED : 0x8E23,
  11629. TRANSFORM_FEEDBACK_ACTIVE : 0x8E24,
  11630. TRANSFORM_FEEDBACK_BINDING : 0x8E25,
  11631. COMPRESSED_R11_EAC : 0x9270,
  11632. COMPRESSED_SIGNED_R11_EAC : 0x9271,
  11633. COMPRESSED_RG11_EAC : 0x9272,
  11634. COMPRESSED_SIGNED_RG11_EAC : 0x9273,
  11635. COMPRESSED_RGB8_ETC2 : 0x9274,
  11636. COMPRESSED_SRGB8_ETC2 : 0x9275,
  11637. COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 : 0x9276,
  11638. COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : 0x9277,
  11639. COMPRESSED_RGBA8_ETC2_EAC : 0x9278,
  11640. COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : 0x9279,
  11641. TEXTURE_IMMUTABLE_FORMAT : 0x912F,
  11642. MAX_ELEMENT_INDEX : 0x8D6B,
  11643. TEXTURE_IMMUTABLE_LEVELS : 0x82DF
  11644. };
  11645. return freezeObject(WebGLConstants);
  11646. });
  11647. /*global define*/
  11648. define('Core/ComponentDatatype',[
  11649. './defaultValue',
  11650. './defined',
  11651. './DeveloperError',
  11652. './FeatureDetection',
  11653. './freezeObject',
  11654. './WebGLConstants'
  11655. ], function(
  11656. defaultValue,
  11657. defined,
  11658. DeveloperError,
  11659. FeatureDetection,
  11660. freezeObject,
  11661. WebGLConstants) {
  11662. 'use strict';
  11663. // Bail out if the browser doesn't support typed arrays, to prevent the setup function
  11664. // from failing, since we won't be able to create a WebGL context anyway.
  11665. if (!FeatureDetection.supportsTypedArrays()) {
  11666. return {};
  11667. }
  11668. /**
  11669. * WebGL component datatypes. Components are intrinsics,
  11670. * which form attributes, which form vertices.
  11671. *
  11672. * @exports ComponentDatatype
  11673. */
  11674. var ComponentDatatype = {
  11675. /**
  11676. * 8-bit signed byte corresponding to <code>gl.BYTE</code> and the type
  11677. * of an element in <code>Int8Array</code>.
  11678. *
  11679. * @type {Number}
  11680. * @constant
  11681. */
  11682. BYTE : WebGLConstants.BYTE,
  11683. /**
  11684. * 8-bit unsigned byte corresponding to <code>UNSIGNED_BYTE</code> and the type
  11685. * of an element in <code>Uint8Array</code>.
  11686. *
  11687. * @type {Number}
  11688. * @constant
  11689. */
  11690. UNSIGNED_BYTE : WebGLConstants.UNSIGNED_BYTE,
  11691. /**
  11692. * 16-bit signed short corresponding to <code>SHORT</code> and the type
  11693. * of an element in <code>Int16Array</code>.
  11694. *
  11695. * @type {Number}
  11696. * @constant
  11697. */
  11698. SHORT : WebGLConstants.SHORT,
  11699. /**
  11700. * 16-bit unsigned short corresponding to <code>UNSIGNED_SHORT</code> and the type
  11701. * of an element in <code>Uint16Array</code>.
  11702. *
  11703. * @type {Number}
  11704. * @constant
  11705. */
  11706. UNSIGNED_SHORT : WebGLConstants.UNSIGNED_SHORT,
  11707. /**
  11708. * 32-bit signed int corresponding to <code>INT</code> and the type
  11709. * of an element in <code>Int32Array</code>.
  11710. *
  11711. * @memberOf ComponentDatatype
  11712. *
  11713. * @type {Number}
  11714. * @constant
  11715. */
  11716. INT : WebGLConstants.INT,
  11717. /**
  11718. * 32-bit unsigned int corresponding to <code>UNSIGNED_INT</code> and the type
  11719. * of an element in <code>Uint32Array</code>.
  11720. *
  11721. * @memberOf ComponentDatatype
  11722. *
  11723. * @type {Number}
  11724. * @constant
  11725. */
  11726. UNSIGNED_INT : WebGLConstants.UNSIGNED_INT,
  11727. /**
  11728. * 32-bit floating-point corresponding to <code>FLOAT</code> and the type
  11729. * of an element in <code>Float32Array</code>.
  11730. *
  11731. * @type {Number}
  11732. * @constant
  11733. */
  11734. FLOAT : WebGLConstants.FLOAT,
  11735. /**
  11736. * 64-bit floating-point corresponding to <code>gl.DOUBLE</code> (in Desktop OpenGL;
  11737. * this is not supported in WebGL, and is emulated in Cesium via {@link GeometryPipeline.encodeAttribute})
  11738. * and the type of an element in <code>Float64Array</code>.
  11739. *
  11740. * @memberOf ComponentDatatype
  11741. *
  11742. * @type {Number}
  11743. * @constant
  11744. * @default 0x140A
  11745. */
  11746. DOUBLE : WebGLConstants.DOUBLE
  11747. };
  11748. /**
  11749. * Returns the size, in bytes, of the corresponding datatype.
  11750. *
  11751. * @param {ComponentDatatype} componentDatatype The component datatype to get the size of.
  11752. * @returns {Number} The size in bytes.
  11753. *
  11754. * @exception {DeveloperError} componentDatatype is not a valid value.
  11755. *
  11756. * @example
  11757. * // Returns Int8Array.BYTES_PER_ELEMENT
  11758. * var size = Cesium.ComponentDatatype.getSizeInBytes(Cesium.ComponentDatatype.BYTE);
  11759. */
  11760. ComponentDatatype.getSizeInBytes = function(componentDatatype){
  11761. if (!defined(componentDatatype)) {
  11762. throw new DeveloperError('value is required.');
  11763. }
  11764. switch (componentDatatype) {
  11765. case ComponentDatatype.BYTE:
  11766. return Int8Array.BYTES_PER_ELEMENT;
  11767. case ComponentDatatype.UNSIGNED_BYTE:
  11768. return Uint8Array.BYTES_PER_ELEMENT;
  11769. case ComponentDatatype.SHORT:
  11770. return Int16Array.BYTES_PER_ELEMENT;
  11771. case ComponentDatatype.UNSIGNED_SHORT:
  11772. return Uint16Array.BYTES_PER_ELEMENT;
  11773. case ComponentDatatype.INT:
  11774. return Int32Array.BYTES_PER_ELEMENT;
  11775. case ComponentDatatype.UNSIGNED_INT:
  11776. return Uint32Array.BYTES_PER_ELEMENT;
  11777. case ComponentDatatype.FLOAT:
  11778. return Float32Array.BYTES_PER_ELEMENT;
  11779. case ComponentDatatype.DOUBLE:
  11780. return Float64Array.BYTES_PER_ELEMENT;
  11781. default:
  11782. throw new DeveloperError('componentDatatype is not a valid value.');
  11783. }
  11784. };
  11785. /**
  11786. * Gets the {@link ComponentDatatype} for the provided TypedArray instance.
  11787. *
  11788. * @param {TypedArray} array The typed array.
  11789. * @returns {ComponentDatatype} The ComponentDatatype for the provided array, or undefined if the array is not a TypedArray.
  11790. */
  11791. ComponentDatatype.fromTypedArray = function(array) {
  11792. if (array instanceof Int8Array) {
  11793. return ComponentDatatype.BYTE;
  11794. }
  11795. if (array instanceof Uint8Array) {
  11796. return ComponentDatatype.UNSIGNED_BYTE;
  11797. }
  11798. if (array instanceof Int16Array) {
  11799. return ComponentDatatype.SHORT;
  11800. }
  11801. if (array instanceof Uint16Array) {
  11802. return ComponentDatatype.UNSIGNED_SHORT;
  11803. }
  11804. if (array instanceof Int32Array) {
  11805. return ComponentDatatype.INT;
  11806. }
  11807. if (array instanceof Uint32Array) {
  11808. return ComponentDatatype.UNSIGNED_INT;
  11809. }
  11810. if (array instanceof Float32Array) {
  11811. return ComponentDatatype.FLOAT;
  11812. }
  11813. if (array instanceof Float64Array) {
  11814. return ComponentDatatype.DOUBLE;
  11815. }
  11816. };
  11817. /**
  11818. * Validates that the provided component datatype is a valid {@link ComponentDatatype}
  11819. *
  11820. * @param {ComponentDatatype} componentDatatype The component datatype to validate.
  11821. * @returns {Boolean} <code>true</code> if the provided component datatype is a valid value; otherwise, <code>false</code>.
  11822. *
  11823. * @example
  11824. * if (!Cesium.ComponentDatatype.validate(componentDatatype)) {
  11825. * throw new Cesium.DeveloperError('componentDatatype must be a valid value.');
  11826. * }
  11827. */
  11828. ComponentDatatype.validate = function(componentDatatype) {
  11829. return defined(componentDatatype) &&
  11830. (componentDatatype === ComponentDatatype.BYTE ||
  11831. componentDatatype === ComponentDatatype.UNSIGNED_BYTE ||
  11832. componentDatatype === ComponentDatatype.SHORT ||
  11833. componentDatatype === ComponentDatatype.UNSIGNED_SHORT ||
  11834. componentDatatype === ComponentDatatype.INT ||
  11835. componentDatatype === ComponentDatatype.UNSIGNED_INT ||
  11836. componentDatatype === ComponentDatatype.FLOAT ||
  11837. componentDatatype === ComponentDatatype.DOUBLE);
  11838. };
  11839. /**
  11840. * Creates a typed array corresponding to component data type.
  11841. *
  11842. * @param {ComponentDatatype} componentDatatype The component data type.
  11843. * @param {Number|Array} valuesOrLength The length of the array to create or an array.
  11844. * @returns {Int8Array|Uint8Array|Int16Array|Uint16Array|Int32Array|Uint32Array|Float32Array|Float64Array} A typed array.
  11845. *
  11846. * @exception {DeveloperError} componentDatatype is not a valid value.
  11847. *
  11848. * @example
  11849. * // creates a Float32Array with length of 100
  11850. * var typedArray = Cesium.ComponentDatatype.createTypedArray(Cesium.ComponentDatatype.FLOAT, 100);
  11851. */
  11852. ComponentDatatype.createTypedArray = function(componentDatatype, valuesOrLength) {
  11853. if (!defined(componentDatatype)) {
  11854. throw new DeveloperError('componentDatatype is required.');
  11855. }
  11856. if (!defined(valuesOrLength)) {
  11857. throw new DeveloperError('valuesOrLength is required.');
  11858. }
  11859. switch (componentDatatype) {
  11860. case ComponentDatatype.BYTE:
  11861. return new Int8Array(valuesOrLength);
  11862. case ComponentDatatype.UNSIGNED_BYTE:
  11863. return new Uint8Array(valuesOrLength);
  11864. case ComponentDatatype.SHORT:
  11865. return new Int16Array(valuesOrLength);
  11866. case ComponentDatatype.UNSIGNED_SHORT:
  11867. return new Uint16Array(valuesOrLength);
  11868. case ComponentDatatype.INT:
  11869. return new Int32Array(valuesOrLength);
  11870. case ComponentDatatype.UNSIGNED_INT:
  11871. return new Uint32Array(valuesOrLength);
  11872. case ComponentDatatype.FLOAT:
  11873. return new Float32Array(valuesOrLength);
  11874. case ComponentDatatype.DOUBLE:
  11875. return new Float64Array(valuesOrLength);
  11876. default:
  11877. throw new DeveloperError('componentDatatype is not a valid value.');
  11878. }
  11879. };
  11880. /**
  11881. * Creates a typed view of an array of bytes.
  11882. *
  11883. * @param {ComponentDatatype} componentDatatype The type of the view to create.
  11884. * @param {ArrayBuffer} buffer The buffer storage to use for the view.
  11885. * @param {Number} [byteOffset] The offset, in bytes, to the first element in the view.
  11886. * @param {Number} [length] The number of elements in the view.
  11887. * @returns {Int8Array|Uint8Array|Int16Array|Uint16Array|Int32Array|Uint32Array|Float32Array|Float64Array} A typed array view of the buffer.
  11888. *
  11889. * @exception {DeveloperError} componentDatatype is not a valid value.
  11890. */
  11891. ComponentDatatype.createArrayBufferView = function(componentDatatype, buffer, byteOffset, length) {
  11892. if (!defined(componentDatatype)) {
  11893. throw new DeveloperError('componentDatatype is required.');
  11894. }
  11895. if (!defined(buffer)) {
  11896. throw new DeveloperError('buffer is required.');
  11897. }
  11898. byteOffset = defaultValue(byteOffset, 0);
  11899. length = defaultValue(length, (buffer.byteLength - byteOffset) / ComponentDatatype.getSizeInBytes(componentDatatype));
  11900. switch (componentDatatype) {
  11901. case ComponentDatatype.BYTE:
  11902. return new Int8Array(buffer, byteOffset, length);
  11903. case ComponentDatatype.UNSIGNED_BYTE:
  11904. return new Uint8Array(buffer, byteOffset, length);
  11905. case ComponentDatatype.SHORT:
  11906. return new Int16Array(buffer, byteOffset, length);
  11907. case ComponentDatatype.UNSIGNED_SHORT:
  11908. return new Uint16Array(buffer, byteOffset, length);
  11909. case ComponentDatatype.INT:
  11910. return new Int32Array(buffer, byteOffset, length);
  11911. case ComponentDatatype.UNSIGNED_INT:
  11912. return new Uint32Array(buffer, byteOffset, length);
  11913. case ComponentDatatype.FLOAT:
  11914. return new Float32Array(buffer, byteOffset, length);
  11915. case ComponentDatatype.DOUBLE:
  11916. return new Float64Array(buffer, byteOffset, length);
  11917. default:
  11918. throw new DeveloperError('componentDatatype is not a valid value.');
  11919. }
  11920. };
  11921. /**
  11922. * Get the ComponentDatatype from its name.
  11923. *
  11924. * @param {String} name The name of the ComponentDatatype.
  11925. * @returns {ComponentDatatype} The ComponentDatatype.
  11926. *
  11927. * @exception {DeveloperError} name is not a valid value.
  11928. */
  11929. ComponentDatatype.fromName = function(name) {
  11930. switch (name) {
  11931. case 'BYTE':
  11932. return ComponentDatatype.BYTE;
  11933. case 'UNSIGNED_BYTE':
  11934. return ComponentDatatype.UNSIGNED_BYTE;
  11935. case 'SHORT':
  11936. return ComponentDatatype.SHORT;
  11937. case 'UNSIGNED_SHORT':
  11938. return ComponentDatatype.UNSIGNED_SHORT;
  11939. case 'INT':
  11940. return ComponentDatatype.INT;
  11941. case 'UNSIGNED_INT':
  11942. return ComponentDatatype.UNSIGNED_INT;
  11943. case 'FLOAT':
  11944. return ComponentDatatype.FLOAT;
  11945. case 'DOUBLE':
  11946. return ComponentDatatype.DOUBLE;
  11947. default:
  11948. throw new DeveloperError('name is not a valid value.');
  11949. }
  11950. };
  11951. return freezeObject(ComponentDatatype);
  11952. });
  11953. /*global define*/
  11954. define('Core/CylinderGeometryLibrary',[
  11955. './Math'
  11956. ], function(
  11957. CesiumMath) {
  11958. 'use strict';
  11959. /**
  11960. * @private
  11961. */
  11962. var CylinderGeometryLibrary = {};
  11963. /**
  11964. * @private
  11965. */
  11966. CylinderGeometryLibrary.computePositions = function(length, topRadius, bottomRadius, slices, fill){
  11967. var topZ = length * 0.5;
  11968. var bottomZ = -topZ;
  11969. var twoSlice = slices + slices;
  11970. var size = (fill) ? 2 * twoSlice : twoSlice;
  11971. var positions = new Float64Array(size*3);
  11972. var i;
  11973. var index = 0;
  11974. var tbIndex = 0;
  11975. var bottomOffset = (fill) ? twoSlice*3 : 0;
  11976. var topOffset = (fill) ? (twoSlice + slices)*3 : slices*3;
  11977. for (i = 0; i < slices; i++) {
  11978. var angle = i / slices * CesiumMath.TWO_PI;
  11979. var x = Math.cos(angle);
  11980. var y = Math.sin(angle);
  11981. var bottomX = x * bottomRadius;
  11982. var bottomY = y * bottomRadius;
  11983. var topX = x * topRadius;
  11984. var topY = y * topRadius;
  11985. positions[tbIndex + bottomOffset] = bottomX;
  11986. positions[tbIndex + bottomOffset + 1] = bottomY;
  11987. positions[tbIndex + bottomOffset + 2] = bottomZ;
  11988. positions[tbIndex + topOffset] = topX;
  11989. positions[tbIndex + topOffset + 1] = topY;
  11990. positions[tbIndex + topOffset + 2] = topZ;
  11991. tbIndex += 3;
  11992. if (fill) {
  11993. positions[index++] = bottomX;
  11994. positions[index++] = bottomY;
  11995. positions[index++] = bottomZ;
  11996. positions[index++] = topX;
  11997. positions[index++] = topY;
  11998. positions[index++] = topZ;
  11999. }
  12000. }
  12001. return positions;
  12002. };
  12003. return CylinderGeometryLibrary;
  12004. });
  12005. /*global define*/
  12006. define('Core/GeometryType',[
  12007. './freezeObject'
  12008. ], function(
  12009. freezeObject) {
  12010. 'use strict';
  12011. /**
  12012. * @private
  12013. */
  12014. var GeometryType = {
  12015. NONE : 0,
  12016. TRIANGLES : 1,
  12017. LINES : 2,
  12018. POLYLINES : 3
  12019. };
  12020. return freezeObject(GeometryType);
  12021. });
  12022. /*global define*/
  12023. define('Core/PrimitiveType',[
  12024. './freezeObject',
  12025. './WebGLConstants'
  12026. ], function(
  12027. freezeObject,
  12028. WebGLConstants) {
  12029. 'use strict';
  12030. /**
  12031. * The type of a geometric primitive, i.e., points, lines, and triangles.
  12032. *
  12033. * @exports PrimitiveType
  12034. */
  12035. var PrimitiveType = {
  12036. /**
  12037. * Points primitive where each vertex (or index) is a separate point.
  12038. *
  12039. * @type {Number}
  12040. * @constant
  12041. */
  12042. POINTS : WebGLConstants.POINTS,
  12043. /**
  12044. * Lines primitive where each two vertices (or indices) is a line segment. Line segments are not necessarily connected.
  12045. *
  12046. * @type {Number}
  12047. * @constant
  12048. */
  12049. LINES : WebGLConstants.LINES,
  12050. /**
  12051. * Line loop primitive where each vertex (or index) after the first connects a line to
  12052. * the previous vertex, and the last vertex implicitly connects to the first.
  12053. *
  12054. * @type {Number}
  12055. * @constant
  12056. */
  12057. LINE_LOOP : WebGLConstants.LINE_LOOP,
  12058. /**
  12059. * Line strip primitive where each vertex (or index) after the first connects a line to the previous vertex.
  12060. *
  12061. * @type {Number}
  12062. * @constant
  12063. */
  12064. LINE_STRIP : WebGLConstants.LINE_STRIP,
  12065. /**
  12066. * Triangles primitive where each three vertices (or indices) is a triangle. Triangles do not necessarily share edges.
  12067. *
  12068. * @type {Number}
  12069. * @constant
  12070. */
  12071. TRIANGLES : WebGLConstants.TRIANGLES,
  12072. /**
  12073. * Triangle strip primitive where each vertex (or index) after the first two connect to
  12074. * the previous two vertices forming a triangle. For example, this can be used to model a wall.
  12075. *
  12076. * @type {Number}
  12077. * @constant
  12078. */
  12079. TRIANGLE_STRIP : WebGLConstants.TRIANGLE_STRIP,
  12080. /**
  12081. * Triangle fan primitive where each vertex (or index) after the first two connect to
  12082. * the previous vertex and the first vertex forming a triangle. For example, this can be used
  12083. * to model a cone or circle.
  12084. *
  12085. * @type {Number}
  12086. * @constant
  12087. */
  12088. TRIANGLE_FAN : WebGLConstants.TRIANGLE_FAN,
  12089. /**
  12090. * @private
  12091. */
  12092. validate : function(primitiveType) {
  12093. return primitiveType === PrimitiveType.POINTS ||
  12094. primitiveType === PrimitiveType.LINES ||
  12095. primitiveType === PrimitiveType.LINE_LOOP ||
  12096. primitiveType === PrimitiveType.LINE_STRIP ||
  12097. primitiveType === PrimitiveType.TRIANGLES ||
  12098. primitiveType === PrimitiveType.TRIANGLE_STRIP ||
  12099. primitiveType === PrimitiveType.TRIANGLE_FAN;
  12100. }
  12101. };
  12102. return freezeObject(PrimitiveType);
  12103. });
  12104. /*global define*/
  12105. define('Core/Geometry',[
  12106. './defaultValue',
  12107. './defined',
  12108. './DeveloperError',
  12109. './GeometryType',
  12110. './PrimitiveType'
  12111. ], function(
  12112. defaultValue,
  12113. defined,
  12114. DeveloperError,
  12115. GeometryType,
  12116. PrimitiveType) {
  12117. 'use strict';
  12118. /**
  12119. * A geometry representation with attributes forming vertices and optional index data
  12120. * defining primitives. Geometries and an {@link Appearance}, which describes the shading,
  12121. * can be assigned to a {@link Primitive} for visualization. A <code>Primitive</code> can
  12122. * be created from many heterogeneous - in many cases - geometries for performance.
  12123. * <p>
  12124. * Geometries can be transformed and optimized using functions in {@link GeometryPipeline}.
  12125. * </p>
  12126. *
  12127. * @alias Geometry
  12128. * @constructor
  12129. *
  12130. * @param {Object} options Object with the following properties:
  12131. * @param {GeometryAttributes} options.attributes Attributes, which make up the geometry's vertices.
  12132. * @param {PrimitiveType} [options.primitiveType=PrimitiveType.TRIANGLES] The type of primitives in the geometry.
  12133. * @param {Uint16Array|Uint32Array} [options.indices] Optional index data that determines the primitives in the geometry.
  12134. * @param {BoundingSphere} [options.boundingSphere] An optional bounding sphere that fully enclosed the geometry.
  12135. *
  12136. * @see PolygonGeometry
  12137. * @see RectangleGeometry
  12138. * @see EllipseGeometry
  12139. * @see CircleGeometry
  12140. * @see WallGeometry
  12141. * @see SimplePolylineGeometry
  12142. * @see BoxGeometry
  12143. * @see EllipsoidGeometry
  12144. *
  12145. * @demo {@link http://cesiumjs.org/Cesium/Apps/Sandcastle/index.html?src=Geometry%20and%20Appearances.html|Geometry and Appearances Demo}
  12146. *
  12147. * @example
  12148. * // Create geometry with a position attribute and indexed lines.
  12149. * var positions = new Float64Array([
  12150. * 0.0, 0.0, 0.0,
  12151. * 7500000.0, 0.0, 0.0,
  12152. * 0.0, 7500000.0, 0.0
  12153. * ]);
  12154. *
  12155. * var geometry = new Cesium.Geometry({
  12156. * attributes : {
  12157. * position : new Cesium.GeometryAttribute({
  12158. * componentDatatype : Cesium.ComponentDatatype.DOUBLE,
  12159. * componentsPerAttribute : 3,
  12160. * values : positions
  12161. * })
  12162. * },
  12163. * indices : new Uint16Array([0, 1, 1, 2, 2, 0]),
  12164. * primitiveType : Cesium.PrimitiveType.LINES,
  12165. * boundingSphere : Cesium.BoundingSphere.fromVertices(positions)
  12166. * });
  12167. */
  12168. function Geometry(options) {
  12169. options = defaultValue(options, defaultValue.EMPTY_OBJECT);
  12170. if (!defined(options.attributes)) {
  12171. throw new DeveloperError('options.attributes is required.');
  12172. }
  12173. /**
  12174. * Attributes, which make up the geometry's vertices. Each property in this object corresponds to a
  12175. * {@link GeometryAttribute} containing the attribute's data.
  12176. * <p>
  12177. * Attributes are always stored non-interleaved in a Geometry.
  12178. * </p>
  12179. * <p>
  12180. * There are reserved attribute names with well-known semantics. The following attributes
  12181. * are created by a Geometry (depending on the provided {@link VertexFormat}.
  12182. * <ul>
  12183. * <li><code>position</code> - 3D vertex position. 64-bit floating-point (for precision). 3 components per attribute. See {@link VertexFormat#position}.</li>
  12184. * <li><code>normal</code> - Normal (normalized), commonly used for lighting. 32-bit floating-point. 3 components per attribute. See {@link VertexFormat#normal}.</li>
  12185. * <li><code>st</code> - 2D texture coordinate. 32-bit floating-point. 2 components per attribute. See {@link VertexFormat#st}.</li>
  12186. * <li><code>binormal</code> - Binormal (normalized), used for tangent-space effects like bump mapping. 32-bit floating-point. 3 components per attribute. See {@link VertexFormat#binormal}.</li>
  12187. * <li><code>tangent</code> - Tangent (normalized), used for tangent-space effects like bump mapping. 32-bit floating-point. 3 components per attribute. See {@link VertexFormat#tangent}.</li>
  12188. * </ul>
  12189. * </p>
  12190. * <p>
  12191. * The following attribute names are generally not created by a Geometry, but are added
  12192. * to a Geometry by a {@link Primitive} or {@link GeometryPipeline} functions to prepare
  12193. * the geometry for rendering.
  12194. * <ul>
  12195. * <li><code>position3DHigh</code> - High 32 bits for encoded 64-bit position computed with {@link GeometryPipeline.encodeAttribute}. 32-bit floating-point. 4 components per attribute.</li>
  12196. * <li><code>position3DLow</code> - Low 32 bits for encoded 64-bit position computed with {@link GeometryPipeline.encodeAttribute}. 32-bit floating-point. 4 components per attribute.</li>
  12197. * <li><code>position3DHigh</code> - High 32 bits for encoded 64-bit 2D (Columbus view) position computed with {@link GeometryPipeline.encodeAttribute}. 32-bit floating-point. 4 components per attribute.</li>
  12198. * <li><code>position2DLow</code> - Low 32 bits for encoded 64-bit 2D (Columbus view) position computed with {@link GeometryPipeline.encodeAttribute}. 32-bit floating-point. 4 components per attribute.</li>
  12199. * <li><code>color</code> - RGBA color (normalized) usually from {@link GeometryInstance#color}. 32-bit floating-point. 4 components per attribute.</li>
  12200. * <li><code>pickColor</code> - RGBA color used for picking. 32-bit floating-point. 4 components per attribute.</li>
  12201. * </ul>
  12202. * </p>
  12203. *
  12204. * @type GeometryAttributes
  12205. *
  12206. * @default undefined
  12207. *
  12208. *
  12209. * @example
  12210. * geometry.attributes.position = new Cesium.GeometryAttribute({
  12211. * componentDatatype : Cesium.ComponentDatatype.FLOAT,
  12212. * componentsPerAttribute : 3,
  12213. * values : new Float32Array(0)
  12214. * });
  12215. *
  12216. * @see GeometryAttribute
  12217. * @see VertexFormat
  12218. */
  12219. this.attributes = options.attributes;
  12220. /**
  12221. * Optional index data that - along with {@link Geometry#primitiveType} -
  12222. * determines the primitives in the geometry.
  12223. *
  12224. * @type Array
  12225. *
  12226. * @default undefined
  12227. */
  12228. this.indices = options.indices;
  12229. /**
  12230. * The type of primitives in the geometry. This is most often {@link PrimitiveType.TRIANGLES},
  12231. * but can varying based on the specific geometry.
  12232. *
  12233. * @type PrimitiveType
  12234. *
  12235. * @default undefined
  12236. */
  12237. this.primitiveType = defaultValue(options.primitiveType, PrimitiveType.TRIANGLES);
  12238. /**
  12239. * An optional bounding sphere that fully encloses the geometry. This is
  12240. * commonly used for culling.
  12241. *
  12242. * @type BoundingSphere
  12243. *
  12244. * @default undefined
  12245. */
  12246. this.boundingSphere = options.boundingSphere;
  12247. /**
  12248. * @private
  12249. */
  12250. this.geometryType = defaultValue(options.geometryType, GeometryType.NONE);
  12251. /**
  12252. * @private
  12253. */
  12254. this.boundingSphereCV = options.boundingSphereCV;
  12255. }
  12256. /**
  12257. * Computes the number of vertices in a geometry. The runtime is linear with
  12258. * respect to the number of attributes in a vertex, not the number of vertices.
  12259. *
  12260. * @param {Geometry} geometry The geometry.
  12261. * @returns {Number} The number of vertices in the geometry.
  12262. *
  12263. * @example
  12264. * var numVertices = Cesium.Geometry.computeNumberOfVertices(geometry);
  12265. */
  12266. Geometry.computeNumberOfVertices = function(geometry) {
  12267. if (!defined(geometry)) {
  12268. throw new DeveloperError('geometry is required.');
  12269. }
  12270. var numberOfVertices = -1;
  12271. for ( var property in geometry.attributes) {
  12272. if (geometry.attributes.hasOwnProperty(property) &&
  12273. defined(geometry.attributes[property]) &&
  12274. defined(geometry.attributes[property].values)) {
  12275. var attribute = geometry.attributes[property];
  12276. var num = attribute.values.length / attribute.componentsPerAttribute;
  12277. if ((numberOfVertices !== num) && (numberOfVertices !== -1)) {
  12278. throw new DeveloperError('All attribute lists must have the same number of attributes.');
  12279. }
  12280. numberOfVertices = num;
  12281. }
  12282. }
  12283. return numberOfVertices;
  12284. };
  12285. return Geometry;
  12286. });
  12287. /*global define*/
  12288. define('Core/GeometryAttribute',[
  12289. './defaultValue',
  12290. './defined',
  12291. './DeveloperError'
  12292. ], function(
  12293. defaultValue,
  12294. defined,
  12295. DeveloperError) {
  12296. 'use strict';
  12297. /**
  12298. * Values and type information for geometry attributes. A {@link Geometry}
  12299. * generally contains one or more attributes. All attributes together form
  12300. * the geometry's vertices.
  12301. *
  12302. * @alias GeometryAttribute
  12303. * @constructor
  12304. *
  12305. * @param {Object} [options] Object with the following properties:
  12306. * @param {ComponentDatatype} [options.componentDatatype] The datatype of each component in the attribute, e.g., individual elements in values.
  12307. * @param {Number} [options.componentsPerAttribute] A number between 1 and 4 that defines the number of components in an attributes.
  12308. * @param {Boolean} [options.normalize=false] When <code>true</code> and <code>componentDatatype</code> is an integer format, indicate that the components should be mapped to the range [0, 1] (unsigned) or [-1, 1] (signed) when they are accessed as floating-point for rendering.
  12309. * @param {TypedArray} [options.values] The values for the attributes stored in a typed array.
  12310. *
  12311. * @exception {DeveloperError} options.componentsPerAttribute must be between 1 and 4.
  12312. *
  12313. *
  12314. * @example
  12315. * var geometry = new Cesium.Geometry({
  12316. * attributes : {
  12317. * position : new Cesium.GeometryAttribute({
  12318. * componentDatatype : Cesium.ComponentDatatype.FLOAT,
  12319. * componentsPerAttribute : 3,
  12320. * values : new Float32Array([
  12321. * 0.0, 0.0, 0.0,
  12322. * 7500000.0, 0.0, 0.0,
  12323. * 0.0, 7500000.0, 0.0
  12324. * ])
  12325. * })
  12326. * },
  12327. * primitiveType : Cesium.PrimitiveType.LINE_LOOP
  12328. * });
  12329. *
  12330. * @see Geometry
  12331. */
  12332. function GeometryAttribute(options) {
  12333. options = defaultValue(options, defaultValue.EMPTY_OBJECT);
  12334. if (!defined(options.componentDatatype)) {
  12335. throw new DeveloperError('options.componentDatatype is required.');
  12336. }
  12337. if (!defined(options.componentsPerAttribute)) {
  12338. throw new DeveloperError('options.componentsPerAttribute is required.');
  12339. }
  12340. if (options.componentsPerAttribute < 1 || options.componentsPerAttribute > 4) {
  12341. throw new DeveloperError('options.componentsPerAttribute must be between 1 and 4.');
  12342. }
  12343. if (!defined(options.values)) {
  12344. throw new DeveloperError('options.values is required.');
  12345. }
  12346. /**
  12347. * The datatype of each component in the attribute, e.g., individual elements in
  12348. * {@link GeometryAttribute#values}.
  12349. *
  12350. * @type ComponentDatatype
  12351. *
  12352. * @default undefined
  12353. */
  12354. this.componentDatatype = options.componentDatatype;
  12355. /**
  12356. * A number between 1 and 4 that defines the number of components in an attributes.
  12357. * For example, a position attribute with x, y, and z components would have 3 as
  12358. * shown in the code example.
  12359. *
  12360. * @type Number
  12361. *
  12362. * @default undefined
  12363. *
  12364. * @example
  12365. * attribute.componentDatatype = Cesium.ComponentDatatype.FLOAT;
  12366. * attribute.componentsPerAttribute = 3;
  12367. * attribute.values = new Float32Array([
  12368. * 0.0, 0.0, 0.0,
  12369. * 7500000.0, 0.0, 0.0,
  12370. * 0.0, 7500000.0, 0.0
  12371. * ]);
  12372. */
  12373. this.componentsPerAttribute = options.componentsPerAttribute;
  12374. /**
  12375. * When <code>true</code> and <code>componentDatatype</code> is an integer format,
  12376. * indicate that the components should be mapped to the range [0, 1] (unsigned)
  12377. * or [-1, 1] (signed) when they are accessed as floating-point for rendering.
  12378. * <p>
  12379. * This is commonly used when storing colors using {@link ComponentDatatype.UNSIGNED_BYTE}.
  12380. * </p>
  12381. *
  12382. * @type Boolean
  12383. *
  12384. * @default false
  12385. *
  12386. * @example
  12387. * attribute.componentDatatype = Cesium.ComponentDatatype.UNSIGNED_BYTE;
  12388. * attribute.componentsPerAttribute = 4;
  12389. * attribute.normalize = true;
  12390. * attribute.values = new Uint8Array([
  12391. * Cesium.Color.floatToByte(color.red),
  12392. * Cesium.Color.floatToByte(color.green),
  12393. * Cesium.Color.floatToByte(color.blue),
  12394. * Cesium.Color.floatToByte(color.alpha)
  12395. * ]);
  12396. */
  12397. this.normalize = defaultValue(options.normalize, false);
  12398. /**
  12399. * The values for the attributes stored in a typed array. In the code example,
  12400. * every three elements in <code>values</code> defines one attributes since
  12401. * <code>componentsPerAttribute</code> is 3.
  12402. *
  12403. * @type TypedArray
  12404. *
  12405. * @default undefined
  12406. *
  12407. * @example
  12408. * attribute.componentDatatype = Cesium.ComponentDatatype.FLOAT;
  12409. * attribute.componentsPerAttribute = 3;
  12410. * attribute.values = new Float32Array([
  12411. * 0.0, 0.0, 0.0,
  12412. * 7500000.0, 0.0, 0.0,
  12413. * 0.0, 7500000.0, 0.0
  12414. * ]);
  12415. */
  12416. this.values = options.values;
  12417. }
  12418. return GeometryAttribute;
  12419. });
  12420. /*global define*/
  12421. define('Core/GeometryAttributes',[
  12422. './defaultValue'
  12423. ], function(
  12424. defaultValue) {
  12425. 'use strict';
  12426. /**
  12427. * Attributes, which make up a geometry's vertices. Each property in this object corresponds to a
  12428. * {@link GeometryAttribute} containing the attribute's data.
  12429. * <p>
  12430. * Attributes are always stored non-interleaved in a Geometry.
  12431. * </p>
  12432. *
  12433. * @alias GeometryAttributes
  12434. * @constructor
  12435. */
  12436. function GeometryAttributes(options) {
  12437. options = defaultValue(options, defaultValue.EMPTY_OBJECT);
  12438. /**
  12439. * The 3D position attribute.
  12440. * <p>
  12441. * 64-bit floating-point (for precision). 3 components per attribute.
  12442. * </p>
  12443. *
  12444. * @type GeometryAttribute
  12445. *
  12446. * @default undefined
  12447. */
  12448. this.position = options.position;
  12449. /**
  12450. * The normal attribute (normalized), which is commonly used for lighting.
  12451. * <p>
  12452. * 32-bit floating-point. 3 components per attribute.
  12453. * </p>
  12454. *
  12455. * @type GeometryAttribute
  12456. *
  12457. * @default undefined
  12458. */
  12459. this.normal = options.normal;
  12460. /**
  12461. * The 2D texture coordinate attribute.
  12462. * <p>
  12463. * 32-bit floating-point. 2 components per attribute
  12464. * </p>
  12465. *
  12466. * @type GeometryAttribute
  12467. *
  12468. * @default undefined
  12469. */
  12470. this.st = options.st;
  12471. /**
  12472. * The binormal attribute (normalized), which is used for tangent-space effects like bump mapping.
  12473. * <p>
  12474. * 32-bit floating-point. 3 components per attribute.
  12475. * </p>
  12476. *
  12477. * @type GeometryAttribute
  12478. *
  12479. * @default undefined
  12480. */
  12481. this.binormal = options.binormal;
  12482. /**
  12483. * The tangent attribute (normalized), which is used for tangent-space effects like bump mapping.
  12484. * <p>
  12485. * 32-bit floating-point. 3 components per attribute.
  12486. * </p>
  12487. *
  12488. * @type GeometryAttribute
  12489. *
  12490. * @default undefined
  12491. */
  12492. this.tangent = options.tangent;
  12493. /**
  12494. * The color attribute.
  12495. * <p>
  12496. * 8-bit unsigned integer. 4 components per attribute.
  12497. * </p>
  12498. *
  12499. * @type GeometryAttribute
  12500. *
  12501. * @default undefined
  12502. */
  12503. this.color = options.color;
  12504. }
  12505. return GeometryAttributes;
  12506. });
  12507. /*global define*/
  12508. define('Core/IndexDatatype',[
  12509. './defined',
  12510. './DeveloperError',
  12511. './freezeObject',
  12512. './Math',
  12513. './WebGLConstants'
  12514. ], function(
  12515. defined,
  12516. DeveloperError,
  12517. freezeObject,
  12518. CesiumMath,
  12519. WebGLConstants) {
  12520. 'use strict';
  12521. /**
  12522. * Constants for WebGL index datatypes. These corresponds to the
  12523. * <code>type</code> parameter of {@link http://www.khronos.org/opengles/sdk/docs/man/xhtml/glDrawElements.xml|drawElements}.
  12524. *
  12525. * @exports IndexDatatype
  12526. */
  12527. var IndexDatatype = {
  12528. /**
  12529. * 8-bit unsigned byte corresponding to <code>UNSIGNED_BYTE</code> and the type
  12530. * of an element in <code>Uint8Array</code>.
  12531. *
  12532. * @type {Number}
  12533. * @constant
  12534. */
  12535. UNSIGNED_BYTE : WebGLConstants.UNSIGNED_BYTE,
  12536. /**
  12537. * 16-bit unsigned short corresponding to <code>UNSIGNED_SHORT</code> and the type
  12538. * of an element in <code>Uint16Array</code>.
  12539. *
  12540. * @type {Number}
  12541. * @constant
  12542. */
  12543. UNSIGNED_SHORT : WebGLConstants.UNSIGNED_SHORT,
  12544. /**
  12545. * 32-bit unsigned int corresponding to <code>UNSIGNED_INT</code> and the type
  12546. * of an element in <code>Uint32Array</code>.
  12547. *
  12548. * @type {Number}
  12549. * @constant
  12550. */
  12551. UNSIGNED_INT : WebGLConstants.UNSIGNED_INT
  12552. };
  12553. /**
  12554. * Returns the size, in bytes, of the corresponding datatype.
  12555. *
  12556. * @param {IndexDatatype} indexDatatype The index datatype to get the size of.
  12557. * @returns {Number} The size in bytes.
  12558. *
  12559. * @example
  12560. * // Returns 2
  12561. * var size = Cesium.IndexDatatype.getSizeInBytes(Cesium.IndexDatatype.UNSIGNED_SHORT);
  12562. */
  12563. IndexDatatype.getSizeInBytes = function(indexDatatype) {
  12564. switch(indexDatatype) {
  12565. case IndexDatatype.UNSIGNED_BYTE:
  12566. return Uint8Array.BYTES_PER_ELEMENT;
  12567. case IndexDatatype.UNSIGNED_SHORT:
  12568. return Uint16Array.BYTES_PER_ELEMENT;
  12569. case IndexDatatype.UNSIGNED_INT:
  12570. return Uint32Array.BYTES_PER_ELEMENT;
  12571. }
  12572. throw new DeveloperError('indexDatatype is required and must be a valid IndexDatatype constant.');
  12573. };
  12574. /**
  12575. * Validates that the provided index datatype is a valid {@link IndexDatatype}.
  12576. *
  12577. * @param {IndexDatatype} indexDatatype The index datatype to validate.
  12578. * @returns {Boolean} <code>true</code> if the provided index datatype is a valid value; otherwise, <code>false</code>.
  12579. *
  12580. * @example
  12581. * if (!Cesium.IndexDatatype.validate(indexDatatype)) {
  12582. * throw new Cesium.DeveloperError('indexDatatype must be a valid value.');
  12583. * }
  12584. */
  12585. IndexDatatype.validate = function(indexDatatype) {
  12586. return defined(indexDatatype) &&
  12587. (indexDatatype === IndexDatatype.UNSIGNED_BYTE ||
  12588. indexDatatype === IndexDatatype.UNSIGNED_SHORT ||
  12589. indexDatatype === IndexDatatype.UNSIGNED_INT);
  12590. };
  12591. /**
  12592. * Creates a typed array that will store indices, using either <code><Uint16Array</code>
  12593. * or <code>Uint32Array</code> depending on the number of vertices.
  12594. *
  12595. * @param {Number} numberOfVertices Number of vertices that the indices will reference.
  12596. * @param {Any} indicesLengthOrArray Passed through to the typed array constructor.
  12597. * @returns {Uint16Array|Uint32Array} A <code>Uint16Array</code> or <code>Uint32Array</code> constructed with <code>indicesLengthOrArray</code>.
  12598. *
  12599. * @example
  12600. * this.indices = Cesium.IndexDatatype.createTypedArray(positions.length / 3, numberOfIndices);
  12601. */
  12602. IndexDatatype.createTypedArray = function(numberOfVertices, indicesLengthOrArray) {
  12603. if (!defined(numberOfVertices)) {
  12604. throw new DeveloperError('numberOfVertices is required.');
  12605. }
  12606. if (numberOfVertices >= CesiumMath.SIXTY_FOUR_KILOBYTES) {
  12607. return new Uint32Array(indicesLengthOrArray);
  12608. }
  12609. return new Uint16Array(indicesLengthOrArray);
  12610. };
  12611. /**
  12612. * Creates a typed array from a source array buffer. The resulting typed array will store indices, using either <code><Uint16Array</code>
  12613. * or <code>Uint32Array</code> depending on the number of vertices.
  12614. *
  12615. * @param {Number} numberOfVertices Number of vertices that the indices will reference.
  12616. * @param {ArrayBuffer} sourceArray Passed through to the typed array constructor.
  12617. * @param {Number} byteOffset Passed through to the typed array constructor.
  12618. * @param {Number} length Passed through to the typed array constructor.
  12619. * @returns {Uint16Array|Uint32Array} A <code>Uint16Array</code> or <code>Uint32Array</code> constructed with <code>sourceArray</code>, <code>byteOffset</code>, and <code>length</code>.
  12620. *
  12621. */
  12622. IndexDatatype.createTypedArrayFromArrayBuffer = function(numberOfVertices, sourceArray, byteOffset, length) {
  12623. if (!defined(numberOfVertices)) {
  12624. throw new DeveloperError('numberOfVertices is required.');
  12625. }
  12626. if (!defined(sourceArray)) {
  12627. throw new DeveloperError('sourceArray is required.');
  12628. }
  12629. if (!defined(byteOffset)) {
  12630. throw new DeveloperError('byteOffset is required.');
  12631. }
  12632. if (numberOfVertices >= CesiumMath.SIXTY_FOUR_KILOBYTES) {
  12633. return new Uint32Array(sourceArray, byteOffset, length);
  12634. }
  12635. return new Uint16Array(sourceArray, byteOffset, length);
  12636. };
  12637. return freezeObject(IndexDatatype);
  12638. });
  12639. /*global define*/
  12640. define('Core/VertexFormat',[
  12641. './defaultValue',
  12642. './defined',
  12643. './DeveloperError',
  12644. './freezeObject'
  12645. ], function(
  12646. defaultValue,
  12647. defined,
  12648. DeveloperError,
  12649. freezeObject) {
  12650. 'use strict';
  12651. /**
  12652. * A vertex format defines what attributes make up a vertex. A VertexFormat can be provided
  12653. * to a {@link Geometry} to request that certain properties be computed, e.g., just position,
  12654. * position and normal, etc.
  12655. *
  12656. * @param {Object} [options] An object with boolean properties corresponding to VertexFormat properties as shown in the code example.
  12657. *
  12658. * @alias VertexFormat
  12659. * @constructor
  12660. *
  12661. * @example
  12662. * // Create a vertex format with position and 2D texture coordinate attributes.
  12663. * var format = new Cesium.VertexFormat({
  12664. * position : true,
  12665. * st : true
  12666. * });
  12667. *
  12668. * @see Geometry#attributes
  12669. * @see Packable
  12670. */
  12671. function VertexFormat(options) {
  12672. options = defaultValue(options, defaultValue.EMPTY_OBJECT);
  12673. /**
  12674. * When <code>true</code>, the vertex has a 3D position attribute.
  12675. * <p>
  12676. * 64-bit floating-point (for precision). 3 components per attribute.
  12677. * </p>
  12678. *
  12679. * @type Boolean
  12680. *
  12681. * @default false
  12682. */
  12683. this.position = defaultValue(options.position, false);
  12684. /**
  12685. * When <code>true</code>, the vertex has a normal attribute (normalized), which is commonly used for lighting.
  12686. * <p>
  12687. * 32-bit floating-point. 3 components per attribute.
  12688. * </p>
  12689. *
  12690. * @type Boolean
  12691. *
  12692. * @default false
  12693. */
  12694. this.normal = defaultValue(options.normal, false);
  12695. /**
  12696. * When <code>true</code>, the vertex has a 2D texture coordinate attribute.
  12697. * <p>
  12698. * 32-bit floating-point. 2 components per attribute
  12699. * </p>
  12700. *
  12701. * @type Boolean
  12702. *
  12703. * @default false
  12704. */
  12705. this.st = defaultValue(options.st, false);
  12706. /**
  12707. * When <code>true</code>, the vertex has a binormal attribute (normalized), which is used for tangent-space effects like bump mapping.
  12708. * <p>
  12709. * 32-bit floating-point. 3 components per attribute.
  12710. * </p>
  12711. *
  12712. * @type Boolean
  12713. *
  12714. * @default false
  12715. */
  12716. this.binormal = defaultValue(options.binormal, false);
  12717. /**
  12718. * When <code>true</code>, the vertex has a tangent attribute (normalized), which is used for tangent-space effects like bump mapping.
  12719. * <p>
  12720. * 32-bit floating-point. 3 components per attribute.
  12721. * </p>
  12722. *
  12723. * @type Boolean
  12724. *
  12725. * @default false
  12726. */
  12727. this.tangent = defaultValue(options.tangent, false);
  12728. /**
  12729. * When <code>true</code>, the vertex has an RGB color attribute.
  12730. * <p>
  12731. * 8-bit unsigned byte. 3 components per attribute.
  12732. * </p>
  12733. *
  12734. * @type Boolean
  12735. *
  12736. * @default false
  12737. */
  12738. this.color = defaultValue(options.color, false);
  12739. }
  12740. /**
  12741. * An immutable vertex format with only a position attribute.
  12742. *
  12743. * @type {VertexFormat}
  12744. * @constant
  12745. *
  12746. * @see VertexFormat#position
  12747. */
  12748. VertexFormat.POSITION_ONLY = freezeObject(new VertexFormat({
  12749. position : true
  12750. }));
  12751. /**
  12752. * An immutable vertex format with position and normal attributes.
  12753. * This is compatible with per-instance color appearances like {@link PerInstanceColorAppearance}.
  12754. *
  12755. * @type {VertexFormat}
  12756. * @constant
  12757. *
  12758. * @see VertexFormat#position
  12759. * @see VertexFormat#normal
  12760. */
  12761. VertexFormat.POSITION_AND_NORMAL = freezeObject(new VertexFormat({
  12762. position : true,
  12763. normal : true
  12764. }));
  12765. /**
  12766. * An immutable vertex format with position, normal, and st attributes.
  12767. * This is compatible with {@link MaterialAppearance} when {@link MaterialAppearance#materialSupport}
  12768. * is <code>TEXTURED/code>.
  12769. *
  12770. * @type {VertexFormat}
  12771. * @constant
  12772. *
  12773. * @see VertexFormat#position
  12774. * @see VertexFormat#normal
  12775. * @see VertexFormat#st
  12776. */
  12777. VertexFormat.POSITION_NORMAL_AND_ST = freezeObject(new VertexFormat({
  12778. position : true,
  12779. normal : true,
  12780. st : true
  12781. }));
  12782. /**
  12783. * An immutable vertex format with position and st attributes.
  12784. * This is compatible with {@link EllipsoidSurfaceAppearance}.
  12785. *
  12786. * @type {VertexFormat}
  12787. * @constant
  12788. *
  12789. * @see VertexFormat#position
  12790. * @see VertexFormat#st
  12791. */
  12792. VertexFormat.POSITION_AND_ST = freezeObject(new VertexFormat({
  12793. position : true,
  12794. st : true
  12795. }));
  12796. /**
  12797. * An immutable vertex format with position and color attributes.
  12798. *
  12799. * @type {VertexFormat}
  12800. * @constant
  12801. *
  12802. * @see VertexFormat#position
  12803. * @see VertexFormat#color
  12804. */
  12805. VertexFormat.POSITION_AND_COLOR = freezeObject(new VertexFormat({
  12806. position : true,
  12807. color : true
  12808. }));
  12809. /**
  12810. * An immutable vertex format with well-known attributes: position, normal, st, binormal, and tangent.
  12811. *
  12812. * @type {VertexFormat}
  12813. * @constant
  12814. *
  12815. * @see VertexFormat#position
  12816. * @see VertexFormat#normal
  12817. * @see VertexFormat#st
  12818. * @see VertexFormat#binormal
  12819. * @see VertexFormat#tangent
  12820. */
  12821. VertexFormat.ALL = freezeObject(new VertexFormat({
  12822. position : true,
  12823. normal : true,
  12824. st : true,
  12825. binormal : true,
  12826. tangent : true
  12827. }));
  12828. /**
  12829. * An immutable vertex format with position, normal, and st attributes.
  12830. * This is compatible with most appearances and materials; however
  12831. * normal and st attributes are not always required. When this is
  12832. * known in advance, another <code>VertexFormat</code> should be used.
  12833. *
  12834. * @type {VertexFormat}
  12835. * @constant
  12836. *
  12837. * @see VertexFormat#position
  12838. * @see VertexFormat#normal
  12839. */
  12840. VertexFormat.DEFAULT = VertexFormat.POSITION_NORMAL_AND_ST;
  12841. /**
  12842. * The number of elements used to pack the object into an array.
  12843. * @type {Number}
  12844. */
  12845. VertexFormat.packedLength = 6;
  12846. /**
  12847. * Stores the provided instance into the provided array.
  12848. *
  12849. * @param {VertexFormat} value The value to pack.
  12850. * @param {Number[]} array The array to pack into.
  12851. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
  12852. *
  12853. * @returns {Number[]} The array that was packed into
  12854. */
  12855. VertexFormat.pack = function(value, array, startingIndex) {
  12856. if (!defined(value)) {
  12857. throw new DeveloperError('value is required');
  12858. }
  12859. if (!defined(array)) {
  12860. throw new DeveloperError('array is required');
  12861. }
  12862. startingIndex = defaultValue(startingIndex, 0);
  12863. array[startingIndex++] = value.position ? 1.0 : 0.0;
  12864. array[startingIndex++] = value.normal ? 1.0 : 0.0;
  12865. array[startingIndex++] = value.st ? 1.0 : 0.0;
  12866. array[startingIndex++] = value.binormal ? 1.0 : 0.0;
  12867. array[startingIndex++] = value.tangent ? 1.0 : 0.0;
  12868. array[startingIndex++] = value.color ? 1.0 : 0.0;
  12869. return array;
  12870. };
  12871. /**
  12872. * Retrieves an instance from a packed array.
  12873. *
  12874. * @param {Number[]} array The packed array.
  12875. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
  12876. * @param {VertexFormat} [result] The object into which to store the result.
  12877. * @returns {VertexFormat} The modified result parameter or a new VertexFormat instance if one was not provided.
  12878. */
  12879. VertexFormat.unpack = function(array, startingIndex, result) {
  12880. if (!defined(array)) {
  12881. throw new DeveloperError('array is required');
  12882. }
  12883. startingIndex = defaultValue(startingIndex, 0);
  12884. if (!defined(result)) {
  12885. result = new VertexFormat();
  12886. }
  12887. result.position = array[startingIndex++] === 1.0;
  12888. result.normal = array[startingIndex++] === 1.0;
  12889. result.st = array[startingIndex++] === 1.0;
  12890. result.binormal = array[startingIndex++] === 1.0;
  12891. result.tangent = array[startingIndex++] === 1.0;
  12892. result.color = array[startingIndex++] === 1.0;
  12893. return result;
  12894. };
  12895. /**
  12896. * Duplicates a VertexFormat instance.
  12897. *
  12898. * @param {VertexFormat} cartesian The vertex format to duplicate.
  12899. * @param {VertexFormat} [result] The object onto which to store the result.
  12900. * @returns {VertexFormat} The modified result parameter or a new VertexFormat instance if one was not provided. (Returns undefined if vertexFormat is undefined)
  12901. */
  12902. VertexFormat.clone = function(vertexFormat, result) {
  12903. if (!defined(vertexFormat)) {
  12904. return undefined;
  12905. }
  12906. if (!defined(result)) {
  12907. result = new VertexFormat();
  12908. }
  12909. result.position = vertexFormat.position;
  12910. result.normal = vertexFormat.normal;
  12911. result.st = vertexFormat.st;
  12912. result.binormal = vertexFormat.binormal;
  12913. result.tangent = vertexFormat.tangent;
  12914. result.color = vertexFormat.color;
  12915. return result;
  12916. };
  12917. return VertexFormat;
  12918. });
  12919. /*global define*/
  12920. define('Core/CylinderGeometry',[
  12921. './BoundingSphere',
  12922. './Cartesian2',
  12923. './Cartesian3',
  12924. './ComponentDatatype',
  12925. './CylinderGeometryLibrary',
  12926. './defaultValue',
  12927. './defined',
  12928. './DeveloperError',
  12929. './Geometry',
  12930. './GeometryAttribute',
  12931. './GeometryAttributes',
  12932. './IndexDatatype',
  12933. './Math',
  12934. './PrimitiveType',
  12935. './VertexFormat'
  12936. ], function(
  12937. BoundingSphere,
  12938. Cartesian2,
  12939. Cartesian3,
  12940. ComponentDatatype,
  12941. CylinderGeometryLibrary,
  12942. defaultValue,
  12943. defined,
  12944. DeveloperError,
  12945. Geometry,
  12946. GeometryAttribute,
  12947. GeometryAttributes,
  12948. IndexDatatype,
  12949. CesiumMath,
  12950. PrimitiveType,
  12951. VertexFormat) {
  12952. 'use strict';
  12953. var radiusScratch = new Cartesian2();
  12954. var normalScratch = new Cartesian3();
  12955. var binormalScratch = new Cartesian3();
  12956. var tangentScratch = new Cartesian3();
  12957. var positionScratch = new Cartesian3();
  12958. /**
  12959. * A description of a cylinder.
  12960. *
  12961. * @alias CylinderGeometry
  12962. * @constructor
  12963. *
  12964. * @param {Object} options Object with the following properties:
  12965. * @param {Number} options.length The length of the cylinder.
  12966. * @param {Number} options.topRadius The radius of the top of the cylinder.
  12967. * @param {Number} options.bottomRadius The radius of the bottom of the cylinder.
  12968. * @param {Number} [options.slices=128] The number of edges around the perimeter of the cylinder.
  12969. * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
  12970. *
  12971. * @exception {DeveloperError} options.length must be greater than 0.
  12972. * @exception {DeveloperError} options.topRadius must be greater than 0.
  12973. * @exception {DeveloperError} options.bottomRadius must be greater than 0.
  12974. * @exception {DeveloperError} bottomRadius and topRadius cannot both equal 0.
  12975. * @exception {DeveloperError} options.slices must be greater than or equal to 3.
  12976. *
  12977. * @see CylinderGeometry.createGeometry
  12978. *
  12979. * @example
  12980. * // create cylinder geometry
  12981. * var cylinder = new Cesium.CylinderGeometry({
  12982. * length: 200000,
  12983. * topRadius: 80000,
  12984. * bottomRadius: 200000,
  12985. * });
  12986. * var geometry = Cesium.CylinderGeometry.createGeometry(cylinder);
  12987. */
  12988. function CylinderGeometry(options) {
  12989. options = defaultValue(options, defaultValue.EMPTY_OBJECT);
  12990. var length = options.length;
  12991. var topRadius = options.topRadius;
  12992. var bottomRadius = options.bottomRadius;
  12993. var vertexFormat = defaultValue(options.vertexFormat, VertexFormat.DEFAULT);
  12994. var slices = defaultValue(options.slices, 128);
  12995. if (!defined(length)) {
  12996. throw new DeveloperError('options.length must be defined.');
  12997. }
  12998. if (!defined(topRadius)) {
  12999. throw new DeveloperError('options.topRadius must be defined.');
  13000. }
  13001. if (!defined(bottomRadius)) {
  13002. throw new DeveloperError('options.bottomRadius must be defined.');
  13003. }
  13004. if (slices < 3) {
  13005. throw new DeveloperError('options.slices must be greater than or equal to 3.');
  13006. }
  13007. this._length = length;
  13008. this._topRadius = topRadius;
  13009. this._bottomRadius = bottomRadius;
  13010. this._vertexFormat = VertexFormat.clone(vertexFormat);
  13011. this._slices = slices;
  13012. this._workerName = 'createCylinderGeometry';
  13013. }
  13014. /**
  13015. * The number of elements used to pack the object into an array.
  13016. * @type {Number}
  13017. */
  13018. CylinderGeometry.packedLength = VertexFormat.packedLength + 4;
  13019. /**
  13020. * Stores the provided instance into the provided array.
  13021. *
  13022. * @param {CylinderGeometry} value The value to pack.
  13023. * @param {Number[]} array The array to pack into.
  13024. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
  13025. *
  13026. * @returns {Number[]} The array that was packed into
  13027. */
  13028. CylinderGeometry.pack = function(value, array, startingIndex) {
  13029. if (!defined(value)) {
  13030. throw new DeveloperError('value is required');
  13031. }
  13032. if (!defined(array)) {
  13033. throw new DeveloperError('array is required');
  13034. }
  13035. startingIndex = defaultValue(startingIndex, 0);
  13036. VertexFormat.pack(value._vertexFormat, array, startingIndex);
  13037. startingIndex += VertexFormat.packedLength;
  13038. array[startingIndex++] = value._length;
  13039. array[startingIndex++] = value._topRadius;
  13040. array[startingIndex++] = value._bottomRadius;
  13041. array[startingIndex] = value._slices;
  13042. return array;
  13043. };
  13044. var scratchVertexFormat = new VertexFormat();
  13045. var scratchOptions = {
  13046. vertexFormat : scratchVertexFormat,
  13047. length : undefined,
  13048. topRadius : undefined,
  13049. bottomRadius : undefined,
  13050. slices : undefined
  13051. };
  13052. /**
  13053. * Retrieves an instance from a packed array.
  13054. *
  13055. * @param {Number[]} array The packed array.
  13056. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
  13057. * @param {CylinderGeometry} [result] The object into which to store the result.
  13058. * @returns {CylinderGeometry} The modified result parameter or a new CylinderGeometry instance if one was not provided.
  13059. */
  13060. CylinderGeometry.unpack = function(array, startingIndex, result) {
  13061. if (!defined(array)) {
  13062. throw new DeveloperError('array is required');
  13063. }
  13064. startingIndex = defaultValue(startingIndex, 0);
  13065. var vertexFormat = VertexFormat.unpack(array, startingIndex, scratchVertexFormat);
  13066. startingIndex += VertexFormat.packedLength;
  13067. var length = array[startingIndex++];
  13068. var topRadius = array[startingIndex++];
  13069. var bottomRadius = array[startingIndex++];
  13070. var slices = array[startingIndex];
  13071. if (!defined(result)) {
  13072. scratchOptions.length = length;
  13073. scratchOptions.topRadius = topRadius;
  13074. scratchOptions.bottomRadius = bottomRadius;
  13075. scratchOptions.slices = slices;
  13076. return new CylinderGeometry(scratchOptions);
  13077. }
  13078. result._vertexFormat = VertexFormat.clone(vertexFormat, result._vertexFormat);
  13079. result._length = length;
  13080. result._topRadius = topRadius;
  13081. result._bottomRadius = bottomRadius;
  13082. result._slices = slices;
  13083. return result;
  13084. };
  13085. /**
  13086. * Computes the geometric representation of a cylinder, including its vertices, indices, and a bounding sphere.
  13087. *
  13088. * @param {CylinderGeometry} cylinderGeometry A description of the cylinder.
  13089. * @returns {Geometry|undefined} The computed vertices and indices.
  13090. */
  13091. CylinderGeometry.createGeometry = function(cylinderGeometry) {
  13092. var length = cylinderGeometry._length;
  13093. var topRadius = cylinderGeometry._topRadius;
  13094. var bottomRadius = cylinderGeometry._bottomRadius;
  13095. var vertexFormat = cylinderGeometry._vertexFormat;
  13096. var slices = cylinderGeometry._slices;
  13097. if ((length <= 0) || (topRadius < 0) || (bottomRadius < 0) || ((topRadius === 0) && (bottomRadius === 0))) {
  13098. return;
  13099. }
  13100. var twoSlices = slices + slices;
  13101. var threeSlices = slices + twoSlices;
  13102. var numVertices = twoSlices + twoSlices;
  13103. var positions = CylinderGeometryLibrary.computePositions(length, topRadius, bottomRadius, slices, true);
  13104. var st = (vertexFormat.st) ? new Float32Array(numVertices * 2) : undefined;
  13105. var normals = (vertexFormat.normal) ? new Float32Array(numVertices * 3) : undefined;
  13106. var tangents = (vertexFormat.tangent) ? new Float32Array(numVertices * 3) : undefined;
  13107. var binormals = (vertexFormat.binormal) ? new Float32Array(numVertices * 3) : undefined;
  13108. var i;
  13109. var computeNormal = (vertexFormat.normal || vertexFormat.tangent || vertexFormat.binormal);
  13110. if (computeNormal) {
  13111. var computeTangent = (vertexFormat.tangent || vertexFormat.binormal);
  13112. var normalIndex = 0;
  13113. var tangentIndex = 0;
  13114. var binormalIndex = 0;
  13115. var normal = normalScratch;
  13116. normal.z = 0;
  13117. var tangent = tangentScratch;
  13118. var binormal = binormalScratch;
  13119. for (i = 0; i < slices; i++) {
  13120. var angle = i / slices * CesiumMath.TWO_PI;
  13121. var x = Math.cos(angle);
  13122. var y = Math.sin(angle);
  13123. if (computeNormal) {
  13124. normal.x = x;
  13125. normal.y = y;
  13126. if (computeTangent) {
  13127. tangent = Cartesian3.normalize(Cartesian3.cross(Cartesian3.UNIT_Z, normal, tangent), tangent);
  13128. }
  13129. if (vertexFormat.normal) {
  13130. normals[normalIndex++] = x;
  13131. normals[normalIndex++] = y;
  13132. normals[normalIndex++] = 0;
  13133. normals[normalIndex++] = x;
  13134. normals[normalIndex++] = y;
  13135. normals[normalIndex++] = 0;
  13136. }
  13137. if (vertexFormat.tangent) {
  13138. tangents[tangentIndex++] = tangent.x;
  13139. tangents[tangentIndex++] = tangent.y;
  13140. tangents[tangentIndex++] = tangent.z;
  13141. tangents[tangentIndex++] = tangent.x;
  13142. tangents[tangentIndex++] = tangent.y;
  13143. tangents[tangentIndex++] = tangent.z;
  13144. }
  13145. if (vertexFormat.binormal) {
  13146. binormal = Cartesian3.normalize(Cartesian3.cross(normal, tangent, binormal), binormal);
  13147. binormals[binormalIndex++] = binormal.x;
  13148. binormals[binormalIndex++] = binormal.y;
  13149. binormals[binormalIndex++] = binormal.z;
  13150. binormals[binormalIndex++] = binormal.x;
  13151. binormals[binormalIndex++] = binormal.y;
  13152. binormals[binormalIndex++] = binormal.z;
  13153. }
  13154. }
  13155. }
  13156. for (i = 0; i < slices; i++) {
  13157. if (vertexFormat.normal) {
  13158. normals[normalIndex++] = 0;
  13159. normals[normalIndex++] = 0;
  13160. normals[normalIndex++] = -1;
  13161. }
  13162. if (vertexFormat.tangent) {
  13163. tangents[tangentIndex++] = 1;
  13164. tangents[tangentIndex++] = 0;
  13165. tangents[tangentIndex++] = 0;
  13166. }
  13167. if (vertexFormat.binormal) {
  13168. binormals[binormalIndex++] = 0;
  13169. binormals[binormalIndex++] = -1;
  13170. binormals[binormalIndex++] = 0;
  13171. }
  13172. }
  13173. for (i = 0; i < slices; i++) {
  13174. if (vertexFormat.normal) {
  13175. normals[normalIndex++] = 0;
  13176. normals[normalIndex++] = 0;
  13177. normals[normalIndex++] = 1;
  13178. }
  13179. if (vertexFormat.tangent) {
  13180. tangents[tangentIndex++] = 1;
  13181. tangents[tangentIndex++] = 0;
  13182. tangents[tangentIndex++] = 0;
  13183. }
  13184. if (vertexFormat.binormal) {
  13185. binormals[binormalIndex++] = 0;
  13186. binormals[binormalIndex++] = 1;
  13187. binormals[binormalIndex++] = 0;
  13188. }
  13189. }
  13190. }
  13191. var numIndices = 12 * slices - 12;
  13192. var indices = IndexDatatype.createTypedArray(numVertices, numIndices);
  13193. var index = 0;
  13194. var j = 0;
  13195. for (i = 0; i < slices - 1; i++) {
  13196. indices[index++] = j;
  13197. indices[index++] = j + 2;
  13198. indices[index++] = j + 3;
  13199. indices[index++] = j;
  13200. indices[index++] = j + 3;
  13201. indices[index++] = j + 1;
  13202. j += 2;
  13203. }
  13204. indices[index++] = twoSlices - 2;
  13205. indices[index++] = 0;
  13206. indices[index++] = 1;
  13207. indices[index++] = twoSlices - 2;
  13208. indices[index++] = 1;
  13209. indices[index++] = twoSlices - 1;
  13210. for (i = 1; i < slices - 1; i++) {
  13211. indices[index++] = twoSlices + i + 1;
  13212. indices[index++] = twoSlices + i;
  13213. indices[index++] = twoSlices;
  13214. }
  13215. for (i = 1; i < slices - 1; i++) {
  13216. indices[index++] = threeSlices;
  13217. indices[index++] = threeSlices + i;
  13218. indices[index++] = threeSlices + i + 1;
  13219. }
  13220. var textureCoordIndex = 0;
  13221. if (vertexFormat.st) {
  13222. var rad = Math.max(topRadius, bottomRadius);
  13223. for (i = 0; i < numVertices; i++) {
  13224. var position = Cartesian3.fromArray(positions, i * 3, positionScratch);
  13225. st[textureCoordIndex++] = (position.x + rad) / (2.0 * rad);
  13226. st[textureCoordIndex++] = (position.y + rad) / (2.0 * rad);
  13227. }
  13228. }
  13229. var attributes = new GeometryAttributes();
  13230. if (vertexFormat.position) {
  13231. attributes.position = new GeometryAttribute({
  13232. componentDatatype: ComponentDatatype.DOUBLE,
  13233. componentsPerAttribute: 3,
  13234. values: positions
  13235. });
  13236. }
  13237. if (vertexFormat.normal) {
  13238. attributes.normal = new GeometryAttribute({
  13239. componentDatatype : ComponentDatatype.FLOAT,
  13240. componentsPerAttribute : 3,
  13241. values : normals
  13242. });
  13243. }
  13244. if (vertexFormat.tangent) {
  13245. attributes.tangent = new GeometryAttribute({
  13246. componentDatatype : ComponentDatatype.FLOAT,
  13247. componentsPerAttribute : 3,
  13248. values : tangents
  13249. });
  13250. }
  13251. if (vertexFormat.binormal) {
  13252. attributes.binormal = new GeometryAttribute({
  13253. componentDatatype : ComponentDatatype.FLOAT,
  13254. componentsPerAttribute : 3,
  13255. values : binormals
  13256. });
  13257. }
  13258. if (vertexFormat.st) {
  13259. attributes.st = new GeometryAttribute({
  13260. componentDatatype : ComponentDatatype.FLOAT,
  13261. componentsPerAttribute : 2,
  13262. values : st
  13263. });
  13264. }
  13265. radiusScratch.x = length * 0.5;
  13266. radiusScratch.y = Math.max(bottomRadius, topRadius);
  13267. var boundingSphere = new BoundingSphere(Cartesian3.ZERO, Cartesian2.magnitude(radiusScratch));
  13268. return new Geometry({
  13269. attributes : attributes,
  13270. indices : indices,
  13271. primitiveType : PrimitiveType.TRIANGLES,
  13272. boundingSphere : boundingSphere
  13273. });
  13274. };
  13275. return CylinderGeometry;
  13276. });
  13277. /*global define*/
  13278. define('Workers/createCylinderGeometry',[
  13279. '../Core/CylinderGeometry',
  13280. '../Core/defined'
  13281. ], function(
  13282. CylinderGeometry,
  13283. defined) {
  13284. 'use strict';
  13285. return function(cylinderGeometry, offset) {
  13286. if (defined(offset)) {
  13287. cylinderGeometry = CylinderGeometry.unpack(cylinderGeometry, offset);
  13288. }
  13289. return CylinderGeometry.createGeometry(cylinderGeometry);
  13290. };
  13291. });
  13292. }());